InFamous 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|shader mode notes = |write color buffers" to "|shader mode notes = |write color buffers")
m (Text replacement - "<!-- Debug configuration -->↵|disable zcull occlusion queries = <!-- On, Off -->↵|disable zcull occlusion queries notes = ↵|force cpu blit emulation = <!-- On, Off -->↵|force cpu blit emulation notes = ↵|use gpu texture scaling = <!-- On, Off -->↵|use gpu texture scaling notes = ↵|accurate getllar = <!-- On, Off -->↵|accurate getllar notes = &...)
Line 152: Line 152:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}



Revision as of 12:03, 23 July 2023

InFamous 2
InFamous2ART.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series InFamous
Release date(s) NA June 7, 2011
EU June 8, 2011
AU June 9, 2011
JP July 7, 2011
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BCES01143 (IRD), BCES01144 (IRD), BCUS98125 (IRD), NPUA80638, NPHA80157, BCES01229 (IRD), BCJS30075 (IRD), BCAS20181, NPEA00318, NPEA00319
Demo
NPEA90095, NPEA90096, NPUA70156, NPHA80154
Kiosk Demo
NPUA70154
Beta
BCET70031
Soundtrack
NPEA00312, NPUA30070
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

InFamous 2 is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3 video game console. It is a sequel to the 2009 video game InFamous. Announced on June 4, 2010, the game was released on June 7, 2011.

The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Multithreaded RSX On Small performance boost.
Asynchronous texture streaming On If your GPU is strong enough to use it, this can give a substantial boost in performance.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Special Notes

Patches

PPU-52a747a6282ff38eebc356fb56afc09e07e020f0:
  "Extended FOV":
    Games:
      "Infamous 2 Demo":
        NPEA90095: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead.
PPU-41a7d047c573c78c0307506c9d1b52d15a66e4f5:
  "Extended FOV":
    Games:
      "Infamous 2":
        BCUS98125: [ All ]
    Author: "illusion"
    Patch Version: 1.2
    Notes:
    Patch:
      - [ bef32, 0x0096de14, 0.65 ] # the floats are static but game settings will need "li" instead.