23 March 2024
- 20:4320:43, 23 March 2024 diff hist +69 Need for Speed The Run 3000Hz can now be used to increase stability.
- 20:2520:25, 23 March 2024 diff hist 0 Harry Potter and the Deathly Hallows: Part 2 3000Hz can now be used to increase stability.
20 February 2024
- 06:4906:49, 20 February 2024 diff hist +56 Battlefield 3 Added new serial ID for normal and canary patches.
- 06:3706:37, 20 February 2024 diff hist −42 Need for Speed Rivals Multithreaded RSX and Asynchronous Texture Streaming are known to cause performance downgrade when RSX Memory Tiling is enabled.
- 06:3406:34, 20 February 2024 diff hist −30 Need for Speed The Run Enabling 1800Hz allows the game to reach ingame, but that configuration isnt considered to be for playablity reports. https://github.com/RPCS3/rpcs3/issues/15116
18 February 2024
- 10:2210:22, 18 February 2024 diff hist +95 Harry Potter and the Deathly Hallows: Part 2 Enabling 1800Hz allows the game to reach ingame, but that configuration isnt considered to be for playablity reports. https://github.com/RPCS3/rpcs3/issues/15116
15 January 2024
- 16:0216:02, 15 January 2024 diff hist −45 Need for Speed Hot Pursuit Enabling asynchronous texture streaming causes flickering reflection issues.
- 16:0216:02, 15 January 2024 diff hist −72 Need for Speed Most Wanted Enabling asynchronous texture streaming causes flickering reflection issues.
5 January 2024
- 02:5202:52, 5 January 2024 diff hist +176 Blur Changing configurations due to kd-11's changes for graphical fixes.
16 December 2023
- 18:3718:37, 16 December 2023 diff hist +536 Need for Speed ProStreet Adding configuration. Enabling these settings allows the game to go further except this doesn't fixes unknown stop error crash. (https://discord.com/channels/272035812277878785/272875751773306881/1185646686345908264)
9 December 2023
- 13:3713:37, 9 December 2023 diff hist +1,461 Dead Rising 2 Adding configuration and description. Enabling relaxed xfloat works normally during gameplay. (https://discord.com/channels/272035812277878785/272875751773306881/1182756473550417941) current
8 December 2023
- 06:4006:40, 8 December 2023 diff hist +57 Need for Speed The Run This proves further evidence that using libvdec.sprx slightly improves stability for this game. (https://discord.com/channels/272035812277878785/272035812277878785/1181224665667076186)
7 December 2023
- 14:1214:12, 7 December 2023 diff hist −234 Driver: San Francisco This proves further evidence that graphical glitches no longer occurs on Discs versions at this forums post. (https://forums.rpcs3.net/showthread.php?tid=203357&pid=324836#pid324836)
27 November 2023
- 13:4313:43, 27 November 2023 diff hist +116 Need for Speed The Run Enabling Mega SPU Block Size slightly improves performance and stability. (https://discord.com/channels/272035812277878785/272875751773306881/1178575387152883782)
14 November 2023
- 17:0317:03, 14 November 2023 diff hist +38 Real Steel This was proven fix, from this forums post. https://forums.rpcs3.net/showthread.php?tid=198457&pid=324734#pid324734 current
5 November 2023
- 15:2515:25, 5 November 2023 diff hist −257 Grand Theft Auto IV Adding issue. https://github.com/RPCS3/rpcs3/issues/14194
- 15:2515:25, 5 November 2023 diff hist +248 Need for Speed Most Wanted The SPU LLVM Recompiler runs slower than SPU ASMJIT Recompiler. https://github.com/RPCS3/rpcs3/issues/14752
27 October 2023
- 02:4002:40, 27 October 2023 diff hist −2 Need for Speed The Run Edited the asynchronous texture streaming notes to avoid confusions.
25 October 2023
- 16:5116:51, 25 October 2023 diff hist +280 Need for Speed Rivals This was proven fix, from this tracker. https://github.com/RPCS3/rpcs3/pull/14647
22 October 2023
- 07:2907:29, 22 October 2023 diff hist +44 NASCAR '15 This was proven fix, from this tracker. https://github.com/RPCS3/rpcs3/issues/14525