|BlazBlue: Continuum Shift|
|Developer(s)||Arc System Works|
|Publisher(s)||NA Aksys Games|
JP/EU Arc System Works
|Release date(s)||JP July 1, 2010|
NA July 27, 2010
EU December 3, 2010
|GameID(s)||BlazBlue: Continuum Shift|
BlazBlue: Continuum Shift EXTEND
BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution.
Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
|Framelimit||60||Gamespeed increases above 60fps|
|Anisotropic filter||Auto||Anything other than auto causes sprites to have green artifacts|
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
|Game Version||Connects?||Create/Join lobbies?||Match with others?||Online features working?||Notes|
|1.00||No||No||No||No||RPCN 0.7.3 - 2023/03/09
Error message: Failed to restore default network settings. Log here