mNo edit summary |
m (Added GRID) |
||
Line 828: | Line 828: | ||
|features = No | |features = No | ||
|notes = Can't connect to online. PSN is being emulated since export becomes avilable to "purchase" and RPCN appears on screen | |notes = Can't connect to online. PSN is being emulated since export becomes avilable to "purchase" and RPCN appears on screen | ||
}} | |||
{{netplay/entry | |||
|name = GRID | |||
|gamever = 1.03 | |||
|connect = Untested | |||
|lobbies = No | |||
|match = No | |||
|features = No | |||
|notes = "No internet connection found..." [https://cdn.discordapp.com/attachments/319224795785068545/932357871482593330/RPCS3.log.gz RPCS3.log.gz] | |||
}} | }} | ||
{{netplay/entry | {{netplay/entry |
Revision as of 19:41, 16 January 2022
This page documents all games that been tested for netplay functionality and the current status of compatibility. If you have tested a game and would like to update this page, please be sure to:
- Include information on all of the columns
- Provide a link to your RPCS3 log in the "Notes" section
- Try to follow the format used in other games' entries
Testing
|- | .hack//Versus || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN Version 1.1 - 2024/02/09
|- | 007 Legends || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | 007: Quantum of Solace || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | 1942: Joint Strike || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | Partial || | || Leaderboards work, however attempting to create a match or join one doesn't work.
|- | 2010 FIFA World Cup South Africa || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | 2014 FIFA World Cup Brazil || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | 3 on 3 NHL Arcade || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | 50 Cent: Blood on the Sand || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 0.7.6 - 2023/11/28 - Requires OpenSpy patch.
|- | Ace Combat Infinity || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Age of Booty || Any || || | Untested || | Untested || | Untested || | Untested || | || Requires GameSpy. Openspy has bare minimum PS3 support.
|- | Alien Breed || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Alien Breed: Impact || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Leaderboards are untested.
|- | Alpha Mission II || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Amplitude || 1.01 || || style="background-color: #DD0031; color: white;" | No || | N/A || | N/A || style="background-color: #DD0031; color: white;" | No || | || It asks you to sign into PSN when trying to upload leaderboard scores.
|- | Anarchy Reigns || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || style="background-color: #DD0031; color: white;" | No || | || RPCN 1.2.4 - 2024/03/30 rank match and player match can be started but after loading into level both player hang on "waiting" screen, private match invite function freeze the game.
|- | Anarchy: Rush Hour || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || Some people may have issues joining a specific host. Player liveries crash every player's game.
|- | Angry Birds Trilogy || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | || Leaderboards are confirmed to work.
|- | Angry Birds: Star Wars || 1.01 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | || Leaderboards are confirmed to work.
|- | Apache: Air Assault || || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Untested || | Untested || | ||
|- | Aquapazza: Aquaplus Dream Match || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 1.01 - 2024/01/28
|- | Arcana Heart 3 || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || 2024/03/10 - Fails to connect Log
|- | Armored Core: For Answer || 1.35 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Armored Core: Verdict Day || 1.02 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | Partial || | || RPCN 0.7.2 - 2022/12/11 Despite the error at the beginning of the game, able to play online. Rank match crashed the game at the end of the match. Player match works as expected. Clip here. Log file
|- | Army of TWO || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Army of TWO: The 40th Day || 1.02 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Army of TWO: The Devil's Cartel || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Ashes Cricket 2009 || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Assassin's Creed III || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Assassin's Creed: Brotherhood || 1.05 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Assassin's Creed: Revelations || 1.04 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Assault Heroes || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Leaderboards are confirmed to work. Invitations seemingly don't work and if the host leaves the second player is unable to play. If host attempts to create a new match and leave they will be stuck on "Closing session..."
|- | Astro Tripper || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | || Leaderboards are confirmed to work.
|- | Attack on Titan - Wings of Freedom || || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Backbreaker || 1.01 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Backbreaker Vengeance || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Batman: Arkham Asylum || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | Y/A || style="background-color: #76B900; color: white;" | Yes || | || Leaderboards works.
|- | Batman: Arkham Origins || 1.06 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Battle Fantasia || 1.00 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Battlefield 1943 || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | Partial || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || Can go into tutorial using arcadia. Custom server WIP
|- | Battlefield 3 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Battlefield 4 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Battlefield: Bad Company || 1.20 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Battlefield: Bad Company 2 || 1.05 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Requires custom IP/Hosts switches. Only Onslaught DLC is playable. Custom server
|- | Battlefield: Hardline || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Beer Pong! || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Untested || | Untested || | ||
|- | Beyond Good & Evil HD || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Birds of Steel || 1.01 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Blacklight: Tango Down || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Requires OpenSpy patch.
|- | BlackSite: Area 51 || 1.10 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Blades of Time || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || RPCN 1.2.4 - 2024/06/27 Able to create lobby, not able to join
- Invites seem to softlock
- Quick match fails to join
|- | Blast Factor || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | BlazBlue: Calamity Trigger || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || RPCN 1.2.4 - 2024/03/29
|- | BlazBlue: Central Fiction || 1.06 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | BlazBlue: Chrono Phantasma || 1.01 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | BlazBlue: Continuum Shift || 1.00 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Blazing Angels 2: Secret Missions of WWII || 1.00 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Blood Drive || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Bloodbath || 1.00 || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Blur || 1.02 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || Requires custom IP/Hosts switches.
|- | Bodycount || 1.00 (PSN) || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Bomberman Ultra || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || May not be able to "ready" in lobby
|- | Borderlands || 1.07 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 0.9.1 - 2024/01/07 - Older versions of game rely on GameSpy.
|- | Borderlands 2 || 1.15 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 0.9.1 - 2024/01/08
|- | Borderlands: The Pre-Sequel || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Brink || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Brothers in Arms: Hell's Highway || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Requires OpenSpy patch. Seems fully playable, player names are not visible.
|- | Brunswick Pro Bowling || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Bulletstorm || 1.00 (PSN) || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Untested || | Untested || | || Requires OpenSpy patch.
|- | Burnout Paradise || 1.90 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Buzz! Brain of... || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Buzz! Quiz TV || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Buzz! Quiz World || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Buzz! The Ultimate Music Quiz || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Cabela's Adventure Camp || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | || Leaderboards works.
|- | Call of Duty 3 || 1.00 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || Shows MPFRONTEND_NP_GENERIC_AUTH_PROBLEM after booting into multiplayer.
|- | Call of Duty 4: Modern Warfare || 1.40 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty Classic || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Call of Duty: Advanced Warfare || 1.20 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Black Ops || 1.13 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Black Ops 2 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Black Ops 3 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Ghosts || 1.16 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Modern Warfare 2 || 1.14 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: Modern Warfare 3 || 1.24 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Duty: World at War || 1.07 || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Call of Juarez: Bound in Blood || 1.00 (PSN) || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | ||
|- | Call of Juarez: The Cartel || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Calling All Cars || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || Requires custom IP/Hosts switches.
|- | Castle Crashers || 1.01 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 1.1 - 2024/02/04
|- | Castlevania: Harmony of Despair || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Online game-play works. Can create and join lobbies, send/receive invites and find specific lobbies via Custom Match. PSN Leaderboard is broken. Tested with 6 players. Please note it is suggested to close and re-host a lobby if a player leaves the session to clear any RPCN errors. Host Log Guest Log
|- | Chivalry: Medieval Warfare || 1.00 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | || RPCN 1.2.3
|- | Colin McRae: DiRT || 1.02 || || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || style="background-color: #76B900; color: white;" | Yes || | Partial || | || Leaderboards and Stats are not yet available
|- | Command & Conquer: Red Alert 3 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Counter Strike: Global Offensive || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Crash Commando || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Crash Time 4: The Syndicate || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Crash Time 5: Undercover || || || | Untested || | Untested || | Untested || | Untested || | ||
|- | Crazy Taxi || 1.00 || || style="background-color: #76B900; color: white;" | Yes || | N/A || | N/A || style="background-color: #76B900; color: white;" | Yes || | || Scoreboards work.
|- | Crysis 2 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | ||
|- | Crysis 3 || || || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || style="background-color: #DD0031; color: white;" | No || | || More... Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/entry Template:Netplay/end
Template:Netplay/start Template:Netplay/entry Template:Netplay/end