"Netplay" values
1 row is stored for this page| Field | Field type | Allowed values | Value |
|---|---|---|---|
| gamever | String | 1.09 | |
| rpcs3_version | String | N/A | |
| connect | String | Yes · No · Partial · Untested · N/A | No |
| lobbies | String | Yes · No · Partial · Untested · N/A | No |
| matching | String | Yes · No · Partial · Untested · N/A | No |
| features | String | Yes · No · Partial · Untested · N/A | No |
| custom_servers | String | Available · Not available · Not required · Untested | Not available |
| notes | Wikitext |
"Patch" values
1 row is stored for this page| Field | Field type | Allowed values | Value |
|---|---|---|---|
| version | Float | 1.2 | |
| patch | Wikitext | Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) uc2_Disc_100_ref: &uc2_Disc_100_ref - [ be32, 0x0006a958, 0x38000001 ] # Reflections - [ be32, 0x0077f970, 0x3a400001 ] # Heat waves uc2_Disc_100_mb: &uc2_Disc_100_mb - [ byte, 0x0075a7e4, 0x41 ] # Motion blur (mem address: 0x0e9b64f) - [ byte, 0x0075b454, 0x40 ] uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_Disc_109_ref: &uc2_Disc_109_ref - [ be32, 0x000688f4, 0x38000001 ] # Reflections - [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves uc2_Disc_109_mb: &uc2_Disc_109_mb - [ byte, 0x00758ff4, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759c64, 0x40 ] uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_PSN_ref: &uc2_PSN_ref - [ be32, 0x00071b0c, 0x38000001 ] # Reflections - [ be32, 0x00786508, 0x3a400001 ] # Heat waves uc2_PSN_mb: &uc2_PSN_mb - [ byte, 0x00758f74, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759be4, 0x40 ] uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur uc2_debugmenu_notes: &uc2_debugmenu_notes "Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes "Fixes a rare bug where quitting to menu causes a game crash." uc2_spupost_notes: &uc2_spupost_notes "Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game." uc2_60fps_notes: &uc2_60fps_notes "Allows framerates of up to 60 FPS." uc2_unlockedfps_notes: &uc2_unlockedfps_notes "Completely unlocks the framerate." uc2_spulighting_notes: &uc2_spulighting_notes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." uc2_water_ref_notes: &uc2_water_ref_notes "Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." uc2_disc100title: &uc2_disc100title
"Uncharted 2: Among Thieves":
BCES00509: [ 01.00 ]
BCES00727: [ 01.00 ]
BCES00757: [ 01.00 ]
BCJS30035: [ 01.00 ]
BCAS20097: [ 01.00 ]
uc2_disc109title: &uc2_disc109title
"Uncharted 2: Among Thieves":
BCES00509: [ 01.09 ]
BCES00727: [ 01.09 ]
BCES00757: [ 01.09 ]
BCUS98123: [ 01.09 ]
BCJS30035: [ 01.09 ]
BCAS20097: [ 01.09 ]
uc2_PSN110title: &uc2_PSN110title
"Uncharted 2: Among Thieves":
NPEA00364: [ 01.10 ]
NPEA00365: [ 01.10 ]
NPUA80698: [ 01.10 ]
NPHA80194: [ 01.10 ]
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: "60 FPS":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes: *uc2_60fps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_60FPS ]
"Unlock FPS":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes: *uc2_unlockedfps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_UnlockFPS ]
"Disable SSAO":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_ssao ]
"Disable Depth of Field":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_dof ]
"Disable SPU Post-processing":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes: *uc2_spupost_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_post ]
"Enable GPU Lighting":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes: *uc2_spulighting_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_light ]
"Disable Mesh Trimming":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_mesh ]
"Disable Motion Blur":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_mb ]
"Disable Velocity Motion Blur":
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_vmb ]
"Approximate ZCull graphic fixes":
Games: *uc2_disc100title
Author: "ZEROx"
Notes: *uc2_water_ref_notes
Patch Version: 2.0
Patch:
- [ load, *uc2_Disc_100_ref ]
"Debug Menu":
Games: *uc2_disc100title
Author: "dron_3, HdHereidme, illusion"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x00023c64, 0x419e ]
- [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button
"Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version
Games: *uc2_disc100title
Author: "ZEROx, illusion"
Notes: *uc2_quitcrashfix_notes
Patch Version: 1.0
Patch:
- [ be32, 0x00270834, 0x4850e8e9 ] # Call
- [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0
- [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0
- [ be32, 0x0077f124, 0x38000001 ] # r0 = 1
- [ be32, 0x0077f128, 0x48000008 ] # Go to return
- [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz
- [ be32, 0x0077f130, 0x4e800020 ] # Return
"Skip Intro":
Games: *uc2_disc100title
Author: "illusion, ZEROx"
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00026dc4, 0x48000e50 ]
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: "60 FPS":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes: *uc2_60fps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_60FPS ]
"Unlock FPS":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes: *uc2_unlockedfps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_UnlockFPS ]
"Disable SSAO":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_ssao ]
"Disable Depth of Field":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_dof ]
"Disable SPU Post-processing":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes: *uc2_spupost_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_post ]
"Enable GPU Lighting":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes: *uc2_spulighting_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_light ]
"Disable Mesh Trimming":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ be16, 0x0072ec54, 0x9949 ]
"Disable Motion Blur":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_mb ]
"Disable Velocity Motion Blur":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_100_vmb ]
"Debug Menu":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "dron_3, HdHereidme, illusion"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x00023c64, 0x419e ]
"Skip Intro":
Games:
"Uncharted 2: Among Thieves":
BCUS98123: [ 01.00 ]
Author: "illusion, ZEROx"
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00026dc4, 0x48000e50 ]
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: "60 FPS":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes: *uc2_60fps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_60FPS ]
"Unlock FPS":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes: *uc2_unlockedfps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_UnlockFPS ]
"Disable SSAO":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_ssao ]
"Disable Depth of Field":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_dof ]
"Disable SPU Post-processing":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes: *uc2_spupost_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_post ]
"Enable GPU Lighting":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes: *uc2_spulighting_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_light ]
"Disable Mesh Trimming":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_mesh ]
"Disable Motion Blur":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_mb ]
"Disable Velocity Motion Blur":
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Disc_109_vmb ]
"Approximate ZCull graphic fixes":
Games: *uc2_disc109title
Author: "ZEROx"
Notes: *uc2_water_ref_notes
Patch Version: 2.0
Patch:
- [ load, *uc2_Disc_109_ref ]
"Debug Menu":
Games: *uc2_disc109title
Author: "dron_3, HdHereidme"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x00023c0c, 0x419e ]
"Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver
Games: *uc2_disc109title
Author: "ZEROx, illusion"
Notes: *uc2_quitcrashfix_notes
Patch Version: 1.0
Patch:
- [ be32, 0x00262e04, 0x488ce301 ] # Call
- [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0
- [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0
- [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1
- [ be32, 0x00b31110, 0x48000008 ] # Go to return
- [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz
- [ be32, 0x00b31118, 0x4e800020 ] # Return
"Skip Intro":
Games: *uc2_disc109title
Author: "illusion, ZEROx"
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00026e08, 0x48000e40 ]
"Infinite Ammo":
Games: *uc2_disc109title
Author: "Hiei-YYH"
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x0086e0d8, 0x396b0000 ]
"Infinite Health":
Games: *uc2_disc109title
Author: "Hiei-YYH"
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00aea8e0, 0x80030030 ]
- [ be32, 0x00aea8e4, 0x9003002c ]
- [ be32, 0x00aea8e8, 0x4e800020 ]
- [ be32, 0x0009f658, 0x48a4b289 ]
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: "60 FPS":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes: *uc2_60fps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_60FPS ]
"Unlock FPS":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes: *uc2_unlockedfps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_UnlockFPS ]
"Disable SSAO":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_ssao ]
"Disable Depth of Field":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_dof ]
"Disable SPU Post-processing":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes: *uc2_spupost_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_post ]
"Enable GPU Lighting":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes: *uc2_spulighting_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_light ]
"Disable Mesh Trimming":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_mesh ]
"Disable Motion Blur":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_mb ]
"Disable Velocity Motion Blur":
Games: *uc2_PSN110title
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_PSN_vmb ]
"Approximate ZCull graphic fixes":
Games: *uc2_PSN110title
Author: "ZEROx"
Notes: *uc2_water_ref_notes
Patch Version: 2.0
Patch:
- [ load, *uc2_PSN_ref ]
"Debug Menu":
Games: *uc2_PSN110title
Author: "dron_3, HdHereidme, illusion"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x000244e0, 0x419e ]
"Skip Intro":
Games: *uc2_PSN110title
Author: "illusion, ZEROx"
Notes:
Patch Version: 1.0
Patch:
- [ be16, 0x00094a50, 0x98e3 ]
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: "60 FPS":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes: *uc2_60fps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_60FPS ]
"Unlock FPS":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes: *uc2_unlockedfps_notes
Group: FPS
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_UnlockFPS ]
"Disable SSAO":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_ssao ]
"Disable Depth of Field":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_dof ]
"Disable SPU Post-processing":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_post ]
"Enable GPU Lighting":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes: *uc2_spulighting_notes
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_light ]
"Disable Mesh Trimming":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_mesh ]
"Disable Motion Blur":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_mb ]
"Disable Velocity Motion Blur":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "ZEROx, illusion"
Notes:
Patch Version: 1.2
Patch:
- [ load, *uc2_Demo_vmb ]
"Debug Menu":
Games:
"Uncharted 2: Among Thieves Demo":
NPEA90055: [ All ]
Author: "dron_3, HdHereidme, illusion"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading
PPU-01d36e8241041ebf13e7ba819590f487303bb4cc: "Debug Menu":
Games:
"Uncharted 2: Among Thieves Closed Beta":
BCET70015: [ 01.00 ]
Author: "dron_3, HdHereidme, FlexBy"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x000243d4, 0x419e ]
PPU-73a099fedff40805b586273265a52e7e037b6bdf: "Debug Menu":
Games:
"Uncharted 2: Among Thieves Public Beta":
BCET70015: [ 01.00 ]
Author: "dron_3, HdHereidme, FlexBy"
Notes: *uc2_debugmenu_notes
Patch Version: 1.0
Patch:
- [ be16, 0x00023c1c, 0x419e ]
| |
| type | String | PPU · SPU · Canary | PPU |
| header | String |