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|write depth buffers notes = | |write depth buffers notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = Helps with stability. | |rsx fifo accuracy notes = Helps with stability. | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
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==Special Notes== | ==Special Notes== | ||
Using Resolution scale above default 100% may cause missing faces and parts of character models. If you are experiencing this, you will need to set resolution scale back to default. | Using Resolution scale above default 100% may cause missing faces and parts of character models. If you are experiencing this, you will need to set resolution scale back to default. | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
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|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
PPU-52a747a6282ff38eebc356fb56afc09e07e020f0: | PPU-52a747a6282ff38eebc356fb56afc09e07e020f0: | ||
"Extended FOV": | "Extended FOV": | ||
Line 195: | Line 195: | ||
Patch: | Patch: | ||
- [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead. | - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead. | ||
PPU-41a7d047c573c78c0307506c9d1b52d15a66e4f5: | PPU-41a7d047c573c78c0307506c9d1b52d15a66e4f5: | ||
"Extended FOV": | "Extended FOV": | ||
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BCUS98125: [ All ] | BCUS98125: [ All ] | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.2 | Patch Version: 1.2 | ||
Patch: | Patch: | ||
- [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead. | - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead. | ||
}} | }} |
Revision as of 21:36, 20 April 2024
InFamous 2 | |
---|---|
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Series | InFamous |
Release date(s) | NA June 7, 2011 EU June 8, 2011 AU June 9, 2011 JP July 7, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES01143 (IRD), BCES01144 (IRD), BCUS98125 (IRD), NPUA80638, NPHA80157, BCES01229 (IRD), BCJS30075 (IRD), BCAS20181, NPEA00318, NPEA00319 Demo NPEA90095, NPEA90096, NPUA70156, NPHA80154 Kiosk Demo NPUA70154 Beta BCET70031 Soundtrack NPEA00312, NPUA30070 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
InFamous 2 is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3 video game console. It is a sequel to the 2009 video game InFamous. Announced on June 4, 2010, the game was released on June 7, 2011.
The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Multithreaded RSX | On | Small performance boost. |
Asynchronous texture streaming | On | If your GPU is strong enough to use it, this can give a substantial boost in performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Slightly improves performance without any noticeable issues. |
Known Issues
Special Notes
Using Resolution scale above default 100% may cause missing faces and parts of character models. If you are experiencing this, you will need to set resolution scale back to default.
Patches
PPU-52a747a6282ff38eebc356fb56afc09e07e020f0: "Extended FOV": Games: "Infamous 2 Demo": NPEA90095: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead. PPU-41a7d047c573c78c0307506c9d1b52d15a66e4f5: "Extended FOV": Games: "Infamous 2": BCUS98125: [ All ] Author: "illusion" Notes: Patch Version: 1.2 Patch: - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead.