InFamous 2: Difference between revisions

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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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Revision as of 16:11, 20 April 2022

InFamous 2
InFamous2ART.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series InFamous
Release date(s) NA June 7, 2011
EU June 8, 2011
AU June 9, 2011
JP July 7, 2011
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BCES01143 (IRD), BCES01144 (IRD), BCUS98125 (IRD), NPUA80638, BCJS30075 (IRD)
Demo
NPEA90095, NPUA70156
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

InFamous 2 is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3 video game console. It is a sequel to the 2009 video game InFamous. Announced on June 4, 2010, the game was released on June 7, 2011.

The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
PPU decoder Interpreter (static) Fixes loud humming noise at the cost of performance

GPU configuration

Setting Option Notes
Multithreaded RSX On Small performance boost.

Known Issues

Issue 11553 Expect audio issues in parts of the game.

Special Notes

Patches

PPU-52a747a6282ff38eebc356fb56afc09e07e020f0:
  Extended FOV:
    Games:
      "Infamous 2 Demo":
        NPEA90095: [ All ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x96DE14, 0.65 ] # the floats are static but game settings will need "li" instead.