Yakuza Kiwami: Difference between revisions

From RPCS3 Wiki
(Fix-up)
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|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|accurate xfloat notes              =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size                      = Mega
|spu block size notes                =
|spu block size notes                = Takes advantage of less SPU Cache
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = <!-- OpenGL, Vulkan -->
|renderer                            = <!-- OpenGL, Vulkan -->
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|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar                    = On
|accurate getllar notes              =
|accurate getllar notes              = Massively lowers the amount of random crashes
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|accurate putlluc notes              =
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Due to the amount of warning spam in the log, it is recommended to reduce the log as much as possible and prevent long sessions from crashing.
 
Go to: rpcs3\config\custom_configs\config_GameID.yml
 
Open the .yml and scroll to the bottom and '''replace''' the '''last line''' with the following:
 
'''Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}'''
 
 
Using CPU Blit will cause the framerate to improve and the resolution upscaler to work better but, Heat Actions and a couple Cutscenes will have broken visuals during X effect.

Revision as of 01:52, 27 April 2019

Yakuza Kiwami
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP January 21, 2016
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM61313
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Yakuza Kiwami is a remake of Yakuza, the first game in the Yakuza series, originally released on the PlayStation 2. Similar to the plot of the original Yakuza, the game centers around yakuza lieutenant Kazuma Kiryu who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Like the original game, Yakuza Kiwami is an game with role-playing elements set in an open world environment and played from a third-person perspective. The player controls protagonist Kazuma Kiryu as he explores the streets of Kamurocho, a fictional district of Tokyo based on the real-life Kabukichō district. In addition to the main story, players will randomly encounter enemies on the street to battle, as well as meet people that will offer Kiryu side quests which can be completed for rewards.

Similar to the prequel Yakuza 0, Kiwami features four fighting styles that the player can switch between in combat: the balanced Brawler style, the slow and heavy Beast style, the weak but quick Rush style, and Kiryu's traditional Dragon style. Players will earn both money and experience points by defeating enemies or completing side quests. Experience points can be used to acquire upgrades for Kiryu such as new techniques or an extension to his health bar. Money can be spent to purchase equipment or healing items, or to play various minigames and side-activities such as gambling, karaoke, and the card battle game Mesuking. Completing certain objectives will also grant the player special Completion Point currency; this CP can be spent to receive additional bonuses, such as special items or character upgrades.

Kiwami introduces a new gameplay system called "Majima Everywhere", in which rival character Goro Majima will appear frequently to challenge Kiryu to a fight. Majima will appear randomly during exploration, as well as in predetermined challenges based on the player's progress in Majima Everywhere. Majima will also sometimes appear when playing a minigame (like darts or bowling) and will challenge Kiryu. Defeating Majima in different scenarios will increase the player's Majima Everywhere rank and unlock new abilities in Kiryu's Dragon style.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Takes advantage of less SPU Cache

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Massively lowers the amount of random crashes

Known Issues

There are no reported issues with this title.

Special Notes

Due to the amount of warning spam in the log, it is recommended to reduce the log as much as possible and prevent long sessions from crashing.

Go to: rpcs3\config\custom_configs\config_GameID.yml

Open the .yml and scroll to the bottom and replace the last line with the following:

Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}


Using CPU Blit will cause the framerate to improve and the resolution upscaler to work better but, Heat Actions and a couple Cutscenes will have broken visuals during X effect.