Need for Speed The Run

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Need for Speed The Run
NFSTheRun.jpeg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 15, 2011
AU November 17, 2011
EU November 18, 2011
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01298 (IRD), BLUS30757 (IRD), NPEB00851, NPUB30664, BLJM60386 (IRD), BLAS50337, NPJB00185, NPHB00454
Demo
NPUB90646
Internal resolution 1280x704
Quick links Check Compatibility
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Need for Speed: The Run is a 2011 racing video game and the eighteenth title in the Need for Speed series. Published by Electronic Arts, it was released on November 15, 2011, with EA Black Box developing versions for PlayStation 3, Windows, Xbox 360, while Firebrand Games developed versions for the 3DS, and Wii. An iOS version was planned to be developed by EA Mobile, but it was eventually cancelled. The game focuses on point-to-point races involving overtaking opponents, defeating rivals, time attacks, and evading the efforts of both police and criminal gang members to stop them.

Unlike previous entries in the series, The Run features an extensive collection of races set against real-life locations, including the cities of New York, Chicago, Las Vegas, and San Francisco, and features a wide variety of real-life cars to drive in. The game's career mode sees players assume the role of street racer taking part in a large-scale race from San Francisco to New York and seeking to win it against various odds. While the game received extensive marketing and heavy promotion from its developers, it received mixed reviews from critics following its release.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Approximate Using Relaxed XFloat makes the audio loudly broken.

GPU configuration

Setting Option Notes
Framelimit Infinite Slightly improves stability.
ZCULL accuracy Relaxed Improves performance without any noticeable issues.
Resolution scale 100 Upscaling the resolution causes vertex explosions.
Write color buffers On Fixes broken visuals. Significant stability loss.
Multithreaded RSX On Slightly improves performance.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Slightly improves performance.
Firmware libraries Switch to LLE libvdec.sprx (Required to improve stability)
Read color buffers On Fixes missing ground and lighting.
Handle RSX memory tiling On Partially fixes broken visuals.
RSX FIFO accuracy Ordered & Atomic Helps with stability.
Driver wake-up delay 200 Required to improve stability.
Vblank rate 3000 Required to go ingame.

Known Issues

The game will freeze during the HDD Icon screen, and to solve this issue is by increasing the VBlank Rate atleast 3000Hz. However lowering the clocks scale might be mandatory when playing the game with write color buffers. Even if the VBlank Rate is set to 3000Hz which could solve the RSX crashes before ingame, it still isn't considered to be playable.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available