InFamous: Festival of Blood | |
---|---|
![]() | |
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Series | InFamous |
Release date(s) | NA October 25, 2011 EU October 26, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | NPEA00322, NPEA00323, NPUA80657, NPHA80172 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
InFamous: Festival of Blood is an action-adventure standalone downloadable content video game developed by Sucker Punch Productions for the PlayStation 3 video game console. Festival of Blood is an expansion in the InFamous series based on the InFamous 2 engine and map, but does not require a copy of InFamous 2 in order to play.
The story is set aside from the canon aspect of the InFamous series, being a spoof told by the main protagonist's friend Zeke Dunbar and follows the story of Cole's gradual transformation into a vampire. The game features new characters and powers and a new comic cutscene creation for the main game InFamous 2's user-generated content (UGC), as well as support for the PlayStation Move controller. Unlike previous games, the game does not feature karmic choices on missions due to Cole's vampire state, and it does not penalize the player for killing civilians by drinking their blood.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Multithreaded RSX | On | Small performance boost. |
Asynchronous texture streaming | On | If your GPU is strong enough to use it, this can give a substantial boost in performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Slightly improves performance without any noticeable issues. |
Known Issues
There are no reported issues with this title.
Special Notes
Mesh Trimming
- Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.