Page values for "Uncharted 2: Among Thieves"

From RPCS3 Wiki

"Netplay" values

1 row is stored for this page
FieldField typeAllowed valuesValue
gameverString1.09
rpcs3_versionStringN/A
connectStringYes · No · Partial · Untested · N/ANo
lobbiesStringYes · No · Partial · Untested · N/ANo
matchingStringYes · No · Partial · Untested · N/ANo
featuresStringYes · No · Partial · Untested · N/ANo
custom_serversStringAvailable · Not available · Not required · UntestedNot available
notesWikitext

"Patch" values

1 row is stored for this page
FieldField typeAllowed valuesValue
versionFloat1.2
patchWikitext

Anchors:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 # Since we only change store reg, no need to patch the rest.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0e9b5fb)
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0e9b5fb)
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0e9b642)
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0e9b651)
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0e9b668)
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting                    (mem address: 0x0e9b964)
   - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting  (mem address: 0x0e9b965)
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0f995d0)
 uc2_Disc_100_ref: &uc2_Disc_100_ref
   - [ be32, 0x0006a958, 0x38000001 ] # Reflections
   - [ be32, 0x0077f970, 0x3a400001 ] # Heat waves
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ byte, 0x0075a7e4, 0x41 ] # Motion blur                               (mem address: 0x0e9b64f)
   - [ byte, 0x0075b454, 0x40 ]
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0e9b894)
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0e9c1fb)
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0e9c1fb)
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0e9c242)
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0e9c251)
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0e9c268)
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting                    (mem address: 0x0e9c564)
   - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting  (mem address: 0x0e9c565)
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0f9bfd0)
 uc2_Disc_109_ref: &uc2_Disc_109_ref
   - [ be32, 0x000688f4, 0x38000001 ] # Reflections
   - [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ byte, 0x00758ff4, 0x41 ] # Motion blur                               (mem address: 0x0e9c24f)
   - [ byte, 0x00759c64, 0x40 ]
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0e9c494)
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0e9c1fb)
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0e9c1fb)
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0e9c242)
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0e9c251)
 uc2_PSN_post: &uc2_PSN_post
   - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0e9c268)
 uc2_PSN_light: &uc2_PSN_light
   - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting                    (mem address: 0x0e9c564)
   - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting  (mem address: 0x0e9c565)
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0f9bfd0)
 uc2_PSN_ref: &uc2_PSN_ref
   - [ be32, 0x00071b0c, 0x38000001 ] # Reflections
   - [ be32, 0x00786508, 0x3a400001 ] # Heat waves
 uc2_PSN_mb: &uc2_PSN_mb
   - [ byte, 0x00758f74, 0x41 ] # Motion blur                               (mem address: 0x0e9c24f)
   - [ byte, 0x00759be4, 0x40 ]
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0e9c494)
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
 uc2_Demo_post: &uc2_Demo_post
   - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
 uc2_Demo_light: &uc2_Demo_light
   - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting
   - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur
 uc2_debugmenu_notes: &uc2_debugmenu_notes
   "Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
 uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes
   "Fixes a rare bug where quitting to menu causes a game crash."
 uc2_spupost_notes: &uc2_spupost_notes
   "Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game."
 uc2_60fps_notes: &uc2_60fps_notes
   "Allows framerates of up to 60 FPS."
 uc2_unlockedfps_notes: &uc2_unlockedfps_notes
   "Completely unlocks the framerate."
 uc2_spulighting_notes: &uc2_spulighting_notes
   "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues."
 uc2_water_ref_notes: &uc2_water_ref_notes
   "Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only."
 uc2_disc100title: &uc2_disc100title
   "Uncharted 2: Among Thieves":
     BCES00509: [ 01.00 ]
     BCES00727: [ 01.00 ]
     BCES00757: [ 01.00 ]
     BCJS30035: [ 01.00 ]
     BCAS20097: [ 01.00 ]
 uc2_disc109title: &uc2_disc109title
   "Uncharted 2: Among Thieves":
     BCES00509: [ 01.09 ]
     BCES00727: [ 01.09 ]
     BCES00757: [ 01.09 ]
     BCUS98123: [ 01.09 ]
     BCJS30035: [ 01.09 ]
     BCAS20097: [ 01.09 ]
 uc2_PSN110title: &uc2_PSN110title
   "Uncharted 2: Among Thieves":
     NPEA00364: [ 01.10 ]
     NPEA00365: [ 01.10 ]
     NPUA80698: [ 01.10 ]
     NPHA80194: [ 01.10 ]

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 "60 FPS":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes: *uc2_60fps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 "Unlock FPS":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes: *uc2_unlockedfps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 "Disable SSAO":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 "Disable Depth of Field":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 "Disable SPU Post-processing":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes: *uc2_spupost_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 "Enable GPU Lighting":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes: *uc2_spulighting_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 "Disable Mesh Trimming":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mesh ]
 "Disable Motion Blur":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 "Disable Velocity Motion Blur":
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]
 "Approximate ZCull graphic fixes":
   Games: *uc2_disc100title
   Author: "ZEROx"
   Notes: *uc2_water_ref_notes
   Patch Version: 2.0
   Patch:
     - [ load, *uc2_Disc_100_ref ]
 "Debug Menu":
   Games: *uc2_disc100title
   Author: "dron_3, HdHereidme, illusion"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c64, 0x419e ]
     - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button
 "Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version
   Games: *uc2_disc100title
   Author: "ZEROx, illusion"
   Notes: *uc2_quitcrashfix_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00270834, 0x4850e8e9 ] # Call
     - [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0
     - [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0
     - [ be32, 0x0077f124, 0x38000001 ] # r0 = 1
     - [ be32, 0x0077f128, 0x48000008 ] # Go to return
     - [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz
     - [ be32, 0x0077f130, 0x4e800020 ] # Return
 "Skip Intro":
   Games: *uc2_disc100title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00026dc4, 0x48000e50 ]

PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:

 "60 FPS":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes: *uc2_60fps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 "Unlock FPS":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes: *uc2_unlockedfps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 "Disable SSAO":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 "Disable Depth of Field":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 "Disable SPU Post-processing":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes: *uc2_spupost_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 "Enable GPU Lighting":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes: *uc2_spulighting_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 "Disable Mesh Trimming":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ be16, 0x0072ec54, 0x9949 ]
 "Disable Motion Blur":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 "Disable Velocity Motion Blur":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]
 "Debug Menu":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "dron_3, HdHereidme, illusion"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c64, 0x419e ]
 "Skip Intro":
   Games:
     "Uncharted 2: Among Thieves":
       BCUS98123: [ 01.00 ]
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00026dc4, 0x48000e50 ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 "60 FPS":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes: *uc2_60fps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_60FPS ]
 "Unlock FPS":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes: *uc2_unlockedfps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_UnlockFPS ]
 "Disable SSAO":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_ssao ]
 "Disable Depth of Field":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_dof ]
 "Disable SPU Post-processing":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes: *uc2_spupost_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_post ]
 "Enable GPU Lighting":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes: *uc2_spulighting_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_light ]
 "Disable Mesh Trimming":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mesh ]
 "Disable Motion Blur":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mb ]
 "Disable Velocity Motion Blur":
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_vmb ]
 "Approximate ZCull graphic fixes":
   Games: *uc2_disc109title
   Author: "ZEROx"
   Notes: *uc2_water_ref_notes
   Patch Version: 2.0
   Patch:
     - [ load, *uc2_Disc_109_ref ]
 "Debug Menu":
   Games: *uc2_disc109title
   Author: "dron_3, HdHereidme"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c0c, 0x419e ]
 "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver
   Games: *uc2_disc109title
   Author: "ZEROx, illusion"
   Notes: *uc2_quitcrashfix_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00262e04, 0x488ce301 ] # Call
     - [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0
     - [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0
     - [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1
     - [ be32, 0x00b31110, 0x48000008 ] # Go to return
     - [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz
     - [ be32, 0x00b31118, 0x4e800020 ] # Return
 "Skip Intro":
   Games: *uc2_disc109title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00026e08, 0x48000e40 ]
 "Infinite Ammo":
   Games: *uc2_disc109title
   Author: "Hiei-YYH"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0086e0d8, 0x396b0000 ]
 "Infinite Health":
   Games: *uc2_disc109title
   Author: "Hiei-YYH"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00aea8e0, 0x80030030 ]
     - [ be32, 0x00aea8e4, 0x9003002c ]
     - [ be32, 0x00aea8e8, 0x4e800020 ]
     - [ be32, 0x0009f658, 0x48a4b289 ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 "60 FPS":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes: *uc2_60fps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_60FPS ]
 "Unlock FPS":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes: *uc2_unlockedfps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_UnlockFPS ]
 "Disable SSAO":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_ssao ]
 "Disable Depth of Field":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_dof ]
 "Disable SPU Post-processing":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes: *uc2_spupost_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_post ]
 "Enable GPU Lighting":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes: *uc2_spulighting_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_light ]
 "Disable Mesh Trimming":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mesh ]
 "Disable Motion Blur":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mb ]
 "Disable Velocity Motion Blur":
   Games: *uc2_PSN110title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_vmb ]
 "Approximate ZCull graphic fixes":
   Games: *uc2_PSN110title
   Author: "ZEROx"
   Notes: *uc2_water_ref_notes
   Patch Version: 2.0
   Patch:
     - [ load, *uc2_PSN_ref ]
 "Debug Menu":
   Games: *uc2_PSN110title
   Author: "dron_3, HdHereidme, illusion"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x000244e0, 0x419e ]
 "Skip Intro":
   Games: *uc2_PSN110title
   Author: "illusion, ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00094a50, 0x98e3 ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 "60 FPS":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes: *uc2_60fps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_60FPS ]
 "Unlock FPS":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes: *uc2_unlockedfps_notes
   Group: FPS
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_UnlockFPS ]
 "Disable SSAO":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_ssao ]
 "Disable Depth of Field":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_dof ]
 "Disable SPU Post-processing":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_post ]
 "Enable GPU Lighting":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes: *uc2_spulighting_notes
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_light ]
 "Disable Mesh Trimming":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mesh ]
 "Disable Motion Blur":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mb ]
 "Disable Velocity Motion Blur":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_vmb ]
 "Debug Menu":
   Games:
     "Uncharted 2: Among Thieves Demo":
       NPEA90055: [ All ]
   Author: "dron_3, HdHereidme, illusion"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading

PPU-01d36e8241041ebf13e7ba819590f487303bb4cc:

 "Debug Menu":
   Games:
     "Uncharted 2: Among Thieves Closed Beta":
       BCET70015: [ 01.00 ]
   Author: "dron_3, HdHereidme, FlexBy"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x000243d4, 0x419e ]

PPU-73a099fedff40805b586273265a52e7e037b6bdf:

 "Debug Menu":
   Games:
     "Uncharted 2: Among Thieves Public Beta":
       BCET70015: [ 01.00 ]
   Author: "dron_3, HdHereidme, FlexBy"
   Notes: *uc2_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c1c, 0x419e ]
typeStringPPU · SPU · CanaryPPU
headerString