View table: Patch

From RPCS3 Wiki

Table structure:

  • version - Float
  • patch - Wikitext
  • type - String
  • header - String

This table has 88 rows altogether.

Page version patch type header
Armored Core 4 1.2

PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db:

 Infinite Ammo:
   Games:
     "Armored Core 4":
       BLUS30027: [ 01.01 ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00AA1C20, 0x60000000 ]
PPU
Army of TWO The Devil's Cartel 1.2

PPU-17a273d69dad20980377e405809f7d888b6c6dce:

 Disable MLAA:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00512F94, 0x38600000 ] # Ps3EdgeMlaaEnable
     - [ be32, 0x016DE8F0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
 Disable Bloom:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x016DE8FC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
 Speedup:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Author: ZEROx, illusion
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b48, 0x991f ]
     - [ be16, 0x01732b54, 0x991f ]
 Blocky depth fix:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732a60, 0x991f ]
 Disable Dynamic Lights:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b58, 0x991f ]
 Disable Dynamic Spotlights:
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b5c, 0x991f ]

PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:

 Disable MLAA:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004E51A4, 0x38600000 ] # Ps3EdgeMlaaEnable
     - [ be32, 0x01701BF0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
 Disable Bloom:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01701BFC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
 Speedup:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: ZEROx, illusion
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755BC8, 0x991f ]
     - [ be16, 0x01755BD4, 0x991f ]
 Blocky depth fix:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: ZEROx
   Notes: "Last modified: 06 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755ae0, 0x991f ]
 Disable Dynamic Lights:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755BD8, 0x991f ]
 Disable Dynamic Spotlights:
   Games:
     "Army of TWO The Devil's Cartel":
       NPEB90470: [ 01.01 ]
       NPUB90862: [ 01.01 ]
       BLES01763: [ 01.01 ]
       BLUS31069: [ 01.01 ]
   Author: illusion
   Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755BDC, 0x991f ]
PPU
Army of TWO: The 40th Day 1.2

PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.00 ]
       BLES00659: [ 01.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c5f9c, 0x60000000 ]
     - [ be32, 0x003c6000, 0x60000000 ]
     - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.03 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003cc00c, 0x60000000 ]
     - [ be32, 0x003cc070, 0x60000000 ]
     - [ be32, 0x003cc080, 0x60000000 ]
PPU
Asura's Wrath 1.2

PPU-83096111daff850cc92b637aec1780c4079e1c58:

 Unlock FPS:
   Games:
     "Asura's Wrath":
       BLUS30721: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008bbd04, 0x60000000 ]
     - [ be32, 0x008bbd64, 0x60000000 ]
     - [ be32, 0x008bbd68, 0x60000000 ]
 Developer Menu:
   Games:
     "Asura's Wrath":
       BLUS30721: [ All ]
   Author: dron_3
   Notes: Press D-pad Left at any time to access the Developer Menu
   Patch Version: 1.0
   Patch:
     - [ be32, 0x014D69EC, 0x38600000 ]
     - [ be32, 0x01166744, 0x38600001 ]
     - [ be32, 0x0167E460, 0x00500053 ]
     - [ be32, 0x0167E464, 0x00330054 ]
     - [ be32, 0x0167E468, 0x004F0043 ]
     - [ be32, 0x0167E46C, 0x002E0054 ]
     - [ be32, 0x0167E470, 0x00580054 ]

PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:

 Unlock FPS:
   Games:
     "Asura's Wrath":
       BLES01227: [ All ]
   Author: Whatcookie, Mew21
   Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008bbd04, 0x60000000 ]
     - [ be32, 0x008bbd64, 0x60000000 ]
     - [ be32, 0x008bbd68, 0x60000000 ]
 Developer Menu:
   Games:
     "Asura's Wrath":
       BLES01227: [ All ]
   Author: dron_3
   Notes: Press D-pad Left at any time to access the Developer Menu
   Patch Version: 1.0
   Patch:
     - [ be32, 0x014D69EC, 0x38600000 ]
     - [ be32, 0x01166744, 0x38600001 ]
     - [ be32, 0x0167E460, 0x00500053 ]
     - [ be32, 0x0167E464, 0x00330054 ]
     - [ be32, 0x0167E468, 0x004F0043 ]
     - [ be32, 0x0167E46C, 0x002E0054 ]
     - [ be32, 0x0167E470, 0x00580054 ]
PPU
Batman: Arkham Asylum 1.2

PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:

 Debug Menu:
   Games:
     "Batman: Arkham Asylum GOTY":
       BLUS30515: [ 01.00 ]
   Author: dron_3
   Notes: Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0121DBAC, 0x38600000 ]
PPU
Battlefield 4 1.2

Anchors:

 bf4120_title: &bf4120_title
     "Battlefield 4":
       BLES01832: [ 01.20 ]
       BLUS31162: [ 01.20 ]
       NPUB31148: [ 01.20 ]
       NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:

 Disable MLAA:
   Games: *bf4120_title
   Author: illusion
   Notes: "Last modified: 09 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0094EC04, 0x38600000 ]
 Fix Grpahics issues: # unorganized mess! needs cleanup.
   Games: *bf4120_title
   Author: illusion
   Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01499A74, 0x98bf ] # lights shafts
     - [ be16, 0x01499A78, 0x98bf ] # i forgot half of what these do.
     - [ be16, 0x01499A7C, 0x98bf ]
     - [ be16, 0x01499AB4, 0x98bf ] # casted shadows
     - [ be16, 0x01499B10, 0x98bf ]
     - [ be16, 0x01499B14, 0x98bf ]
 Disable Dynamic Lights:
   Games: *bf4120_title
   Author: illusion
   Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01499AB8, 0x98bf ]
     - [ be16, 0x01499ABC, 0x98bf ]
 Disable Bloom:
   Games: *bf4120_title
   Author: illusion
   Notes: "Last modified: 14 October 2020"
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01487934, 0x98bf ]
     - [ be16, 0x01487938, 0x98bf ]
PPU
Borderlands 1.2

PPU-3760b7d673fc130e13295fa5071164537880adad:

 Infinite Ammo:
   Games:
     "Borderlands":
       BLUS30386: [ 01.07 ]
       NPUB30413: [ 01.07 ]
       BLES00697: [ 01.07 ]
       NPEB00458: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00630D60, 0x60000000 ]
 Max Cash:
   Games:
     "Borderlands":
       BLUS30386: [ 01.07 ]
       NPUB30413: [ 01.07 ]
       BLES00697: [ 01.07 ]
       NPEB00458: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005D5C28, 0x976302B8 ]
 Demigod Mode:
   Games:
     "Borderlands":
       BLUS30386: [ 01.07 ]
       NPUB30413: [ 01.07 ]
       BLES00697: [ 01.07 ]
       NPEB00458: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064FC88, 0x80030905 ]
     - [ be32, 0x0064FC8C, 0x60000008 ]
     - [ be32, 0x0064FC90, 0x64008000 ]
     - [ be32, 0x0064FC94, 0x90030905 ]
 Max Experience on Gain:
   Games:
     "Borderlands":
       BLUS30386: [ 01.07 ]
       NPUB30413: [ 01.07 ]
       BLES00697: [ 01.07 ]
       NPEB00458: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005F2220, 0x3C007000 ]
 Max Weapon Damage:
   Games:
     "Borderlands":
       BLUS30386: [ 01.07 ]
       NPUB30413: [ 01.07 ]
       BLES00697: [ 01.07 ]
       NPEB00458: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006A3FD0, 0xEC3F07F2 ]
     - [ be32, 0x006A3FD4, 0xEC210072 ]
PPU
Borderlands 2 1.2

PPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0:

 God Mode:
   Games:
     "Borderlands 2":
       BLUS30982: [ 01.15 ]
       BLES01684: [ 01.15 ]
       NPEB01144: [ 01.15 ]
       NPUB30898: [ 01.15 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001AFA04, 0x79200FA4 ]
     - [ be32, 0x001AFA0C, 0x7800F846 ]
 Infinite Ammo:
   Games:
     "Borderlands 2":
       BLUS30982: [ 01.15 ]
       BLES01684: [ 01.15 ]
       NPEB01144: [ 01.15 ]
       NPUB30898: [ 01.15 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007D3A18, 0x60000000 ]      
 Max Cash:
   Games:
     "Borderlands 2":
       BLUS30982: [ 01.15 ]
       BLES01684: [ 01.15 ]
       NPEB01144: [ 01.15 ]
       NPUB30898: [ 01.15 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00678504, 0x7D6B4A14 ]
     - [ be32, 0x00678508, 0x3C600600 ]
     - [ be32, 0x0067850C, 0x906B0014 ]
 Max Experience on Gain:
   Games:
     "Borderlands 2":
       BLUS30982: [ 01.15 ]
       BLES01684: [ 01.15 ]
       NPEB01144: [ 01.15 ]
       NPUB30898: [ 01.15 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006A1348, 0x3C007000 ]
PPU
Borderlands: The Pre-Sequel 1.2

PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:

 God Mode:
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00187A94, 0x79200FA4 ]
     - [ be32, 0x00187A9C, 0x7800F846 ]     
 Infinite Ammo:
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007B4E44, 0x60000000 ]      
 Max Cash:
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0063A6C0, 0x7D6B4A14 ]
     - [ be32, 0x0063A6C4, 0x3C600600 ]
     - [ be32, 0x0063A6C8, 0x906B0010 ]
 Max Experience on Gain:
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: dron_3
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0065FE4C, 0x3C007000 ]
PPU
Call of Duty 3 1.2

PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf

 Extended FOV:
   Games:
     "Call of Duty 3":
       BLES00016: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
   Author: illusion
   Notes: Needs testing on other versions
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x12248E8, 0.64 ]
PPU
Dark Souls 1.2

Anchors:

 DS1_US_FPS: &DS1_US_FPS
 # 60fps noskip
   - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [be32, 0x00146e44, 0x989f070c ]
   - [be32, 0x00146e48, 0x989f070d ]
 
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 Unlock FPS:
   Games:
     "Dark Souls":
       BLUS30782: [ 01.00 ]
   Author: Whatcookie
   Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_US_FPS ]
PPU
Dark Souls II 1.2

Anchors:

 DS2_USEU_Net: &DS2_USEU_Net
   - [be32, 0x019A8C00, 0x01A43068]
   - [be32, 0x019A8C04, 0x01A43060]
   - [be32, 0x019A8C08, 0x01A42F18]
   - [be32, 0x019A8C0C, 0x01A42F10]
   - [be32, 0x019A8C10, 0x01A42FB8]
   - [be32, 0x019A8C14, 0x01A42B60]
   - [be32, 0x019A8C18, 0x01A42EC0]
 
 DS2_JP_Net: &DS2_JP_Net
   - [be32, 0x01998B00, 0x01A32EC8]
   - [be32, 0x01998B04, 0x01A32EC0]
   - [be32, 0x01998B08, 0x01A32D78]
   - [be32, 0x01998B0C, 0x01A32D70]
   - [be32, 0x01998B10, 0x01A32E18]
   - [be32, 0x01998B14, 0x01A329C8]
   - [be32, 0x01998B18, 0x01A32D20]

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       BLET50006: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]

PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       NPUB90979: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]

PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       NPJB90625: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_JP_Net ]
PPU
Demon's Souls 1.2

Anchors:

 BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x25ed8, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer
   - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 
 BLES00932_FpsUnlock: &BLES00932_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x26ac0, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer
   - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
 DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
 DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"

PPU-83681f6110d33442329073b72b8dc88a2f677172:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLUS30443_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00025edc, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008eef7c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x0190433c, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x0190433c, 3.5555556 ]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLES00932_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00026ac4, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008f092c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x01904494, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x01904494, 3.5555556 ]
PPU
Destroy All Humans! Path of the Furon 1.2

PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:

 Unlock FPS:
   Games:
     "Destroy All Humans! Path of the Furon":
       BLES00467: [ All ]
   Author: Whatcookie
   Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x010b9e68, 0x60000000 ]
     - [ be32, 0x010b9ec0, 0x60000000 ]
PPU
DJ Hero 2 1.2

PPU-1369b92d59b3727ea77257795263de460e621823:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d99c, 0x58585858 ]

PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f718, 0x58585858 ]

PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d55c, 0x58585858 ]

PPU-bccea158f89820de105a87541c9252052538a5fb:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f2d8, 0x58585858 ]
PPU
Dragon Ball Z: Burst Limit 1.2

PPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548:

 60 FPS Patch:
   Games:
     "Dragon Ball Z: Burst Limit":
       BLUS30117: [ All ]
   Author: illusion, ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ byte, 0x004c4383, 1 ]          #60 fps
     - [ be32, 0x00162228, 0x60000000 ] #No reset
     - [ be32, 0x001633e8, 0x60000000 ] #Pause fix

PPU-49aef7eecc248bf85af210bdca336bce8c9272e4:

 60 FPS Patch:
   Games:
     "Dragon Ball Z: Burst Limit":
       BLES00231: [ All ]
   Author: illusion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ byte, 0x004c4383, 1 ]          #60 fps
     - [ be32, 0x001622dc, 0x60000000 ] #No reset
     - [ be32, 0x0016349c, 0x60000000 ] #Pause fix
PPU
Drakengard 3 1.2

Anchors:

 DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
 # Min frametime is this value / 30
 # 0.125 / 30 is 4.1ms, so max FPS is 240
 # This game has a second framerate limiter based
 # on Vblank, so set Vblank high to raise the framerate
 # Max FPS is Vblank / 2
 DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
 # Sensitivity formula is "SliderValue * (Multiplier + 1)"
 # Where SliderValue is the setting (0-15) from the game settings and 
 # default Multiplier is 0.125, giving a default range of 0.125 - 2.
 # 0.35 seems good from my testing, feel free to change as you see fit.
 DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
 Increase Horizontal Camera Sensitivity:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.01 ]
   Author: RagingCactus
   Notes: *DOD3_Camera_H_Sens_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPEB01407: [ All ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.04 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BCAS20311: [ 01.02 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU
Dynasty Warriors: Gundam Reborn 1.2

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:

 Fixes Memory Access Violation error:
   Games:
     "Dynasty Warriors: Gundam Reborn":
       BLES02057: [ All ]
   Author: Juhn
   Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x212494, 0x63e30000 ]

PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:

 Fixes Memory Access Violation error:
   Games:
     "Dynasty Warriors: Gundam Reborn":
       NPUB31531: [ All ]
   Author: Juhn
   Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x212464, 0x63e30000 ]
Canary
Fallout 3 1.2

PPU-ef1de7a2b91566a4b0e2acc177a6c2f1cecdfd7e:

 Infinite Ammo & Consumables:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion
   Notes: Best used with the Infinite Carry Weight Patch; affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory.
   Patch Version: 1.1
   Patch:
     - [ be32, 0x004140D8, 0x60000000 ]
     - [ be32, 0x004134E8, 0x60000000 ] 
 Infinite Caps:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion
   Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0041DE7C, 0x90630004 ]
 No Weapon Degradation:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion
   Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00386AC8, 0x60000000 ]
 No Reloading:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion
   Notes: Press square to instantly reload single-shot weapons like the Missile Launcher and Fat Man.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0040F980, 0x60000000 ]
 Infinite Carry Weight:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00420594, 0x903F0008 ]
 Unlock FPS:
   Games:
     "Fallout 3 GOTY Edition":
       BLUS30451: [ 01.00 ]
   Author: Aphelion, illusion
   Notes: Set the framelimiter to 60, as things will break over 60 FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00702BCC, 0x60000000 ]
PPU
Fallout: New Vegas 1.2

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:

 Unlock FPS:
   Games:
     "Fallout New Vegas: Ultimate Edition":
       BLUS30888: [ 01.00 ]
   Author: Aphelion
   Notes: Set the framelimiter to 60, as things will break over 60 FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0097504C, 0x60000000 ]
 Infinite Ammo & Consumables:
   Games:
     "Fallout New Vegas: Ultimate Edition":
       BLUS30888: [ 01.00 ]
   Author: Aphelion
   Notes: Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.

Affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory. Patch Version: 1.0 Patch: - [ be32, 0x0045BB6C, 0x60000000 ] - [ be32, 0x0045BA88, 0x60000000 ] - [ be32, 0x0045C578, 0x60000000 ] Infinite Carry Weight: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00469658, 0x90330008 ] Infinite Caps: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled. Patch Version: 1.0 Patch: - [ be32, 0x00466CD8, 0x90630004 ] No Weapon Degradation: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition. Patch Version: 1.0 Patch: - [ be32, 0x003D6528, 0x60000000 ] Infinite Health: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x000170CC, 0x60000000 ] No Reloading: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Press square to instantly reload single-shot weapons like the Missile Launcher and Fat Man. Patch Version: 1.0 Patch: - [ be32, 0x001CE9E0, 0x60000000 ]
PPU
Final Fantasy X/X-2 HD Remaster 1.2

PPU-8f3e573af22dd5fd077fbe91ac79348eb368f9f6:

 Infinite Health:
   Games:
     "Final Fantasy X HD Remaster":
       NPUB31247: [ 01.00 ]
   Author: Aphelion
   Notes: Causes a softlock during a fairly easy boss battle about 1/3 of the way through the game. Enemy health will show as 9999/xxxx in battle if you have the Sensor ability.
   Patch Version: 1.1
   Patch:
     - [ be32, 0x002633A0, 0x988305D0 ]
     - [ be32, 0x00268FA0, 0x3860270F ]
     - [ be32, 0x003839E4, 0x3860270F ]
     - [ be32, 0x00383A54, 0x3860270F ]
 Infinite Mana:
   Games:
     "Final Fantasy X HD Remaster":
       NPUB31247: [ 01.00 ]
   Author: Aphelion
   Notes: 
   Patch Version: 1.1
   Patch:
     - [ be32, 0x00241EFC, 0x909B05D4 ]
     - [ be32, 0x00268FC8, 0x3860270F ]
     - [ be32, 0x00383AD0, 0x3860270F ]
     - [ be32, 0x00383B30, 0x3860270F ]
 Infinite Gil:
   Games:
     "Final Fantasy X HD Remaster":
       NPUB31247: [ 01.00 ]
   Author: Aphelion
   Notes:
   Patch Version: 1.1
   Patch:
     - [ be32, 0x0026F6B4, 0x90833D48 ]
PPU
Folklore 1.2

Anchors:

 Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.00 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181354, 0x60000000 ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.10 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01823c0, 0x60000000 ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:

 Unlock FPS:
   Games:
     "Folklore":
       BCES00050: [ All ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181118, 0x60000000 ]
PPU
Genji: Days of the Blade 1.2

Anchors:

 crabnotes: &crabnotes "Set Framelimt to 60FPS as going above this will speed up.\nIn-Game Cinematics animations and camera are only interpolated at 30FPS."

PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:

 21:9 Aspect Ratio:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ 01.00 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
 60 FPS:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ 01.00 ]
   Author: Esppiral, illusion
   Notes: *crabnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004D0178, 0x38000000 ] # li r0 0x0

PPU-d99d403214a204b9fe8a5c23079dab8ddf4c0654:

 60 FPS:
   Games:
     "Genji: Days of the Blade":
       BCAS20002: [ 01.00 ]
   Author: illusion
   Notes: *crabnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0
PPU
God of War III 1.2

Anchors:

 gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases."
 gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources."
 gow3bloom: &gow3bloom "Disables some (not all) bloom. Fixes Resolution Scaling graphical artifact pattern seen on sources with bloom e.g lights. Write Color Buffers is still required to fix excessive bloom."
 gow3-100-title: &gow3-100-title
     "God of War 3 (God of War III)":
       BCES00510: [ 01.00 ]
       BCES00799: [ 01.00 ]
       BCUS98111: [ 01.00 ]
       BCJS37001: [ 01.00 ]
       BCAS25003: [ 01.00 ]
       BCKS15003: [ 01.00 ]
 gow3-103-title: &gow3-103-title
     "God of War 3 (God of War III)":
       BCES00510: [ 01.03 ]
       BCES00799: [ 01.03 ]
       BCUS98111: [ 01.03 ]
       BCJS37001: [ 01.03 ]
       BCAS25003: [ 01.03 ]
       BCKS15003: [ 01.03 ]

PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962:

 Disable MLAA:
   Games: *gow3-103-title
   Author: illusion, ZEROx
   Notes: *gow3resnotes
   Patch Version: 3.0
   Patch:
     - [ byte, 0x52BF2F, 0 ]
     - [ be32, 0x0023137c, 0x60000000 ]
 Disable Depth of Field:
   Games: *gow3-103-title
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001c14ac, 0x38000000 ]
 Disable Motion Blur:
   Games: *gow3-103-title
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001c57e4, 0x38000000 ]
 Disable Color Grading (Speedboost):
   Games: *gow3-103-title
   Author: illusion
   Notes: *gow3speedhack
   Patch Version: 1.0
   Patch:
     - [ byte, 0x52BDA3, 0 ]
 Disable Bloom:
   Games: *gow3-103-title
   Author: illusion
   Notes: *gow3bloom
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00231288, 0x60000000 ]

PPU-4d5c51503a81a327c2a99427390a395b8dcb3767:

 Disable MLAA:
   Games: *gow3-100-title
   Author: illusion, ZEROx
   Notes: *gow3resnotes
   Patch Version: 3.0
   Patch:
     - [ byte, 0x52BF2F, 0 ]
     - [ be32, 0x0023137c, 0x60000000 ]
 Disable Depth of Field:
   Games: *gow3-100-title
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001c14ac, 0x38000000 ]
 Disable Motion Blur:
   Games: *gow3-100-title
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001c57e4, 0x38000000 ]
 Disable Color Grading (Speedboost):
   Games: *gow3-100-title
   Author: illusion
   Notes: *gow3speedhack
   Patch Version: 1.0
   Patch:
     - [ byte, 0x52BDA3, 0 ]
 Disable Bloom:
   Games: *gow3-100-title
   Author: illusion
   Notes: *gow3bloom
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00231288, 0x60000000 ]
PPU
God of War: Ascension 1.2

Anchors:

 gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."

PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04

 Disable MLAA:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.04 ]
       BCUS98232: [ 01.04 ]
       NPEA00445: [ 01.04 ]
       NPUA80918: [ 01.04 ]
   Author: illusion, ZEROx
   Notes: *gowamlaanotes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x83CE77, 0 ]
     - [ be32, 0x00390724, 0x60000000 ]
     - [ be32, 0x00390754, 0x60000000 ]
 Disable Depth of Field:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.04 ]
       BCUS98232: [ 01.04 ]
       NPEA00445: [ 01.04 ]
       NPUA80918: [ 01.04 ]
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004342bc, 0x38a00000 ]
 Disable Motion Blur:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.04 ]
       BCUS98232: [ 01.04 ]
       NPEA00445: [ 01.04 ]
       NPUA80918: [ 01.04 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00437810, 0x38a00000 ]

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12

 Disable MLAA:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.12 ]
       BCUS98232: [ 01.12 ]
       NPEA00445: [ 01.12 ]
       NPUA80918: [ 01.12 ]
   Author: illusion, ZEROx
   Notes: *gowamlaanotes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x83D007, 0 ]
     - [ be32, 0x00397754, 0x60000000 ]
     - [ be32, 0x00397784, 0x60000000 ]
 Disable Depth of Field:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.12 ]
       BCUS98232: [ 01.12 ]
       NPEA00445: [ 01.12 ]
       NPUA80918: [ 01.12 ]
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0043bcbc, 0x38a00000 ]
 Disable Motion Blur:
   Games:
     "God of War: Ascension":
       BCES01741: [ 01.12 ]
       BCUS98232: [ 01.12 ]
       NPEA00445: [ 01.12 ]
       NPUA80918: [ 01.12 ]
   Author: ZEROx
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0043f210, 0x38a00000 ]

PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:

 Disable MLAA:
   Games:
     "God of War: Ascension Demo":
       NPEA90123: [ 01.00 ]
   Author: illusion
   Notes: *gowamlaanotes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x7DC0B7, 0 ]
PPU
Gran Turismo 5 1.2

Anchors:

 gt5_unlockfps_notes: &gt5_unlockfps_notes "Cutscenes rendered in the game's engine speed up"

PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7:

 Extended FOV:
   Games:
     "Gran Turismo 5":
       BCES00569: [ 01.00 ]
   Author: illusion
   Notes: Global FOV setting
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x18EFF34, 0.75 ] # tweak this number to your liking
 Unlock FPS:
   Games:
     "Gran Turismo 5":
       BCES00569: [ 01.00 ] # may work for us ver, idk
   Author: illusion
   Notes: *gt5_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008cffb4, 0x38800000 ]

PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0:

 Unlock FPS:
   Games:
     "Gran Turismo 5":
       BCES00569: [ 01.12 ] # may work for us ver, idk
   Author: illusion
   Notes: *gt5_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf)

PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd:

 Unlock FPS:
   Games:
     "Gran Turismo 5":
       BCUS98114: [ 01.13 ] # it works for us version
   Author: illusion
   Notes: *gt5_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf)
PPU
Gran Turismo HD Concept 1.2

PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:

 21:9 Aspect Ratio:
   Games:
     "Gran Turismo HD Concept":
       NPUA80019: [ All ]
   Author: illusion
   Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x9BAD04, 0x3F95C28F ]
 Extended FOV:
   Games:
     "Gran Turismo HD Concept":
       NPUA80019: [ All ]
   Author: illusion
   Notes: Might work with other versions with adjustments.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x9BCCD4, 0.75 ] # tweak this number to your liking
 No HUD:
   Games:
     "Gran Turismo HD Concept":
       NPUA80019: [ All ]
   Author: illusion
   Notes: Disable In Game HUD, needs further testing.
   Patch Version: 1.0
   Patch:
   #  - [ be32, 0x9C3488, 0x00000001 ] # Menu HUD scale (never use this)
     - [ be32, 0x9BA544, 0x00000000 ]

PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:

 21:9 Aspect Ratio:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch."
   Patch Version: 1.0
   Patch:
     - [be32, 0x9BAD3C, 0x3F95C28F]
 Extended FOV:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Author: illusion
   Notes: Might work with other versions with adjustments.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x9BCD0C, 0.75 ] # tweak this number to your liking
 No HUD:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Author: illusion
   Notes: Disable In Game HUD, needs further testing.
   Patch Version: 1.0
   Patch:
   #  - [ be32, 0x9C34C8, 0x00000001 ] # Menu HUD scale (never use this)
     - [ be32, 0x9BA57C, 0x00000000 ]
PPU
Grand Theft Auto IV 1.2

PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:

 Unlock FPS:
   Games:
     "Grand Theft Auto IV (Grand Theft Auto 4)":
       BLUS30127: [ 01.08 ]
       NPUB30702: [ 01.08 ]
   Author: Zolika1351
   Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
   Patch Version: 1.0
   Patch:
     - [ be32, 0xF18830, 0x00000000 ]

PPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7:

 Unlock FPS:
   Games:
     "Grand Theft Auto IV (Grand Theft Auto 4)":
       NPEB00882: [ 01.09 ]
   Author: Zolika1351, illusion
   Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
   Patch Version: 1.0
   Patch:
     - [ be32, 0xF18840, 0x00000000 ]
PPU
Harry Potter and the Half-Blood Prince 1.2

PPU-daf192f4e83562758e1f988455b14f1b52b51537:

 60 FPS:
   Games:
     "Harry Potter and the Half-Blood Prince":
       BLES00424: [ 01.00 ]
   Author: illusion
   Notes: "Set vblank to 120hz for 60FPS Gameplay.\nMay work with other versions with adjustments."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c761c, 0x38000001 ] # li r0 0x1
PPU
Hatsune Miku: Project DIVA Dreamy Theater 1.2

Anchors:

 HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.00 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.01 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66F9B4, 0x00000718]
PPU
Hatsune Miku: Project Diva F 1.2

Anchors:

 HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   - [ be32, 0xBF289C, 0x3F800000 ]
   - [ be16, 0x589496, 0x0001 ]
   - [ be16, 0x5894BA, 0x0001 ]
   - [ be16, 0x589802, 0x0001 ]
   - [ be16, 0x58982A, 0x0001 ]
 
 HMPDF_FPS_JP: &HMPDF_FPS_JP
   - [ be32, 0xBF22FC, 0x3F800000 ]
   - [ be16, 0x586202, 0x0001 ]
   - [ be16, 0x586226, 0x0001 ]
   - [ be16, 0x58656E, 0x0001 ]
   - [ be16, 0x586596, 0x0001 ]
 
 HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLUS31319: [ All ]
       NPUB31241: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       NPEB01393: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLJM60527: [ All ]
       NPJB00287: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_JP ]
PPU
Hatsune Miku: Project Diva F 2nd 1.2

Anchors:

 HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   - [ be32, 0x0423C8, 0x3F800000 ]
   - [ be16, 0x6AF44E, 0x0001 ]
   - [ be16, 0x6AF46E, 0x0001 ]
   - [ be16, 0x6AF492, 0x0001 ]
   - [ be16, 0x6AF4B6, 0x0001 ]
 
 HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   - [ be32, 0x042390, 0x3F800000 ]
   - [ be16, 0x6AF0B6, 0x0001 ]
   - [ be16, 0x6AF0D6, 0x0001 ]
   - [ be16, 0x6AF0FA, 0x0001 ]
   - [ be16, 0x6AF11E, 0x0001 ]
 
 HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   - [ be32, 0x041F40, 0x3F800000 ]
   - [ be16, 0x6A48F6, 0x0001 ]
   - [ be16, 0x6A4916, 0x0001 ]
   - [ be16, 0x6A493A, 0x0001 ]
   - [ be16, 0x6A495E, 0x0001 ]
 
 HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLUS31431: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPEB02013: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLAS50723: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPHB00671: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.00 ]
       NPJB00435: [ 01.00 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.01 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPJB00435: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x041F78, 0x3F800000 ]
     - [ be16, 0x6AB316, 0x0001 ]
     - [ be16, 0x6AB336, 0x0001 ]
     - [ be16, 0x6AB35A, 0x0001 ]
     - [ be16, 0x6AB37E, 0x0001 ]
PPU
Haze 1.2

Anchors:

 hazefps: &hazefps
 - [ be32, 0x0068D0E8, 0x38000000 ] # li r0 0x0
 hazeammo: &hazeammo
 - [ be32, 0x0033854C, 0x60000000 ] # infinite clip capacity
 - [ be32, 0x00395884, 0x60000000 ] # infinite ammo
 hazehp: &hazehp
 - [ be32, 0x0005328C, 0x60000000 ]

PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7:

 Unlock FPS:
   Games:
     "Haze":
       BLUS30094: [ 01.36 ]
   Author: illusion
   Notes: Needs testing above 60FPS
   Patch Version: 1.0
   Patch:
     - [ load, *hazefps ]
 Infinite Ammo:
   Games:
     "Haze":
       BLUS30094: [ 01.36 ]
   Author: Aphelion
   Notes: Unlimited ammo, grenades, etc. with no reloading.
   Patch Version: 1.0
   Patch:
     - [ load, *hazeammo ]
 Infinite Health:
   Games:
     "Haze":
       BLUS30094: [ 01.36 ]
   Author: Aphelion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *hazehp ]

PPU-e6714887d07308d64b93b86fb585a37ec08c538f:

 Unlock FPS:
   Games:
     "Haze":
       BLES00157: [ 01.36 ]
   Author: illusion
   Notes: Needs testing above 60FPS
   Patch Version: 1.0
   Patch:
     - [ load, *hazefps ]

PPU-e6714887d07308d64b93b86fb585a37ec08c538f:

 Infinite Ammo:
   Games:
     "Haze":
       BLES00157: [ 01.36 ]
   Author: Aphelion
   Notes: Unlimited ammo, grenades, etc. with no reloading.
   Patch Version: 1.0
   Patch:
     - [ load, *hazeammo ]
 Infinite Health:
   Games:
     "Haze":
       BLES00157: [ 01.36 ]
   Author: Aphelion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *hazehp ]
PPU
Help:Game Patches/SPU 1.2

Anchors:

 SPU_MLAA_01: &SPU_MLAA_01
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
 #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
 
 SPU_MLAA_02: &SPU_MLAA_02
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
 
 SPU_MLAA_03: &SPU_MLAA_03
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
 
 SPU_MLAA_04: &SPU_MLAA_04
   - [ be32, 0x00005948, 0x40800094 ] # il r20 1
   - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
 
 SPU_MLAA_05: &SPU_MLAA_05
   - [ be32, 0x00004440, 0x40800002 ] # il r2 0
   - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
 
 SPU_MLAA_06: &SPU_MLAA_06
   - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
   - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
 
 SPU_MLAA_07: &SPU_MLAA_07
   - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
   - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
 
 SPU_MLAA_08: &SPU_MLAA_08
   - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
   - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_09: &SPU_MLAA_09
   - [ be32, 0x00003744, 0x4080001e ] # il r30 0
   - [ be32, 0x00003430, 0x40800006 ] # il r6 0
 
 SPU_MLAA_10: &SPU_MLAA_10
   - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
   - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_11: &SPU_MLAA_11
   - [ be32, 0x00003344, 0x40800003 ] # il r3 0
   - [ be32, 0x000037b4, 0x4020007f ] # spu nop
 
 SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."

SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Prince of Persia series":
   Games:
     All:
       All: [ All ]
   Serials: All
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_01 ]

SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Puppeteer":
       BCES00935: [ All ]
       BCUS98227: [ All ]
       BCJS30078: [ All ]
       BCAS20281: [ All ]
       NPEA00439: [ All ]
       NPUA80959: [ All ]
       NPJA00098: [ All ]
       NPHA80250: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_01 ]
 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5\nFerrari Racing Legends\nPool Nation" ]
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Dragon Age 2 (Dragon Age II)":
       BLES01084: [ All ]
       BLUS30645: [ All ]
       NPEB00569: [ All ]
       NPUB30476: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2\n\nExtra note for Shadow of the Colossus:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-9c270732b4276ec71df9a5255d5d8a63267de645: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA":
   Games:
     "WWE '12":
       BLES01439: [ All ]
       BLUS30841: [ All ]
       BLJM60436: [ All ]
   Author: Whatcookie, dio
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-6932af7adf79f31116fc28d71aae3e5e165d7f63: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - WWE '13, WWE 2K14":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie, Satan
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nWWE '13\nWWE 2K14" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - ICO":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Macross 30":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'

 "Disable SPU MLAA - Metro Last Light":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.00 ]
       BCES00799: [ 01.00 ]
       BCUS98111: [ 01.00 ]
       BCJS37001: [ 01.00 ]
       BCAS25003: [ 01.00 ]
       BCKS15003: [ 01.00 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.03 ]
       BCES00799: [ 01.03 ]
       BCUS98111: [ 01.03 ]
       BCJS37001: [ 01.03 ]
       BCAS25003: [ 01.03 ]
       BCKS15003: [ 01.03 ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'

 "Disable SPU MLAA - God of War: Ascension":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'

 "Disable SPU MLAA - God of War: Ascension":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-77ce25dab2a5ca1d96038cc3dc57c50c705ce38c: # SPUNAME: 'Z:/output/USint6/SPUMLAATask/PS3'

 "Disable SPU MLAA - God of War: Ascension":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie, kd-11
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Twisted Metal":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time\n\nExtra note for Sly Cooper: Thieves in Time:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_07 ]

SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - LittleBigPlanet 2":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_08 ]

SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'

 "Disable SPU MLAA - LittleBigPlanet 2":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_09 ]

SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_10 ]

SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'

 "Disable SPU MLAA":
   Games:
     "Alice: Madness Returns":
       BLES01265: [ All ]
       BLUS30607: [ All ]
       NPEB00625: [ All ]
       NPUB30545: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_11 ]
SPU Disable SPU MLAA
InFamous 2 1.2

PPU-52a747a6282ff38eebc356fb56afc09e07e020f0:

 Extended FOV:
   Games:
     "Infamous 2 Demo":
       NPEA90095: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x96DE14, 0.65 ] # the floats are static but game settings will need "li" instead.
PPU
Iron Man 1.2

PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:

 60 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the Vblank Frequency to 120Hz for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.01666667 ]
 120 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the Vblank Frequency to 240Hz for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.00833334 ]
PPU
JoJo's Bizarre Adventure: All-Star Battle 1.2

Anchors:

 JoJoASB_FPS: &JoJoASB_FPS
   - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
   - [ bef32, 0xFDB724, 0.5 ] # Animation speed
   - [ bef32, 0xFF8F70, 0.5 ]
   - [ bef32, 0xFEE2F8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: All Star Battle":
       BLUS31405: [ All ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoASB_FPS ]
PPU
JoJo's Bizarre Adventure: Eyes of Heaven 1.2

Anchors:

 JoJoEoH_FPS: &JoJoEoH_FPS
   - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
   - [ bef32, 0x02370360, 0.5 ]
   - [ bef32, 0x023AED1C, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: Eyes of Heaven":
       BLJS10318: [ 01.05 ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoEoH_FPS ]
PPU
Killzone 1.2

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:

 60 FPS:
   Games:
     "Killzone":
       NPEA00418: [ 01.00 ]
   Author: illusion
   Notes: "This patch is non functional. Everything still updates at 30FPS"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0021c138, 0x60000000 ]
   #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
Canary
Killzone 1.2

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:

 Extended FOV:
   Games:
     "Killzone":
       NPEA00418: [ 01.00 ]
       BCES01743: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
 60 FPS:
   Games:
     "Killzone":
       NPEA00418: [ 01.00 ]
       BCES01743: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: "Set clock scale to 200% for 60FPS Gameplay.\nVideo playback breaks with 200% clock scale, skip when possible."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002125a4, 0x3ca03f00 ] # load 3f 00 into memory, this uses same method as asasega patch for pcsx2
     - [ be32, 0x002192f8, 0x3ca03f00 ]

PPU-0bb16b9f48bfea44a892110beec812664e84539f:

 Extended FOV:
   Games:
     "Killzone":
       NPUA80856: [ 01.00 ]
   Author: illusion, Mew21 
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory
PPU
Killzone 2 1.2

Anchors:

 kz2demofov: &kz2demofov
   - [ bef32, 0xEB0174, 0.65 ] # static float in memory
 kz2demospu: &kz2demospu
   - [ be32, 0x00A42A3C, 0x8a840089 ]
 kz2spunotes: &kz2spunotes "No longer requires Write Color Buffers."

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:

 Extended FOV:
   Games:
     "Killzone 2 Demo":
       NPEA90034: [ 01.00 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ load, *kz2demofov ]
 Disable Post Processing on SPU:
   Games:
     "Killzone 2 Demo":
       NPEA90034: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: *kz2spunotes
   Patch Version: 1.0
   Patch:
     - [ load, *kz2demospu ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:

 Extended FOV:
   Games:
     "Killzone 2 Demo":
       NPUA70034: [ 01.00 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ load, *kz2demofov ]
 Disable Post Processing on SPU:
   Games:
     "Killzone 2 Demo":
       NPUA70034: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: *kz2spunotes
   Patch Version: 1.0
   Patch:
     - [ load, *kz2demospu ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:

 Extended FOV:
   Games:
     "Killzone 2":
       BCES00081: [ 01.29 ]
       BCUS98116: [ 01.29 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xEC096C, 0.65 ] # static float in memory
 Disable Post Processing on SPU:
   Games:
     "Killzone 2":
       BCES00081: [ 01.29 ]
       BCUS98116: [ 01.29 ]
   Author: ZEROx, illusion
   Notes: *kz2spunotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00A5A7CC, 0x8a840089 ]
PPU
Killzone 3 1.2

Anchors:

 kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
 kz3demofov: &kz3demofov
   - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
   - [ bef32, 0x1327E74, 0.8  ] # static float in memory // camera
 kz3demomlaa: &kz3demomlaa
   - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:

 Extended FOV:
   Games:
     "Killzone 3":
       BCES01007: [ 01.00 ]
       BCUS98234: [ 01.00 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x1327E54, 0.65 ] # static float in memory
 Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   Games:
     "Killzone 3":
       BCES01007: [ 01.00 ]
       BCUS98234: [ 01.00 ]
   Author: illusion
   Notes: *kz3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
 Infinite Ammo:
   Games:
     "Killzone 3":
       BCES01007: [ 01.00 ]
       BCUS98234: [ 01.00 ]
   Author: Aphelion
   Notes: Infinite ammo and grenades
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0073D598, 0x60000000 ]
     - [ be32, 0x006B0110, 0x60000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:

 Extended FOV:
   Games:
     "Killzone 3":
       BCES01007: [ 01.14 ]
       BCUS98234: [ 01.14 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
     - [ bef32, 0x139BEEC, 0.8  ] # static float in memory // camera
 Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Games:
     "Killzone 3":
       BCES01007: [ 01.14 ]
       BCUS98234: [ 01.14 ]
   Author: illusion
   Notes: *kz3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
 Infinite Ammo:
   Games:
     "Killzone 3":
       BCES01007: [ 01.14 ]
       BCUS98234: [ 01.14 ]
   Author: Aphelion
   Notes: Infinite ammo and grenades
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00753018, 0x60000000 ]
     - [ be32, 0x006C5250, 0x60000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:

 Extended FOV:
   Games:
     "Killzone 3 Demo":
       NPEA90084: [ 01.00 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ load, *kz3demofov ]
 Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Games:
     "Killzone 3 Demo":
       NPEA90084: [ 01.00 ]
   Author: illusion
   Notes: *kz3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:

 Extended FOV:
   Games:
     "Killzone 3 Demo":
       NPUA70133: [ 01.00 ]
   Author: illusion
   Notes: Bound to cause issues, needs further testing.
   Patch Version: 1.0
   Patch:
     - [ load, *kz3demofov ]
 Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Games:
     "Killzone 3 Demo":
       NPUA70133: [ 01.00 ]
   Author: illusion
   Notes: *kz3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *kz3demomlaa ]
PPU
Kingdom Hearts HD 1.5 ReMIX 1.2

Anchors:

 kh15_ar_219: &kh15_ar_219
   - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
   - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
 
 kh15_60fps: &kh15_60fps
   - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0
 
 kh15recom_60fps: &kh15recom_60fps
   - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0

PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self

 21:9 Aspect Ratio:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *kh15_ar_219 ]
 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral, Michael Pama, illusion
   Notes: May work with JP version with adjustments.
   Patch Version: 1.0
   Patch:
     - [ load, *kh15_60fps ]

PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self

 21:9 Aspect Ratio:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLES01897: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *kh15_ar_219 ]
 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLES01897: [ All ]
   Author: Esppiral, Michael Pama, illusion
   Notes: May work with JP version with adjustments.
   Patch Version: 1.0
   Patch:
     - [ load, *kh15_60fps ]

PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self

 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
       BLUS31212: [ All ]
   Author: BlaGe, illusion
   Notes: May work with JP version with adjustments.
   Patch Version: 1.0
   Patch:
     - [ load, *kh15recom_60fps ]

PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self

 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
       BLES01897: [ All ]
   Author: BlaGe, illusion
   Notes: May work with JP version with adjustments.
   Patch Version: 1.0
   Patch:
     - [ load, *kh15recom_60fps ]
PPU
Kingdom Hearts HD 2.5 ReMIX 1.2

PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self

 60 FPS:
   Games:
     "Kingdom Hearts HD 2.5 ReMIX":
       BLES02070: [ All ]
       BLUS31460: [ All ]
   Author: illusion, BlaGe
   # https://forums.rpcs3.net/user-1272.html
   Notes:  Some stuff moves at 2x and doubles gravity.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0

PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self

 60 FPS:
   Games:
     "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
       BLES02070: [ All ]
       BLUS31460: [ All ]
   Author: illusion, BlaGe
   # https://forums.rpcs3.net/user-1272.html
   Notes:  Some stuff moves at 2x and doubles gravity.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
PPU
Life is Strange 1.2

PPU-7b13f30153c465c62995ff4710961f3ae7d2e378:

 Unlock FPS:
   Games:
     "Life is Strange":
       NPEB02197: [ 01.07 ]
       NPUB31636: [ 01.08 ]
   Author: illusion
   Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0042C4FC, 0x60000000 ]

PPU-9940a863ed7bf977c5a15cff5eec8d0649a8552f:

 Unlock FPS:
   Games:
     "Life is Strange":
       NPJB00789: [ 01.00 ]
   Author: illusion
   Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0042C1EC, 0x60000000 ]
PPU
LittleBigPlanet 2 1.2

PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:

 21:9 Aspect Ratio:
   Games:
     "LittleBigPlanet 2":
       NPUA80662: [ 01.33 ]
   Author: slashiee
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00D9C8EC, 2.37037037 ]
PPU
Lollipop Chainsaw 1.2

Anchors:

 LC_FPS: &LC_FPS
   - [ be32, 0x00932f2c, 0x60000000 ]
   - [ be32, 0x00932f8c, 0x60000000 ]
   - [ be32, 0x00932f90, 0x60000000 ]

PPU-df6f6701742921b9cbb2554983bb4568aae8d659:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLUS30917: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLES01525: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]
PPU
Metal Gear Solid HD Collection 1.2

PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:

 21:9 Aspect Ratio:
   Games:
     "Metal Gear Solid 2: Sons of Liberty - HD Edition":
       NPEB00685: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
PPU
Mirror's Edge 1.2

Anchors:

 62fpsnotes: &62fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS."
 MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc
   - [ be32, 0x00EAA348, 0x60000000 ]
 MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN
   - [ be32, 0x00EAA6D0, 0x60000000 ]

PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:

 Unlock FPS:
   Games:
     "Mirror's Edge":
       BLES00322: [ 01.01 ]
   Author: illusion
   Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
   Patch Version: 1.0
   Patch:
     - [ load, *MirrorsEdgeUnlockFPSDisc ]

PPU-95323989be16af11f04a017518802d090bc3eb47:

 Unlock FPS:
   Games:
     "Mirror's Edge":
       BLUS30179: [ 01.01 ]
   Author: illusion
   Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
   Patch Version: 1.0
   Patch:
     - [ load, *MirrorsEdgeUnlockFPSDisc ]

PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:

 Unlock FPS:
   Games:
     "Mirror's Edge":
       NPUB30838: [ 01.01 ]
   Author: illusion
   Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
   Patch Version: 1.0
   Patch:
     - [ load, *MirrorsEdgeUnlockFPSPSN ]

PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:

 Unlock FPS:
   Games:
     "Mirror's Edge":
       NPEB00052: [ 01.01 ]
   Author: illusion
   Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
   Patch Version: 1.0
   Patch:
     - [ load, *MirrorsEdgeUnlockFPSPSN ]
PPU
MotorStorm 1.2

Anchors:

 msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006

 Unlock FPS:
   Games:
     "Motorstorm":
       BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
   Author: illusion, ZEROx
   Notes: *msnotes
   Patch Version: 2.0
   Patch:
     - [ be16, 0x00605e80, 0x937d ] #variable framerate
     - [ be16, 0x00605e90, 0x937d ] #gameplay // may not be needed
     - [ be32, 0x0075c864, 0x39000001 ] #car selection

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update

 Unlock FPS:
   Games:
     "Motorstorm Update 3.1":
       BCES00006: [ All ]
   Author: illusion, ZEROx
   Notes: *msnotes
   Patch Version: 2.0
   Patch:
     - [ be16, 0x006f5238, 0x937d ] #variable framerate
     - [ be16, 0x006f5248, 0x937d ] #gameplay // may not be needed
     - [ be32, 0x0087f3a0, 0x39000001 ] #car selection

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017

 Unlock FPS:
   Games:
     "Motorstorm Demo":
       NPEA80017: [ All ]
   Author: illusion, ZEROx
   Notes: *msnotes
   Patch Version: 2.0
   Patch:
     - [ be16, 0x00607e10, 0x937d ] #variable framerate
     - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed
     - [ be32, 0x0075e7f4, 0x39000001 ] #car selection
PPU
MotorStorm: Apocalypse 1.2

Anchors:

 ms3psndsr: &ms3psndsr
   - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0
 ms3psnmb: &ms3psnmb
   - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0
 ms3psnssao: &ms3psnssao
   - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0
 ms3psnmlaa: &ms3psnmlaa
   - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects
 ms3psnfps: &ms3psnfps
   - [ be32, 0x005BA9DC, 0x38800001 ] #vfps
   - [ be32, 0x005BA514, 0x60000000 ] #target fps
 ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling."
 ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS."
 ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it."
 ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance."

PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.00 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
     - [ be32, 0x005EE690, 0x38800001 ] #vfps
     - [ be32, 0x005EE42C, 0x60000000 ] #target fps
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.00 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.00 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.00 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.00 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
     - [ be32, 0x005EE690, 0x38800001 ] #vfps
     - [ be32, 0x005EE42C, 0x60000000 ] #target fps
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.00 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.00 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.00 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-41644f9f5fda72efc62e7146620db9679969bff6:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.06 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
     - [ be32, 0x005BC2AC, 0x38800001 ]
     - [ be32, 0x005BBDE4, 0x60000000 ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.06 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.06 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.06 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       BCES00484: [ 01.06 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.06 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
     - [ be32, 0x005BC2AC, 0x38800001 ]
     - [ be32, 0x005BBDE4, 0x60000000 ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.06 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.06 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.06 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       BCUS98242: [ 01.06 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-507b9d34380cff4bc03d7c64ce6342180779c84b:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       NPUA80661: [ 01.06 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
    - [ load, *ms3psnfps ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       NPUA80661: [ 01.06 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psndsr ]
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       NPUA80661: [ 01.06 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnssao ]
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       NPUA80661: [ 01.06 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnmb ]
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       NPUA80661: [ 01.06 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnmlaa ]

PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse":
       NPEA00315: [ 01.06 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
    - [ load, *ms3psnfps ]
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse":
       NPEA00315: [ 01.06 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnssao ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse":
       NPEA00315: [ 01.06 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psndsr ]
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse":
       NPEA00315: [ 01.06 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnmb ]
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse":
       NPEA00315: [ 01.06 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
    - [ load, *ms3psnmlaa ]

PPU-afb6e2e47e170711041775e0280707e503469d85:

 Unlock FPS:
   Games:
     "Motorstorm: Apocalypse Singleplayer Demo":
       NPEA90090: [ 01.00 ]
   Author: illusion
   Notes: *ms3fpsnotes
   Patch Version: 2.0
   Patch:
     - [ be32, 0x005EA630, 0x60000000 ] #vfps
     - [ be32, 0x005EA3CC, 0x60000000 ] #target fps
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Apocalypse Singleplayer Demo":
       NPEA90090: [ 01.00 ]
   Author: illusion
   Notes: *ms3drsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0
 Disable SSAO:
   Games:
     "Motorstorm: Apocalypse Singleplayer Demo":
       NPEA90090: [ 01.00 ]
   Author: illusion
   Notes: *ms3ssaonotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Apocalypse Singleplayer Demo":
       NPEA90090: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0
 Disable MLAA:
   Games:
     "Motorstorm: Apocalypse Singleplayer Demo":
       NPEA90090: [ 01.00 ]
   Author: illusion
   Notes: *ms3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects
PPU
MotorStorm: Pacific Rift 1.2

Anchors:

 ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."
 ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved."

PPU-34984cacd60f2ee2a380157a009122698d470056:

 60 FPS:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.00 ]
   Author: illusion
   Notes: *ms2notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00435d1c, 0x60000000 ]
 Variable FPS:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.00 ]
   Author: illusion, ZEROx
   Notes: *ms2vfpsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00435f9c, 0x38c00001 ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.00 ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.00 ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:

 60 FPS:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.03 ]
       BCUS98155: [ 01.03 ]
   Author: illusion
   Notes: *ms2notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00407b44, 0x60000000 ]
 Variable FPS:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.03 ]
       BCUS98155: [ 01.03 ]
   Author: illusion, ZEROx
   Notes: *ms2vfpsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00407d8c, 0x38c00001 ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.03 ]
       BCUS98155: [ 01.03 ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Pacific Rift":
       BCES00129: [ 01.03 ]
       BCUS98155: [ 01.03 ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:

 60 FPS:
   Games:
     "Motorstorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: illusion
   Notes: *ms2notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0045C7B4, 0x60000000 ]
 Variable FPS:
   Games:
     "Motorstorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: illusion, ZEROx
   Notes: *ms2vfpsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0045ca34, 0x38c00001 ]
 Disable Dynamic Resolution Scaling:
   Games:
     "Motorstorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
 Disable Motion blur:
   Games:
     "Motorstorm: Pacific Rift Demo 2.0":
       NPEA90033: [ All ]
   Author: illusion, ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0
PPU
NieR 1.2

Anchors:

 NieR_FPS_USEU: &NieR_FPS_USEU
 # "unlock" framerate
   - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)
   - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
   - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
   - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
 NieR_FPS_JP: &NieR_FPS_JP
 # "unlock" framerate
   - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)
   - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
   - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)

PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_USEU ]
 21:9 Aspect Ratio:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: dio
   Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area

PPU-f098ee8410599c81c89f90d698340a078dc69a90:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLJM60223: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_JP ]
PPU
Persona 5 1.2

Anchors:

 p5_CommunityPatches_Author: &p5_CommunityPatches_Author DeathChaos
 p5_CommunityPatches_Notes: &p5_CommunityPatches_Notes "A collection of QoL patches to help make some game mods possible, currently includes Single Combat GAP, Expand DLC BGM IDs, Forcibly Enable motionse.dat/acb on All Enemies, Disable Player Swordtrack Loading, Load Proper Boss Voices"
 p5_CommunityPatches_PatVer: &p5_CommunityPatches_PatVer 1.0
 p5_CommunityPatches: &p5_CommunityPatches
 # Force Single GAP Combat Animations
 # Break Comparison with split "a" GAP file so it is always false
   - [ be32, 0x6717e0, 0x3BE00000 ]
   - [ be32, 0x67195c, 0x3BE00000 ]
 # Prevent "b" GAP files from loading
   - [ be32, 0x6750e4, 0x60000000 ]
   - [ be32, 0x675100, 0x60000000 ]
   - [ be32, 0x67510c, 0x60000000 ]
   - [ be32, 0x675118, 0x60000000 ]
   - [ be32, 0x675124, 0x60000000 ]
 # Prevent "b" GAP files from loading (alt)
   - [ be32, 0x675308, 0x60000000 ]
   - [ be32, 0x675328, 0x60000000 ]
   - [ be32, 0x675330, 0x60000000 ]
   - [ be32, 0x67533c, 0x60000000 ]
   - [ be32, 0x675348, 0x60000000 ]
 # Expand DLC Outfit BGM List
 # Patch table to redirect to new one
   - [ be32, 0x06cd00, 0x3fe000b4 ] # lis r31, 0xb4
   - [ be32, 0x06cd0c, 0x33ff4bf8 ] # addic r31, r31, 0x4bf8
 # Patch table size to new size 0x15
   - [ be32, 0x06cd5c, 0x2c1e0015 ] # cmpwi r30, 0x15
 # expand the table
 # Default BGM
   - [ be32, 0xB44BF8, 0x0000FFFF ]
   - [ be32, 0xB44BFC, 0x00000000 ]
 # bgm_01
   - [ be16, 0xB44C00, 0x0001 ]
   - [ be16, 0xB44C02, 0x7053 ]
   - [ be16, 0xB44C04, 0x0000 ]
   - [ be16, 0xB44C06, 0x2290 ]
 # bgm_02
   - [ be16, 0xB44C08, 0x0002 ]
   - [ be16, 0xB44C0A, 0x704A ]
   - [ be16, 0xB44C0C, 0x0000 ]
   - [ be16, 0xB44C0E, 0x2291 ]
 # bgm_03
   - [ be16, 0xB44C10, 0x0003 ]
   - [ be16, 0xB44C12, 0x7065 ]
   - [ be16, 0xB44C14, 0x0000 ]
   - [ be16, 0xB44C16, 0x2292 ]
 # bgm_04
   - [ be16, 0xB44C18, 0x0004 ]
   - [ be16, 0xB44C1A, 0x705C ]
   - [ be16, 0xB44C1C, 0x0000 ]
   - [ be16, 0xB44C1E, 0x2293 ]
 # bgm_05
   - [ be16, 0xB44C20, 0x0005 ]
   - [ be16, 0xB44C22, 0x7077 ]
   - [ be16, 0xB44C24, 0x0000 ]
   - [ be16, 0xB44C26, 0x2294 ]
 # bgm_06
   - [ be16, 0xB44C28, 0x0006 ]
   - [ be16, 0xB44C2A, 0x7092 ]
   - [ be16, 0xB44C2C, 0x0000 ]
   - [ be16, 0xB44C2E, 0x2295 ]
 # bgm_07
   - [ be16, 0xB44C30, 0x0007 ]
   - [ be16, 0xB44C32, 0x709b ]
   - [ be16, 0xB44C34, 0x0000 ]
   - [ be16, 0xB44C36, 0x2296 ]
 # bgm_08
   - [ be16, 0xB44C38, 0x0008 ]
   - [ be16, 0xB44C3A, 0x70a4 ]
   - [ be16, 0xB44C3C, 0x0000 ]
   - [ be16, 0xB44C3E, 0x2297 ]
 # bgm_09
   - [ be16, 0xB44C40, 0x0009 ]
   - [ be16, 0xB44C42, 0x70ad ]
   - [ be16, 0xB44C44, 0x0000 ]
   - [ be16, 0xB44C46, 0x2298 ]
 # bgm_10 - Original List ends here
   - [ be16, 0xB44C48, 0x000A ]
   - [ be16, 0xB44C4A, 0x706e ]
   - [ be16, 0xB44C4C, 0x0000 ]
   - [ be16, 0xB44C4E, 0x2299 ]
 # bgm_11 - Starlight (c0001_170_00.GMD)
   - [ be16, 0xB44C50, 0x000B ]
   - [ be16, 0xB44C52, 0x70b6 ]
   - [ be16, 0xB44C54, 0x0000 ]
   - [ be16, 0xB44C56, 0x229A ]
 # bgm_12 - Midwinter (c0001_171_00.GMD)
   - [ be16, 0xB44C58, 0x000C ]
   - [ be16, 0xB44C5A, 0x70bf ]
   - [ be16, 0xB44C5C, 0x0000 ]
   - [ be16, 0xB44C5E, 0x229B ]
 # bgm_13 - Ultramarine (Velvet Room) (c0001_172_00.GMD)
   - [ be16, 0xB44C60, 0x000D ]
   - [ be16, 0xB44C62, 0x70c8 ]
   - [ be16, 0xB44C64, 0x0000 ]
   - [ be16, 0xB44C66, 0x229C ]
 # bgm_14 - Featherman (c0001_173_00.GMD)
   - [ be16, 0xB44C68, 0x000E ]
   - [ be16, 0xB44C6A, 0x70d1 ]
   - [ be16, 0xB44C6C, 0x0000 ]
   - [ be16, 0xB44C6E, 0x229D ]
 # bgm_15 - Demonica Helmet (c0001_174_00.GMD)
   - [ be16, 0xB44C70, 0x000F ]
   - [ be16, 0xB44C72, 0x70da ]
   - [ be16, 0xB44C74, 0x0000 ]
   - [ be16, 0xB44C76, 0x229E ]
 # bgm_16 - Demonica Suit (No Helmet) (c0001_175_00.GMD)
   - [ be16, 0xB44C78, 0x0010 ]
   - [ be16, 0xB44C7A, 0x70e3 ]
   - [ be16, 0xB44C7C, 0x0000 ]
   - [ be16, 0xB44C7E, 0x229F ]
 # bgm_17 - New Cinema (c0001_176_00.GMD)
   - [ be16, 0xB44C80, 0x0011 ]
   - [ be16, 0xB44C82, 0x70ec ]
   - [ be16, 0xB44C84, 0x0000 ]
   - [ be16, 0xB44C86, 0x22A0 ]
 # bgm_18 - RESERVE (Never hurts to have extras) (c0001_177_00.GMD)
   - [ be16, 0xB44C88, 0x0012 ]
   - [ be16, 0xB44C8A, 0x70f5 ]
   - [ be16, 0xB44C8C, 0x0000 ]
   - [ be16, 0xB44C8E, 0x22A1 ]
 # bgm_19 - RESERVE (c0001_178_00.GMD)
   - [ be16, 0xB44C90, 0x0013 ]
   - [ be16, 0xB44C92, 0x70fe ]
   - [ be16, 0xB44C94, 0x0000 ]
   - [ be16, 0xB44C96, 0x22A2 ]
 # bgm_20 - RESERVE (c0001_179_00.GMD)
   - [ be16, 0xB44C98, 0x0014 ]
   - [ be16, 0xB44C9A, 0x7107 ]
   - [ be16, 0xB44C9C, 0x0000 ]
   - [ be16, 0xB44C9E, 0x22A3 ]
 # Forcibly enable motionse.dat/acb on all enemies
   - [ be32, 0x02d91c, 0x38600001 ] # li   param_1,0x1
   - [ be32, 0x02d97c, 0x38600001 ] # li   param_1,0x1
   - [ be32, 0x02d998, 0x3860FFFF ] # li   param_1,-1
   - [ be32, 0x02da04, 0x3860001E ] # li   param_1,0x1E
 # Disable Player Swordtrack loading
   - [ be32, 0x0265cc, 0x38600000 ] # li   param_1,0x0
 # Boss voice stuff
   - [ be32, 0x06a87ac, 0x281c00e6 ] # cmplwi   r28,0xe6
   - [ be32, 0x06a87b0, 0x41810878 ] # bgt   LAB_006a9028
 
 p5_Title_US: &p5_Title_US
   "Persona 5":
     BLUS31604: [ All ]
     NPUB31848: [ All ]
 
 p5_Title_EU: &p5_Title_EU
   "Persona 5":
     BLES02247: [ All ]
     NPEB02436: [ All ]
 
 p5_Title_JP_100: &p5_Title_JP_100
   "Persona 5":
     BLJM61346: [ 01.00 ]
 
 p5_Title_JP_103: &p5_Title_JP_103
   "Persona 5":
     BLJM61346: [ 01.03 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 P5 Modding Community Patches:
   Games: *p5_Title_US
   Author: *p5_CommunityPatches_Author
   Notes: *p5_CommunityPatches_Notes
   Patch Version: *p5_CommunityPatches_PatVer
   Patch:
     - [ load, *p5_CommunityPatches ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 P5 Modding Community Patches:
   Games: *p5_Title_EU
   Author: *p5_CommunityPatches_Author
   Notes: *p5_CommunityPatches_Notes
   Patch Version: *p5_CommunityPatches_PatVer
   Patch:
     - [ load, *p5_CommunityPatches ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 P5 Modding Community Patches:
   Games: *p5_Title_JP_100
   Author: *p5_CommunityPatches_Author
   Notes: *p5_CommunityPatches_Notes
   Patch Version: *p5_CommunityPatches_PatVer
   Patch:
     - [ load, *p5_CommunityPatches ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 P5 Modding Community Patches:
   Games: *p5_Title_JP_103
   Author: *p5_CommunityPatches_Author
   Notes: *p5_CommunityPatches_Notes
   Patch Version: *p5_CommunityPatches_PatVer
   Patch:
     - [ load, *p5_CommunityPatches ]
Canary
Persona 5 1.2

Anchors:

 p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma
 p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling."
 p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0
 p5_ModSupport: &p5_ModSupport
 # make %s/hdd.cpk -> %s%s/mod.cpk
   - [ be32, 0x00B4D638, 0x25732573 ]
   - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
   - [ be32, 0x00B4D640, 0x2E63706B ]
 
 # make mod.cpk file path
   - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, [email protected]
   - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, [email protected]
   - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
   - [ be32, 0x00114CB0, 0x60000000 ] # nop
   - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3
   - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
   - [ be32, 0x00114CBC, 0x60000000 ] # nop
   - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
   - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3
   - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31
   - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30
   - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
   - [ be32, 0x00114CD8, 0x60000000 ] # nop
   - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset
   - [ be32, 0x00114CE0, 0x60000000 ] # nop
 
 # trampoline
   - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
   - [ be32, 0x00B44AA4, 0x60000000 ] # nop
   - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA
   - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
   - [ be32, 0x00B44AB0, 0x60000000 ] # nop
   - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
   - [ be32, 0x00B44AB8, 0x60000000 ] # nop
 
 p5_4K_Author: &p5_4K_Author rexis
 p5_4K_Notes: &p5_4K_Notes "A special patch that scales down some UI elements, rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod"
 p5_4K_PatVer: &p5_4K_PatVer 1.0
 p5_4K: &p5_4K
   - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
   - [ be32, 0x1d027C, 0x48b45007 ]
   - [ be32, 0x1d039C, 0x48b45007 ]
   - [ be32, 0x1cffd4, 0x48b45007 ]
   - [ be32, 0x1d02a0, 0x48b45007 ]
   - [ be32, 0x1d03c0, 0x48b45007 ]
 
   - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3
   - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5
   - [ be32, 0xb4500c, 0x4e800020 ] # blr
 
 p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma
 p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0
 p5_SkipIntro: &p5_SkipIntro
   - [ be32, 0x0055AC8C, 0x60000000 ]
 
 p5_60FPS_Author: &p5_60FPS_Author TGEnigma, rexis
 p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Updated patch fixes subtitle cut-off in cutscenes."
 p5_60FPS_PatVer: &p5_60FPS_PatVer 1.1
 p5_60FPS: &p5_60FPS
   - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
 #  - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
   - [ bef32, 0x00012484, 0.01666667 ]
   - [ bef32, 0x00045678, 0.01666667 ]
   - [ bef32, 0x000616F0, 0.01666667 ]
   - [ bef32, 0x00073F20, 0.01666667 ]
 #  - [ bef32, 0x000753A0, 0.01666667 ] # Doubles camera speed
   - [ bef32, 0x00077E54, 0.01666667 ]
   - [ bef32, 0x00078A70, 0.01666667 ]
   - [ bef32, 0x0007A238, 0.01666667 ]
   - [ bef32, 0x00081864, 0.01666667 ]
   - [ bef32, 0x000885C8, 0.01666667 ]
   - [ bef32, 0x0008C550, 0.01666667 ]
   - [ bef32, 0x0008D6D0, 0.01666667 ]
   - [ bef32, 0x000D058C, 0.01666667 ]
   - [ bef32, 0x000D0B4C, 0.01666667 ]
   - [ bef32, 0x000E4754, 0.01666667 ]
   - [ bef32, 0x000E50F0, 0.01666667 ]
 #  - [ bef32, 0x000E8190, 0.01666667 ] # Breaks crumpled paper animation
   - [ bef32, 0x000F8B78, 0.01666667 ]
   - [ bef32, 0x00101CE8, 0.01666667 ]
   - [ bef32, 0x001E7344, 0.01666667 ]
   - [ bef32, 0x001EB0D4, 0.01666667 ]
   - [ bef32, 0x001EB328, 0.01666667 ]
   - [ bef32, 0x001EB814, 0.01666667 ]
   - [ bef32, 0x001EB940, 0.01666667 ]
   - [ bef32, 0x001EBA04, 0.01666667 ]
   - [ bef32, 0x001EBBA0, 0.01666667 ]
   - [ bef32, 0x001EBCD0, 0.01666667 ]
   - [ bef32, 0x001ECCA0, 0.01666667 ]
   - [ bef32, 0x00234C64, 0.01666667 ]
   - [ bef32, 0x0023F4BC, 0.01666667 ]
   - [ bef32, 0x002400BC, 0.01666667 ]
   - [ bef32, 0x00240BB0, 0.01666667 ]
   - [ bef32, 0x0029231C, 0.01666667 ]
   - [ bef32, 0x00294A70, 0.01666667 ]
   - [ bef32, 0x002952F8, 0.01666667 ]
 #  - [ bef32, 0x002B027C, 0.01666667 ] # Makes it impossible to run < 60FPS
   - [ bef32, 0x002B0688, 0.01666667 ]
   - [ bef32, 0x002B6154, 0.01666667 ]
   - [ bef32, 0x002B71F8, 0.01666667 ]
   - [ bef32, 0x002B82C8, 0.01666667 ]
   - [ bef32, 0x002B98F8, 0.01666667 ]
   - [ bef32, 0x002B9F8C, 0.01666667 ]
   - [ bef32, 0x002BA614, 0.01666667 ]
   - [ bef32, 0x002BC84C, 0.01666667 ]
   - [ bef32, 0x002BCD2C, 0.01666667 ]
   - [ bef32, 0x002C550C, 0.01666667 ]
   - [ bef32, 0x002D1328, 0.01666667 ]
 #  - [ bef32, 0x002D230C, 0.01666667 ] # Doubles movement speed
   - [ bef32, 0x002D2DDC, 0.01666667 ]
   - [ bef32, 0x002D8A10, 0.01666667 ]
   - [ bef32, 0x002D8A18, 0.01666667 ]
   - [ bef32, 0x002DA46C, 0.01666667 ]
   - [ bef32, 0x002FBB00, 0.01666667 ]
   - [ bef32, 0x0030E258, 0.01666667 ]
   - [ bef32, 0x003181D4, 0.01666667 ]
   - [ bef32, 0x0031CE24, 0.01666667 ]
   - [ bef32, 0x0031DBE0, 0.01666667 ]
   - [ bef32, 0x0033DBD0, 0.01666667 ]
   - [ bef32, 0x00358664, 0.01666667 ]
   - [ bef32, 0x00359020, 0.01666667 ]
   - [ bef32, 0x0035AD10, 0.01666667 ]
   - [ bef32, 0x00364A98, 0.01666667 ]
   - [ bef32, 0x0037429C, 0.01666667 ]
   - [ bef32, 0x00376E7C, 0.01666667 ]
   - [ bef32, 0x00379B08, 0.01666667 ]
   - [ bef32, 0x0037AAAC, 0.01666667 ]
   - [ bef32, 0x0037CF54, 0.01666667 ]
   - [ bef32, 0x0037DB7C, 0.01666667 ]
   - [ bef32, 0x003803F4, 0.01666667 ]
   - [ bef32, 0x00387A80, 0.01666667 ]
   - [ bef32, 0x00388684, 0.01666667 ]
 #  - [ bef32, 0x003ACBC0, 0.01666667 ] # kaleidoscope speedup
   - [ bef32, 0x003BDDD0, 0.01666667 ]
   - [ bef32, 0x003E944C, 0.01666667 ]
   - [ bef32, 0x003F35EC, 0.01666667 ]
   - [ bef32, 0x003F6FF4, 0.01666667 ]
   - [ bef32, 0x0058CE18, 0.01666667 ]
   - [ bef32, 0x0058DE64, 0.01666667 ]
   - [ bef32, 0x0058E82C, 0.01666667 ]
   - [ bef32, 0x0058E958, 0.01666667 ]
   - [ bef32, 0x0058F47C, 0.01666667 ]
   - [ bef32, 0x0058FA00, 0.01666667 ]
   - [ bef32, 0x0058FAB4, 0.01666667 ]
   - [ bef32, 0x0058FBE4, 0.01666667 ]
   - [ bef32, 0x0058FD2C, 0.01666667 ]
   - [ bef32, 0x0058FE6C, 0.01666667 ]
   - [ bef32, 0x00590A04, 0.01666667 ]
   - [ bef32, 0x005B6914, 0.01666667 ]
   - [ bef32, 0x005F1C6C, 0.01666667 ]
   - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
   - [ bef32, 0x007072BC, 0.01666667 ]
   - [ bef32, 0x00722D7C, 0.01666667 ]
   - [ bef32, 0x0073C840, 0.01666667 ]
   - [ bef32, 0x00772E50, 0.01666667 ]
   - [ bef32, 0x0087B338, 0.01666667 ]
   - [ bef32, 0x00B10110, 0.01666667 ]
   - [ bef32, 0x00B6AA14, 0.01666667 ]
   - [ bef32, 0x00B6AA38, 0.01666667 ]
   - [ bef32, 0x00B70B48, 0.01666667 ]
   - [ bef32, 0x00B70BC8, 0.01666667 ]
   - [ bef32, 0x00B71CF4, 0.01666667 ]
   - [ bef32, 0x00B72F38, 0.01666667 ]
   - [ bef32, 0x00CFF46C, 0.01666667 ]
   - [ bef32, 0x00061700, 0.1666667 ]
   - [ bef32, 0x00069AA4, 0.1666667 ]
   - [ bef32, 0x0007A1EC, 0.1666667 ]
   - [ bef32, 0x00081880, 0.1666667 ]
   - [ bef32, 0x000C8258, 0.1666667 ]
   - [ bef32, 0x000C991C, 0.1666667 ]
   - [ bef32, 0x00101CCC, 0.1666667 ]
   - [ bef32, 0x001E2C44, 0.1666667 ]
   - [ bef32, 0x001E61E8, 0.1666667 ]
   - [ bef32, 0x001E7338, 0.1666667 ]
   - [ bef32, 0x00250C50, 0.1666667 ]
   - [ bef32, 0x00256B20, 0.1666667 ]
   - [ bef32, 0x00292100, 0.1666667 ]
   - [ bef32, 0x00294A60, 0.1666667 ]
   - [ bef32, 0x002952E4, 0.1666667 ]
   - [ bef32, 0x0029FD98, 0.1666667 ]
   - [ bef32, 0x002A1BB8, 0.1666667 ]
   - [ bef32, 0x002A41D0, 0.1666667 ]
   - [ bef32, 0x002A6124, 0.1666667 ]
   - [ bef32, 0x002B4FF0, 0.1666667 ]
   - [ bef32, 0x002B60DC, 0.1666667 ]
   - [ bef32, 0x002B7174, 0.1666667 ]
   - [ bef32, 0x002B82F4, 0.1666667 ]
   - [ bef32, 0x002B8E74, 0.1666667 ]
   - [ bef32, 0x002BA600, 0.1666667 ]
   - [ bef32, 0x002BAB30, 0.1666667 ]
   - [ bef32, 0x002BB4E0, 0.1666667 ]
   - [ bef32, 0x002BB808, 0.1666667 ]
   - [ bef32, 0x002BC368, 0.1666667 ]
   - [ bef32, 0x002BC844, 0.1666667 ]
   - [ bef32, 0x002BD414, 0.1666667 ]
   - [ bef32, 0x002C4F54, 0.1666667 ]
   - [ bef32, 0x002C4FF0, 0.1666667 ]
   - [ bef32, 0x002C69E4, 0.1666667 ]
   - [ bef32, 0x002D4378, 0.1666667 ]
   - [ bef32, 0x002DD968, 0.1666667 ]
   - [ bef32, 0x002DE538, 0.1666667 ]
   - [ bef32, 0x002DEA04, 0.1666667 ]
   - [ bef32, 0x0030D7A0, 0.1666667 ]
   - [ bef32, 0x0030E6BC, 0.1666667 ]
   - [ bef32, 0x003181B8, 0.1666667 ]
   - [ bef32, 0x0031AFE0, 0.1666667 ]
   - [ bef32, 0x0031CE38, 0.1666667 ]
   - [ bef32, 0x0031DBF0, 0.1666667 ]
   - [ bef32, 0x0031EC74, 0.1666667 ]
   - [ bef32, 0x00322FB4, 0.1666667 ]
   - [ bef32, 0x00356560, 0.1666667 ]
   - [ bef32, 0x003586BC, 0.1666667 ]
   - [ bef32, 0x00358F90, 0.1666667 ]
   - [ bef32, 0x0035A380, 0.1666667 ]
   - [ bef32, 0x0035AA3C, 0.1666667 ]
   - [ bef32, 0x00364A9C, 0.1666667 ]
   - [ bef32, 0x003688C8, 0.1666667 ]
   - [ bef32, 0x00368A88, 0.1666667 ]
   - [ bef32, 0x00368E30, 0.1666667 ]
   - [ bef32, 0x00376FD0, 0.1666667 ]
   - [ bef32, 0x00377538, 0.1666667 ]
   - [ bef32, 0x00377CD8, 0.1666667 ]
   - [ bef32, 0x0037C2B0, 0.1666667 ]
   - [ bef32, 0x0037D310, 0.1666667 ]
   - [ bef32, 0x0037D418, 0.1666667 ]
   - [ bef32, 0x0037D5B4, 0.1666667 ]
   - [ bef32, 0x0037DD08, 0.1666667 ]
   - [ bef32, 0x0037DE10, 0.1666667 ]
   - [ bef32, 0x0037DF78, 0.1666667 ]
   - [ bef32, 0x00382F38, 0.1666667 ]
   - [ bef32, 0x003845F0, 0.1666667 ]
   - [ bef32, 0x00387A6C, 0.1666667 ]
   - [ bef32, 0x00398208, 0.1666667 ]
   - [ bef32, 0x00398460, 0.1666667 ]
   - [ bef32, 0x003999F8, 0.1666667 ]
   - [ bef32, 0x003A7C64, 0.1666667 ]
   - [ bef32, 0x003AA418, 0.1666667 ]
   - [ bef32, 0x003AE0E4, 0.1666667 ]
   - [ bef32, 0x003AE3A0, 0.1666667 ]
   - [ bef32, 0x003B25D8, 0.1666667 ]
   - [ bef32, 0x003BC448, 0.1666667 ]
   - [ bef32, 0x003C58C0, 0.1666667 ]
   - [ bef32, 0x003C67B0, 0.1666667 ]
   - [ bef32, 0x003C6D6C, 0.1666667 ]
   - [ bef32, 0x003EBC20, 0.1666667 ]
   - [ bef32, 0x003EE5F0, 0.1666667 ]
   - [ bef32, 0x003F1FE0, 0.1666667 ]
   - [ bef32, 0x003F6FC0, 0.1666667 ]
   - [ bef32, 0x004EB808, 0.1666667 ]
   - [ bef32, 0x0055251C, 0.1666667 ]
   - [ bef32, 0x0055EC48, 0.1666667 ]
   - [ bef32, 0x0055F4A8, 0.1666667 ]
   - [ bef32, 0x0057DC08, 0.1666667 ]
   - [ bef32, 0x0057E498, 0.1666667 ]
   - [ bef32, 0x005C5364, 0.1666667 ]
   - [ bef32, 0x00620714, 0.1666667 ]
   - [ bef32, 0x00635CB4, 0.1666667 ]
   - [ bef32, 0x00642B98, 0.1666667 ]
   - [ bef32, 0x00654EE8, 0.1666667 ]
   - [ bef32, 0x00662B04, 0.1666667 ]
   - [ bef32, 0x006AFF98, 0.1666667 ]
   - [ bef32, 0x006CAA44, 0.1666667 ]
   - [ bef32, 0x006E0224, 0.1666667 ]
   - [ bef32, 0x006E31A0, 0.1666667 ]
   - [ bef32, 0x006FCD3C, 0.1666667 ]
   - [ bef32, 0x00772E54, 0.1666667 ]
   - [ bef32, 0x00797508, 0.1666667 ]
   - [ bef32, 0x00B52E3C, 0.1666667 ]
   - [ bef32, 0x00B6AD00, 0.1666667 ]
   - [ bef32, 0x00B6B71C, 0.1666667 ]
   - [ bef32, 0x00B6E478, 0.1666667 ]
   - [ bef32, 0x00B6E880, 0.1666667 ]
   - [ bef32, 0x00B6E8B8, 0.1666667 ]
   - [ bef32, 0x00B6E8F0, 0.1666667 ]
   - [ bef32, 0x00B6E928, 0.1666667 ]
   - [ bef32, 0x00B6E960, 0.1666667 ]
   - [ bef32, 0x00B6E998, 0.1666667 ]
   - [ bef32, 0x00B6E9D0, 0.1666667 ]
   - [ bef32, 0x00B6EA08, 0.1666667 ]
   - [ bef32, 0x00B6EA40, 0.1666667 ]
   - [ bef32, 0x00B6EA78, 0.1666667 ]
   - [ bef32, 0x00B6EAB0, 0.1666667 ]
   - [ bef32, 0x00B6EAE8, 0.1666667 ]
   - [ bef32, 0x00B6EB20, 0.1666667 ]
   - [ bef32, 0x00B6EB58, 0.1666667 ]
   - [ bef32, 0x00B6EB90, 0.1666667 ]
   - [ bef32, 0x00B6EBC8, 0.1666667 ]
   - [ bef32, 0x00B6EC00, 0.1666667 ]
   - [ bef32, 0x00B6EC38, 0.1666667 ]
   - [ bef32, 0x00B6EC70, 0.1666667 ]
   - [ bef32, 0x00B6ECA8, 0.1666667 ]
   - [ bef32, 0x00B70A54, 0.1666667 ]
   - [ bef32, 0x00B70AF0, 0.1666667 ]
   - [ bef32, 0x00B70AF8, 0.1666667 ]
   - [ bef32, 0x00B70B00, 0.1666667 ]
   - [ bef32, 0x00B70B08, 0.1666667 ]
   - [ bef32, 0x00B70B10, 0.1666667 ]
   - [ bef32, 0x00B70B20, 0.1666667 ]
   - [ bef32, 0x00B70B78, 0.1666667 ]
   - [ bef32, 0x00B70B88, 0.1666667 ]
   - [ bef32, 0x00B70BB4, 0.1666667 ]
   - [ bef32, 0x00B70BC4, 0.1666667 ]
   - [ bef32, 0x00B70F60, 0.1666667 ]
   - [ bef32, 0x00B71BAC, 0.1666667 ]
   - [ bef32, 0x00B71BBC, 0.1666667 ]
   - [ bef32, 0x00B9BD30, 0.1666667 ]
   - [ bef32, 0x00CF96AC, 0.1666667 ]
   - [ bef32, 0x00CFA1E8, 0.1666667 ]
   - [ bef32, 0x00CFA20C, 0.1666667 ]
   - [ bef32, 0x00CFB210, 0.1666667 ]
   - [ bef32, 0x00CFB778, 0.1666667 ]
   - [ bef32, 0x00CFBC30, 0.1666667 ]
   - [ bef32, 0x00CFBCA8, 0.1666667 ]
   - [ bef32, 0x00CFBFD4, 0.1666667 ]
   - [ bef32, 0x00CFC0A8, 0.1666667 ]
   - [ bef32, 0x00CFF3CC, 0.1666667 ]
   - [ bef32, 0x00CFF3D4, 0.1666667 ]
   - [ bef32, 0x00CFF470, 0.1666667 ]
   - [ bef32, 0x00CFF478, 0.1666667 ]
   - [ bef32, 0x00CFF480, 0.1666667 ]
   - [ bef32, 0x00D06840, 0.1666667 ]
   - [ bef32, 0x00D06848, 0.1666667 ]
   - [ be32, 0x000FB71C, 0x3C603C88 ]
   - [ be32, 0x00109B14, 0x3C603C88 ]
   - [ be32, 0x0023FBDC, 0x3CA03C88 ]
   - [ be32, 0x00240620, 0x3CA03C88 ]
   - [ be32, 0x00241258, 0x3C803C88 ]
   - [ be32, 0x003CA4BC, 0x3C603C88 ]
   - [ be32, 0x0087B448, 0x3C603C88 ]
 #  - [ bef32, 0x0009eb60, 0.01666667 ]
 #  - [ bef32, 0x002cb9e8, 0.01666667 ]
 #  - [ bef32, 0x00331FF0, 0.1666667 ]
 #  - [ bef32, 0x003B0520, 0.1666667 ]
 #  - [ bef32, 0x003B05E8, 0.1666667 ]
 #  - [ bef32, 0x003b25cc, 0.1666667 ]
 #  - [ bef32, 0x003BC478, 0.1666667 ]
 #  - [ be32, 0x000a7e6c, 0x3d803c88 ]
 
   - [ be32, 0x0026dca0, 0x3860001e ] # batting cages
   - [ be32, 0x0026de4c, 0x3860001e ]
   - [ be32, 0x0026e36c, 0x3860001e ]
   - [ be32, 0x0026fb10, 0x3860001e ]
   - [ be32, 0x0026fb3c, 0x3860001e ]
   - [ be32, 0x0026fb78, 0x3860001e ]
   - [ be32, 0x0026fc30, 0x3860001e ]
   - [ be32, 0x0026fca0, 0x3860001e ]
   - [ be32, 0x0026fd14, 0x3860001e ]
   - [ be32, 0x0026fd50, 0x3860001e ]
   - [ be32, 0x0026fdf4, 0x3860001e ]
   - [ be32, 0x0026fe14, 0x3860001e ]
   - [ be32, 0x0026fe50, 0x3860001e ]
   - [ be32, 0x0026fe9c, 0x3860001e ]
   - [ be32, 0x0026fedc, 0x3860001e ]
   - [ be32, 0x002700e4, 0x3860001e ]
   - [ be32, 0x00270304, 0x3860001e ]
   - [ be32, 0x00288b04, 0x3860001e ] # party panel
   - [ be32, 0x00288b4c, 0x3860001e ]
   - [ be32, 0x00288b70, 0x3860001e ]
   - [ be32, 0x00288bb0, 0x3860001e ]
   - [ be32, 0x00288bdc, 0x3860001e ]
   - [ be32, 0x00288c18, 0x3860001e ]
   - [ be32, 0x00288c3c, 0x3860001e ]
   - [ be32, 0x002892f0, 0x3860001e ]
   - [ be32, 0x0028931c, 0x3860001e ]
   - [ be32, 0x00289344, 0x3860001e ]
   - [ be32, 0x0028b324, 0x3860001e ]
   - [ be32, 0x0028b4c8, 0x3860001e ]
   - [ be32, 0x0028c1a0, 0x3860001e ]
   - [ be32, 0x0028c1cc, 0x3860001e ]
   - [ be32, 0x0028c1f4, 0x3860001e ]
   - [ be32, 0x0028ea90, 0x3860001e ]
   - [ be32, 0x0028eacc, 0x3860001e ]
   - [ be32, 0x0028eafc, 0x3860001e ]
   - [ be32, 0x0028eb3c, 0x3860001e ]
   - [ be32, 0x0028eb60, 0x3860001e ]
   - [ be32, 0x001cfe60, 0x3860001e ] # blink anim
 
 # Removes framerate dependency for both script interpreters
   - [ be32, 0xb44e00, 0x38600001 ]  # li         r3,0x1
   - [ be32, 0xb44e04, 0x38dd0170 ]  # addi       r6,r29,0x170
   - [ be32, 0xb44e08, 0x48b44e2f ]  # bla        0xb44e2c
   - [ be32, 0xb44e0c, 0x2c040000 ]  # cmpwi      r4,0x0
   - [ be32, 0xb44e10, 0x40820008 ]  # bne        +0x8
   - [ be32, 0xb44e14, 0x481f263a ]  # ba         0x1f2638
   - [ be32, 0xb44e18, 0x7c844014 ]  # addc       r4,r4,r8
   - [ be32, 0xb44e1c, 0x7ca54014 ]  # addc       r5,r5,r8
   - [ be32, 0xb44e20, 0x481f2642 ]  # ba         0x1f2640
 
   - [ be32, 0xb44e24, 0x3cc000d9 ]  # lis        r6,0xd9
   - [ be32, 0xb44e28, 0x60c6c6ec ]  # ori        r6,r6,0xc6ec
 
   - [ be32, 0xb44e2c, 0x3ce000ff ]  # lis        r7,0xff
   - [ be32, 0xb44e30, 0x80e7fb50 ]  # lwz        r7,-0x4b0(r7)
   - [ be32, 0xb44e34, 0x81060000 ]  # lwz        r8,0(r6)
   - [ be32, 0xb44e38, 0x90e60000 ]  # stw        r7,0(r6)
   - [ be32, 0xb44e3c, 0x7d083850 ]  # subf       r8,r8,r7
   - [ be32, 0xb44e40, 0x7d09fe70 ]  # srawi      r9,r8,0x1f
   - [ be32, 0xb44e44, 0x7d084850 ]  # subf       r8,r8,r9
   - [ be32, 0xb44e48, 0x55080ffe ]  # rlwinm     r8,r8,0x1,0x1f,0x1f
   - [ be32, 0xb44e4c, 0x5509103a ]  # rlwinm     r9,r8,0x2,0x0,0x1d
   - [ be32, 0xb44e50, 0x4e800020 ]  # blr
 
   - [ be32, 0x1f161c, 0x38600174 ]  # li         r3,0x174
   - [ be32, 0x1f1640, 0x38800174 ]  # li         r4,0x174
   - [ be32, 0x1f2634, 0x48b44e02 ]  # ba         0xb44e00
 
   - [ be32, 0x575fb4, 0x48b44e27 ]  # bla        0xb44e24
   - [ be32, 0x576010, 0x48b44e27 ]  # bla        0xb44e24
   - [ be32, 0x576020, 0x7c892010 ]  # subfc      r4,r9,r4
   - [ be32, 0x57602c, 0x7c882010 ]  # subfc      r4,r8,r4
   - [ be32, 0x575fc4, 0x7c892010 ]  # subfc      r4,r9,r4
   - [ be32, 0x575fe0, 0x7c681810 ]  # subfc      r3,r8,r3
 
 p5_DLC_Author: &p5_DLC_Author TGEnigma
 p5_DLC_PatVer: &p5_DLC_PatVer 1.0
 p5_DLC: &p5_DLC
   - [ be32, 0x197AE8, 0x4E800020 ]
 
 p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11
 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0
 p5_DisableBlur: &p5_DisableBlur
   - [ be32, 0x00FEE27A, 0x9E001700 ]
   - [ be32, 0x00FEE27E, 0xC801001D ]
   - [ be32, 0x00FEE282, 0x00000000 ]
   - [ be32, 0x00FEE286, 0x00000000 ]
   - [ be32, 0x00FEE28A, 0x1E810100 ]
   - [ be32, 0x00FEE28E, 0xC800001D ]
   - [ be32, 0x00FEE292, 0x00000000 ]
   - [ be32, 0x00FEE296, 0x00000000 ]
 
 p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11
 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0
 p5_DisableDistortion: &p5_DisableDistortion
   - [ be32, 0x00FE2E28, 0x9E001700 ]
   - [ be32, 0x00FE2E2C, 0xC801001D ]
   - [ be32, 0x00FE2E30, 0x00000000 ]
   - [ be32, 0x00FE2E34, 0x00000000 ]
   - [ be32, 0x00FE2E38, 0x1E810100 ]
   - [ be32, 0x00FE2E3C, 0xC800001D ]
   - [ be32, 0x00FE2E40, 0x00000000 ]
   - [ be32, 0x00FE2E44, 0x00000000 ]
 
 p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11
 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0
 p5_Disable100PctDistortion: &p5_Disable100PctDistortion
   - [ be32, 0x00FE31CC, 0x9E001700 ]
   - [ be32, 0x00FE31D0, 0xC801001D ]
   - [ be32, 0x00FE31D4, 0x00000000 ]
   - [ be32, 0x00FE31D8, 0x00000000 ]
   - [ be32, 0x00FE31DC, 0x1E810100 ]
   - [ be32, 0x00FE31E0, 0xC800001D ]
   - [ be32, 0x00FE31E4, 0x00000000 ]
   - [ be32, 0x00FE31E8, 0x00000000 ]
 
 p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma
 p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch."
 p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0
 p5_NoHudLite: &p5_NoHudLite
   - [ be32, 0xDE4EC, 0x60000000 ] # mission list
   - [ be32, 0xE83F4, 0x60000000 ] # place pict
   - [ be32, 0xE5920, 0x60000000 ] # check
   - [ be32, 0x69CC4, 0x38600001 ] # alert
   - [ be32, 0x5F678, 0x60000000 ] # date
   - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
   - [ be32, 0xD6B48, 0x60000000 ] # mini map
   - [ be32, 0xD6490, 0x60000000 ] # mini map
 
 p5_NoHud_Author: &p5_NoHud_Author TGEnigma
 p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things."
 p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0
 p5_NoHud: &p5_NoHud
   - [ be32, 0x116934, 0x4E800020 ]
 
 p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum
 p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order."
 p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0
 p5_BgmOrder: &p5_BgmOrder
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
 
 # trampoline
   - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
   - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1
   - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
 
   - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
 
   - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
   - [ be32, 0x00B44B64, 0x38600000 ] # li     r3, 0x0
 
 # patch music id
   - [ be32, 0x00B44B68, 0xB07E0000 ] # sth   r3, 0(r30)
 
 # return
   - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
 
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
 
 # trampoline
 
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
 
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
 
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum
 p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order."
 p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1
 p5_BgmRandom: &p5_BgmRandom
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
 
 # trampoline
 # Rnd() % MaxBgm
   - [ be32, 0x00B44B50, 0x4891DA07 ] # bla   0x0091DA04 (Rnd)
   - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
 
   - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
 
   - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
   - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
   - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
   - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
   - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
   - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
 
 # patch music id
   - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B74, 0xB07E0000 ] # sth   r3, 0(r30)
 
 # return
   - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
 
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
 
 # trampoline
 
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
 
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
 
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_NaviLines_Author: &p5_NaviLines_Author lipsum
 p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)."
 p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0
 p5_NaviLines: &p5_NaviLines
   - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
   - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
 
 p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum
 p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified."
 p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0
 p5_MaxBullet: &p5_MaxBullet
   - [ be16, 0x00D5C188, 0  ] # empty - base start
   - [ be16, 0x00D5C18A, 16 ] # joker (16)
   - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
   - [ be16, 0x00D5C18E, 15 ] # morgana (15)
   - [ be16, 0x00D5C190, 36 ] # ann (36)
   - [ be16, 0x00D5C192, 24 ] # yusuke (24)
   - [ be16, 0x00D5C194, 12 ] # makoto (12)
   - [ be16, 0x00D5C196, 6  ] # haru (6)
   - [ be16, 0x00D5C198, 0  ] # futaba (0)
   - [ be16, 0x00D5C19A, 12 ] # goro (12)
   - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start
   - [ be16, 0x00D5C19E, 32 ] # joker (32)
   - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
   - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
   - [ be16, 0x00D5C1A4, 60 ] # ann (60)
   - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
   - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
   - [ be16, 0x00D5C1AA, 12 ] # haru (12)
   - [ be16, 0x00D5C1AC, 0  ] # futaba (0)
   - [ be16, 0x00D5C1AE, 24 ] # goro (24)
 
 p5_FileAccessLog_Author: &p5_FileAccessLog_Author TGEnigma
 p5_FileAccessLog_Notes: &p5_FileAccessLog_Notes "Prints file paths to the console's TTY Log as they are accessed."
 p5_FileAccessLog_PatVer: &p5_FileAccessLog_PatVer 1.0
 p5_FileAccessLog: &p5_FileAccessLog
 # branch to trampoline
   - [ be32, 0x00AC0A78, 0x48B44ABF ] # bla 0xB44ABC
   - [ be32, 0x00AC0A7C, 0x60000000 ] # nop
 # trampoline
 # prologue
   - [ be32, 0x00B44ABC, 0xF821FF41 ] # stdu    r1, -STACK_SIZE(r1)
   - [ be32, 0x00B44AC0, 0x7C0802A6 ] # mflr    r0
   - [ be32, 0x00B44AC4, 0xF80100D0 ] # std     r0, STACK_SIZE + 0x10(r1)
 # save volatile regs
   - [ be32, 0x00B44AC8, 0xF86100B8 ] # std     r3, STACK_SIZE - 0x08(r1)
   - [ be32, 0x00B44ACC, 0xF88100B0 ] # std     r4, STACK_SIZE - 0x10(r1)
   - [ be32, 0x00B44AD0, 0xF8A100A8 ] # std     r5, STACK_SIZE - 0x18(r1)
   - [ be32, 0x00B44AD4, 0xF8C100A0 ] # std     r6, STACK_SIZE - 0x20(r1)
   - [ be32, 0x00B44AD8, 0xF8E10098 ] # std     r7, STACK_SIZE - 0x28(r1)
   - [ be32, 0x00B44ADC, 0xF9010090 ] # std     r8, STACK_SIZE - 0x30(r1)
   - [ be32, 0x00B44AE0, 0xF9210088 ] # std     r9, STACK_SIZE - 0x38(r1)
   - [ be32, 0x00B44AE4, 0xF9410080 ] # std     r10, STACK_SIZE - 0x40(r1)
   - [ be32, 0x00B44AE8, 0xF9610078 ] # std     r11, STACK_SIZE - 0x48(r1)
   - [ be32, 0x00B44AEC, 0xF9810070 ] # std     r12, STACK_SIZE - 0x50(r1)
 # print file name
   - [ be32, 0x00B44AF0, 0x80630004 ] # lwz     r3, 0x04(r3)
   - [ be32, 0x00B44AF4, 0x7C6307B4 ] # extsw   r3, r3
   - [ be32, 0x00B44AF8, 0x48AD546F ] # bla     PTR_PRINTF
   - [ be32, 0x00B44AFC, 0x60000000 ] # nop
 # print newline
   - [ be32, 0x00B44B00, 0x3C6000B9 ] # lis    r3, [email protected]
   - [ be32, 0x00B44B04, 0x30631820 ] # addic  r3, r3, [email protected]
   - [ be32, 0x00B44B08, 0x48AD546F ] # bla    PTR_PRINTF
   - [ be32, 0x00B44B0C, 0x60000000 ] # nop
 # restore volatile regs
   - [ be32, 0x00B44B10, 0xE86100B8 ] # ld     r3, STACK_SIZE - 0x08(r1)
   - [ be32, 0x00B44B14, 0xE88100B0 ] # ld     r4, STACK_SIZE - 0x10(r1)
   - [ be32, 0x00B44B18, 0xE8A100A8 ] # ld     r5, STACK_SIZE - 0x18(r1)
   - [ be32, 0x00B44B1C, 0xE8C100A0 ] # ld     r6, STACK_SIZE - 0x20(r1)
   - [ be32, 0x00B44B20, 0xE8E10098 ] # ld     r7, STACK_SIZE - 0x28(r1)
   - [ be32, 0x00B44B24, 0xE9010090 ] # ld     r8, STACK_SIZE - 0x30(r1)
   - [ be32, 0x00B44B28, 0xE9210088 ] # ld     r9, STACK_SIZE - 0x38(r1)
   - [ be32, 0x00B44B2C, 0xE9410080 ] # ld     r10, STACK_SIZE - 0x40(r1)
   - [ be32, 0x00B44B30, 0xE9610078 ] # ld     r11, STACK_SIZE - 0x48(r1)
   - [ be32, 0x00B44B34, 0xE9810070 ] # ld     r12, STACK_SIZE - 0x50(r1)
 # destroy stack frame
   - [ be32, 0x00B44B38, 0xE80100D0 ] # ld     r0, STACK_SIZE + 0x10(r1)
   - [ be32, 0x00B44B3C, 0x7C0803A6 ] # mtlr   r0
   - [ be32, 0x00B44B40, 0x382100C0 ] # addi   r1, r1, STACK_SIZE
 # return
   - [ be32, 0x00B44B44, 0xFB2100F8 ] # std    r25, 0xF8(r1)
   - [ be32, 0x00B44B48, 0xFAA100D8 ] # std    r21, 0xD8(r1)
   - [ be32, 0x00B44B4C, 0x4E800020 ] # blr
 
 p5_FixScriptPrintingFunctions_Author: &p5_FixScriptPrintingFunctions_Author TGEnigma
 p5_FixScriptPrintingFunctions_Notes: &p5_FixScriptPrintingFunctions_Notes "Allows flowscripts to print strings to TTY Log."
 p5_FixScriptPrintingFunctions_PatVer: &p5_FixScriptPrintingFunctions_PatVer 1.0
 p5_FixScriptPrintingFunctions: &p5_FixScriptPrintingFunctions
 # ScriptInterpreter_Comm_PUT_Hook
   - [ be32, 0x001E9D10, 0x48B44B9A ]
 # PutInt
   - [ be32, 0x00B44B98, 0x7C641B78 ]
   - [ be32, 0x00B44B9C, 0x3C6000B6 ]
   - [ be32, 0x00B44BA0, 0x3063394C ]
   - [ be32, 0x00B44BA4, 0x48AD546F ]
   - [ be32, 0x00B44BA8, 0x3C6000B9 ]
   - [ be32, 0x00B44BAC, 0x30631820 ]
   - [ be32, 0x00B44BB0, 0x48AD546F ]
   - [ be32, 0x00B44BB4, 0x481E9D16 ]
 # ScriptInterpreter_Comm_PUTF_Hook
   - [ be32, 0x001E9D68, 0x48B44BBA ]
 # PutFloat
   - [ be32, 0xB44BB8, 0xFC400890 ]
   - [ be32, 0xB44BBC, 0x3C6000B6 ]
   - [ be32, 0xB44BC0, 0x3063397C ]
   - [ be32, 0xB44BC4, 0x48AD546F ]
   - [ be32, 0xB44BC8, 0x3C6000B9 ]
   - [ be32, 0xB44BCC, 0x30631820 ]
   - [ be32, 0xB44BD0, 0x48AD546F ]
   - [ be32, 0xB44BD4, 0x481E9D6E ]
 # ScriptInterpreter_Comm_PUTS_Hook
   - [ be32, 0x001E9D3C, 0x48B44BDA ]
 # PutString
   - [ be32, 0x00B44BD8, 0x7C641B78 ]
   - [ be32, 0x00B44BDC, 0x3C6000B6 ]
   - [ be32, 0x00B44BE0, 0x30633994 ]
   - [ be32, 0x00B44BE4, 0x48AD546F ]
   - [ be32, 0x00B44BE8, 0x3C6000B9 ]
   - [ be32, 0x00B44BEC, 0x30631820 ]
   - [ be32, 0x00B44BF0, 0x48AD546F ]
   - [ be32, 0x00B44BF4, 0x481E9D42 ]
 
 p5_d0d0d0_Author: &p5_d0d0d0_Author Lipsum
 p5_d0d0d0_Notes: &p5_d0d0d0_Notes "Replaces the red color in the pause menu. Yellow by default."
 p5_d0d0d0_PatVer: &p5_d0d0d0_PatVer 1.0
 p5_d0d0d0: &p5_d0d0d0
   - [ be32, 0x0045a6d8, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x0045a6dc, 0x60842200 ] # ori param_2,param_2,0xd000
   - [ be32, 0x0049c938, 0x3ca0ffff ] # lis param_3,-0x2f30
   - [ be32, 0x0049c93c, 0x60a52200 ] # ori param_3,param_3,0xd000
   - [ be32, 0x0049c978, 0x3ca0ffff ] # lis param_3,-0x2f30
   - [ be32, 0x0049c97c, 0x60a52200 ] # ori param_3,param_3,0xd000
   - [ be32, 0x0049ca6c, 0x3f20ffff ] # lis r25,-0x2f30
   - [ be32, 0x0049ca70, 0x63392200 ] # ori r25,r25,0xd000
   - [ be32, 0x0049caac, 0x3f20ffff ] # lis r25,-0x2f30
   - [ be32, 0x0049cab0, 0x63392200 ] # ori r25,r25,0xd000
   - [ be32, 0x004a02a0, 0x3d20ffff ] # lis param_7,-0x2f30
   - [ be32, 0x004a02c0, 0x61272200 ] # ori param_5,param_7,0xd000
   - [ be32, 0x004a2fe0, 0x3f80ffff ] # lis r28,-0x2f30
   - [ be32, 0x004a2fec, 0x639c2200 ] # ori r28,r28,0xd000
   - [ be32, 0x004a2ff4, 0x3f80ffff ] # lis r28,-0x2f30
   - [ be32, 0x004a3000, 0x639c2200 ] # ori r28,r28,0xd000
   - [ be32, 0x004a4374, 0x3cc0ffff ] # lis param_4,-0x2f30
   - [ be32, 0x004a437c, 0x60c62200 ] # ori param_4,param_4,0xd000
   - [ be32, 0x004a4490, 0x3ce0ffff ] # lis param_5,-0x2f30
   - [ be32, 0x004a4498, 0x60e72200 ] # ori param_5,param_5,0xd000
   - [ be32, 0x004a4bd0, 0x3c60ffff ] # lis param_1,-0x2f30
   - [ be32, 0x004a4bdc, 0x607a2200 ] # ori r26,param_1,0xd000
   - [ be32, 0x004a6304, 0x3c60ffff ] # lis param_1,-0x2f30
   - [ be32, 0x004a6308, 0x60632200 ] # ori param_1,param_1,0xd000
   - [ be32, 0x004ac530, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x004ac538, 0x60842200 ] # ori param_2,param_2,0xd000
   - [ be32, 0x004b3ad4, 0x3fc0ffff ] # lis r30,-0x2f30
   - [ be32, 0x004b3ad8, 0x63de2200 ] # ori r30,r30,0xd000
   - [ be32, 0x004c0f80, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x004c0f88, 0x60842200 ] # ori param_2,param_2,0xd000
   - [ be32, 0x004c1150, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x004c115c, 0x609d2200 ] # ori r29,param_2,0xd000
   - [ be32, 0x004c1154, 0x3ca0ffff ] # lis param_3,-0x2f30
   - [ be32, 0x004c1160, 0x60a32200 ] # ori param_1,param_3,0xd000
   - [ be32, 0x004c3c18, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x004c3c1c, 0x60842200 ] # ori param_2,param_2,0xd000
   - [ be32, 0x004c3c30, 0x3c60ffff ] # lis param_1,-0x2f30
   - [ be32, 0x004c3c38, 0x60632200 ] # ori param_1,param_1,0xd000
   - [ be32, 0x004c5b34, 0x3c60ffff ] # lis param_1,-0x2f30
   - [ be32, 0x004c5b38, 0x606522ff ] # ori param_3,param_1,0xd0ff
   - [ be32, 0x004c5f0c, 0x3c80ffff ] # lis param_2,-0x2f30
   - [ be32, 0x004c5f18, 0x60842200 ] # ori param_2,param_2,0xd000
   - [ be32, 0x0052b1b0, 0x3ca0ffff ] # lis param_3,-0x2f30
   - [ be32, 0x0052b1c4, 0x60a52200 ] # ori param_3,param_3,0xd000
 
 p5_StopPartyPanel_Author: &p5_StopPartyPanel_Author DeathChaos
 p5_StopPartyPanel_Notes: &p5_StopPartyPanel_Notes "Prevents in combat HP/SP Bar UI from loading for testing purposes."
 p5_StopPartyPanel_PatVer: &p5_StopPartyPanel_PatVer 1.0
 p5_StopPartyPanel: &p5_StopPartyPanel
 # Prevent party_panel from being loaded
   - [ be32, 0x28fc14, 0x60000000 ]
   - [ be32, 0x28fc1c, 0x60000000 ]
   - [ be32, 0x28fc20, 0x60000000 ]
   - [ be32, 0x28fc34, 0x60000000 ]
   - [ be32, 0x28fc40, 0x60000000 ]
   - [ be32, 0x28fc54, 0x60000000 ]
 
 p5_Title_US: &p5_Title_US
   "Persona 5":
     BLUS31604: [ All ]
     NPUB31848: [ All ]
 
 p5_Title_EU: &p5_Title_EU
   "Persona 5":
     BLES02247: [ All ]
     NPEB02436: [ All ]
 
 p5_Title_JP_100: &p5_Title_JP_100
   "Persona 5":
     BLJM61346: [ 01.00 ]
 
 p5_Title_JP_103: &p5_Title_JP_103
   "Persona 5":
     BLJM61346: [ 01.03 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 Enable Mod Support:
   Games: *p5_Title_US
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 4K Mod Patch:
   Games: *p5_Title_US
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_US
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_US
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_US
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_US
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_US
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_US
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_US
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_US
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_US
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_US
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_US
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_US
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]
 File Access Log:
   Games: *p5_Title_US
   Author: *p5_FileAccessLog_Author
   Notes: *p5_FileAccessLog_Notes
   Patch Version: *p5_FileAccessLog_PatVer
   Patch:
     - [ load, *p5_FileAccessLog ]
 Fix Script Printing Functions:
   Games: *p5_Title_US
   Author: *p5_FixScriptPrintingFunctions_Author
   Notes: *p5_FixScriptPrintingFunctions_Notes
   Patch Version: *p5_FixScriptPrintingFunctions_PatVer
   Patch:
     - [ load, *p5_FixScriptPrintingFunctions ]
 Replace Color d0d0d0:
   Games: *p5_Title_US
   Author: *p5_d0d0d0_Author
   Notes: *p5_d0d0d0_Notes
   Patch Version: *p5_d0d0d0_PatVer
   Patch:
     - [ load, *p5_d0d0d0 ]
 Prevent Party Panel From Loading:
   Games: *p5_Title_US
   Author: *p5_StopPartyPanel_Author
   Notes: *p5_StopPartyPanel_Notes
   Patch Version: *p5_StopPartyPanel_PatVer
   Patch:
     - [ load, *p5_StopPartyPanel ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 Enable Mod Support:
   Games: *p5_Title_EU
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 4K Mod Patch:
   Games: *p5_Title_EU
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_EU
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_EU
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_EU
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_EU
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_EU
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_EU
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_EU
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_EU
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_EU
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_EU
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_EU
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_EU
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]
 File Access Log:
   Games: *p5_Title_EU
   Author: *p5_FileAccessLog_Author
   Notes: *p5_FileAccessLog_Notes
   Patch Version: *p5_FileAccessLog_PatVer
   Patch:
     - [ load, *p5_FileAccessLog ]
 Fix Script Printing Functions:
   Games: *p5_Title_EU
   Author: *p5_FixScriptPrintingFunctions_Author
   Notes: *p5_FixScriptPrintingFunctions_Notes
   Patch Version: *p5_FixScriptPrintingFunctions_PatVer
   Patch:
     - [ load, *p5_FixScriptPrintingFunctions ]
 Replace Color d0d0d0:
   Games: *p5_Title_EU
   Author: *p5_d0d0d0_Author
   Notes: *p5_d0d0d0_Notes
   Patch Version: *p5_d0d0d0_PatVer
   Patch:
     - [ load, *p5_d0d0d0 ]
 Prevent Party Panel From Loading:
   Games: *p5_Title_EU
   Author: *p5_StopPartyPanel_Author
   Notes: *p5_StopPartyPanel_Notes
   Patch Version: *p5_StopPartyPanel_PatVer
   Patch:
     - [ load, *p5_StopPartyPanel ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 Enable Mod Support:
   Games: *p5_Title_JP_100
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 4K Mod Patch:
   Games: *p5_Title_JP_100
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_100
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_100
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_100
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_100
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_100
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_100
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_100
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_100
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_100
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_100
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]
 File Access Log:
   Games: *p5_Title_JP_100
   Author: *p5_FileAccessLog_Author
   Notes: *p5_FileAccessLog_Notes
   Patch Version: *p5_FileAccessLog_PatVer
   Patch:
     - [ load, *p5_FileAccessLog ]
 Fix Script Printing Functions:
   Games: *p5_Title_JP_100
   Author: *p5_FixScriptPrintingFunctions_Author
   Notes: *p5_FixScriptPrintingFunctions_Notes
   Patch Version: *p5_FixScriptPrintingFunctions_PatVer
   Patch:
     - [ load, *p5_FixScriptPrintingFunctions ]
 Replace Color d0d0d0:
   Games: *p5_Title_JP_100
   Author: *p5_d0d0d0_Author
   Notes: *p5_d0d0d0_Notes
   Patch Version: *p5_d0d0d0_PatVer
   Patch:
     - [ load, *p5_d0d0d0 ]
 Prevent Party Panel From Loading:
   Games: *p5_Title_JP_100
   Author: *p5_StopPartyPanel_Author
   Notes: *p5_StopPartyPanel_Notes
   Patch Version: *p5_StopPartyPanel_PatVer
   Patch:
     - [ load, *p5_StopPartyPanel ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 Enable Mod Support:
   Games: *p5_Title_JP_103
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 4K Mod Patch:
   Games: *p5_Title_JP_103
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_103
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_103
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_103
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_103
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_103
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_103
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_103
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_103
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_103
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_103
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]
 File Access Log:
   Games: *p5_Title_JP_103
   Author: *p5_FileAccessLog_Author
   Notes: *p5_FileAccessLog_Notes
   Patch Version: *p5_FileAccessLog_PatVer
   Patch:
     - [ load, *p5_FileAccessLog ]
 Fix Script Printing Functions:
   Games: *p5_Title_JP_103
   Author: *p5_FixScriptPrintingFunctions_Author
   Notes: *p5_FixScriptPrintingFunctions_Notes
   Patch Version: *p5_FixScriptPrintingFunctions_PatVer
   Patch:
     - [ load, *p5_FixScriptPrintingFunctions ]
 Replace Color d0d0d0:
   Games: *p5_Title_JP_103
   Author: *p5_d0d0d0_Author
   Notes: *p5_d0d0d0_Notes
   Patch Version: *p5_d0d0d0_PatVer
   Patch:
     - [ load, *p5_d0d0d0 ]
 Prevent Party Panel From Loading:
   Games: *p5_Title_JP_103
   Author: *p5_StopPartyPanel_Author
   Notes: *p5_StopPartyPanel_Notes
   Patch Version: *p5_StopPartyPanel_PatVer
   Patch:
     - [ load, *p5_StopPartyPanel ]
PPU
Ratchet & Clank Future: A Crack in Time 1.2

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: A Crack in Time":
       BCES00501: [ 01.00 ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x5CB7EC, 0x409efff4 ]

PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: A Crack in Time":
       BCES00501: [ 01.20 ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x5CBB2C, 0x409efff4 ]
Canary
Ratchet & Clank Future: Quest for Booty 1.2

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Quest For Booty":
       BCES00301: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x3EB8B0, 0x409EFFF0]
Canary
Ratchet & Clank Future: Tools of Destruction 1.2

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:

 Infinite Ammo:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Aphelion, illusion
   Notes: "Breaks the Gelatinator"
   Patch Version: 1.1
   Patch:
     - [ be32, 0x0024732C, 0x919D0008 ]
 Infinite Health:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002470E4, 0x9FC30004 ]
 Infinite Bolts:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Aphelion
   Notes: 
   Patch Version: 1.1
   Patch:  
     - [ be32, 0x00246C14, 0x968B041C ]
     - [ be32, 0x0023D834, 0x60000000 ]
 Infinite Raritanium:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.1
   Patch:  
     - [ be32, 0x00246C10, 0x928B0420 ]
     - [ be32, 0x0023D864, 0x60000000 ]
 Instagib Mode:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Aphelion
   Notes: "Everything dies in one hit"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000BDD44, 0xD27C0004 ]

PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:

 Infinite Ammo:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Aphelion, illusion
   Notes: "Breaks the Gelatinator"
   Patch Version: 1.1
   Patch:
     - [ be32, 0x002472FC, 0x919D0008 ]
 Infinite Health:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002470B4, 0x9FC30004 ]
 Infinite Bolts:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Aphelion
   Notes: 
   Patch Version: 1.1
   Patch:  
     - [ be32, 0x00246BE4, 0x968B041C ]
     - [ be32, 0x0023D804, 0x60000000 ]
 Infinite Raritanium:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.1
   Patch:  
     - [ be32, 0x00246BE0, 0x928B0420 ]
     - [ be32, 0x0023D834, 0x60000000 ]
 Instagib Mode:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Aphelion
   Notes: "Everything dies in one hit"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000BDD14, 0xD27C0004 ]
PPU
Ratchet & Clank Future: Tools of Destruction 1.2

PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCES00052: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x5056f0, 0x409efff0 ]

PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       NPEA00452: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x539ee8, 0x409efff4 ]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Juhn, Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x505948, 0x409efff0 ]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       NPUA80965: [ All ]
   Author: Juhn, Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [ be32, 0x53a208, 0x409efff4 ]
Canary
Red Dead Redemption 1.2

PPU-8a18a0314cade28526874128b253acd98863b83d:

 21:9 Aspect Ratio:
   Games:
     "Red Dead Redemption":
       NPUB30638: [ 01.00 ]
       NPEB00833: [ 01.00 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
     - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
 Unlock FPS:
   Games:
     "Red Dead Redemption":
       NPUB30638: [ 01.00 ]
       NPEB00833: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate)
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0025ed14, 0x386003e8 ] # li  r3, 3e8
PPU
Resistance 2 1.2

PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:

 60 FPS:
   Games:
     "Resistance 2":
       BCUS98120: [ 01.00 ]
       BCES00226: [ 01.00 ]
   Author: Whatcookie
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00635d7c, 0x60000000 ] # nop
     - [ be32, 0x00635d88, 0x60000000 ] # nop
     - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN

 60 FPS:
   Games:
     "Resistance 2":
       NPEA00431: [ 01.00 ]
   Author: Whatcookie, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064816c, 0x60000000 ] # nop
     - [ be32, 0x00648178, 0x60000000 ] # nop
     - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
PPU
Resistance: Fall of Man 1.2

PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)

 Unlock FPS:
   Games:
     "Resistance: Fall of Man":
       BCUS98107: [ All ]
       BCES00001: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001e5db0, 0x60000000 ]
     - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size

PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)

 Unlock FPS:
   Games:
     "Resistance: Fall of Man":
       NPEA00430: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004188c4, 0x60000000 ]
     - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size
PPU
Sengoku Basara 4 1.2

PPU-533d9f764374a5174b4e3c2834e742c4184d7211:

 Unlock FPS:
   Games:
     "Sengoku Basara 4: Sumeragi":
       BLJM61248: [ 01.02 ]
   Author: Whatcookie
   Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
     - [ be32, 0x00e23178, 0x60000000 ] # nop
PPU
Shadows of the Damned 1.2

PPU-888f4088d305a6add6f83728bdf917c8245fb72c:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLUS30653: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLES01276: [ All ]
   Author: Whatcookie, Dante3732
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]
PPU
Silent Hill Downpour 1.2

PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF

 Unlock FPS:
   Games:
     "Silent Hill Downpour":
       BLES01446: [ 01.01 ]
       BLUS30565: [ 01.01 ]
   Author: illusion
   Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002A1250, 0x60000000 ]
PPU
Siren Blood Curse 1.2

PPU-e8d5bbb306b85186133e090b79a5c0fd5d11ccfb: # siren cursed

 60 FPS:
   Games:
     "Siren Blood Curse":
       NPEA00095: [ 01.00 ]
   Author: Esppiral, illusion
   Notes: May break above 60FPS, needs testing.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00022D90, 0x60000000 ] #startup
     - [ be32, 0x00022980, 0x60000000 ] #splitscreen
PPU
Skate 3 1.2

PPU-376469bd27d45a617b6d086894c07e4a00f86fde:

 Moon Gravity:
   Games:
     "Skate 3":
       BLUS30464: [ 01.05 ]
   Author: Aphelion
   Notes: Being airborne for too long will cause you to respawn.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x0184FFB4, -60 ]
     - [ bef32, 0x0194FE64, -60 ]
     - [ bef32, 0x01857678, 120 ]
     - [ bef32, 0x01858198, 120 ]
 No Fall Damage:
   Games:
     "Skate 3":
       BLUS30464: [ 01.05 ]
   Author: Aphelion
   Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00D69588, 0xC80B13FC ]
PPU
Sly Cooper and the Thievius Raccoonus 1.2

PPU-4954615ba4883e0799e933ee8619098b26830416:

 Flat Lighting:
   Games:
     "Sly Cooper and the Thievius Raccoonus":
       NPUA80663: [ 01.00 ]
   Author: VelocityRa
   Notes: Removes shadows and fog.
   Patch Version: 2.1
   Patch:
     - [ be32, 0x001300a8, 0xeda00024 ]
 Spooky Lighting:
   Games:
     "Sly Cooper and the Thievius Raccoonus":
       NPUA80663: [ 01.00 ]
   Author: VelocityRa
   Notes: Changes light colors in an unpredictable manner.
   Patch Version: 2.1
   Patch:
     - [ be32, 0x001300a8, 0xedad6824 ]
PPU
Sly Cooper: Thieves in Time 1.2

Anchors:

 sly4mlaaEU: &sly4mlaaEU
 - [ be32, 0x00531CC0, 0x38800000 ] # li r4 0x0
 sly4mlaaUS: &sly4mlaaUS
 - [ be32, 0x00531D40, 0x38800000 ] # li r4 0x0
 sly4mlaanotes: &sly4mlaanotes "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance."

PPU-5c741b00514f07966c2820d67f395d945a88d79d:

 Disable MLAA:
   Games:
     "Sly Cooper: Thieves in Time":
       BCES01284: [ 01.00 ]
   Author: illusion
   Notes: *sly4mlaanotes
   Patch Version: 1.0
   Patch:
       - [ load, *sly4mlaaEU ] 

PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:

 Disable MLAA:
   Games:
     "Sly Cooper: Thieves in Time":
       BCUS98247: [ 01.00 ]
   Author: illusion
   Notes: *sly4mlaanotes
   Patch Version: 1.0
   Patch:
       - [ load, *sly4mlaaUS ]

PPU-fb1e9e9160613b89047715ce62f2da97201118d1:

 Disable MLAA:
   Games:
     "Sly Cooper: Thieves in Time":
       NPEA00429: [ 01.00 ]
   Author: illusion,.mew21
   Notes: *sly4mlaanotes
   Patch Version: 1.0
   Patch:
       - [ load, *sly4mlaaEU ] 

PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:

 Disable MLAA:
   Games:
     "Sly Cooper: Thieves in Time":
       NPUA80875: [ 01.00 ]
   Author: illusion, mew21
   Notes: *sly4mlaanotes
   Patch Version: 1.0
   Patch:
       - [ load, *sly4mlaaUS ]
PPU
SOCOM 4: U.S. Navy SEALs 1.2

PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self

 60 FPS:
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: illusion
   Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x16F2ECC, 0x3F00 ]
 Extended FOV:
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: illusion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x16EFE34, 0.65 ]
 Disable MLAA:
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: illusion
   Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
     - [ be32, 0x001EC298, 0x38C00000 ]
PPU
Sonic Adventure 1.2

Anchors:

 SA_169: &SA_169
   - [ be32, 0x05043F18, 0x3F400000 ]
   - [ be32, 0x00909260, 0x009B1604 ]
   - [ be32, 0x0090E5B0, 0x40A00000 ]
   - [ be32, 0x00909270, 0x40400000 ]
   - [ be32, 0x00909274, 0xC0400000 ]
   - [ be32, 0x00909278, 0xBF400000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:

 16:9 Aspect Ratio:
   Games:
     "Sonic Adventure":
       NPUB30249: [ All ]
       NPEB00304: [ All ]
   Author: Esppiral
   Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
   Patch Version: 1.0
   Patch:
     - [ load, *SA_169 ]
PPU
Sonic The Hedgehog 1.2

PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
PPU
Sonic Unleashed 1.2

Anchors:

 su1280x720_Digital: &su1280x720_Digital
 # Main backbuffer (880x720)
   - [ be16, 0x013D197A, 1280 ]
 
 # Other buffers
   - [ be16, 0x0144A53E, 1280 ]
   - [ be16, 0x0144A5F6, 1280 ]
   - [ be16, 0x0144A652, 1280 ]
 
 su1280x720_USEUPhysical: &su1280x720_USEUPhysical
 # Main backbuffer (880x720)
   - [ be16, 0x00DD85B6, 1280 ]
 
 # Other buffers
   - [ be16, 0x013608D6, 1280 ]
   - [ be16, 0x0136098E, 1280 ]
   - [ be16, 0x013609EA, 1280 ]
 
 swa1280x720_BLJM60112: &swa1280x720_BLJM60112
 # Main backbuffer (880x720)
   - [ be16, 0x00DEC49E, 1280 ]
 
 # Other buffers
   - [ be16, 0x013644FE, 1280 ]
   - [ be16, 0x013645B6, 1280 ]
   - [ be16, 0x01364612, 1280 ]
 
 su1280x720_v102: &su1280x720_v102
 # Main backbuffer (880x720)
   - [ be16, 0x00DFD7C6, 1280 ]
 
 # Other buffers
   - [ be16, 0x01371B8E, 1280 ]
   - [ be16, 0x01371C46, 1280 ]
   - [ be16, 0x01371CA2, 1280 ]
 
 su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B5A, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B62, 1280 ]
 
 # Other buffers
   - [ be16, 0x0143908E, 1280 ]
   - [ be16, 0x01439146, 1280 ]
   - [ be16, 0x014391A2, 1280 ]
 
 swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B56, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_Notes: &su1280x720_Notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."
 
 suAspectRatio_v102: &suAspectRatio_v102
 # Aspect ratio. Divide width by height to get the float value.
   - [ bef32, 0x0275DB2C, 2.37037037 ]
 suAspectRatio_Notes: &suAspectRatio_Notes "Enables 21:9 aspect ratio support. Users must enable \"Stretch to Display Area\" option to take advantage of this patch."
 su102mb: &su102mb
   - [ be32, 0x00E234E8, 0x38000000 ]
 su102dof: &su102dof
   - [ be32, 0x00E5D7C4, 0x38000000 ]
 su102ds: &su102ds
   - [ be32, 0x00E0464C, 0x38000000 ]
 su102re: &su102re
   - [ be32, 0x00E1EEF0, 0x38000000 ]
 suborkednotes: &suborkednotes "Improves performance at the cost of graphics quality."

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.00 ]
       BLES00425: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: slashiee
   Notes: *suAspectRatio_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_v102 ]
 Disable Depth of Field:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *su102dof ]
 Disable Motion Blur:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *su102mb ]
 Disable Dynamic Shadows:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: illusion
   Notes: *suborkednotes
   Patch Version: 1.0
   Patch:
     - [ load, *su102ds ]
 Disable Real-time Reflections:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: illusion
   Notes: *suborkednotes
   Patch Version: 1.0
   Patch:
     - [ load, *su102re ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: slashiee
   Notes: *suAspectRatio_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_v102 ]
 Disable Depth of Field:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *su102dof ]
 Disable Motion Blur:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *su102mb ]
 Disable Dynamic Shadows:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: illusion
   Notes: *suborkednotes
   Patch Version: 1.0
   Patch:
     - [ load, *su102ds ]
 Disable Real-time Reflections:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: illusion
   Notes: *suborkednotes
   Patch Version: 1.0
   Patch:
     - [ load, *su102re ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.02 ]
   Author: slashiee
   Notes: *suAspectRatio_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB31204: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB01347: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB90194: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB90132: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:

 1280x720 Resolution:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPJB90162: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_NPJB90162_Demo ]
PPU
Space Channel 5: Part 2 1.2

PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:

 21:9 Aspect Ratio:
   Games:
     "Space Channel 5: Part 2":
       NPUB30353: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
     - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
PPU
Tales of Xillia 1.2

Anchors:

 tox_gald: &tox_gald
   - [ be32, 0x0020337C, 0x80690FEF ]
 tox_hp: &tox_hp
   - [ be32, 0x0018A210, 0x9BDD000C ]
   - [ be32, 0x00187A60, 0x3A30270F ]
 tox_fps: &tox_fps
   - [ be32, 0x00710694, 0x38600002 ]
   - [ be32, 0x0023F114, 0x3A900001 ]

PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:

 60 FPS:
   Games:
     "Tales of Xillia":
       NPUB31136: [ All ]
       BLUS31006: [ All ]
   Author: Aphelion, illusion
   Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
   Patch Version: 1.1
   Patch:
     - [ load, *tox_fps ]
 Infinite Gald:
   Games:
     "Tales of Xillia":
       NPUB31136: [ All ]
       BLUS31006: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *tox_gald ]
 Infinite Health:
   Games:
     "Tales of Xillia":
       NPUB31136: [ All ]
       BLUS31006: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.1
   Patch: 
     - [ load, *tox_hp ]

PPU-62b0f370c487523166efb0d4b4a24e627acc3488:

 60 FPS:
   Games:
     "Tales of Xillia":
       BLES01815: [ All ]
       NPEB01310: [ All ]
   Author: Aphelion, illusion
   Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
   Patch Version: 1.0
   Patch:
     - [ load, *tox_fps ]
 Infinite Gald:
   Games:
     "Tales of Xillia":
       BLES01815: [ All ]
       NPEB01310: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *tox_gald ]
 Infinite Health:
   Games:
     "Tales of Xillia":
       BLES01815: [ All ]
       NPEB01310: [ All ]
   Author: Aphelion
   Notes:
   Patch Version: 1.0
   Patch: 
     - [ load, *tox_hp ]
PPU
Tales of Xillia 2 1.2

Anchors:

 tox2_hp: &tox2_hp
   - [ be32, 0x00184934, 0x9BA70010 ]
   - [ be32, 0x0017A7E8, 0x3A10270E ]

PPU-d96e838f10e9730d8ba21659e02663b44488670f:

 60 FPS:
   Games:
     "Tales of Xillia 2":
       NPUB31443: [ All ]
       BLUS31397: [ All ]
   Author: Aphelion
   Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
   Patch Version: 1.1
   Patch:
     - [ be32, 0x00846290, 0x38600002 ]
     - [ be32, 0x00282AF4, 0x3A900001 ]
 Infinite Health:
   Games:
     "Tales of Xillia 2":
       NPUB31443: [ All ]
       BLUS31397: [ All ]
   Author: Aphelion
   Notes: In-game menu is a little ugly, but it works.
   Patch Version: 1.1
   Patch:
     - [ load, *tox2_hp ]

PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0:

 60 FPS:
   Games:
     "Tales of Xillia 2":
       NPEB01858: [ All ]
       BLES01962: [ All ]
   Author: Aphelion
   Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.
   Patch Version: 1.1
   Patch:
     - [ be32, 0x00846310, 0x38600002 ]
     - [ be32, 0x00282B2C, 0x3A900001 ]
 Infinite Health:
   Games:
     "Tales of Xillia 2":
       NPEB01858: [ All ]
       BLES01962: [ All ]
   Author: Aphelion
   Notes: In-game menu is a little ugly, but it works.
   Patch Version: 1.1
   Patch:
     - [ load, *tox2_hp ]
PPU
The Darkness 1.2

PPU-7a8b0571c168093a30c04ad706040370a17c21b0:

 Extended FOV:
   Games:
     "The Darkness Demo":
       NPEB90006: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AEB44, 1.25 ]
 Lower Exposure:
   Games:
     "The Darkness Demo":
       NPEB90006: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AC388, 0.6 ]

PPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c:

 Extended FOV:
   Games:
     "The Darkness":
       BLES00058: [ 01.03 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AEAEC, 1.25 ]
 Lower Exposure:
   Games:
     "The Darkness":
       BLES00058: [ 01.03 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AC328, 0.6 ]

PPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b:

 Extended FOV:
   Games:
     "The Darkness":
       BLUS30035: [ 01.03 ]
   Author: illusion, Aphelion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AEAA4, 1.25 ]
 Lower Exposure:
   Games:
     "The Darkness":
       BLUS30035: [ 01.03 ]
   Author: illusion, Aphelion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x10AC2F0, 0.6 ]
PPU
The Elder Scrolls IV: Oblivion 1.2

PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY

 Unlock FPS:
   Games:
     "The Elder Scrolls IV: Oblivion":
       BLUS30087: [ 01.00 ]
   Author: Whatcookie
   Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00aaed04, 0x60000000 ]
     - [ be32, 0x00aaec4c, 0x60000000 ]
     - [ be32, 0x00682100, 0x60000000 ]
PPU
The ICO & Shadow of the Colossus Collection 1.2

Anchors:

 fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin

 60 FPS:
   Games:
     "ICO":
       NPEA00279: [ 01.00 ]
   Author: illusion
   Notes: *fpsiconotes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self

 60 FPS:
   Games:
     "ICO":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: *fpsiconotes
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01

 60 FPS:
   Games:
     "ICO":
       BCES01097: [ 01.01 ]
       NPEA00279: [ 01.01 ]
       NPUA80676: [ 01.01 ]
   Author: illusion
   Notes: *fpsiconotes
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
Canary
The ICO & Shadow of the Colossus Collection 1.2

Anchors:

 iconotes: &iconotes "Allows for the use of Resolution Scaling in the title and improves performance."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin

 Disable MLAA:
   Games:
     "ICO":
       NPEA00279: [ 01.00 ]
       NPUA80676: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
     - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0
     - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0
  1. Memory Patches
 Disable Blur:
   Games:
     "ICO":
       NPEA00279: [ 01.00 ]
       NPUA80676: [ 01.00 ]
   Author: illusion
   Notes:
   Patch Version: 1.00
   Patch:
     - [  byte, 0x4D20CB, 0 ]
 Disable All Post-processing:
   Games:
     "ICO":
       NPEA00279: [ 01.00 ]
       NPUA80676: [ 01.00 ]
   Author: illusion
   Notes:
   Patch Version: 1.00
   Patch:
     - [  byte, 0x4D20BF, 0 ]

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self

 Disable MLAA:
   Games:
     "ICO":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
     - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0
     - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0
  1. Memory Patches
 Disable Blur:
   Games:
     "ICO":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4D203B, 0 ]
 Disable All Post-processing:
   Games:
     "ICO":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4D202F, 0 ]

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01

 Disable MLAA:
   Games:
     "ICO":
       BCES01097: [ 01.01 ]
       NPEA00279: [ 01.01 ]
       NPUA80676: [ 01.01 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045dd4, 0x38800000 ] # li r4 0x0
     - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0
     - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0
  1. Memory Patches
 Disable Blur:
   Games:
     "ICO":
       BCES01097: [ 01.01 ]
       NPEA00279: [ 01.01 ]
       NPUA80676: [ 01.01 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4E215B, 0 ]
 Disable All Post-processing:
   Games:
     "ICO":
       BCES01097: [ 01.01 ]
       NPEA00279: [ 01.01 ]
       NPUA80676: [ 01.01 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ byte, 0x4E214F, 0 ]

PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00

 Disable Bloom:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0
 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
     - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0
     - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0
     - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0
  1. Memory Patches
 Extended FOV:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: Camera may zoom out during cinematic change. 
   Patch Version: 1.00
   Patch:
     - [ bef32, 0x732894, 1.5 ]

PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin

 Disable Bloom:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0
 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
     - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0
     - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0
     - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0
  1. Memory Patches
 Extended FOV:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: Camera may zoom out during cinematic change. 
   Patch Version: 1.00
   Patch:
     - [ bef32, 0x7328C4, 1.5 ]

PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01

 Disable Bloom:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0
 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0
     - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0
     - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0
     - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0
  1. Memory Patches
 Extended FOV:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: Camera may zoom out during cinematic change. 
   Patch Version: 1.00
   Patch:
     - [ bef32, 0x7328DC, 1.5 ]
PPU
The Last of Us 1.2

Anchors:

 # Since we only change store reg and branch, we don't need to patch last 2 bytes again.
 tlou100_mlaa: &tlou100_mlaa
   - [ be16, 0x00a51a8c, 0x4800 ]     # unconditonally branch to disable MLAA
   - [ be16, 0x0092ddac, 0x4800 ]     # Skip memory check function
   - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain
   - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain
   - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain
   - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou100_post: &tlou100_post
  #- [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes                    (mem address: 0x14C79C7)
   - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0
   - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
   - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
 tlou100_mesh: &tlou100_mesh
   - [ be16, 0x00923a94, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
 
 # Many settings below are enabled/disabled in sub_A7A340. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou100_ssao: &tlou100_ssao
   - [ be16, 0x00a7a470, 0x9b83 ]     # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
 
 tlou100_mb: &tlou100_mb
   - [ be16, 0x00a7a4d4, 0x9b83 ]     # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
 
 tlou100_dof: &tlou100_dof
   - [ be16, 0x00a7a4e0, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
 
 tlou100_dbv: &tlou100_dbv
   - [ be16, 0x00a7a760, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
 
 tlou100_dbf: &tlou100_dbf
   - [ be16, 0x00a7a7ac, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
 
 tlou100_db: &tlou100_db
   - [ be16, 0x00a7a7b8, 0x90e3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
   - [ be16, 0x00a516ec, 0x4800 ]     # Cabin resort crash fix
 tlou100_speed: &tlou100_speed
   - [ be16, 0x00a7a6b8, 0x9383 ]     # Speedboost                               (mem address: 0x14c7e5f)
 
 tlou100_spulighting: &tlou100_spulighting
   - [ be16, 0x00afeb24, 0x4800 ]
 
 tlou111_mlaa: &tlou111_mlaa
   - [ be16, 0x00a80350, 0x4800 ]     # unconditonally branch to disable MLAA
   - [ be16, 0x0095b8f8, 0x4800 ]     # Skip memory check function
   - [ be32, 0x00b0e140, 0x38000000 ] # Green rain
   - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain
   - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain
   - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 tlou111_post: &tlou111_post
  #- [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes                    (mem address: 0x1571867)
   - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0
   - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0
   - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0
 tlou111_mesh: &tlou111_mesh
   - [ be16, 0x009515d8, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou111_ssao: &tlou111_ssao
   - [ be16, 0x00aa9f9c, 0x9b83 ]     # Disable SSAO                (r27 => r28) (mem address: 0x1571AAF)
 
 tlou111_mb: &tlou111_mb
   - [ be16, 0x00aaa000, 0x9b83 ]     # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
 
 tlou111_dof: &tlou111_dof
   - [ be16, 0x00aaa00c, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
 
 tlou111_dbv: &tlou111_dbv
   - [ be16, 0x00aaa290, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
 
 tlou111_dbf: &tlou111_dbf
   - [ be16, 0x00aaa2d8, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
 
 tlou111_db: &tlou111_db
   - [ be16, 0x00aaa2e4, 0x90c3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
   - [ be16, 0x00a7ffac, 0x4800 ]     # Cabin resort crash fix
 tlou111_speed: &tlou111_speed
   - [ be16, 0x00aaa1e8, 0x9383 ]     # Speedboost                               (mem address: 0x1571d03)
 
 tlou111_spulighting: &tlou111_spulighting
   - [ be16, 0x00b294ec, 0x4800 ]
 
 spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."
 
 debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL3 + R3 = Debug Fly"
 fpsnotes: &fpsnotes "Unlocks the FPS without any special settings.\nGame may crash above 500FPS in loading screen."
 tloumlaanotes: &tloumlaanotes "Allows for the use of Resolution Scaling and improves performance.\nVersion 2.0 fixes crashes introduced in the original patch.\nVersion 3.0 Fixes the Green Rain in more areas.\nIncorrect bloom can be addressed by using the Bloom patches below.\nKnown issues: Non working listen mode"
 tlou100_title: &tlou100_title
   "The Last of Us":
     BCES01584: [ 01.00 ]
     BCES01585: [ 01.00 ]
     BCUS98174: [ 01.00 ]
     BCJS37010: [ 01.00 ]
     BCAS20270: [ 01.00 ]
 tlou111_title: &tlou111_title
   "The Last of Us":
     BCES01584: [ 01.11 ]
     BCES01585: [ 01.11 ]
     BCUS98174: [ 01.11 ]
     BCJS37010: [ 01.11 ]
     BCAS20270: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 Disable in-built MLAA:
   Games: *tlou100_title
   Author: Whatcookie
   Notes: *tloumlaanotes
   Patch Version: 3.0
   Patch:
     - [ load, *tlou100_mlaa ]
 No Bloom:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ load, *tlou100_post ]
 Disable Mesh trimming:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mesh ]
 Disable SSAO:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_ssao ]
 Disable Motion Blur:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mb ]
 Disable Depth of Field:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dof ]
 Depth buffer viewport:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbv ]
 Depth border fix:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbf ]
 Depth buffer:
   Games: *tlou100_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_db ]
 Speedboost:
   Games: *tlou100_title
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_speed ]
 Disable SPU lighting:
   Games: *tlou100_title
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_spulighting ]
 Debug Menu:
   Games: *tlou100_title
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x0003b2a0, 0x419e ]
 21:9 Aspect Ratio:
   Games: *tlou100_title
   Author: illusion
   Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000325B8, 0x60000000 ] # nop write for ar float
     - [ be32, 0x14AEBD0,  0x3ED70A3D ] # ar float
     - [ be32, 0x128F2F4,  0x3F400000 ]
 Unlock FPS:
   Games: *tlou100_title
   Author: illusion
   Notes: *fpsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00036AB8, 0x38A00000 ]
 Bloom High:
   Games: *tlou100_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ be32, 0x0093e300, 0xc01e1b64 ] # load e190 with 0.75f
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
 Bloom Medium:
   Games: *tlou100_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ be32, 0x0093e300, 0xc01e034c ] # load e190 with 0.5f
     - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
 Bloom Low:
   Games: *tlou100_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ be32, 0x0093e300, 0xc01e0e14 ] # load e190 with 0.25f
     - [ be32, 0x0093e308, 0xc1be0e14 ] # load e194 with 0.25f
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
 Bloom Default:
   Games: *tlou100_title
   Author: ZEROx, illusion
   Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only)
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 Disable in-built MLAA:
   Games: *tlou111_title
   Author: Whatcookie, illusion, ZEROx
   Notes: *tloumlaanotes
   Patch Version: 3.0
   Patch:
     - [ load, *tlou111_mlaa ]
 No Bloom:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ load, *tlou111_post ]
 Disable Mesh trimming:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mesh ]
 Disable SSAO:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_ssao ]
 Disable Motion Blur:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mb ]
 Disable Depth of Field:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dof ]
 Depth buffer viewport:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbv ]
 Depth border fix:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbf ]
 Depth buffer:
   Games: *tlou111_title
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_db ]
 Speedboost:
   Games: *tlou111_title
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_speed ]
 Disable SPU Lighting:
   Games: *tlou111_title
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_spulighting ]
 Debug Menu:
   Games: *tlou111_title
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x0003bf9c, 0x419e ]
 21:9 Aspect Ratio:
   Games: *tlou111_title
   Author: illusion
   Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0003556C, 0x60000000 ] # nop write for ar float
     - [ be32, 0x1558A50,  0x3ED70A3D ] # ar float
     - [ be32, 0x12C1964,  0x3F400000 ]
 Unlock FPS:
   Games: *tlou111_title
   Author: illusion
   Notes: *fpsnotes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00039D08, 0x38A00000 ]
 Bloom High:
   Games: *tlou111_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
       - [ be32, 0x0096BE4c, 0xc01e1b64 ] # load e190 with 0.75f
       - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
 Bloom Medium:
   Games: *tlou111_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
       - [ be32, 0x0096BE4c, 0xc01e034c ] # load e190 with 0.5f
       - [ be32, 0x0096BE54, 0xc1be0e14 ] # load e194 with 0.25f
       - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
 Bloom Low:
   Games: *tlou111_title
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Group: Bloom
   Patch:
       - [ be32, 0x0096BE4c, 0xc01e0e14 ] # load e190 with 0.25f
       - [ be32, 0x0096BE54, 0xc1be0e14 ] # load e194 with 0.25f
       - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
       - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
 Bloom Default:
   Games: *tlou111_title
   Author: ZEROx, illusion
   Notes: Replicates Bloom settings with MLAA Enabled. (In Game Only)
   Patch Version: 1.0
   Group: Bloom
   Patch:
     - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0f
     - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0f
PPU
The Last of Us 1.2

Anchors:

 tlou100_spucrashfix: &tlou100_spucrashfix
   - [ be16, 0x1291C0C, 0x3F00 ]      # set float to 0.5 for sun pos(?)
   - [ be32, 0x0093E8B4, 0xC0490E57 ] # Dev Menu -> Rendering -> HDR Tonemapping -> display brightness -1.404
   - [ be32, 0x00335DB8, 0x60000000 ] # nop reset in option menu
 tlou111_spucrashfix: &tlou111_spucrashfix
   - [ be16, 0x12C41A4, 0x3F00 ]      # set float to 0.5 for sun pos(?)
   - [ be32, 0x0096C400, 0xC0490E57 ] # Dev Menu -> HDR Tonemapping -> display brightness -1.404
   - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset in option menu
 spucrashnotes: &spucrashnotes "This patch is now obsolete. Better implementation has been implemented into MLAA Patch.\nOld description:\nThis patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters:\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\n\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."
 tlou100_title: &tlou100_title
   "The Last of Us":
     BCES01584: [ 01.00 ]
     BCES01585: [ 01.00 ]
     BCUS98174: [ 01.00 ]
     BCJS37010: [ 01.00 ]
     BCAS20270: [ 01.00 ]
 tlou111_title: &tlou111_title
   "The Last of Us":
     BCES01584: [ 01.11 ]
     BCES01585: [ 01.11 ]
     BCUS98174: [ 01.11 ]
     BCJS37010: [ 01.11 ]
     BCAS20270: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 SPU Crash Workaround:
   Games: *tlou100_title
   Author: illusion, ZEROx
   Notes: *spucrashnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_spucrashfix ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 SPU Crash Workaround:
   Games: *tlou111_title
   Author: illusion, ZEROx
   Notes: *spucrashnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_spucrashfix ]
Canary
Uncharted 2: Among Thieves 1.2

Anchors:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 # Since we only change store reg, no need to patch the rest.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)
 
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)
 
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
 
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
 uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
 
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9B64F)
 
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_PSN_post: &uc2_PSN_post
   - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_PSN_light: &uc2_PSN_light
   - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_PSN_stencil: &uc2_PSN_stencil
   - [ be16, 0x00c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_PSN_mb: &uc2_PSN_mb
   - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)
 
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)
 
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO
 
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field
 
 uc2_Demo_post: &uc2_Demo_post
   - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU
 
 uc2_Demo_light: &uc2_Demo_light
   - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting
 
 uc2_Demo_stencil: &uc2_Demo_stencil
   - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting
 
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming
 
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be16, 0x000c9610, 0x9b83 ] # Motion blur
 
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur
 debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]
 Debug Menu:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC2
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c64, 0x419e ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_vmb ]
 Debug Menu:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: dron_3, HdHereidme
   Notes: *debugmenunotesUC2
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00023c0c, 0x419e ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_vmb ]
 Debug Menu:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC2
   Patch Version: 1.0
   Patch:
     - [ be16, 0x000244e0, 0x419e ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_vmb ]
 Debug Menu:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC2
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading
PPU
Uncharted 3: Drake's Deception 1.2

Anchors:

 uc3_100_FPS: &uc3_100_FPS
   - [ be32, 0x0093b348, 0x90e30034 ] #FPS
   - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
 
 uc3_100_mlaa: &uc3_100_mlaa
   - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_100_post: &uc3_100_post
   - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes  (mem address: 0x1346D47)
 
 uc3_100_mesh: &uc3_100_mesh
   - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_100_ssao: &uc3_100_ssao
   - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57
   - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
 
 uc3_100_dof: &uc3_100_dof
   - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
 
 uc3_100_speed: &uc3_100_speed
   - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
 
 uc3_100_dbv: &uc3_100_dbv
   - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
 
 uc3_100_dbf: &uc3_100_dbf
   - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)
 
 uc3_100_db: &uc3_100_db
   - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec
   - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
 uc3_100_spulighting: &uc3_100_spulighting
   - [ be32, 0x0074c2f8, 0x48000010 ]
 uc3_JP_100_mlaa: &uc3_JP_100_mlaa
   - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_JP_100_post: &uc3_JP_100_post
   - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes
 
 uc3_JP_100_mesh: &uc3_JP_100_mesh
   - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming
 
 # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_JP_100_ssao: &uc3_JP_100_ssao
   - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57
   - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO
 
 uc3_JP_100_dof: &uc3_JP_100_dof
   - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field
 
 uc3_JP_100_speed: &uc3_JP_100_speed
   - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)
 
 uc3_JP_100_dbv: &uc3_JP_100_dbv
   - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport
 
 uc3_JP_100_dbf: &uc3_JP_100_dbf
   - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix
 
 uc3_JP_100_db: &uc3_JP_100_db
   - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec
   - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2
 uc3_JP_100_spulighting: &uc3_JP_100_spulighting
   - [ be32, 0x0074c320, 0x48000010 ]
 uc3_110_mlaa: &uc3_110_mlaa
   - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_110_mb: &uc3_110_mb
   - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
   - [ be32, 0x0077aacc, 0x480000c4 ] # motion
   - [ be32, 0x00a411ac, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_110_post: &uc3_110_post
   - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes  (mem address: 0x1376F77)
 
 uc3_110_mesh: &uc3_110_mesh
   - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_110_ssao: &uc3_110_ssao
   - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57
   - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)
 
 uc3_110_dof: &uc3_110_dof
   - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
 
 uc3_110_speed: &uc3_110_speed
   - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
 
 uc3_110_dbv: &uc3_110_dbv
   - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
 
 uc3_110_dbf: &uc3_110_dbf
   - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)
 
 uc3_110_db: &uc3_110_db
   - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec
   - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)
 uc3_110_spulighting: &uc3_110_spulighting
   - [ be32, 0x00754da0, 0x48000010 ]
 uc3_119_FPS: &uc3_119_FPS
   - [ be32, 0x0096e980, 0x3b6000da ] #FPS
   - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
 
 uc3_119_mlaa: &uc3_119_mlaa
   - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_119_mb: &uc3_119_mb
   - [ be32, 0x0078a608, 0x480008b0 ] # Disable
   - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
   - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_119_post: &uc3_119_post
   - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes  (mem address: 0x1386547)
 
 uc3_119_mesh: &uc3_119_mesh
   - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
 
 # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_119_ssao: &uc3_119_ssao
   - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57
   - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)
 
 uc3_119_dof: &uc3_119_dof
   - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
 
 uc3_119_speed: &uc3_119_speed
   - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
 
 uc3_119_dbv: &uc3_119_dbv
   - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
 
 uc3_119_dbf: &uc3_119_dbf
   - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
 
 uc3_119_db: &uc3_119_db
   - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec
   - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)
 uc3_119_spulighting: &uc3_119_spulighting
   - [ be32, 0x007653c0, 0x48000010 ]
 debugmenunotesUC3: &debugmenunotesUC3 "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
 uc3mlaanotes: &uc3mlaanotes "Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect.\nThis issue can be addressed with the post-processing patch below."

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: Whatcookie
   Notes: *uc3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mlaa ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_db ]
 Disable SPU Lighting:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_spulighting ]
 Debug Menu:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC3
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00041e34, 0x419e ]

PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: Whatcookie
   Notes: *uc3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_mlaa ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_db ]
 Disable SPU Lighting:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_spulighting ]
 Debug Menu:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC3
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00041e34, 0x419e ]

PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: Whatcookie
   Notes: *uc3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_db ]
 Disable SPU Lighting:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_spulighting ]
 Debug Menu:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: dron_3, HdHereidme
   Notes: *debugmenunotesUC3
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00042624, 0x419e ]

PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: Whatcookie
   Notes: *uc3mlaanotes
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_db ]
 Disable SPU Lighting:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_spulighting ]
 Debug Menu:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: dron_3, HdHereidme
   Notes: *debugmenunotesUC3
   Patch Version: 1.0
   Patch:
     - [ be16, 0x00042814, 0x419e ]
PPU
Uncharted: Drake's Fortune 1.2

Anchors:

 debugmenunotesUC1: &debugmenunotesUC1 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"

PPU-8007056e52279bea26c15669d1ee08c2df321d00:

    1. Last modified: 02 June 2020
 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A)
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C)
    1. Last modified: 24 November 2020
 Debug Menu:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC1
   Patch Version: 1.0
   Patch:
     - [ be16, 0x4e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA)
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC)
 Debug Menu:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC1
   Patch Version: 1.0
   Patch:
     - [ be16, 0x4b6ac, 0x409e ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A)
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C)
 Debug Menu:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: dron_3, HdHereidme, illusion
   Notes: *debugmenunotesUC1
   Patch Version: 1.0
   Patch:
     - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out!
PPU
Unreal Tournament 3 1.2

Anchors:

 UT3_FPS: &UT3_FPS
   - [ be32, 0x0057B760, 0x60000000 ]

PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:

 Unlock FPS:
   Games:
     "Unreal Tournament 3":
       BLES00200: [ 02.00 ]
   Author: Whatcookie, illusion
   Notes: "Last modified: 30 November 2020\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS."
   Patch Version: 1.1
   Patch:
     - [ load, *UT3_FPS ]

PPU-a14d9bfcebd7226221bc81c9885dab16d688ae5c:

 Unlock FPS:
   Games:
     "Unreal Tournament 3":
       BLUS30086: [ 02.00 ]
   Author: Whatcookie, illusion
   Notes: "Last modified: 30 November 2020\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS."
   Patch Version: 1.1
   Patch:
     - [ load, *UT3_FPS ]
PPU
WipEout HD 1.2

PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:

 21:9 Aspect Ratio:
   Games:
     "WipEout HD":
       NPEA00057: [ 02.51 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
     - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix
PPU
Yakuza Kenzan! 1.2

Anchors:

 kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan

 60 FPS Patch:
   Games:
     "Yakuza Kenzan":
       BLJM60064: [ 01.00 ]
   Author: Whatcookie
   Notes: *kenzan60notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
     - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b46668, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b47e70, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b4e994, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60FPS
     - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60FPS
   #  - [ bef32, 0x00b50e40, 0.00833334 ] # for 120FPS
     - [ bef32, 0x00b50e40, 0.01666667 ] # for 60FPS // This one was important I think?
     - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1001aad0, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1001aae8, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1001ab00, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1001ab24, 0.01666667 ] # for 60FPS
     - [ bef32, 0x100f2450, 0.01666667 ] # for 60FPS
     - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60FPS
     - [ bef32, 0x10102188, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1010a450, 0.01666667 ] # for 60FPS
     - [ bef32, 0x10112b54, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60FPS
     - [ bef32, 0x10124c04, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1012e988, 0.01666667 ] # for 60FPS
     - [ bef32, 0x101397cc, 0.01666667 ] # for 60FPS
     - [ bef32, 0x10144694, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1014fac4, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1015afb4, 0.01666667 ] # for 60FPS
     - [ bef32, 0x101665d4, 0.01666667 ] # for 60FPS
     - [ bef32, 0x1016d870, 0.01666667 ] # for 60FPS
Canary