View table: Patch
Table structure:
- version - Float
- patch - Wikitext
- type - String
- header - String
This table has 128 rows altogether.
Page | version | patch | type | header |
---|---|---|---|---|
Armored Core 4 | 1.2 | PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db: Infinite Ammo: Games: "Armored Core 4": BLUS30027: [ 01.01 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00AA1C20, 0x60000000 ] |
PPU | |
Army of TWO: The 40th Day | 1.2 | PPU-97355e97c701cea87a0ed08bce085cac4949dade: Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.00 ] BLES00659: [ 01.00 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ] PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e: Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.03 ] BLES00659: [ 01.02 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ] |
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Army of TWO: The Devil's Cartel | 1.2 | PPU-17a273d69dad20980377e405809f7d888b6c6dce: Disable MLAA: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x00512F94, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x016DE8F0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. Disable Bloom: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x016DE8FC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! Speedup: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Notes: "Compromise visuals for extra performance." Author: ZEROx, illusion Patch Version: 1.0 Patch: - [ be16, 0x01732b48, 0x991f ] - [ be16, 0x01732b54, 0x991f ] Blocky depth fix: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be16, 0x01732a60, 0x991f ] Disable Dynamic Lights: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01732b58, 0x991f ] Disable Dynamic Spotlights: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01732b5c, 0x991f ] PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: Disable MLAA: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x004E51A4, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x01701BF0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. Disable Bloom: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x01701BFC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! Speedup: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: ZEROx, illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BC8, 0x991f ] - [ be16, 0x01755BD4, 0x991f ] Blocky depth fix: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: ZEROx Patch Version: 1.0 Patch: - [ be16, 0x01755ae0, 0x991f ] Disable Dynamic Lights: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BD8, 0x991f ] Disable Dynamic Spotlights: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BDC, 0x991f ] |
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Asura's Wrath | 1.2 | Anchors: ASURA_FPSnotes: &ASURA_FPSnotes "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS." ASURA_FPS: &ASURA_FPS - [ be32, 0x008bbd04, 0x60000000 ] # nop - [ be32, 0x008bbd64, 0x60000000 ] # nop - [ be32, 0x008bbd68, 0x60000000 ] # nop ASURA_DEV: &ASURA_DEV - [ be32, 0x014D69EC, 0x38600000 ] # li r3, 0 - [ be32, 0x01166744, 0x38600001 ] # li r3, 1 - [ be32, 0x0167E460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt" - [ be32, 0x0167E464, 0x00330054 ] - [ be32, 0x0167E468, 0x004F0043 ] - [ be32, 0x0167E46C, 0x002E0054 ] - [ be32, 0x0167E470, 0x00580054 ] ASURA_AO: &ASURA_AO - [ be32, 0x00686DCC, 0x38600000 ] # li r3, 0 ASURA_BLOOM: &ASURA_BLOOM - [ be32, 0x0011AE5C, 0x38C00000 ] # li r6, 0 - [ be32, 0x003BA264, 0x38C00000 ] # li r6, 0 ASURA_MB: &ASURA_MB - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur ASURA_DoF: &ASURA_DoF - [ be32, 0x0031CB10, 0x38A00000 ] # li r5, 0 - [ be32, 0x0011AE68, 0x38A00000 ] # li r5, 0 - [ be32, 0x003BA270, 0x38A00000 ] # li r5, 0 PPU-83096111daff850cc92b637aec1780c4079e1c58: Unlock FPS: Games: "Asura's Wrath": BLUS30721: [ All ] Author: Whatcookie Notes: *ASURA_FPSnotes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] Developer Menu: Games: "Asura's Wrath": BLUS30721: [ All ] Author: dron_3 Notes: Press D-pad Left at any time to access the Developer Menu Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] Disable Ambient Occlusion: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] Disable Bloom: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] Disable Depth of Field: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] Disable Motion Blur: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1: Unlock FPS: Games: "Asura's Wrath": BLES01227: [ All ] Author: Whatcookie, Mew21 Notes: *ASURA_FPSnotes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] Developer Menu: Games: "Asura's Wrath": BLES01227: [ All ] Author: dron_3 Notes: Press D-pad Left at any time to access the Developer Menu Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] Disable Ambient Occlusion: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] Disable Bloom: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] Disable Depth of Field: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] Disable Motion Blur: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] |
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Batman: Arkham Asylum | 1.2 | PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3: Debug Menu: Games: "Batman: Arkham Asylum GOTY": BLUS30515: [ 01.00 ] Author: dron_3 Notes: Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.) Patch Version: 1.0 Patch: - [ be32, 0x0121DBAC, 0x38600000 ] |
PPU | |
Battlefield 4 | 1.2 | Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: Disable MLAA: Games: *bf4120_title Author: illusion Notes: "Last modified: 09 October 2020" Patch Version: 1.0 Patch: - [ be32, 0x0094EC04, 0x38600000 ] Disable Dynamic Lights: Games: *bf4120_title Author: illusion Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499AB8, 0x98bf ] - [ be16, 0x01499ABC, 0x98bf ] Disable Bloom: Games: *bf4120_title Author: illusion Notes: "Last modified: 14 October 2020" Patch Version: 1.0 Patch: - [ be16, 0x01487934, 0x98bf ] - [ be16, 0x01487938, 0x98bf ] |
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Battlefield 4 | 1.2 | Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: Fix Graphics issues: # unorganized mess! needs cleanup. Games: *bf4120_title Author: illusion Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499A74, 0x98bf ] # lights shafts - [ be16, 0x01499A78, 0x98bf ] # i forgot half of what these do. - [ be16, 0x01499A7C, 0x98bf ] - [ be16, 0x01499AB4, 0x98bf ] # casted shadows - [ be16, 0x01499B10, 0x98bf ] - [ be16, 0x01499B14, 0x98bf ] |
Canary | |
Borderlands | 1.2 | PPU-3760b7d673fc130e13295fa5071164537880adad: Infinite Ammo: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00630D60, 0x60000000 ] Max Cash: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x005D5C28, 0x976302B8 ] Demigod Mode: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064FC88, 0x80030905 ] - [ be32, 0x0064FC8C, 0x60000008 ] - [ be32, 0x0064FC90, 0x64008000 ] - [ be32, 0x0064FC94, 0x90030905 ] Max Experience on Gain: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x005F2220, 0x3C007000 ] Max Weapon Damage: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x006A3FD0, 0xEC3F07F2 ] - [ be32, 0x006A3FD4, 0xEC210072 ] |
PPU | |
Borderlands 2 | 1.2 | PPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0: God Mode: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x001AFA04, 0x79200FA4 ] - [ be32, 0x001AFA0C, 0x7800F846 ] Infinite Ammo: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x007D3A18, 0x60000000 ] Max Cash: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00678504, 0x7D6B4A14 ] - [ be32, 0x00678508, 0x3C600600 ] - [ be32, 0x0067850C, 0x906B0014 ] Max Experience on Gain: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x006A1348, 0x3C007000 ] |
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Borderlands: The Pre-Sequel | 1.2 | PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2: God Mode: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00187A94, 0x79200FA4 ] - [ be32, 0x00187A9C, 0x7800F846 ] Infinite Ammo: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x007B4E44, 0x60000000 ] Max Cash: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0063A6C0, 0x7D6B4A14 ] - [ be32, 0x0063A6C4, 0x3C600600 ] - [ be32, 0x0063A6C8, 0x906B0010 ] Max Experience on Gain: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0065FE4C, 0x3C007000 ] |
PPU | |
Call of Duty 3 | 1.2 | PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf Extended FOV: Games: "Call of Duty 3": BLES00016: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo Author: illusion Notes: Needs testing on other versions Patch Version: 1.0 Patch: - [ bef32, 0x12248E8, 0.64 ] |
PPU | |
Dante's Inferno | 1.2 | PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2: 21:9 Aspect Ratio: Games: "Dante's Inferno": BLUS30405: [ 01.00 ] BLES00713: [ 01.00 ] Author: boma Notes: HUD will be stretched. Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.0 Patch: - [ be32, 0x00f5283c, 0x401851ec ] - [ be32, 0x00f5f3f4, 0x401851ec ] - [ be32, 0x00f63128, 0x401851ec ] PPU-539a6d42763b06228b136fa70f42070b34d30529: 21:9 Aspect Ratio: Games: "Dante's Inferno": BLUS30405: [ 01.04 ] BLES00713: [ 01.04 ] Author: boma Notes: HUD will be stretched. Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.0 Patch: - [ be32, 0x011bfa38, 0x401851ec ] - [ be32, 0x011c3928, 0x401851ec ] - [ be32, 0x011b0ae0, 0x401851ec ] |
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Dark Souls | 1.2 | Anchors: DS1_US_FPS: &DS1_US_FPS # 60fps noskip - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [be32, 0x00146e44, 0x989f070c ] - [be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps) PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: Unlock FPS: Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: Whatcookie Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ] |
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Dark Souls II | 1.2 | Anchors: DS2_USEU_Net: &DS2_USEU_Net - [be32, 0x019A8C00, 0x01A43068] - [be32, 0x019A8C04, 0x01A43060] - [be32, 0x019A8C08, 0x01A42F18] - [be32, 0x019A8C0C, 0x01A42F10] - [be32, 0x019A8C10, 0x01A42FB8] - [be32, 0x019A8C14, 0x01A42B60] - [be32, 0x019A8C18, 0x01A42EC0] DS2_JP_Net: &DS2_JP_Net - [be32, 0x01998B00, 0x01A32EC8] - [be32, 0x01998B04, 0x01A32EC0] - [be32, 0x01998B08, 0x01A32D78] - [be32, 0x01998B0C, 0x01A32D70] - [be32, 0x01998B10, 0x01A32E18] - [be32, 0x01998B14, 0x01A329C8] - [be32, 0x01998B18, 0x01A32D20] PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: Bypass Network Requirement: Games: "Dark Souls II": BLET50006: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: Bypass Network Requirement: Games: "Dark Souls II": NPUB90979: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: Bypass Network Requirement: Games: "Dark Souls II": NPJB90625: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ] |
PPU | |
Demon's Souls | 1.2 | Anchors: BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BCAS20071_FpsUnlock: &BCAS20071_FpsUnlock # Set 60FPS with no frameskip # by Gibbed, KokutouKiritsugu port to BCAS20071 - [ be16, 0x24148, 0x981f ] # delta time # by Whatcookie - [ be32, 0x00019794, 0x496af37d ] # jump to code cave # get mftb - [ be32, 0x016c8b10, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c8b14, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c8b18, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c8b1c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c8b20, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c8b24, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c8b28, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c8b2c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c8b30, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c8b34, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c8b38, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c8b3c, 0x62528b10 ] # ori r18,r18,0x8b10 // load low bits of constants pointer - [ be32, 0x016c8b40, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c8b44, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c8b48, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c8b4c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c8b50, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c8b54, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c8b58, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c8b5c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c8b60, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c8b64, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c8b68, 0.05000000 ] # maximum timestep size (50ms or 20FPS) DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues." DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Please note this patch gives a slightly darker tone to the game." DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched" BLUS30443_FreeCam: &BLUS30443_FreeCam # Thanks to Meow for original DS1 code - [ be32, 0x14422C, 0x480DB26D ] # branch to hork's cave - [ be32, 0x21F498, 0xF821FF61 ] - [ be32, 0x21F49C, 0x7C0802A6 ] - [ be32, 0x21F4A0, 0xF80100B0 ] - [ be32, 0x21F4A4, 0x38600000 ] - [ be32, 0x21F4A8, 0x4BFA5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x21F4AC, 0x60000000 ] - [ be32, 0x21F4B0, 0x813E203C ] - [ be32, 0x21F4B4, 0x38000000 ] - [ be32, 0x21F4B8, 0x91210090 ] - [ be32, 0x21F4BC, 0x90610094 ] - [ be32, 0x21F4C0, 0x90010098 ] - [ be32, 0x21F4C4, 0x81630004 ] - [ be32, 0x21F4C8, 0xA06B0120 ] - [ be32, 0x21F4CC, 0x7863BFE2 ] - [ be32, 0x21F4D0, 0x60000000 ] - [ be32, 0x21F4D4, 0x5463063E ] - [ be32, 0x21F4D8, 0x2F830000 ] - [ be32, 0x21F4DC, 0x419E0034 ] - [ be32, 0x21F4E0, 0xA00B011E ] - [ be32, 0x21F4E4, 0x2F80000A ] - [ be32, 0x21F4E8, 0x409E0028 ] - [ be32, 0x21F4EC, 0x813F0034 ] - [ be32, 0x21F4F0, 0x800901FC ] - [ be32, 0x21F4F4, 0x38600001 ] - [ be32, 0x21F4F8, 0x7C001A14 ] - [ be32, 0x21F4FC, 0x900901FC ] - [ be32, 0x21F500, 0x2F800004 ] - [ be32, 0x21F504, 0x409E000C ] - [ be32, 0x21F508, 0x38000000 ] - [ be32, 0x21F50C, 0x900901FC ] - [ be32, 0x21F510, 0x813F0034 ] - [ be32, 0x21F514, 0x800901FC ] - [ be32, 0x21F518, 0x2F800001 ] - [ be32, 0x21F51C, 0x419E005C ] - [ be32, 0x21F520, 0x2F800002 ] - [ be32, 0x21F524, 0x419E007C ] - [ be32, 0x21F528, 0x2F800003 ] - [ be32, 0x21F52C, 0x419E0080 ] - [ be32, 0x21F530, 0x80690204 ] - [ be32, 0x21F534, 0x80890008 ] - [ be32, 0x21F538, 0x38630010 ] - [ be32, 0x21F53C, 0x38840010 ] - [ be32, 0x21F540, 0x38A00010 ] - [ be32, 0x21F544, 0x38C00020 ] - [ be32, 0x21F548, 0x38E00030 ] - [ be32, 0x21F54C, 0x7C2020CE ] - [ be32, 0x21F550, 0x7C2019CE ] - [ be32, 0x21F554, 0x7C2428CE ] - [ be32, 0x21F558, 0x7C2329CE ] - [ be32, 0x21F55C, 0x7C2430CE ] - [ be32, 0x21F560, 0x7C2331CE ] - [ be32, 0x21F564, 0x7C2438CE ] - [ be32, 0x21F568, 0x7C2339CE ] - [ be32, 0x21F56C, 0x9B7F0058 ] - [ be32, 0x21F570, 0x9B7F0059 ] - [ be32, 0x21F574, 0x480000A0 ] - [ be32, 0x21F578, 0xA06B0122 ] - [ be32, 0x21F57C, 0x7863E7E2 ] - [ be32, 0x21F580, 0x5463063E ] - [ be32, 0x21F584, 0x2F830000 ] - [ be32, 0x21F588, 0x419E0008 ] - [ be32, 0x21F58C, 0x48000014 ] - [ be32, 0x21F590, 0x38000001 ] - [ be32, 0x21F594, 0x981F0058 ] - [ be32, 0x21F598, 0x981F0059 ] - [ be32, 0x21F59C, 0x48000058 ] - [ be32, 0x21F5A0, 0x9B7F0058 ] - [ be32, 0x21F5A4, 0x9B7F0059 ] - [ be32, 0x21F5A8, 0x4800004C ] - [ be32, 0x21F5AC, 0x8069000C ] - [ be32, 0x21F5B0, 0x80890204 ] - [ be32, 0x21F5B4, 0x38630010 ] - [ be32, 0x21F5B8, 0x38840010 ] - [ be32, 0x21F5BC, 0x38A00010 ] - [ be32, 0x21F5C0, 0x38C00020 ] - [ be32, 0x21F5C4, 0x38E00030 ] - [ be32, 0x21F5C8, 0x7C2020CE ] - [ be32, 0x21F5CC, 0x7C2019CE ] - [ be32, 0x21F5D0, 0x7C2428CE ] - [ be32, 0x21F5D4, 0x7C2329CE ] - [ be32, 0x21F5D8, 0x7C2430CE ] - [ be32, 0x21F5DC, 0x7C2331CE ] - [ be32, 0x21F5E0, 0x7C2438CE ] - [ be32, 0x21F5E4, 0x7C2339CE ] - [ be32, 0x21F5E8, 0x9B7F0058 ] - [ be32, 0x21F5EC, 0x9B7F0059 ] - [ be32, 0x21F5F0, 0x48000024 ] - [ be32, 0x21F5F4, 0x38000001 ] - [ be32, 0x21F5F8, 0x901F0044 ] - [ be32, 0x21F5FC, 0x38C00000 ] - [ be32, 0x21F600, 0x38A00000 ] - [ be32, 0x21F604, 0x80810094 ] - [ be32, 0x21F608, 0x80690204 ] - [ be32, 0x21F60C, 0x4BF0BCED ] # DbgCamControls - [ be32, 0x21F610, 0x60000000 ] - [ be32, 0x21F614, 0x80610094 ] - [ be32, 0x21F618, 0xE80100B0 ] - [ be32, 0x21F61C, 0x7C0803A6 ] - [ be32, 0x21F620, 0x382100A0 ] - [ be32, 0x21F624, 0x4E800020 ] BLES00932_FreeCam: &BLES00932_FreeCam - [ be32, 0x1451F4, 0x480DB12D ] # branch to hork's cave - [ be32, 0x220320, 0xF821FF61 ] - [ be32, 0x220324, 0x7C0802A6 ] - [ be32, 0x220328, 0xF80100B0 ] - [ be32, 0x22032C, 0x38600000 ] - [ be32, 0x220330, 0x4BFA5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x220334, 0x60000000 ] - [ be32, 0x220338, 0x813E203C ] - [ be32, 0x22033C, 0x38000000 ] - [ be32, 0x220340, 0x91210090 ] - [ be32, 0x220344, 0x90610094 ] - [ be32, 0x220348, 0x90010098 ] - [ be32, 0x22034C, 0x81630004 ] - [ be32, 0x220350, 0xA06B0120 ] - [ be32, 0x220354, 0x7863BFE2 ] - [ be32, 0x220358, 0x60000000 ] - [ be32, 0x22035C, 0x5463063E ] - [ be32, 0x220360, 0x2F830000 ] - [ be32, 0x220364, 0x419E0034 ] - [ be32, 0x220368, 0xA00B011E ] - [ be32, 0x22036C, 0x2F80000A ] - [ be32, 0x220370, 0x409E0028 ] - [ be32, 0x220374, 0x813F0034 ] - [ be32, 0x220378, 0x800901FC ] - [ be32, 0x22037C, 0x38600001 ] - [ be32, 0x220380, 0x7C001A14 ] - [ be32, 0x220384, 0x900901FC ] - [ be32, 0x220388, 0x2F800004 ] - [ be32, 0x22038C, 0x409E000C ] - [ be32, 0x220390, 0x38000000 ] - [ be32, 0x220394, 0x900901FC ] - [ be32, 0x220398, 0x813F0034 ] - [ be32, 0x22039C, 0x800901FC ] - [ be32, 0x2203A0, 0x2F800001 ] - [ be32, 0x2203A4, 0x419E005C ] - [ be32, 0x2203A8, 0x2F800002 ] - [ be32, 0x2203AC, 0x419E007C ] - [ be32, 0x2203B0, 0x2F800003 ] - [ be32, 0x2203B4, 0x419E0080 ] - [ be32, 0x2203B8, 0x80690204 ] - [ be32, 0x2203BC, 0x80890008 ] - [ be32, 0x2203C0, 0x38630010 ] - [ be32, 0x2203C4, 0x38840010 ] - [ be32, 0x2203C8, 0x38A00010 ] - [ be32, 0x2203CC, 0x38C00020 ] - [ be32, 0x2203D0, 0x38E00030 ] - [ be32, 0x2203D4, 0x7C2020CE ] - [ be32, 0x2203D8, 0x7C2019CE ] - [ be32, 0x2203DC, 0x7C2428CE ] - [ be32, 0x2203E0, 0x7C2329CE ] - [ be32, 0x2203E4, 0x7C2430CE ] - [ be32, 0x2203E8, 0x7C2331CE ] - [ be32, 0x2203EC, 0x7C2438CE ] - [ be32, 0x2203F0, 0x7C2339CE ] - [ be32, 0x2203F4, 0x9B7F0058 ] - [ be32, 0x2203F8, 0x9B7F0059 ] - [ be32, 0x2203FC, 0x480000A0 ] - [ be32, 0x220400, 0xA06B0122 ] - [ be32, 0x220404, 0x7863E7E2 ] - [ be32, 0x220408, 0x5463063E ] - [ be32, 0x22040C, 0x2F830000 ] - [ be32, 0x220410, 0x419E0008 ] - [ be32, 0x220414, 0x48000014 ] - [ be32, 0x220418, 0x38000001 ] - [ be32, 0x22041C, 0x981F0058 ] - [ be32, 0x220420, 0x981F0059 ] - [ be32, 0x220424, 0x48000058 ] - [ be32, 0x220428, 0x9B7F0058 ] - [ be32, 0x22042C, 0x9B7F0059 ] - [ be32, 0x220430, 0x4800004C ] - [ be32, 0x220434, 0x8069000C ] - [ be32, 0x220438, 0x80890204 ] - [ be32, 0x22043C, 0x38630010 ] - [ be32, 0x220440, 0x38840010 ] - [ be32, 0x220444, 0x38A00010 ] - [ be32, 0x220448, 0x38C00020 ] - [ be32, 0x22044C, 0x38E00030 ] - [ be32, 0x220450, 0x7C2020CE ] - [ be32, 0x220454, 0x7C2019CE ] - [ be32, 0x220458, 0x7C2428CE ] - [ be32, 0x22045C, 0x7C2329CE ] - [ be32, 0x220460, 0x7C2430CE ] - [ be32, 0x220464, 0x7C2331CE ] - [ be32, 0x220468, 0x7C2438CE ] - [ be32, 0x22046C, 0x7C2339CE ] - [ be32, 0x220470, 0x9B7F0058 ] - [ be32, 0x220474, 0x9B7F0059 ] - [ be32, 0x220478, 0x48000024 ] - [ be32, 0x22047C, 0x38000001 ] - [ be32, 0x220480, 0x901F0044 ] - [ be32, 0x220484, 0x38C00000 ] - [ be32, 0x220488, 0x38A00000 ] - [ be32, 0x22048C, 0x80810094 ] - [ be32, 0x220490, 0x80690204 ] - [ be32, 0x220494, 0x4BF0BE2D ] # DbgCamControls - [ be32, 0x220498, 0x60000000 ] - [ be32, 0x22049C, 0x80610094 ] - [ be32, 0x2204A0, 0xE80100B0 ] - [ be32, 0x2204A4, 0x7C0803A6 ] - [ be32, 0x2204A8, 0x382100A0 ] - [ be32, 0x2204AC, 0x4E800020 ] BCAS20071_FreeCam: &BCAS20071_FreeCam - [ be32, 0x142304, 0x480DB26D ] # branch to hork's cave - [ be32, 0x21D570, 0xF821FF61 ] - [ be32, 0x21D574, 0x7C0802A6 ] - [ be32, 0x21D578, 0xF80100B0 ] - [ be32, 0x21D57C, 0x38600000 ] - [ be32, 0x21D580, 0x4BFA5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x21D584, 0x60000000 ] - [ be32, 0x21D588, 0x813E203C ] - [ be32, 0x21D58C, 0x38000000 ] - [ be32, 0x21D590, 0x91210090 ] - [ be32, 0x21D594, 0x90610094 ] - [ be32, 0x21D598, 0x90010098 ] - [ be32, 0x21D59C, 0x81630004 ] - [ be32, 0x21D5A0, 0xA06B0120 ] - [ be32, 0x21D5A4, 0x7863BFE2 ] - [ be32, 0x21D5A8, 0x60000000 ] - [ be32, 0x21D5AC, 0x5463063E ] - [ be32, 0x21D5B0, 0x2F830000 ] - [ be32, 0x21D5B4, 0x419E0034 ] - [ be32, 0x21D5B8, 0xA00B011E ] - [ be32, 0x21D5BC, 0x2F80000A ] - [ be32, 0x21D5C0, 0x409E0028 ] - [ be32, 0x21D5C4, 0x813F0034 ] - [ be32, 0x21D5C8, 0x800901FC ] - [ be32, 0x21D5CC, 0x38600001 ] - [ be32, 0x21D5D0, 0x7C001A14 ] - [ be32, 0x21D5D4, 0x900901FC ] - [ be32, 0x21D5D8, 0x2F800004 ] - [ be32, 0x21D5DC, 0x409E000C ] - [ be32, 0x21D5E0, 0x38000000 ] - [ be32, 0x21D5E4, 0x900901FC ] - [ be32, 0x21D5E8, 0x813F0034 ] - [ be32, 0x21D5EC, 0x800901FC ] - [ be32, 0x21D5F0, 0x2F800001 ] - [ be32, 0x21D5F4, 0x419E005C ] - [ be32, 0x21D5F8, 0x2F800002 ] - [ be32, 0x21D5FC, 0x419E007C ] - [ be32, 0x21D600, 0x2F800003 ] - [ be32, 0x21D604, 0x419E0080 ] - [ be32, 0x21D608, 0x80690204 ] - [ be32, 0x21D60C, 0x80890008 ] - [ be32, 0x21D610, 0x38630010 ] - [ be32, 0x21D614, 0x38840010 ] - [ be32, 0x21D618, 0x38A00010 ] - [ be32, 0x21D61C, 0x38C00020 ] - [ be32, 0x21D620, 0x38E00030 ] - [ be32, 0x21D624, 0x7C2020CE ] - [ be32, 0x21D628, 0x7C2019CE ] - [ be32, 0x21D62C, 0x7C2428CE ] - [ be32, 0x21D630, 0x7C2329CE ] - [ be32, 0x21D634, 0x7C2430CE ] - [ be32, 0x21D638, 0x7C2331CE ] - [ be32, 0x21D63C, 0x7C2438CE ] - [ be32, 0x21D640, 0x7C2339CE ] - [ be32, 0x21D644, 0x9B7F0058 ] - [ be32, 0x21D648, 0x9B7F0059 ] - [ be32, 0x21D64C, 0x480000A0 ] - [ be32, 0x21D650, 0xA06B0122 ] - [ be32, 0x21D654, 0x7863E7E2 ] - [ be32, 0x21D658, 0x5463063E ] - [ be32, 0x21D65C, 0x2F830000 ] - [ be32, 0x21D660, 0x419E0008 ] - [ be32, 0x21D664, 0x48000014 ] - [ be32, 0x21D668, 0x38000001 ] - [ be32, 0x21D66C, 0x981F0058 ] - [ be32, 0x21D670, 0x981F0059 ] - [ be32, 0x21D674, 0x48000058 ] - [ be32, 0x21D678, 0x9B7F0058 ] - [ be32, 0x21D67C, 0x9B7F0059 ] - [ be32, 0x21D680, 0x4800004C ] - [ be32, 0x21D684, 0x8069000C ] - [ be32, 0x21D688, 0x80890204 ] - [ be32, 0x21D68C, 0x38630010 ] - [ be32, 0x21D690, 0x38840010 ] - [ be32, 0x21D694, 0x38A00010 ] - [ be32, 0x21D698, 0x38C00020 ] - [ be32, 0x21D69C, 0x38E00030 ] - [ be32, 0x21D6A0, 0x7C2020CE ] - [ be32, 0x21D6A4, 0x7C2019CE ] - [ be32, 0x21D6A8, 0x7C2428CE ] - [ be32, 0x21D6AC, 0x7C2329CE ] - [ be32, 0x21D6B0, 0x7C2430CE ] - [ be32, 0x21D6B4, 0x7C2331CE ] - [ be32, 0x21D6B8, 0x7C2438CE ] - [ be32, 0x21D6BC, 0x7C2339CE ] - [ be32, 0x21D6C0, 0x9B7F0058 ] - [ be32, 0x21D6C4, 0x9B7F0059 ] - [ be32, 0x21D6C8, 0x48000024 ] - [ be32, 0x21D6CC, 0x38000001 ] - [ be32, 0x21D6D0, 0x901F0044 ] - [ be32, 0x21D6D4, 0x38C00000 ] - [ be32, 0x21D6D8, 0x38A00000 ] - [ be32, 0x21D6DC, 0x80810094 ] - [ be32, 0x21D6E0, 0x80690204 ] - [ be32, 0x21D6E4, 0x4BF0BCED ] # DbgCamControls - [ be32, 0x21D6E8, 0x60000000 ] - [ be32, 0x21D6EC, 0x80610094 ] - [ be32, 0x21D6F0, 0xE80100B0 ] - [ be32, 0x21D6F4, 0x7C0803A6 ] - [ be32, 0x21D6F8, 0x382100A0 ] - [ be32, 0x21D6FC, 0x4E800020 ] FreeCam_Notes: &FreeCam_Notes "Activate and cycle through modes with X + L3. Advance frames in time stop mode with Cross. L2/R2 to move down/up, L1/R1 to slow down/speed up movement." PPU-83681f6110d33442329073b72b8dc88a2f677172: Unlock FPS: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ] Disable Motion Blur: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x00217e7c, 0x41 ] Enable FreeCam: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: horkrux Patch Version: 1.0 Group: Notes: *FreeCam_Notes Patch: - [ load, *BLUS30443_FreeCam ] PPU-5446a2645880eefa75f7e374abd6b7818511e2ef: Unlock FPS: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ] Disable Motion Blur: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x00218d04, 0x41 ] Enable FreeCam: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: horkrux Patch Version: 1.0 Group: Notes: *FreeCam_Notes Patch: - [ load, *BLES00932_FreeCam ] PPU-9403fe1678487def5d7f3c380b4c4fb275035378: Unlock FPS: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: Whatcookie, Gibbed, KokutouKiritsugu port to BCAS20071 Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BCAS20071_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: Whatcookie, KokutouKiritsugu port to BCAS20071 Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x0002414c, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: GalCiv, KokutouKiritsugu port to BCAS20071 Notes: Patch Version: 1.0 Patch: - [ be32, 0x008efecc, 0x38000003 ] # Intro logos skip - [ be32, 0x008efed0, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: Whatcookie, KokutouKiritsugu port to BCAS20071 Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018Cee14, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190430c, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: Whatcookie, KokutouKiritsugu port to BCAS20071 Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018Cee14, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190430c, 3.5555556 ] Disable Motion Blur: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: illusion, KokutouKiritsugu port to BCAS20071 Notes: Patch Version: 1.0 Patch: - [ byte, 0x00215f54, 0x41 ] Enable FreeCam: Games: "Demon's Souls": BCAS20071: [ 01.04 ] Author: horkrux Patch Version: 1.0 Group: Notes: *FreeCam_Notes Patch: - [ load, *BCAS20071_FreeCam ] |
PPU | |
Destiny | 1.2 | PPU-ac58999f254e8d9dc817426c8c84b068ee8caaea: "HTTPS Bypass": Games: "Destiny": BLES01857: [01.24] BLUS31181: [01.24] BCJS35001: [01.24] Author: "cohaereo" Patch Version: 0.1 Group: "V4NGRD" Notes: "Necessary for the game to connect to unofficial signon servers" Patch: - [utf8, 0x012e6328, "http://www%d.%s/%s "] |
PPU | |
Destroy All Humans! Path of the Furon | 1.2 | PPU-65078c652115190ecb64b7ff52bbf1c68696deb6: Unlock FPS: Games: "Destroy All Humans! Path of the Furon": BLES00467: [ All ] Author: Whatcookie Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.0 Patch: - [ be32, 0x010b9e68, 0x60000000 ] - [ be32, 0x010b9ec0, 0x60000000 ] |
PPU | |
DJ Hero 2 | 1.2 | PPU-1369b92d59b3727ea77257795263de460e621823: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d99c, 0x58585858 ] PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f718, 0x58585858 ] PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d55c, 0x58585858 ] PPU-bccea158f89820de105a87541c9252052538a5fb: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f2d8, 0x58585858 ] PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878: Force Pitch Black Out Venue: Games: "DJ Hero 2 Demo": NPUB90438: [ 01.00 ] Author: shockdude Notes: Replaces the demo's "London" venue with the "Pitch Black Out" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x7b3c40, 0x51756179 ] - [ be32, 0x7b3c44, 0x32360000 ] PPU-13887eb1bfe4ad2564cb7b9583e8e957a860c04a: Force Pitch Black Out Venue: Games: "DJ Hero 2 Demo": NPEB90275: [ 01.00 ] Author: shockdude Notes: Replaces the demo's "London" venue with the "Pitch Black Out" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x7b37cc, 0x51756179 ] - [ be32, 0x7b37d0, 0x32360000 ] |
PPU | |
Dragon Ball Z: Burst Limit | 1.2 | PPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548: 60 FPS Patch: Games: "Dragon Ball Z: Burst Limit": BLUS30117: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 1 ] #60 fps - [ be32, 0x00162228, 0x60000000 ] #No reset - [ be32, 0x001633e8, 0x60000000 ] #Pause fix PPU-49aef7eecc248bf85af210bdca336bce8c9272e4: 60 FPS Patch: Games: "Dragon Ball Z: Burst Limit": BLES00231: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 1 ] #60 fps - [ be32, 0x001622dc, 0x60000000 ] #No reset - [ be32, 0x0016349c, 0x60000000 ] #Pause fix |
PPU | |
Dragon Ball: Raging Blast 2 | 1.2 | Anchors: rb2_cams: &rb2_cams # - [ be32, 0x00093884, 0x60000000 ] # all cameras rb2_stutter: &rb2_stutter # - [ be32, 0x0004A514, 0x60000000 ] - [ be32, 0x0004A6F4, 0x60000000 ] rb2_manual_v: &rb2_manual_v - [ be32, 0x0003B03C, 0x60000000 ] rb2_ground_debris: &rb2_ground_debris - [ be32, 0x00383A98, 0x60000000 ] - [ be32, 0x00383BF0, 0x60000000 ] - [ be32, 0x00383A08, 0x60000000 ] rb2_fb: &rb2_fb # - [ be32, 0x0006DDE8, 0x60000000 ] # - [ be32, 0x0006CCC4, 0x60000000 ] rb2_misc: &rb2_misc - [ be32, 0x0036F610, 0x60000000 ] rb2_dash: &rb2_dash - [ be32, 0x00043A84, 0x60000000 ] rb2_cancels: &rb2_cancels - [ be32, 0x0003B384, 0x808B00FF ] #public build PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4: "NFiK RB3 Patch": Games: "Dragon Ball: Raging Blast 2": BLUS30581: [ 01.00 ] Author: "NFiK" Patch Version: 1.4 Group: "Games" Notes: "WIP. Contact me for patch revisions." Patch: # - [ load, *rb2_cams ] - [ load, *rb2_stutter ] - [ load, *rb2_manual_v ] - [ load, *rb2_ground_debris ] # - [ load, *rb2_fb ] - [ load, *rb2_cancels ] - [ load, *rb2_misc ] - [ load, *rb2_dash ] |
Canary | |
Drakengard 3 | 1.2 | Anchors: DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon." # Min frametime is this value / 30 # 0.125 / 30 is 4.1ms, so max FPS is 240 # This game has a second framerate limiter based # on Vblank, so set Vblank high to raise the framerate # Max FPS is Vblank / 2 DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file." # Sensitivity formula is "SliderValue * (Multiplier + 1)" # Where SliderValue is the setting (0-15) from the game settings and # default Multiplier is 0.125, giving a default range of 0.125 - 2. # 0.35 seems good from my testing, feel free to change as you see fit. DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000 PPU-2b393f064786e5895d5a576621deb4c9107a8f0b: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS PPU-f2f7f7ea0444353884bb715152147c3a29f4e790: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c50b8, 0x30840000 ] PPU-b18834a8f21cd29a091b287a66656a279ccba507: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS PPU-9c04f427625a0064282432e4edfefe9e0956c303: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c4398, 0x30840000 ] PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e: Unlock FPS (For Delisted Ver): Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: Whatcookie, Asinine Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as "01.00", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon. Patch Version: 1.0 Patch: - [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS PPU-a017576369165f3746730724c8ae762ed9bc64d8: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS PPU-c09c496514f6dc591434575b04eb7c003826c11d: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x91988c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c5310, 0x30840000 ] PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x91ad64, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c5178, 0x30840000 ] |
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Dynasty Warriors: Gundam Reborn | 1.2 | PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212494, 0x63e30000 ] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212464, 0x63e30000 ] |
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Fallout 3 | 1.2 | PPU-ef1de7a2b91566a4b0e2acc177a6c2f1cecdfd7e: Infinite Ammo & Consumables: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Best used with the Infinite Carry Weight Patch; affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory. Patch Version: 1.1 Patch: - [ be32, 0x004140D8, 0x60000000 ] - [ be32, 0x004134E8, 0x60000000 ] Infinite Caps: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled. Patch Version: 1.0 Patch: - [ be32, 0x0041DE7C, 0x90630004 ] No Weapon Degradation: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition. Patch Version: 1.0 Patch: - [ be32, 0x00386AC8, 0x60000000 ] No Reloading: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Press square to instantly reload single-shot weapons like the Missile Launcher and Fat Man. Patch Version: 1.0 Patch: - [ be32, 0x0040F980, 0x60000000 ] Infinite Carry Weight: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00420594, 0x903F0008 ] Unlock FPS: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion, illusion Notes: Set the framelimiter to 60, as things will break over 60 FPS. Patch Version: 1.0 Patch: - [ be32, 0x00702BCC, 0x60000000 ] |
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Fallout: New Vegas | 1.2 | PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e: Unlock FPS: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Set the framelimiter to 60, as things will break over 60 FPS. Patch Version: 1.0 Patch: - [ be32, 0x0097504C, 0x60000000 ] Infinite Ammo & Consumables: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want. |
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Final Fantasy X/X-2 HD Remaster | 1.2 | PPU-8f3e573af22dd5fd077fbe91ac79348eb368f9f6: Infinite Health: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Causes a softlock during a fairly easy boss battle about 1/3 of the way through the game. Enemy health will show as 9999/xxxx in battle if you have the Sensor ability. Patch Version: 1.1 Patch: - [ be32, 0x002633A0, 0x988305D0 ] - [ be32, 0x00268FA0, 0x3860270F ] - [ be32, 0x003839E4, 0x3860270F ] - [ be32, 0x00383A54, 0x3860270F ] Infinite Mana: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.1 Patch: - [ be32, 0x00241EFC, 0x909B05D4 ] - [ be32, 0x00268FC8, 0x3860270F ] - [ be32, 0x00383AD0, 0x3860270F ] - [ be32, 0x00383B30, 0x3860270F ] Infinite Gil: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.1 Patch: - [ be32, 0x0026F6B4, 0x90833D48 ] |
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Final Fantasy XIII | 1.2 | PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7: 60 FPS: Games: "Final Fantasy XIII": MRTC00003: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen |
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Folklore | 1.2 | Anchors: Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!" PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c: Unlock FPS: Games: "Folklore": BCUS98147: [ 01.00 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181354, 0x60000000 ] PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171: Unlock FPS: Games: "Folklore": BCUS98147: [ 01.10 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x01823c0, 0x60000000 ] PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8: Unlock FPS: Games: "Folklore": BCES00050: [ All ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181118, 0x60000000 ] |
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Genji: Days of the Blade | 1.2 | Anchors: crabnotes: &crabnotes "Set Framelimt to 60FPS as going above this will speed up.\nIn-Game Cinematics animations and camera are only interpolated at 30FPS." PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d: 21:9 Aspect Ratio: Games: "Genji: Days of the Blade": BCES00002: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9 60 FPS: Games: "Genji: Days of the Blade": BCES00002: [ 01.00 ] Author: Esppiral, illusion Notes: *crabnotes Patch Version: 1.0 Patch: - [ be32, 0x004D0178, 0x38000000 ] # li r0 0x0 PPU-d99d403214a204b9fe8a5c23079dab8ddf4c0654: 60 FPS: Games: "Genji: Days of the Blade": BCAS20002: [ 01.00 ] Author: illusion Notes: *crabnotes Patch Version: 1.0 Patch: - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0 |
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God of War III | 1.2 | Anchors: gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." gow3bloom: &gow3bloom "Disables some (not all) bloom effects." gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch" gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking" gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos" gow3-100-title: &gow3-100-title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] gow3-103-title: &gow3-103-title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03 "Unlock FPS": Games: *gow3-103-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # min fps of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix "Skip any videos with X button": Games: *gow3-103-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fe14, 0x901f ] Disable MLAA: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ be32, 0x0052bf2c, 0x00000000 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-103-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-103-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-103-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera Sway: Games: *gow3-103-title Author: ZEROx Notes: *gow3camerasway Patch Version: 1.0 Patch: - [ be32, 0x0015d29c, 0x38000000 ] Skip intro: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3skipintro Patch Version: 2.0 Patch: - [ byte, 0x00588e50, 0x1 ] # Skip SCEA logos - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR - [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55 - [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9) - [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00 - [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180 - [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67 - [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372 - [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180 - [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original - [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188 - [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function - [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10 - [ be32, 0x003de188, 0x4e800020 ] # blr PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00 "Unlock FPS": Games: *gow3-100-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps - [ bef32, 0x0052bee4, 60.0 ] #target fps # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling "Skip any videos with X button": Games: *gow3-100-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fd18, 0x901f ] Disable MLAA: Games: *gow3-100-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x00231248, 0x60000000 ] Disable Depth of Field: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c13c8, 0x38000000 ] Disable Motion Blur: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c5700, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-100-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-100-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296ad8, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-100-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera sway: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway Skip intro: Games: *gow3-100-title Author: illusion Notes: *gow3skipintro Patch Version: 1.0 Patch: - [ be16, 0x001e5468, 0x4800 ] |
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God of War: Ascension | 1.2 | Anchors: gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04 Disable MLAA: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: illusion, ZEROx Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x83CE77, 0 ] - [ be32, 0x00390724, 0x60000000 ] - [ be32, 0x00390754, 0x60000000 ] Disable Depth of Field: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x004342bc, 0x38a00000 ] Disable Motion Blur: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00437810, 0x38a00000 ] Skip intro: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: Illusion, ZEROx Notes: "Skips SCE intros up to first video\n2.0 Skips intro video" Patch Version: 2.0 Patch: - [ byte, 0x00204d5b, 1 ] #Skip intro vid on first run - [ be16, 0x00411ff4, 0x4800 ] #Skip intro logo - [ be32, 0x003efa04, 0x480225f5 ] #func call - [ be32, 0x00411ff8, 0x3c60009e ] #lis r3,0x9e - [ be32, 0x00411ffc, 0xa063c1d0 ] #Current video 2 bytes - [ be32, 0x00412000, 0x2f836f70 ] #cmpwi cr7,r3,0x6f70 - [ be32, 0x00412004, 0x419e0010 ] #beq - [ be32, 0x00412008, 0x3c600094 ] #lis r3,0x94 - [ be32, 0x0041200c, 0x80630e94 ] #r3 = Button data - [ be32, 0x00412010, 0x48000008 ] #b - [ be32, 0x00412014, 0x38600040 ] #X button - [ be32, 0x00412018, 0x4e800020 ] #Return Unlock FPS: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate." Patch Version: 2.0 Patch: - [ bef32, 0x0039e284, 1000 ] - [ bef32, 0x002cae2c, 10000 ] #timestamp - [ bef32, 0x0083b2cc, 60 ] #target fps, main float - [ be32, 0x002cadd8, 0x60000000 ] - [ be16, 0x002c537e, 0x93cc ] #1000.0f gameplay speed scaling - [ be16, 0x002caec6, 0x93cc ] #1000.0f sync - [ be16, 0x002caf6e, 0x93cc ] #1000.0f sync - [ be16, 0x003ef71a, 0x93cc ] #1000.0f video playback speed scaling PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12 Disable MLAA: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: illusion, ZEROx Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x83D007, 0 ] - [ be32, 0x00397754, 0x60000000 ] - [ be32, 0x00397784, 0x60000000 ] Disable Depth of Field: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043bcbc, 0x38a00000 ] Disable Motion Blur: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043f210, 0x38a00000 ]
PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: Disable MLAA: Games: "God of War: Ascension Demo": NPEA90123: [ 01.00 ] Author: illusion Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x7DC0B7, 0 ] |
PPU | |
God of War: Ascension | 1.2 | Unlock FPS: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ] |
Canary | |
God of War: Collection | 1.2 | Anchors: GoWHD43notes: &GoWHD43notes "Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. Must enable Stretch to Display Area in GPU configuration." PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e: 4:3 Aspect Ratio: Games: "God of War: HD": NPUA80490: [ 01.00 ] Author: boma Notes: *GoWHD43notes Patch Version: 1.0 Patch: - [ bef32, 0x004ff9ec, 1.333333334 ] PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1: 4:3 Aspect Ratio: Games: "God of War: II HD": NPUA80491: [ 01.00 ] Author: boma Notes: *GoWHD43notes Patch Version: 1.0 Patch: - [ bef32, 0x0053ee4c, 1.333333334 ] PPU-645f0573d7438e37ddd231377adf9c1205e8a040: 4:3 Aspect Ratio: Games: "God of War: HD": BCUS98229: [ 01.01 ] NPUA80490: [ 01.01 ] Author: boma Notes: *GoWHD43notes Patch Version: 1.0 Patch: - [ bef32, 0x004ffa44, 1.333333334 ] "Skip any videos with X button": Games: "God of War: HD": BCUS98229: [ 01.01 ] NPUA80490: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001c67f0, 0x38000001 ] PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37: 4:3 Aspect Ratio: Games: "God of War: II HD": BCUS98229: [ 01.01 ] NPUA80491: [ 01.01 ] Author: boma Notes: *GoWHD43notes Patch Version: 1.0 Patch: - [ bef32, 0x0053eecc, 1.333333334 ] "Skip any videos with X button": Games: "God of War: II HD": BCUS98229: [ 01.01 ] NPUA80491: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x002c1a88, 0x38000001 ] PPU-e8e29268437430a42b01ccbdea814560150bc037: "Skip any videos with X button": Games: "God of War: HD": BCES00791: [ 01.01 ] NPEA00255: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001c84d8, 0x38000001 ] PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87: "Skip any videos with X button": Games: "God of War: II HD": BCES00791: [ 01.01 ] NPEA00256: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x002c2b14, 0x38000001 ] |
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Gran Turismo 5 | 1.2 | Anchors: gt5_unlockfps_notes: >5_unlockfps_notes "Cutscenes rendered in the game's engine speed up" PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7: Extended FOV: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] Author: illusion Notes: Global FOV setting Patch Version: 1.0 Patch: - [ bef32, 0x18EFF34, 0.75 ] # tweak this number to your liking Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x008cffb4, 0x38800000 ] PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0: Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.12 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd: Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 01.13 ] # it works for us version Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x001855cb, 0 ] # unlock fps ingame - [ byte, 0x001855d7, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914 : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726 : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu |
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Gran Turismo HD Concept | 1.2 | PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d: 21:9 Aspect Ratio: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch." Patch Version: 1.0 Patch: - [ be32, 0x9BAD04, 0x3F95C28F ] Extended FOV: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: Might work with other versions with adjustments. Patch Version: 1.0 Patch: - [ bef32, 0x9BCCD4, 0.75 ] # tweak this number to your liking No HUD: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: Disable In Game HUD, needs further testing. Patch Version: 1.0 Patch: # - [ be32, 0x9C3488, 0x00000001 ] # Menu HUD scale (never use this) - [ be32, 0x9BA544, 0x00000000 ] PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4: 21:9 Aspect Ratio: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch." Patch Version: 1.0 Patch: - [be32, 0x9BAD3C, 0x3F95C28F] Extended FOV: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Author: illusion Notes: Might work with other versions with adjustments. Patch Version: 1.0 Patch: - [ bef32, 0x9BCD0C, 0.75 ] # tweak this number to your liking No HUD: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Author: illusion Notes: Disable In Game HUD, needs further testing. Patch Version: 1.0 Patch: # - [ be32, 0x9C34C8, 0x00000001 ] # Menu HUD scale (never use this) - [ be32, 0x9BA57C, 0x00000000 ] |
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Grand Theft Auto IV | 1.2 | PPU-d5041972c3464b734ed27f0b94b505a2a14471c8: Unlock FPS: Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLUS30127: [ 01.08 ] NPUB30702: [ 01.08 ] Author: Zolika1351 Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast. Patch Version: 1.0 Patch: - [ be32, 0xF18830, 0x00000000 ] PPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7: Unlock FPS: Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLES00229: [ 01.08 ] NPEB00882: [ 01.09 ] Author: Zolika1351, illusion Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast. Patch Version: 1.0 Patch: - [ be32, 0xF18840, 0x00000000 ] |
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Grand Theft Auto V | 1.2 | PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b: "60 FPS": Games: "Grand Theft Auto V": NPUB31154: [ 01.00 ] BLUS31156: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Notes: "Max FPS is half vblank rate" Patch: - [ be16, 0x0043b7dc, 0x4800 ] "Skip Intro Video": Games: "Grand Theft Auto V": NPUB31154: [ 01.00 ] BLUS31156: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ byte, 0x01698260, 0x0 ] |
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Harry Potter and the Half-Blood Prince | 1.2 | PPU-daf192f4e83562758e1f988455b14f1b52b51537: 60 FPS: Games: "Harry Potter and the Half-Blood Prince": BLES00424: [ 01.00 ] Author: illusion Notes: "Set vblank to 120hz for 60FPS Gameplay.\nMay work with other versions with adjustments." Patch Version: 1.0 Patch: - [ be32, 0x003c761c, 0x38000001 ] # li r0 0x1 |
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Harry Potter and the Order of the Phoenix | 1.2 | PPU-27c0293b51385f3fbea2bf1a4e2f8c79f55a058e: "60 FPS": Games: "Harry Potter and the Order of the Phoenix": BLES00070: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0066b764, 0x38800001 ] |
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Hatsune Miku: Project DIVA Dreamy Theater | 1.2 | Anchors: HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware." PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21: Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.00 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66C464, 0x000004B8] PPU-890a336132e35e8bfb7cbe430ea9b09114915346: Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66F9B4, 0x00000718] "Unlock all songs and modules": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: nastys Notes: "Unlocks everything. No save data required. Module achievement percentage is not changed." Patch Version: 1.1 Patch: # unlock song menu - [be32, 0x3a0b14, 0x38600001] - [be32, 0x3a0b18, 0x4e800020] # unlock songs and modules - [be32, 0x2ed4fc, 0x38600001] - [be32, 0x2ed500, 0x39200001] - [be32, 0x2ed508, 0x42800040] # unlock PV mode - [be32, 0x2ecda8, 0x38000001] Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x640 to 1280x720." Patch Version: 1.1 Patch: - [be32, 0x22F0C4, 0x2F890500] - [be32, 0x22F0D0, 0x39200500] - [be32, 0x22F0D8, 0x380002D0] - [be32, 0x22F3B8, 0x2F8802D0] - [be32, 0x22F3C4, 0x39200500] - [be32, 0x22F3CC, 0x380002D0] "Remove watermark": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: nastys Notes: "Removes the PV watermark." Patch Version: 1.0 Patch: # pv_mark - [byte, 0x7ed618, 0x00] "Skip save data CRC-32 check": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: nastys Notes: "For easy save data modding." Patch Version: 1.0 Patch: - [be32, 0x3d7780, 0x4280000c] - [be32, 0x3d7874, 0x4280001c] - [be32, 0x3d784c, 0x60000000] |
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Hatsune Miku: Project DIVA Dreamy Theater 2nd | 1.2 | PPU-f0a175f8e0fe7f939223d821dc05fc646ca22a14: "Unlock all songs and modules": Games: "Hatsune Miku: Project DIVA Dreamy Theater 2nd": NPJB00134: [ 01.01 ] Author: nastys Notes: "Unlocks everything. No save data required." Patch Version: 1.1 Patch: # unlock song menu - [be32, 0x38fe00, 0x38600001] - [be32, 0x38fe04, 0x4e800020] # unlock songs and modules - [be32, 0x2ca200, 0x38600001] - [be32, 0x2ca204, 0x39200001] - [be32, 0x2ca20c, 0x42800040] # unlock PV mode - [be32, 0x2cc8ec, 0x38000001] Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater 2nd": NPJB00134: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x576 to 1280x720." Patch Version: 1.0 Patch: - [be32, 0x21E408, 0x2F890500] - [be32, 0x21E416, 0x39200500] - [be32, 0x21E41C, 0x380002D0] - [be32, 0x21E76C, 0x2F8802D0] - [be32, 0x21E778, 0x39200500] - [be32, 0x21E780, 0x380002D0] "Remove watermark": Games: "Hatsune Miku: Project DIVA Dreamy Theater 2nd": NPJB00134: [ 01.01 ] Author: nastys Notes: "Removes the PV watermark." Patch Version: 1.0 Patch: # pv_mark - [byte, 0x826790, 0x00] "Skip save data CRC-32 check": Games: "Hatsune Miku: Project DIVA Dreamy Theater 2nd": NPJB00134: [ 01.01 ] Author: nastys Notes: "For easy save data modding." Patch Version: 1.0 Patch: - [be32, 0x3c2054, 0x4280000c] - [be32, 0x3c2148, 0x4280001c] - [be32, 0x3c2120, 0x60000000] |
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Hatsune Miku: Project DIVA Dreamy Theater Extend | 1.2 | PPU-2d23777ede9d83e1f1dd3fa4fd61a993fa8d9fea: "Unlock all songs and modules": Games: "Hatsune Miku: Project DIVA Dreamy Theater Extend": NPJB00201: [ 01.01 ] Author: nastys Notes: "Unlocks everything. No save data required." Patch Version: 1.1 Patch: # unlock song menu - [be32, 0x3837cc, 0x38600001] - [be32, 0x3837d0, 0x4e800020] # unlock songs and modules - [be32, 0x2dea18, 0x38600001] - [be32, 0x2dea1c, 0x39200001] - [be32, 0x2dea24, 0x42800040] # unlock PV mode - [be32, 0x2e1968, 0x38000001] Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater Extend": NPJB00201: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x576 to 1280x720." Patch Version: 1.0 Patch: - [be32, 0x3A6C70, 0x2F890500] - [be32, 0x3A6C7C, 0x39200500] - [be32, 0x3A6C84, 0x380002D0] - [be32, 0x3A6FD0, 0x2F8802D0] - [be32, 0x3A6FDC, 0x39200500] - [be32, 0x3A6FE4, 0x380002D0] "Remove watermark": Games: "Hatsune Miku: Project DIVA Dreamy Theater Extend": NPJB00201: [ 01.01 ] Author: nastys Notes: "Removes the PV watermark." Patch Version: 1.0 Patch: # pv_mark - [byte, 0x833e08, 0x00] "Skip save data CRC-32 check": Games: "Hatsune Miku: Project DIVA Dreamy Theater Extend": NPJB00201: [ 01.01 ] Author: nastys Notes: "For easy save data modding." Patch Version: 1.0 Patch: - [be32, 0x3b5d60, 0x4280000c] - [be32, 0x3b5d34, 0x42800020] - [be32, 0x3b5d0c, 0x60000000] |
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Hatsune Miku: Project DIVA F | 1.2 | Anchors: HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability." PPU-f3227f57ec001582b253035fd90de77f05ead470: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLUS31319: [ All ] NPUB31241: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] Enable Debug Mode: Games: "Hatsune Miku: Project Diva F": NPUB31241: [ All ] Author: samyuu, feat_jinsoul Notes: "Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu." Patch Version: 1.0 Patch: - [ byte, 0x03D10F, 0x00 ] - [ byte, 0x1CF64F, 0x01 ] - [ byte, 0x1CF657, 0x01 ] PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949: 60 FPS: Games: "Hatsune Miku: Project Diva F": NPEB01393: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLJM60527: [ All ] NPJB00287: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ] |
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Hatsune Miku: Project DIVA F 2nd | 1.2 | Anchors: HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU - [ be32, 0x0423C8, 0x3F800000 ] - [ be16, 0x6AF44E, 0x0001 ] - [ be16, 0x6AF46E, 0x0001 ] - [ be16, 0x6AF492, 0x0001 ] - [ be16, 0x6AF4B6, 0x0001 ] HMPDF2_FPS_AS: &HMPDF2_FPS_AS - [ be32, 0x042390, 0x3F800000 ] - [ be16, 0x6AF0B6, 0x0001 ] - [ be16, 0x6AF0D6, 0x0001 ] - [ be16, 0x6AF0FA, 0x0001 ] - [ be16, 0x6AF11E, 0x0001 ] HMPDF2_FPS_JP: &HMPDF2_FPS_JP - [ be32, 0x041F40, 0x3F800000 ] - [ be16, 0x6A48F6, 0x0001 ] - [ be16, 0x6A4916, 0x0001 ] - [ be16, 0x6A493A, 0x0001 ] - [ be16, 0x6A495E, 0x0001 ] HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability." PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLUS31431: [ All ] NPUB31488: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with NPUB31488 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ] PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPEB02013: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with BLES02029 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ] PPU-51d336edfa3774f2db83ed030611f462c097c40b: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLAS50723: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ] PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPHB00671: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ] PPU-c3291f5919ca147ac854de10f7436f4ad494233f: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.00 ] NPJB00435: [ 01.00 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.01 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-311fcd98af6adc5e64e6a833eb959f43b0976193: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPJB00435: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x041F78, 0x3F800000 ] - [ be16, 0x6AB316, 0x0001 ] - [ be16, 0x6AB336, 0x0001 ] - [ be16, 0x6AB35A, 0x0001 ] - [ be16, 0x6AB37E, 0x0001 ] |
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Haze | 1.2 | Anchors: hazefps: &hazefps - [ be32, 0x0068D0E8, 0x38000000 ] # li r0 0x0 hazeammo: &hazeammo - [ be32, 0x0033854C, 0x60000000 ] # infinite clip capacity - [ be32, 0x00395884, 0x60000000 ] # infinite ammo hazehp: &hazehp - [ be32, 0x0005328C, 0x60000000 ] PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7: Unlock FPS: Games: "Haze": BLUS30094: [ 01.36 ] Author: illusion Notes: Needs testing above 60FPS Patch Version: 1.0 Patch: - [ load, *hazefps ] Infinite Ammo: Games: "Haze": BLUS30094: [ 01.36 ] Author: Aphelion Notes: Unlimited ammo, grenades, etc. with no reloading. Patch Version: 1.0 Patch: - [ load, *hazeammo ] Infinite Health: Games: "Haze": BLUS30094: [ 01.36 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *hazehp ] PPU-e6714887d07308d64b93b86fb585a37ec08c538f: Unlock FPS: Games: "Haze": BLES00157: [ 01.36 ] Author: illusion Notes: Needs testing above 60FPS Patch Version: 1.0 Patch: - [ load, *hazefps ] PPU-e6714887d07308d64b93b86fb585a37ec08c538f: Infinite Ammo: Games: "Haze": BLES00157: [ 01.36 ] Author: Aphelion Notes: Unlimited ammo, grenades, etc. with no reloading. Patch Version: 1.0 Patch: - [ load, *hazeammo ] Infinite Health: Games: "Haze": BLES00157: [ 01.36 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *hazehp ] |
PPU | |
Help:Game Patches/SPU | 1.2 | Anchors: SPU_MLAA_01: &SPU_MLAA_01 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen SPU_MLAA_02: &SPU_MLAA_02 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 SPU_MLAA_03: &SPU_MLAA_03 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x000034a4, 0x40800017 ] # il r23 0 SPU_MLAA_04: &SPU_MLAA_04 - [ be32, 0x00005948, 0x40800094 ] # il r20 1 - [ be32, 0x0000690c, 0x40800027 ] # il r39 0 SPU_MLAA_05: &SPU_MLAA_05 - [ be32, 0x00004440, 0x40800002 ] # il r2 0 - [ be32, 0x000056C4, 0x4080008a ] # il r10 0 SPU_MLAA_06: &SPU_MLAA_06 - [ be32, 0x000033b0, 0x40800017 ] # il r23 0 - [ be32, 0x0000373c, 0x4080001f ] # il r31 0 SPU_MLAA_07: &SPU_MLAA_07 - [ be32, 0x0000325c, 0x40800003 ] # il r3 0 - [ be32, 0x00004C00, 0x40800091 ] # il r17 1 SPU_MLAA_08: &SPU_MLAA_08 - [ be32, 0x000036d4, 0x4080001d ] # il r29 0 - [ be32, 0x000033d0, 0x40800005 ] # il r5 0 SPU_MLAA_09: &SPU_MLAA_09 - [ be32, 0x00003744, 0x4080001e ] # il r30 0 - [ be32, 0x00003430, 0x40800006 ] # il r6 0 SPU_MLAA_10: &SPU_MLAA_10 - [ be32, 0x000036bc, 0x4080001c ] # il r28 0 - [ be32, 0x000033c0, 0x40800005 ] # il r5 0 SPU_MLAA_11: &SPU_MLAA_11 - [ be32, 0x00003344, 0x40800003 ] # il r3 0 - [ be32, 0x000037b4, 0x4020007f ] # spu nop SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance." SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Prince of Persia series": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ] SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Puppeteer": BCES00935: [ All ] BCUS98227: [ All ] BCJS30078: [ All ] BCAS20281: [ All ] NPEA00439: [ All ] NPUA80959: [ All ] NPJA00098: [ All ] NPHA80250: [ All ] NPEA90125: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_01 ] "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5\nFerrari Racing Legends\nPool Nation\nThe Ratchet & Clank Trilogy" ] Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_02 ] SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Dragon Age 2 (Dragon Age II)": BLES01084: [ All ] BLUS30645: [ All ] NPEB00569: [ All ] NPUB30476: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2\n\nExtra note for Shadow of the Colossus:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-9c270732b4276ec71df9a5255d5d8a63267de645: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA": Games: "WWE '12": BLES01439: [ All ] BLUS30841: [ All ] BLJM60436: [ All ] Author: Whatcookie, dio Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-6932af7adf79f31116fc28d71aae3e5e165d7f63: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - WWE '13, WWE 2K14": Games: All: All: [ All ] Author: Whatcookie, Satan Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nWWE '13\nWWE 2K14" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - ICO": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Macross 30": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta' "Disable SPU MLAA - Metro Last Light": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-77ce25dab2a5ca1d96038cc3dc57c50c705ce38c: # SPUNAME: 'Z:/output/USint6/SPUMLAATask/PS3' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie, kd-11 Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ] SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Twisted Metal": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ] SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts! "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time\n\nExtra note for Sly Cooper: Thieves in Time:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_07 ] SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_08 ] SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_09 ] SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_10 ] SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia' "Disable SPU MLAA": Games: "Alice: Madness Returns": BLES01265: [ All ] BLUS30607: [ All ] NPEB00625: [ All ] NPUB30545: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_11 ] |
SPU | Disable SPU MLAA |
InFamous | 1.2 | PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: All powers unlocked: Games: "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] Author: Scirvir Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6448, 0x60000000 ] - [ byte, 0x002d6457, 0x7f ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: All powers unlocked: Games: "inFamous": BCES00609: [ All ] Author: Scirvir Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d59d8, 0x60000000 ] - [ byte, 0x002d59e7, 0x7f ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: All powers unlocked: Games: "inFamous": BCUS98119: [ All ] Author: Scirvir Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d59d8, 0x60000000 ] - [ byte, 0x002d59e7, 0x7f ] |
PPU | |
InFamous 2 | 1.2 | PPU-52a747a6282ff38eebc356fb56afc09e07e020f0: Extended FOV: Games: "Infamous 2 Demo": NPEA90095: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x96DE14, 0.65 ] # the floats are static but game settings will need "li" instead. |
PPU | |
Iron Man | 1.2 | PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f: 60 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the Vblank Frequency to 120Hz for this patch to work. Also note that the game's actual speed may slow down below 30FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.01666667 ] 120 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the Vblank Frequency to 240Hz for this patch to work. Also note that the game's actual speed may slow down below 60FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.00833334 ] |
PPU | |
JoJo's Bizarre Adventure: All-Star Battle | 1.2 | Anchors: JoJoASB_FPS: &JoJoASB_FPS - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate - [ bef32, 0xFDB724, 0.5 ] # Animation speed - [ bef32, 0xFF8F70, 0.5 ] - [ bef32, 0xFEE2F8, 0.5 ] # UI speed PPU-6875682ab309df32307c5305c43bb132c4e261fa: 60 FPS: Games: "JoJo's Bizarre Adventure: All Star Battle": BLUS31405: [ All ] NPUB31391: [ All ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA). Patch Version: 1.0 Patch: - [ load, *JoJoASB_FPS ] |
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JoJo's Bizarre Adventure: Eyes of Heaven | 1.2 | Anchors: JoJoEoH_FPS: &JoJoEoH_FPS - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate - [ bef32, 0x02370360, 0.5 ] - [ bef32, 0x023AED1C, 0.5 ] PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182: 60 FPS: Games: "JoJo's Bizarre Adventure: Eyes of Heaven": BLJS10318: [ 01.05 ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed. Patch Version: 1.0 Patch: - [ load, *JoJoEoH_FPS ] |
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Killzone | 1.2 | PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: 60 FPS: Games: "Killzone": NPEA00418: [ 01.00 ] Author: illusion Notes: "This patch is non functional. Everything still updates at 30FPS" Patch Version: 1.0 Patch: - [ be32, 0x0021c138, 0x60000000 ] # - [ be32, 0x0021c140, 0x60000000 ] # screen flickering |
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Killzone | 1.2 | PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: Extended FOV: Games: "Killzone": NPEA00418: [ 01.00 ] BCES01743: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory 60 FPS: Games: "Killzone": NPEA00418: [ 01.00 ] BCES01743: [ 01.00 ] Author: ZEROx, illusion Notes: "Set clock scale to 200% for 60FPS Gameplay.\nVideo playback breaks with 200% clock scale, skip when possible." Patch Version: 1.0 Patch: - [ be32, 0x002125a4, 0x3ca03f00 ] # load 3f 00 into memory, this uses same method as asasega patch for pcsx2 - [ be32, 0x002192f8, 0x3ca03f00 ] PPU-0bb16b9f48bfea44a892110beec812664e84539f: Extended FOV: Games: "Killzone": NPUA80856: [ 01.00 ] Author: illusion, Mew21 Notes: Patch Version: 1.0 Patch: - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory |
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Killzone 2 | 1.2 | Anchors: kz2demofov: &kz2demofov - [ bef32, 0xEB0174, 0.65 ] # static float in memory kz2demospu: &kz2demospu - [ be32, 0x00A42A3C, 0x8a840089 ] kz2spunotes: &kz2spunotes "No longer requires Write Color Buffers." PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09: Extended FOV: Games: "Killzone 2 Demo": NPEA90034: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz2demofov ] Disable Post Processing on SPU: Games: "Killzone 2 Demo": NPEA90034: [ 01.00 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ load, *kz2demospu ] PPU-43e0fe2996338af9f1032b647af9436a081e09b0: Extended FOV: Games: "Killzone 2 Demo": NPUA70034: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz2demofov ] Disable Post Processing on SPU: Games: "Killzone 2 Demo": NPUA70034: [ 01.00 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ load, *kz2demospu ] PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a: Extended FOV: Games: "Killzone 2": BCAS20066: [ 01.29 ] BCES00081: [ 01.29 ] BCUS98116: [ 01.29 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0xEC096C, 0.65 ] # static float in memory Disable Post Processing on SPU: Games: "Killzone 2": BCAS20066: [ 01.29 ] BCES00081: [ 01.29 ] BCUS98116: [ 01.29 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ be32, 0x00A5A7CC, 0x8a840089 ] Skip Intro: Games: "Killzone 2": BCAS20066: [ 01.29 ] BCES00081: [ 01.29 ] BCUS98116: [ 01.29 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x00f07460, 0x00bfab10 ] |
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Killzone 3 | 1.2 | Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.85 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x0073D598, 0x60000000 ] - [ be32, 0x006B0110, 0x60000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006C5250, 0x60000000 ] "Skip Intro": Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum) " ] - [ utf8, 0x00fb1228, "epil" ] - [ utf8, 0x00fb1230, "heal" ] - [ be32, 0x00016630, 0x48f9ac31 ] - [ be32, 0x00fb1260, 0x3ca000fb ] - [ be32, 0x00fb1264, 0x60a51208 ] - [ be32, 0x00fb126c, 0x8064000d ] - [ be32, 0x00fb1268, 0x83c50020 ] - [ be32, 0x00fb1270, 0x7c83f000 ] - [ be32, 0x00fb1274, 0x41860010 ] - [ be32, 0x00fb1278, 0x83c50028 ] - [ be32, 0x00fb127c, 0x7c83f000 ] - [ be32, 0x00fb1280, 0x40860008 ] - [ be32, 0x00fb1284, 0x7ca42b78 ] - [ be32, 0x00fb1288, 0x38a00000 ] - [ be32, 0x00fb128c, 0x4e800020 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] |
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Kingdom Hearts HD 1.5 ReMIX | 1.2 | Anchors: kh15_ar_219: &kh15_ar_219 - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) kh15_60fps: &kh15_60fps - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 kh15recom_60fps: &kh15recom_60fps - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLUS31212: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLES01897: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] |
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Kingdom Hearts HD 2.5 ReMIX | 1.2 | PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self 60 FPS: Games: "Kingdom Hearts HD 2.5 ReMIX": BLES02070: [ All ] BLUS31460: [ All ] Author: illusion, BlaGe # https://forums.rpcs3.net/user-1272.html Notes: Some stuff moves at 2x and doubles gravity. Patch Version: 1.0 Patch: - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0 PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self 60 FPS: Games: "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": BLES02070: [ All ] BLUS31460: [ All ] Author: illusion, BlaGe # https://forums.rpcs3.net/user-1272.html Notes: Some stuff moves at 2x and doubles gravity. Patch Version: 1.0 Patch: - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0 |
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Life is Strange | 1.2 | PPU-7b13f30153c465c62995ff4710961f3ae7d2e378: Unlock FPS: Games: "Life is Strange": NPEB02197: [ 01.07 ] NPUB31636: [ 01.08 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x0042C4FC, 0x60000000 ] PPU-9940a863ed7bf977c5a15cff5eec8d0649a8552f: Unlock FPS: Games: "Life is Strange": NPJB00789: [ 01.00 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x0042C1EC, 0x60000000 ] |
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LittleBigPlanet | 1.2 | PPU-545c1abbf1c562d60fca7435401f020beab76b53: Create Mode: Games: "LittleBigPlanet": NPUA80472: [ 01.30 ] BCUS98208: [ 01.30 ] BCES00611: [ 01.30 ] Author: Zhaxxy, Aphelion Notes: Enables create mode permanently in all levels until deactivated. Patch Version: 1.0 Patch: - [ be32, 0x0001877C, 0x38E00001 ] |
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LittleBigPlanet 2 | 1.2 | PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9: 21:9 Aspect Ratio: Games: "LittleBigPlanet 2": NPUA80662: [ 01.33 ] BCES00850: [ 01.33 ] Author: slashiee Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00D9C8EC, 2.37037037 ] |
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LittleBigPlanet 3 | 1.2 | PPU-4ff9503c80ff356080c96f3828890906073b8e43: Create Mode: Games: "LittleBigPlanet 3": NPUA81116: [ 01.26 ] BCUS98362: [ 01.26 ] Author: Zhaxxy Notes: "Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying)." Patch Version: 1.0 Patch: - [ be32, 0x001ED2AC, 0x41E00001 ] |
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Lollipop Chainsaw | 1.2 | Anchors: LC_FPS: &LC_FPS - [ be32, 0x00932f2c, 0x60000000 ] - [ be32, 0x00932f8c, 0x60000000 ] - [ be32, 0x00932f90, 0x60000000 ] LC_PPX: &LC_PPX - [ be32, 0x006F6E2C, 0x38800000 ] - [ be32, 0x006F9244, 0x60000000 ] - [ be32, 0x006FBBDC, 0x38A00000 ] - [ be32, 0x006F9784, 0x38A00000 ] PPU-df6f6701742921b9cbb2554983bb4568aae8d659: Unlock FPS: Games: "Lollipop Chainsaw": BLUS30917: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ] Disable Image Grain: Games: "Lollipop Chainsaw": BLUS30917: [ All ] Author: boma Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected. Patch Version: 1.0 Patch: - [ load, *LC_PPX ] PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7: Unlock FPS: Games: "Lollipop Chainsaw": BLES01525: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ] Disable Image Grain: Games: "Lollipop Chainsaw": BLES01525: [ All ] Author: boma Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected. Patch Version: 1.0 Patch: - [ load, *LC_PPX ] |
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Megamind | 1.2 | PPU-179c21b99e97c6a575236708c16f98066fcb8fc2: Disable Depth of Field: Games: "Megamind": BLES00867: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x001CFA4D, 0x6a ] |
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Metal Gear Solid 4: Guns of the Patriots | 1.2 | PPU-9712144d93487f0b62e39f55e175af783b58af72: "Disable shadows": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 01.00 ] Author: TriggerHappy Notes: "Disabling shadows can give a significant performance boost." Patch Version: 1.0 Patch: - [ be32, 0x1358B8, 0x4E800020 ] PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: "Disable shadows": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Disabling shadows can give a significant performance boost." Patch Version: 1.0 Patch: - [ be32, 0x132354, 0x4E800020 ] "Remove fog": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Does not provide any performance benefit." Patch Version: 1.0 Patch: - [ be32, 0xEAA08, 0x4E800020 ] "Reduce stage quality": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Removes some transparency related effects from stages. Provides a small performance boost." Patch Version: 1.0 Patch: - [ be32, 0xFA7EC, 0x4E800020 ] - [ be32, 0x10FAEC, 0x4E800020 ] "Disable HUD": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Removes the ingame HUD. Useful for videos and screenshots." Patch Version: 1.0 Patch: - [ be32, 0xF0410, 0x60000000 ] "Disable spawned effects": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost." Patch Version: 1.0 Patch: - [ be32, 0x12BCFC, 0x2B8A0004 ] "Unlock FPS": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Allows you to play the game at 60fps or higher without modyfing the vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0xDB720, 0x4E800020 ] PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: "Disable shadows": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: TriggerHappy Notes: "Disabling shadows can give a significant performance boost." Patch Version: 1.0 Patch: - [ be32, 0x130BF4, 0x4E800020 ] "Remove fog": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: TriggerHappy Notes: "Does not provide any performance benefit." Patch Version: 1.0 Patch: - [ be32, 0xE92C8, 0x4E800020 ] "Reduce stage quality": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: TriggerHappy Notes: "Removes some transparency related effects from stages. Provides a small performance boost." Patch Version: 1.0 Patch: - [ be32, 0xF90AC, 0x4E800020 ] - [ be32, 0x10E3AC, 0x4E800020 ] "Disable HUD": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: TriggerHappy Notes: "Removes the ingame HUD. Useful for videos and screenshots." Patch Version: 1.0 Patch: - [ be32, 0xEECD0, 0x60000000 ] "Disable spawned effects": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: TriggerHappy Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost." Patch Version: 1.0 Patch: - [ be32, 0x12A59C, 0x2B8A0004 ] PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: "Disable shadows": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Disabling shadows can give a significant performance boost." Patch Version: 1.0 Patch: - [ be32, 0x132354, 0x4E800020 ] "Remove fog": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Does not provide any performance benefit." Patch Version: 1.0 Patch: - [ be32, 0xEAA08, 0x4E800020 ] "Reduce stage quality": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Removes some transparency related effects from stages. Provides a small performance boost." Patch Version: 1.0 Patch: - [ be32, 0xFA7EC, 0x4E800020 ] - [ be32, 0x10FAEC, 0x4E800020 ] "Disable HUD": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Removes the ingame HUD. Useful for videos and screenshots." Patch Version: 1.0 Patch: - [ be32, 0xF0410, 0x60000000 ] "Disable spawned effects": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost." Patch Version: 1.0 Patch: - [ be32, 0x12BCFC, 0x2B8A0004 ] "Unlock FPS": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: TriggerHappy Notes: "Allows you to play the game at 60fps or higher without modyfing the vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0xDB720, 0x4E800020 ] OVL-a86de0a3c096dc8299a8b8a50b8feb6fa1e1d2ea: "Disable snow effect": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: TriggerHappy Notes: "Removes the heavy snow effect on the shadow moses stage." Patch Version: 1.0 Patch: - [ be32, 0x302A1400, 0x4E800020 ] |
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Metal Gear Solid 4: Guns of the Patriots | 1.2 | PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0: "cellSpurs urgent commands hack - 4.87": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ All ] BLUS30109: [ All ] BLJM67001: [ All ] NPUB31633: [ All ] NPEB02182: [ All ] Author: elad335 Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.87 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4" Patch Version: 1.0 Patch: - [ be32, 0x182B8, 0x38000002 ] PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0: "cellSpurs urgent commands hack - 4.88": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ All ] BLUS30109: [ All ] BLJM67001: [ All ] NPUB31633: [ All ] NPEB02182: [ All ] Author: elad335 Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.88 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4" Patch Version: 1.0 Patch: - [ be32, 0x182B8, 0x38000002 ] PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0: "cellSpurs urgent commands hack - 4.89": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ All ] BLUS30109: [ All ] BLJM67001: [ All ] NPUB31633: [ All ] NPEB02182: [ All ] Author: elad335 Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.88 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4" Patch Version: 1.0 Patch: - [ be32, 0x182B8, 0x38000002 ] |
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Metal Gear Solid HD Collection | 1.2 | PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b: 21:9 Aspect Ratio: Games: "Metal Gear Solid 2: Sons of Liberty - HD Edition": NPEB00685: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR |
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Midnight Club: Los Angeles | 1.2 | PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854: Enable Deltatime: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Notes: "Runs at any FPS with proper game speed. Increase VBlank for 30+ FPS." Patch Version: 1.0 Patch: - [ be32, 0x004c5220, 0x60000000 ] - [ be32, 0x004c5240, 0x48000084 ] - [ be32, 0x004c3f0c, 0x386003e8 ] Disable Motion Blur: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0050f9d8, 0x38600000 ] Skip Intro: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x002b2410, 0x48000038 ] PPU-9d8f7464991444526c6f9ca001dc1eb061fe367b: Enable Deltatime: Games: "Midnight Club: Los Angeles": BLES00652: [ 01.06 ] Author: illusion Notes: "Runs at any FPS with proper game speed. Increase VBlank for 30+ FPS." Patch Version: 1.0 Patch: - [ be32, 0x004c5fc0, 0x60000000 ] - [ be32, 0x004c5fe0, 0x48000084 ] - [ be32, 0x004c4cac, 0x386003e8 ] Disable Motion Blur: Games: "Midnight Club: Los Angeles": BLES00652: [ 01.06 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x005109d0, 0x38600000 ] Skip Intro: Games: "Midnight Club: Los Angeles": BLES00652: [ 01.06 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x002b31b0, 0x48000038 ] |
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Mirror's Edge | 1.2 | Anchors: 62fpsnotes: &62fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS." MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc - [ be32, 0x00EAA348, 0x60000000 ] MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN - [ be32, 0x00EAA6D0, 0x60000000 ] PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3: Unlock FPS: Games: "Mirror's Edge": BLES00322: [ 01.01 ] Author: illusion Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSDisc ] PPU-95323989be16af11f04a017518802d090bc3eb47: Unlock FPS: Games: "Mirror's Edge": BLUS30179: [ 01.01 ] Author: illusion Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSDisc ] PPU-e8a0506d192495504c7f954ce9430e8ba1416c64: Unlock FPS: Games: "Mirror's Edge": NPUB30838: [ 01.01 ] Author: illusion Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSPSN ] PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b: Unlock FPS: Games: "Mirror's Edge": NPEB00052: [ 01.01 ] Author: illusion Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSPSN ] |
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MotorStorm | 1.2 | Anchors: msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved." PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006 Unlock FPS: Games: "Motorstorm": BCES00006: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm": BCES00006: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm": BCES00006: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c Vehicle class select for every event: Games: "Motorstorm": BCES00006: [ All ] Author: Scirvir Notes: Patch Version: 1.0 Patch: - [ be32, 0x004fab54, 0x2fa3FFFF ] PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update Unlock FPS: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1 - [ be32, 0x0087f3a0, 0x39000001 ] # car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026f73c, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394 - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8 Vehicle class select for every event: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] Author: Scirvir Notes: Campaign only. Doesn't work on DLC or online Patch Version: 1.0 Patch: - [ be32, 0x005ff654, 0x2fa3FFFF ] PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017 Unlock FPS: Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: illusion Patch Version: 2.0 Patch: - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026351c, 0x4800 ] PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017 Unlock FPS: Games: "Motorstorm Demo": NPEA80017: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x00607e10, 0x937d ] # variable framerate - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed - [ be32, 0x0075e7f4, 0x39000001 ] # car selection PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137 Unlock FPS: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c Vehicle class select for every event: Games: "Motorstorm": BCUS98137: [ All ] Author: Scirvir Notes: Patch Version: 1.0 Patch: - [ be32, 0x004fb330, 0x2fa3FFFF ] |
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MotorStorm RC | 1.2 | PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237: Disable MLAA: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa Unlock FPS: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001aa470, 0x4e800020 ] # blr PPU-fdb7654ca4841bce76aa659936ec1e176d463749: Disable MLAA: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa Unlock FPS: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001aa350, 0x4e800020 ] # blr |
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MotorStorm: Apocalypse | 1.2 | Anchors: ms3psndsr: &ms3psndsr - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0 ms3psnmb: &ms3psnmb - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0 ms3psnssao: &ms3psnssao - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0 ms3psnmlaa: &ms3psnmlaa - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3psnfps: &ms3psnfps - [ be32, 0x005BA9DC, 0x38800001 ] #vfps - [ be32, 0x005BA514, 0x60000000 ] #target fps ms3100dsr: &ms3100dsr - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 ms3100mb: &ms3100mb - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 ms3100ssao: &ms3100ssao - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 ms3100mlaa: &ms3100mlaa - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3100fps: &ms3100fps - [ be32, 0x005EE690, 0x38800001 ] #vfps - [ be32, 0x005EE42C, 0x60000000 ] #target fps ms3100intro: &ms3100intro - [ be32, 0x007fb744, 0x3084345f ] ms3100dev: &ms3100dev - [ utf8, 0x010f3460, "\x00" ] ms3106dsr: &ms3106dsr - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 ms3106mb: &ms3106mb - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 ms3106ssao: &ms3106ssao - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 ms3106mlaa: &ms3106mlaa - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3106fps: &ms3106fps - [ be32, 0x005BC2AC, 0x38800001 ] - [ be32, 0x005BBDE4, 0x60000000 ] ms3106intro: &ms3106intro - [ utf8, 0x00f965d4, "\x00"] ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling." ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS." ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it." ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance." PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-69a95ded717d716cdcd77ed0b51fa90bf1cb4fa3: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7: "Skip Intro": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-41644f9f5fda72efc62e7146620db9679969bff6: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-f5136a68b1293dd7341878005674f05ffa5ff16a: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8: Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-507b9d34380cff4bc03d7c64ce6342180779c84b: Unlock FPS: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143: Unlock FPS: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-afb6e2e47e170711041775e0280707e503469d85: Unlock FPS: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005EA630, 0x60000000 ] #vfps - [ be32, 0x005EA3CC, 0x60000000 ] #target fps Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects |
PPU | |
MotorStorm: Pacific Rift | 1.2 | Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." PPU-34984cacd60f2ee2a380157a009122698d470056: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: 60 FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045C7B4, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0 |
PPU | |
Need for Speed Carbon | 1.2 | PPU-5295c6de0b3fd1b48517255ce710002c174b18f5: "Disable Color Correction": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ byte, 0x004E8B9B, 0 ] "Enable Car Debug": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ be32, 0x00663680, 0x60000000 ] |
PPU | |
NieR | 1.2 | Anchors: NieR_FPS_USEU: &NieR_FPS_USEU # "unlock" framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) NieR_FPS_JP: &NieR_FPS_JP # "unlock" framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) PPU-13950b2e29e05a115fe317815d3da9d2b2baee65: Unlock FPS: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] 21:9 Aspect Ratio: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: dio Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area PPU-f098ee8410599c81c89f90d698340a078dc69a90: Unlock FPS: Games: "NieR (Nier Replicant)": BLJM60223: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_JP ] |
PPU | |
Persona 5 | 1.2 | Anchors: p5_CommunityPatches_Author: &p5_CommunityPatches_Author DeathChaos p5_CommunityPatches_Notes: &p5_CommunityPatches_Notes "A collection of QoL patches to help make some game mods possible, currently includes Single Combat GAP, Expand DLC BGM IDs, Forcibly Enable motionse.dat/acb on All Enemies, Disable Player Swordtrack Loading, Load Proper Boss Voices" p5_CommunityPatches_PatVer: &p5_CommunityPatches_PatVer 1.0 p5_CommunityPatches: &p5_CommunityPatches # Force Single GAP Combat Animations # Break Comparison with split "a" GAP file so it is always false - [ be32, 0x6717e0, 0x3BE00000 ] - [ be32, 0x67195c, 0x3BE00000 ] # Prevent "b" GAP files from loading - [ be32, 0x6750e4, 0x60000000 ] - [ be32, 0x675100, 0x60000000 ] - [ be32, 0x67510c, 0x60000000 ] - [ be32, 0x675118, 0x60000000 ] - [ be32, 0x675124, 0x60000000 ] # Prevent "b" GAP files from loading (alt) - [ be32, 0x675308, 0x60000000 ] - [ be32, 0x675328, 0x60000000 ] - [ be32, 0x675330, 0x60000000 ] - [ be32, 0x67533c, 0x60000000 ] - [ be32, 0x675348, 0x60000000 ] # Expand DLC Outfit BGM List # Patch table to redirect to new one - [ be32, 0x06cd00, 0x3fe000b4 ] # lis r31, 0xb4 - [ be32, 0x06cd0c, 0x33ff4bf8 ] # addic r31, r31, 0x4bf8 # Patch table size to new size 0x15 - [ be32, 0x06cd5c, 0x2c1e0015 ] # cmpwi r30, 0x15 # expand the table # Default BGM - [ be32, 0xB44BF8, 0x0000FFFF ] - [ be32, 0xB44BFC, 0x00000000 ] # bgm_01 - [ be16, 0xB44C00, 0x0001 ] - [ be16, 0xB44C02, 0x7053 ] - [ be16, 0xB44C04, 0x0000 ] - [ be16, 0xB44C06, 0x2290 ] # bgm_02 - [ be16, 0xB44C08, 0x0002 ] - [ be16, 0xB44C0A, 0x704A ] - [ be16, 0xB44C0C, 0x0000 ] - [ be16, 0xB44C0E, 0x2291 ] # bgm_03 - [ be16, 0xB44C10, 0x0003 ] - [ be16, 0xB44C12, 0x7065 ] - [ be16, 0xB44C14, 0x0000 ] - [ be16, 0xB44C16, 0x2292 ] # bgm_04 - [ be16, 0xB44C18, 0x0004 ] - [ be16, 0xB44C1A, 0x705C ] - [ be16, 0xB44C1C, 0x0000 ] - [ be16, 0xB44C1E, 0x2293 ] # bgm_05 - [ be16, 0xB44C20, 0x0005 ] - [ be16, 0xB44C22, 0x7077 ] - [ be16, 0xB44C24, 0x0000 ] - [ be16, 0xB44C26, 0x2294 ] # bgm_06 - [ be16, 0xB44C28, 0x0006 ] - [ be16, 0xB44C2A, 0x7092 ] - [ be16, 0xB44C2C, 0x0000 ] - [ be16, 0xB44C2E, 0x2295 ] # bgm_07 - [ be16, 0xB44C30, 0x0007 ] - [ be16, 0xB44C32, 0x709b ] - [ be16, 0xB44C34, 0x0000 ] - [ be16, 0xB44C36, 0x2296 ] # bgm_08 - [ be16, 0xB44C38, 0x0008 ] - [ be16, 0xB44C3A, 0x70a4 ] - [ be16, 0xB44C3C, 0x0000 ] - [ be16, 0xB44C3E, 0x2297 ] # bgm_09 - [ be16, 0xB44C40, 0x0009 ] - [ be16, 0xB44C42, 0x70ad ] - [ be16, 0xB44C44, 0x0000 ] - [ be16, 0xB44C46, 0x2298 ] # bgm_10 - Original List ends here - [ be16, 0xB44C48, 0x000A ] - [ be16, 0xB44C4A, 0x706e ] - [ be16, 0xB44C4C, 0x0000 ] - [ be16, 0xB44C4E, 0x2299 ] # bgm_11 - Starlight (c0001_170_00.GMD) - [ be16, 0xB44C50, 0x000B ] - [ be16, 0xB44C52, 0x70b6 ] - [ be16, 0xB44C54, 0x0000 ] - [ be16, 0xB44C56, 0x229A ] # bgm_12 - Midwinter (c0001_171_00.GMD) - [ be16, 0xB44C58, 0x000C ] - [ be16, 0xB44C5A, 0x70bf ] - [ be16, 0xB44C5C, 0x0000 ] - [ be16, 0xB44C5E, 0x229B ] # bgm_13 - Ultramarine (Velvet Room) (c0001_172_00.GMD) - [ be16, 0xB44C60, 0x000D ] - [ be16, 0xB44C62, 0x70c8 ] - [ be16, 0xB44C64, 0x0000 ] - [ be16, 0xB44C66, 0x229C ] # bgm_14 - Featherman (c0001_173_00.GMD) - [ be16, 0xB44C68, 0x000E ] - [ be16, 0xB44C6A, 0x70d1 ] - [ be16, 0xB44C6C, 0x0000 ] - [ be16, 0xB44C6E, 0x229D ] # bgm_15 - Demonica Helmet (c0001_174_00.GMD) - [ be16, 0xB44C70, 0x000F ] - [ be16, 0xB44C72, 0x70da ] - [ be16, 0xB44C74, 0x0000 ] - [ be16, 0xB44C76, 0x229E ] # bgm_16 - Demonica Suit (No Helmet) (c0001_175_00.GMD) - [ be16, 0xB44C78, 0x0010 ] - [ be16, 0xB44C7A, 0x70e3 ] - [ be16, 0xB44C7C, 0x0000 ] - [ be16, 0xB44C7E, 0x229F ] # bgm_17 - New Cinema (c0001_176_00.GMD) - [ be16, 0xB44C80, 0x0011 ] - [ be16, 0xB44C82, 0x70ec ] - [ be16, 0xB44C84, 0x0000 ] - [ be16, 0xB44C86, 0x22A0 ] # bgm_18 - RESERVE (Never hurts to have extras) (c0001_177_00.GMD) - [ be16, 0xB44C88, 0x0012 ] - [ be16, 0xB44C8A, 0x70f5 ] - [ be16, 0xB44C8C, 0x0000 ] - [ be16, 0xB44C8E, 0x22A1 ] # bgm_19 - RESERVE (c0001_178_00.GMD) - [ be16, 0xB44C90, 0x0013 ] - [ be16, 0xB44C92, 0x70fe ] - [ be16, 0xB44C94, 0x0000 ] - [ be16, 0xB44C96, 0x22A2 ] # bgm_20 - RESERVE (c0001_179_00.GMD) - [ be16, 0xB44C98, 0x0014 ] - [ be16, 0xB44C9A, 0x7107 ] - [ be16, 0xB44C9C, 0x0000 ] - [ be16, 0xB44C9E, 0x22A3 ] # Forcibly enable motionse.dat/acb on all enemies - [ be32, 0x02d91c, 0x38600001 ] # li param_1,0x1 - [ be32, 0x02d97c, 0x38600001 ] # li param_1,0x1 - [ be32, 0x02d998, 0x3860FFFF ] # li param_1,-1 - [ be32, 0x02da04, 0x3860001E ] # li param_1,0x1E # Disable Player Swordtrack loading - [ be32, 0x0265cc, 0x38600000 ] # li param_1,0x0 # Boss voice stuff - [ be32, 0x06a87ac, 0x281c00e6 ] # cmplwi r28,0xe6 - [ be32, 0x06a87b0, 0x41810878 ] # bgt LAB_006a9028 p5_Title_US: &p5_Title_US "Persona 5": BLUS31604: [ All ] NPUB31848: [ All ] p5_Title_EU: &p5_Title_EU "Persona 5": BLES02247: [ All ] NPEB02436: [ All ] p5_Title_JP_100: &p5_Title_JP_100 "Persona 5": BLJM61346: [ 01.00 ] p5_Title_JP_103: &p5_Title_JP_103 "Persona 5": BLJM61346: [ 01.03 ] PPU-e72e715d646a94770d1902364bc66fe33b1b6606: P5 Modding Community Patches: Games: *p5_Title_US Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] PPU-b8c34f774adb367761706a7f685d4f8d9d355426: P5 Modding Community Patches: Games: *p5_Title_EU Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] PPU-3b394da7912181d308bf08505009b3578521c756: P5 Modding Community Patches: Games: *p5_Title_JP_100 Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc: P5 Modding Community Patches: Games: *p5_Title_JP_103 Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] |
Canary | |
Persona 5 | 1.2 | Anchors: p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling." p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0 p5_ModSupport: &p5_ModSupport # make %s/hdd.cpk -> %s%s/mod.cpk - [ be32, 0x00B4D638, 0x25732573 ] - [ be32, 0x00B4D63C, 0x2F6D6F64 ] - [ be32, 0x00B4D640, 0x2E63706B ] # make mod.cpk file path - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis r3, [email protected] - [ be32, 0x00114CA8, 0x33E3D638 ] # addic r31, r3, [email protected] - [ be32, 0x00114CAC, 0x48968BEB ] # bla getInstallPath - [ be32, 0x00114CB0, 0x60000000 ] # nop - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr r30, r3 - [ be32, 0x00114CB8, 0x48968BF7 ] # bla getInstallPath2 - [ be32, 0x00114CBC, 0x60000000 ] # nop - [ be32, 0x00114CC0, 0x33A10070 ] # addic r29, r1, 0x70 - [ be32, 0x00114CC4, 0x7C661B78 ] # mr r6, r3 - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr r4, r31 - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr r5, r30 - [ be32, 0x00114CD4, 0x48AD567F ] # bla sprintf - [ be32, 0x00114CD8, 0x60000000 ] # nop - [ be32, 0x00114CDC, 0x48B44A9E ] # ba branchOffset - [ be32, 0x00114CE0, 0x60000000 ] # nop # trampoline - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00B44AA0, 0x48114B77 ] # bla criFsBindCpk - [ be32, 0x00B44AA4, 0x60000000 ] # nop - [ be32, 0x00B44AA8, 0x3880000A ] # li r4, 0xA - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla criFsBindPatch - [ be32, 0x00B44AB0, 0x60000000 ] # nop - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba 0x114CA4 + 0x40 - [ be32, 0x00B44AB8, 0x60000000 ] # nop p5_4K_Author: &p5_4K_Author rexis p5_4K_Notes: &p5_4K_Notes "A special patch that scales down some UI elements, rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod" p5_4K_PatVer: &p5_4K_PatVer 1.0 p5_4K: &p5_4K - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A - [ be32, 0x1d027C, 0x48b45007 ] - [ be32, 0x1d039C, 0x48b45007 ] - [ be32, 0x1cffd4, 0x48b45007 ] - [ be32, 0x1d02a0, 0x48b45007 ] - [ be32, 0x1d03c0, 0x48b45007 ] - [ be32, 0xb45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0xb45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0xb4500c, 0x4e800020 ] # blr p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0 p5_SkipIntro: &p5_SkipIntro - [ be32, 0x0055AC8C, 0x60000000 ] p5_60FPS_Author: &p5_60FPS_Author TGEnigma, rexis p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Updated patch fixes subtitle cut-off in cutscenes." p5_60FPS_PatVer: &p5_60FPS_PatVer 1.1 p5_60FPS: &p5_60FPS - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1) # - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency - [ bef32, 0x00012484, 0.01666667 ] - [ bef32, 0x00045678, 0.01666667 ] - [ bef32, 0x000616F0, 0.01666667 ] - [ bef32, 0x00073F20, 0.01666667 ] # - [ bef32, 0x000753A0, 0.01666667 ] # Doubles camera speed - [ bef32, 0x00077E54, 0.01666667 ] - [ bef32, 0x00078A70, 0.01666667 ] - [ bef32, 0x0007A238, 0.01666667 ] - [ bef32, 0x00081864, 0.01666667 ] - [ bef32, 0x000885C8, 0.01666667 ] - [ bef32, 0x0008C550, 0.01666667 ] - [ bef32, 0x0008D6D0, 0.01666667 ] - [ bef32, 0x000D058C, 0.01666667 ] - [ bef32, 0x000D0B4C, 0.01666667 ] - [ bef32, 0x000E4754, 0.01666667 ] - [ bef32, 0x000E50F0, 0.01666667 ] # - [ bef32, 0x000E8190, 0.01666667 ] # Breaks crumpled paper animation - [ bef32, 0x000F8B78, 0.01666667 ] - [ bef32, 0x00101CE8, 0.01666667 ] - [ bef32, 0x001E7344, 0.01666667 ] - [ bef32, 0x001EB0D4, 0.01666667 ] - [ bef32, 0x001EB328, 0.01666667 ] - [ bef32, 0x001EB814, 0.01666667 ] - [ bef32, 0x001EB940, 0.01666667 ] - [ bef32, 0x001EBA04, 0.01666667 ] - [ bef32, 0x001EBBA0, 0.01666667 ] - [ bef32, 0x001EBCD0, 0.01666667 ] - [ bef32, 0x001ECCA0, 0.01666667 ] - [ bef32, 0x00234C64, 0.01666667 ] - [ bef32, 0x0023F4BC, 0.01666667 ] - [ bef32, 0x002400BC, 0.01666667 ] - [ bef32, 0x00240BB0, 0.01666667 ] - [ bef32, 0x0029231C, 0.01666667 ] - [ bef32, 0x00294A70, 0.01666667 ] - [ bef32, 0x002952F8, 0.01666667 ] # - [ bef32, 0x002B027C, 0.01666667 ] # Makes it impossible to run < 60FPS - [ bef32, 0x002B0688, 0.01666667 ] - [ bef32, 0x002B6154, 0.01666667 ] - [ bef32, 0x002B71F8, 0.01666667 ] - [ bef32, 0x002B82C8, 0.01666667 ] - [ bef32, 0x002B98F8, 0.01666667 ] - [ bef32, 0x002B9F8C, 0.01666667 ] - [ bef32, 0x002BA614, 0.01666667 ] - [ bef32, 0x002BC84C, 0.01666667 ] - [ bef32, 0x002BCD2C, 0.01666667 ] - [ bef32, 0x002C550C, 0.01666667 ] - [ bef32, 0x002D1328, 0.01666667 ] # - [ bef32, 0x002D230C, 0.01666667 ] # Doubles movement speed - [ bef32, 0x002D2DDC, 0.01666667 ] - [ bef32, 0x002D8A10, 0.01666667 ] - [ bef32, 0x002D8A18, 0.01666667 ] - [ bef32, 0x002DA46C, 0.01666667 ] - [ bef32, 0x002FBB00, 0.01666667 ] - [ bef32, 0x0030E258, 0.01666667 ] - [ bef32, 0x003181D4, 0.01666667 ] - [ bef32, 0x0031CE24, 0.01666667 ] - [ bef32, 0x0031DBE0, 0.01666667 ] - [ bef32, 0x0033DBD0, 0.01666667 ] - [ bef32, 0x00358664, 0.01666667 ] - [ bef32, 0x00359020, 0.01666667 ] - [ bef32, 0x0035AD10, 0.01666667 ] - [ bef32, 0x00364A98, 0.01666667 ] - [ bef32, 0x0037429C, 0.01666667 ] - [ bef32, 0x00376E7C, 0.01666667 ] - [ bef32, 0x00379B08, 0.01666667 ] - [ bef32, 0x0037AAAC, 0.01666667 ] - [ bef32, 0x0037CF54, 0.01666667 ] - [ bef32, 0x0037DB7C, 0.01666667 ] - [ bef32, 0x003803F4, 0.01666667 ] - [ bef32, 0x00387A80, 0.01666667 ] - [ bef32, 0x00388684, 0.01666667 ] # - [ bef32, 0x003ACBC0, 0.01666667 ] # kaleidoscope speedup - [ bef32, 0x003BDDD0, 0.01666667 ] - [ bef32, 0x003E944C, 0.01666667 ] - [ bef32, 0x003F35EC, 0.01666667 ] - [ bef32, 0x003F6FF4, 0.01666667 ] - [ bef32, 0x0058CE18, 0.01666667 ] - [ bef32, 0x0058DE64, 0.01666667 ] - [ bef32, 0x0058E82C, 0.01666667 ] - [ bef32, 0x0058E958, 0.01666667 ] - [ bef32, 0x0058F47C, 0.01666667 ] - [ bef32, 0x0058FA00, 0.01666667 ] - [ bef32, 0x0058FAB4, 0.01666667 ] - [ bef32, 0x0058FBE4, 0.01666667 ] - [ bef32, 0x0058FD2C, 0.01666667 ] - [ bef32, 0x0058FE6C, 0.01666667 ] - [ bef32, 0x00590A04, 0.01666667 ] - [ bef32, 0x005B6914, 0.01666667 ] - [ bef32, 0x005F1C6C, 0.01666667 ] - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff - [ bef32, 0x007072BC, 0.01666667 ] - [ bef32, 0x00722D7C, 0.01666667 ] - [ bef32, 0x0073C840, 0.01666667 ] - [ bef32, 0x00772E50, 0.01666667 ] - [ bef32, 0x0087B338, 0.01666667 ] - [ bef32, 0x00B10110, 0.01666667 ] - [ bef32, 0x00B6AA14, 0.01666667 ] - [ bef32, 0x00B6AA38, 0.01666667 ] - [ bef32, 0x00B70B48, 0.01666667 ] - [ bef32, 0x00B70BC8, 0.01666667 ] - [ bef32, 0x00B71CF4, 0.01666667 ] - [ bef32, 0x00B72F38, 0.01666667 ] - [ bef32, 0x00CFF46C, 0.01666667 ] - [ bef32, 0x00061700, 0.1666667 ] - [ bef32, 0x00069AA4, 0.1666667 ] - [ bef32, 0x0007A1EC, 0.1666667 ] - [ bef32, 0x00081880, 0.1666667 ] - [ bef32, 0x000C8258, 0.1666667 ] - [ bef32, 0x000C991C, 0.1666667 ] - [ bef32, 0x00101CCC, 0.1666667 ] - [ bef32, 0x001E2C44, 0.1666667 ] - [ bef32, 0x001E61E8, 0.1666667 ] - [ bef32, 0x001E7338, 0.1666667 ] - [ bef32, 0x00250C50, 0.1666667 ] - [ bef32, 0x00256B20, 0.1666667 ] - [ bef32, 0x00292100, 0.1666667 ] - [ bef32, 0x00294A60, 0.1666667 ] - [ bef32, 0x002952E4, 0.1666667 ] - [ bef32, 0x0029FD98, 0.1666667 ] - [ bef32, 0x002A1BB8, 0.1666667 ] - [ bef32, 0x002A41D0, 0.1666667 ] - [ bef32, 0x002A6124, 0.1666667 ] - [ bef32, 0x002B4FF0, 0.1666667 ] - [ bef32, 0x002B60DC, 0.1666667 ] - [ bef32, 0x002B7174, 0.1666667 ] - [ bef32, 0x002B82F4, 0.1666667 ] - [ bef32, 0x002B8E74, 0.1666667 ] - [ bef32, 0x002BA600, 0.1666667 ] - [ bef32, 0x002BAB30, 0.1666667 ] - [ bef32, 0x002BB4E0, 0.1666667 ] - [ bef32, 0x002BB808, 0.1666667 ] - [ bef32, 0x002BC368, 0.1666667 ] - [ bef32, 0x002BC844, 0.1666667 ] - [ bef32, 0x002BD414, 0.1666667 ] - [ bef32, 0x002C4F54, 0.1666667 ] - [ bef32, 0x002C4FF0, 0.1666667 ] - [ bef32, 0x002C69E4, 0.1666667 ] - [ bef32, 0x002D4378, 0.1666667 ] - [ bef32, 0x002DD968, 0.1666667 ] - [ bef32, 0x002DE538, 0.1666667 ] - [ bef32, 0x002DEA04, 0.1666667 ] - [ bef32, 0x0030D7A0, 0.1666667 ] - [ bef32, 0x0030E6BC, 0.1666667 ] - [ bef32, 0x003181B8, 0.1666667 ] - [ bef32, 0x0031AFE0, 0.1666667 ] - [ bef32, 0x0031CE38, 0.1666667 ] - [ bef32, 0x0031DBF0, 0.1666667 ] - [ bef32, 0x0031EC74, 0.1666667 ] - [ bef32, 0x00322FB4, 0.1666667 ] - [ bef32, 0x00356560, 0.1666667 ] - [ bef32, 0x003586BC, 0.1666667 ] - [ bef32, 0x00358F90, 0.1666667 ] - [ bef32, 0x0035A380, 0.1666667 ] - [ bef32, 0x0035AA3C, 0.1666667 ] - [ bef32, 0x00364A9C, 0.1666667 ] - [ bef32, 0x003688C8, 0.1666667 ] - [ bef32, 0x00368A88, 0.1666667 ] - [ bef32, 0x00368E30, 0.1666667 ] - [ bef32, 0x00376FD0, 0.1666667 ] - [ bef32, 0x00377538, 0.1666667 ] - [ bef32, 0x00377CD8, 0.1666667 ] - [ bef32, 0x0037C2B0, 0.1666667 ] - [ bef32, 0x0037D310, 0.1666667 ] - [ bef32, 0x0037D418, 0.1666667 ] - [ bef32, 0x0037D5B4, 0.1666667 ] - [ bef32, 0x0037DD08, 0.1666667 ] - [ bef32, 0x0037DE10, 0.1666667 ] - [ bef32, 0x0037DF78, 0.1666667 ] - [ bef32, 0x00382F38, 0.1666667 ] - [ bef32, 0x003845F0, 0.1666667 ] - [ bef32, 0x00387A6C, 0.1666667 ] - [ bef32, 0x00398208, 0.1666667 ] - [ bef32, 0x00398460, 0.1666667 ] - [ bef32, 0x003999F8, 0.1666667 ] - [ bef32, 0x003A7C64, 0.1666667 ] - [ bef32, 0x003AA418, 0.1666667 ] - [ bef32, 0x003AE0E4, 0.1666667 ] - [ bef32, 0x003AE3A0, 0.1666667 ] - [ bef32, 0x003B25D8, 0.1666667 ] - [ bef32, 0x003BC448, 0.1666667 ] - [ bef32, 0x003C58C0, 0.1666667 ] - [ bef32, 0x003C67B0, 0.1666667 ] - [ bef32, 0x003C6D6C, 0.1666667 ] - [ bef32, 0x003EBC20, 0.1666667 ] - [ bef32, 0x003EE5F0, 0.1666667 ] - [ bef32, 0x003F1FE0, 0.1666667 ] - [ bef32, 0x003F6FC0, 0.1666667 ] - [ bef32, 0x004EB808, 0.1666667 ] - [ bef32, 0x0055251C, 0.1666667 ] - [ bef32, 0x0055EC48, 0.1666667 ] - [ bef32, 0x0055F4A8, 0.1666667 ] - [ bef32, 0x0057DC08, 0.1666667 ] - [ bef32, 0x0057E498, 0.1666667 ] - [ bef32, 0x005C5364, 0.1666667 ] - [ bef32, 0x00620714, 0.1666667 ] - [ bef32, 0x00635CB4, 0.1666667 ] - [ bef32, 0x00642B98, 0.1666667 ] - [ bef32, 0x00654EE8, 0.1666667 ] - [ bef32, 0x00662B04, 0.1666667 ] - [ bef32, 0x006AFF98, 0.1666667 ] - [ bef32, 0x006CAA44, 0.1666667 ] - [ bef32, 0x006E0224, 0.1666667 ] - [ bef32, 0x006E31A0, 0.1666667 ] - [ bef32, 0x006FCD3C, 0.1666667 ] - [ bef32, 0x00772E54, 0.1666667 ] - [ bef32, 0x00797508, 0.1666667 ] - [ bef32, 0x00B52E3C, 0.1666667 ] - [ bef32, 0x00B6AD00, 0.1666667 ] - [ bef32, 0x00B6B71C, 0.1666667 ] - [ bef32, 0x00B6E478, 0.1666667 ] - [ bef32, 0x00B6E880, 0.1666667 ] - [ bef32, 0x00B6E8B8, 0.1666667 ] - [ bef32, 0x00B6E8F0, 0.1666667 ] - [ bef32, 0x00B6E928, 0.1666667 ] - [ bef32, 0x00B6E960, 0.1666667 ] - [ bef32, 0x00B6E998, 0.1666667 ] - [ bef32, 0x00B6E9D0, 0.1666667 ] - [ bef32, 0x00B6EA08, 0.1666667 ] - [ bef32, 0x00B6EA40, 0.1666667 ] - [ bef32, 0x00B6EA78, 0.1666667 ] - [ bef32, 0x00B6EAB0, 0.1666667 ] - [ bef32, 0x00B6EAE8, 0.1666667 ] - [ bef32, 0x00B6EB20, 0.1666667 ] - [ bef32, 0x00B6EB58, 0.1666667 ] - [ bef32, 0x00B6EB90, 0.1666667 ] - [ bef32, 0x00B6EBC8, 0.1666667 ] - [ bef32, 0x00B6EC00, 0.1666667 ] - [ bef32, 0x00B6EC38, 0.1666667 ] - [ bef32, 0x00B6EC70, 0.1666667 ] - [ bef32, 0x00B6ECA8, 0.1666667 ] - [ bef32, 0x00B70A54, 0.1666667 ] - [ bef32, 0x00B70AF0, 0.1666667 ] - [ bef32, 0x00B70AF8, 0.1666667 ] - [ bef32, 0x00B70B00, 0.1666667 ] - [ bef32, 0x00B70B08, 0.1666667 ] - [ bef32, 0x00B70B10, 0.1666667 ] - [ bef32, 0x00B70B20, 0.1666667 ] - [ bef32, 0x00B70B78, 0.1666667 ] - [ bef32, 0x00B70B88, 0.1666667 ] - [ bef32, 0x00B70BB4, 0.1666667 ] - [ bef32, 0x00B70BC4, 0.1666667 ] - [ bef32, 0x00B70F60, 0.1666667 ] - [ bef32, 0x00B71BAC, 0.1666667 ] - [ bef32, 0x00B71BBC, 0.1666667 ] - [ bef32, 0x00B9BD30, 0.1666667 ] - [ bef32, 0x00CF96AC, 0.1666667 ] - [ bef32, 0x00CFA1E8, 0.1666667 ] - [ bef32, 0x00CFA20C, 0.1666667 ] - [ bef32, 0x00CFB210, 0.1666667 ] - [ bef32, 0x00CFB778, 0.1666667 ] - [ bef32, 0x00CFBC30, 0.1666667 ] - [ bef32, 0x00CFBCA8, 0.1666667 ] - [ bef32, 0x00CFBFD4, 0.1666667 ] - [ bef32, 0x00CFC0A8, 0.1666667 ] - [ bef32, 0x00CFF3CC, 0.1666667 ] - [ bef32, 0x00CFF3D4, 0.1666667 ] - [ bef32, 0x00CFF470, 0.1666667 ] - [ bef32, 0x00CFF478, 0.1666667 ] - [ bef32, 0x00CFF480, 0.1666667 ] - [ bef32, 0x00D06840, 0.1666667 ] - [ bef32, 0x00D06848, 0.1666667 ] - [ be32, 0x000FB71C, 0x3C603C88 ] - [ be32, 0x00109B14, 0x3C603C88 ] - [ be32, 0x0023FBDC, 0x3CA03C88 ] - [ be32, 0x00240620, 0x3CA03C88 ] - [ be32, 0x00241258, 0x3C803C88 ] - [ be32, 0x003CA4BC, 0x3C603C88 ] - [ be32, 0x0087B448, 0x3C603C88 ] # - [ bef32, 0x0009eb60, 0.01666667 ] # - [ bef32, 0x002cb9e8, 0.01666667 ] # - [ bef32, 0x00331FF0, 0.1666667 ] # - [ bef32, 0x003B0520, 0.1666667 ] # - [ bef32, 0x003B05E8, 0.1666667 ] # - [ bef32, 0x003b25cc, 0.1666667 ] # - [ bef32, 0x003BC478, 0.1666667 ] # - [ be32, 0x000a7e6c, 0x3d803c88 ] - [ be32, 0x0026dca0, 0x3860001e ] # batting cages - [ be32, 0x0026de4c, 0x3860001e ] - [ be32, 0x0026e36c, 0x3860001e ] - [ be32, 0x0026fb10, 0x3860001e ] - [ be32, 0x0026fb3c, 0x3860001e ] - [ be32, 0x0026fb78, 0x3860001e ] - [ be32, 0x0026fc30, 0x3860001e ] - [ be32, 0x0026fca0, 0x3860001e ] - [ be32, 0x0026fd14, 0x3860001e ] - [ be32, 0x0026fd50, 0x3860001e ] - [ be32, 0x0026fdf4, 0x3860001e ] - [ be32, 0x0026fe14, 0x3860001e ] - [ be32, 0x0026fe50, 0x3860001e ] - [ be32, 0x0026fe9c, 0x3860001e ] - [ be32, 0x0026fedc, 0x3860001e ] - [ be32, 0x002700e4, 0x3860001e ] - [ be32, 0x00270304, 0x3860001e ] - [ be32, 0x00288b04, 0x3860001e ] # party panel - [ be32, 0x00288b4c, 0x3860001e ] - [ be32, 0x00288b70, 0x3860001e ] - [ be32, 0x00288bb0, 0x3860001e ] - [ be32, 0x00288bdc, 0x3860001e ] - [ be32, 0x00288c18, 0x3860001e ] - [ be32, 0x00288c3c, 0x3860001e ] - [ be32, 0x002892f0, 0x3860001e ] - [ be32, 0x0028931c, 0x3860001e ] - [ be32, 0x00289344, 0x3860001e ] - [ be32, 0x0028b324, 0x3860001e ] - [ be32, 0x0028b4c8, 0x3860001e ] - [ be32, 0x0028c1a0, 0x3860001e ] - [ be32, 0x0028c1cc, 0x3860001e ] - [ be32, 0x0028c1f4, 0x3860001e ] - [ be32, 0x0028ea90, 0x3860001e ] - [ be32, 0x0028eacc, 0x3860001e ] - [ be32, 0x0028eafc, 0x3860001e ] - [ be32, 0x0028eb3c, 0x3860001e ] - [ be32, 0x0028eb60, 0x3860001e ] - [ be32, 0x001cfe60, 0x3860001e ] # blink anim # Removes framerate dependency for both script interpreters - [ be32, 0xb44e00, 0x38600001 ] # li r3,0x1 - [ be32, 0xb44e04, 0x38dd0170 ] # addi r6,r29,0x170 - [ be32, 0xb44e08, 0x48b44e2f ] # bla 0xb44e2c - [ be32, 0xb44e0c, 0x2c040000 ] # cmpwi r4,0x0 - [ be32, 0xb44e10, 0x40820008 ] # bne +0x8 - [ be32, 0xb44e14, 0x481f263a ] # ba 0x1f2638 - [ be32, 0xb44e18, 0x7c844014 ] # addc r4,r4,r8 - [ be32, 0xb44e1c, 0x7ca54014 ] # addc r5,r5,r8 - [ be32, 0xb44e20, 0x481f2642 ] # ba 0x1f2640 - [ be32, 0xb44e24, 0x3cc000d9 ] # lis r6,0xd9 - [ be32, 0xb44e28, 0x60c6c6ec ] # ori r6,r6,0xc6ec - [ be32, 0xb44e2c, 0x3ce000ff ] # lis r7,0xff - [ be32, 0xb44e30, 0x80e7fb50 ] # lwz r7,-0x4b0(r7) - [ be32, 0xb44e34, 0x81060000 ] # lwz r8,0(r6) - [ be32, 0xb44e38, 0x90e60000 ] # stw r7,0(r6) - [ be32, 0xb44e3c, 0x7d083850 ] # subf r8,r8,r7 - [ be32, 0xb44e40, 0x7d09fe70 ] # srawi r9,r8,0x1f - [ be32, 0xb44e44, 0x7d084850 ] # subf r8,r8,r9 - [ be32, 0xb44e48, 0x55080ffe ] # rlwinm r8,r8,0x1,0x1f,0x1f - [ be32, 0xb44e4c, 0x5509103a ] # rlwinm r9,r8,0x2,0x0,0x1d - [ be32, 0xb44e50, 0x4e800020 ] # blr - [ be32, 0x1f161c, 0x38600174 ] # li r3,0x174 - [ be32, 0x1f1640, 0x38800174 ] # li r4,0x174 - [ be32, 0x1f2634, 0x48b44e02 ] # ba 0xb44e00 - [ be32, 0x575fb4, 0x48b44e27 ] # bla 0xb44e24 - [ be32, 0x576010, 0x48b44e27 ] # bla 0xb44e24 - [ be32, 0x576020, 0x7c892010 ] # subfc r4,r9,r4 - [ be32, 0x57602c, 0x7c882010 ] # subfc r4,r8,r4 - [ be32, 0x575fc4, 0x7c892010 ] # subfc r4,r9,r4 - [ be32, 0x575fe0, 0x7c681810 ] # subfc r3,r8,r3 p5_DLC_Author: &p5_DLC_Author TGEnigma p5_DLC_PatVer: &p5_DLC_PatVer 1.0 p5_DLC: &p5_DLC - [ be32, 0x197AE8, 0x4E800020 ] p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0 p5_DisableBlur: &p5_DisableBlur - [ be32, 0x00FEE27A, 0x9E001700 ] - [ be32, 0x00FEE27E, 0xC801001D ] - [ be32, 0x00FEE282, 0x00000000 ] - [ be32, 0x00FEE286, 0x00000000 ] - [ be32, 0x00FEE28A, 0x1E810100 ] - [ be32, 0x00FEE28E, 0xC800001D ] - [ be32, 0x00FEE292, 0x00000000 ] - [ be32, 0x00FEE296, 0x00000000 ] p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0 p5_DisableDistortion: &p5_DisableDistortion - [ be32, 0x00FE2E28, 0x9E001700 ] - [ be32, 0x00FE2E2C, 0xC801001D ] - [ be32, 0x00FE2E30, 0x00000000 ] - [ be32, 0x00FE2E34, 0x00000000 ] - [ be32, 0x00FE2E38, 0x1E810100 ] - [ be32, 0x00FE2E3C, 0xC800001D ] - [ be32, 0x00FE2E40, 0x00000000 ] - [ be32, 0x00FE2E44, 0x00000000 ] p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0 p5_Disable100PctDistortion: &p5_Disable100PctDistortion - [ be32, 0x00FE31CC, 0x9E001700 ] - [ be32, 0x00FE31D0, 0xC801001D ] - [ be32, 0x00FE31D4, 0x00000000 ] - [ be32, 0x00FE31D8, 0x00000000 ] - [ be32, 0x00FE31DC, 0x1E810100 ] - [ be32, 0x00FE31E0, 0xC800001D ] - [ be32, 0x00FE31E4, 0x00000000 ] - [ be32, 0x00FE31E8, 0x00000000 ] p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch." p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0 p5_NoHudLite: &p5_NoHudLite - [ be32, 0xDE4EC, 0x60000000 ] # mission list - [ be32, 0xE83F4, 0x60000000 ] # place pict - [ be32, 0xE5920, 0x60000000 ] # check - [ be32, 0x69CC4, 0x38600001 ] # alert - [ be32, 0x5F678, 0x60000000 ] # date - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud - [ be32, 0x28FBA0, 0x38600000 ] # party panel - [ be32, 0x28FBA4, 0x4E800020 ] # party panel - [ be32, 0xD6B48, 0x60000000 ] # mini map - [ be32, 0xD6490, 0x60000000 ] # mini map p5_NoHud_Author: &p5_NoHud_Author TGEnigma p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things." p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0 p5_NoHud: &p5_NoHud - [ be32, 0x116934, 0x4E800020 ] p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order." p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0 p5_BgmOrder: &p5_BgmOrder # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz r3, 0x0(r30) - [ be32, 0x00B44B58, 0x38630001 ] # addi r3, r3, 0x1 - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm) - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B60, 0x41800008 ] # blt +0x8 - [ be32, 0x00B44B64, 0x38600000 ] # li r3, 0x0 # patch music id - [ be32, 0x00B44B68, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B70, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order." p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1 p5_BgmRandom: &p5_BgmRandom # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline # Rnd() % MaxBgm - [ be32, 0x00B44B50, 0x4891DA07 ] # bla 0x0091DA04 (Rnd) - [ be32, 0x00B44B54, 0x38C0000B ] # li r6, 11 (MaxBgm) - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1 - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4 - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6 - [ be32, 0x00B44B64, 0x7C852014 ] # addc r4, r5, r4 - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3 - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3 # patch music id - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B74, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_NaviLines_Author: &p5_NaviLines_Author lipsum p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)." p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0 p5_NaviLines: &p5_NaviLines - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified." p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0 p5_MaxBullet: &p5_MaxBullet - [ be16, 0x00D5C188, 0 ] # empty - base start - [ be16, 0x00D5C18A, 16 ] # joker (16) - [ be16, 0x00D5C18C, 8 ] # ryuji (8) - [ be16, 0x00D5C18E, 15 ] # morgana (15) - [ be16, 0x00D5C190, 36 ] # ann (36) - [ be16, 0x00D5C192, 24 ] # yusuke (24) - [ be16, 0x00D5C194, 12 ] # makoto (12) - [ be16, 0x00D5C196, 6 ] # haru (6) - [ be16, 0x00D5C198, 0 ] # futaba (0) - [ be16, 0x00D5C19A, 12 ] # goro (12) - [ be16, 0x00D5C19C, 0 ] # empty - tower rank 5 start - [ be16, 0x00D5C19E, 32 ] # joker (32) - [ be16, 0x00D5C1A0, 16 ] # ryuji (16) - [ be16, 0x00D5C1A2, 25 ] # morgana (25) - [ be16, 0x00D5C1A4, 60 ] # ann (60) - [ be16, 0x00D5C1A6, 48 ] # yusuke (48) - [ be16, 0x00D5C1A8, 24 ] # makoto (24) - [ be16, 0x00D5C1AA, 12 ] # haru (12) - [ be16, 0x00D5C1AC, 0 ] # futaba (0) - [ be16, 0x00D5C1AE, 24 ] # goro (24) p5_FileAccessLog_Author: &p5_FileAccessLog_Author TGEnigma p5_FileAccessLog_Notes: &p5_FileAccessLog_Notes "Prints file paths to the console's TTY Log as they are accessed." p5_FileAccessLog_PatVer: &p5_FileAccessLog_PatVer 1.0 p5_FileAccessLog: &p5_FileAccessLog # branch to trampoline - [ be32, 0x00AC0A78, 0x48B44ABF ] # bla 0xB44ABC - [ be32, 0x00AC0A7C, 0x60000000 ] # nop # trampoline # prologue - [ be32, 0x00B44ABC, 0xF821FF41 ] # stdu r1, -STACK_SIZE(r1) - [ be32, 0x00B44AC0, 0x7C0802A6 ] # mflr r0 - [ be32, 0x00B44AC4, 0xF80100D0 ] # std r0, STACK_SIZE + 0x10(r1) # save volatile regs - [ be32, 0x00B44AC8, 0xF86100B8 ] # std r3, STACK_SIZE - 0x08(r1) - [ be32, 0x00B44ACC, 0xF88100B0 ] # std r4, STACK_SIZE - 0x10(r1) - [ be32, 0x00B44AD0, 0xF8A100A8 ] # std r5, STACK_SIZE - 0x18(r1) - [ be32, 0x00B44AD4, 0xF8C100A0 ] # std r6, STACK_SIZE - 0x20(r1) - [ be32, 0x00B44AD8, 0xF8E10098 ] # std r7, STACK_SIZE - 0x28(r1) - [ be32, 0x00B44ADC, 0xF9010090 ] # std r8, STACK_SIZE - 0x30(r1) - [ be32, 0x00B44AE0, 0xF9210088 ] # std r9, STACK_SIZE - 0x38(r1) - [ be32, 0x00B44AE4, 0xF9410080 ] # std r10, STACK_SIZE - 0x40(r1) - [ be32, 0x00B44AE8, 0xF9610078 ] # std r11, STACK_SIZE - 0x48(r1) - [ be32, 0x00B44AEC, 0xF9810070 ] # std r12, STACK_SIZE - 0x50(r1) # print file name - [ be32, 0x00B44AF0, 0x80630004 ] # lwz r3, 0x04(r3) - [ be32, 0x00B44AF4, 0x7C6307B4 ] # extsw r3, r3 - [ be32, 0x00B44AF8, 0x48AD546F ] # bla PTR_PRINTF - [ be32, 0x00B44AFC, 0x60000000 ] # nop # print newline - [ be32, 0x00B44B00, 0x3C6000B9 ] # lis r3, [email protected] - [ be32, 0x00B44B04, 0x30631820 ] # addic r3, r3, [email protected] - [ be32, 0x00B44B08, 0x48AD546F ] # bla PTR_PRINTF - [ be32, 0x00B44B0C, 0x60000000 ] # nop # restore volatile regs - [ be32, 0x00B44B10, 0xE86100B8 ] # ld r3, STACK_SIZE - 0x08(r1) - [ be32, 0x00B44B14, 0xE88100B0 ] # ld r4, STACK_SIZE - 0x10(r1) - [ be32, 0x00B44B18, 0xE8A100A8 ] # ld r5, STACK_SIZE - 0x18(r1) - [ be32, 0x00B44B1C, 0xE8C100A0 ] # ld r6, STACK_SIZE - 0x20(r1) - [ be32, 0x00B44B20, 0xE8E10098 ] # ld r7, STACK_SIZE - 0x28(r1) - [ be32, 0x00B44B24, 0xE9010090 ] # ld r8, STACK_SIZE - 0x30(r1) - [ be32, 0x00B44B28, 0xE9210088 ] # ld r9, STACK_SIZE - 0x38(r1) - [ be32, 0x00B44B2C, 0xE9410080 ] # ld r10, STACK_SIZE - 0x40(r1) - [ be32, 0x00B44B30, 0xE9610078 ] # ld r11, STACK_SIZE - 0x48(r1) - [ be32, 0x00B44B34, 0xE9810070 ] # ld r12, STACK_SIZE - 0x50(r1) # destroy stack frame - [ be32, 0x00B44B38, 0xE80100D0 ] # ld r0, STACK_SIZE + 0x10(r1) - [ be32, 0x00B44B3C, 0x7C0803A6 ] # mtlr r0 - [ be32, 0x00B44B40, 0x382100C0 ] # addi r1, r1, STACK_SIZE # return - [ be32, 0x00B44B44, 0xFB2100F8 ] # std r25, 0xF8(r1) - [ be32, 0x00B44B48, 0xFAA100D8 ] # std r21, 0xD8(r1) - [ be32, 0x00B44B4C, 0x4E800020 ] # blr p5_FixScriptPrintingFunctions_Author: &p5_FixScriptPrintingFunctions_Author TGEnigma p5_FixScriptPrintingFunctions_Notes: &p5_FixScriptPrintingFunctions_Notes "Allows flowscripts to print strings to TTY Log." p5_FixScriptPrintingFunctions_PatVer: &p5_FixScriptPrintingFunctions_PatVer 1.0 p5_FixScriptPrintingFunctions: &p5_FixScriptPrintingFunctions # ScriptInterpreter_Comm_PUT_Hook - [ be32, 0x001E9D10, 0x48B44B9A ] # PutInt - [ be32, 0x00B44B98, 0x7C641B78 ] - [ be32, 0x00B44B9C, 0x3C6000B6 ] - [ be32, 0x00B44BA0, 0x3063394C ] - [ be32, 0x00B44BA4, 0x48AD546F ] - [ be32, 0x00B44BA8, 0x3C6000B9 ] - [ be32, 0x00B44BAC, 0x30631820 ] - [ be32, 0x00B44BB0, 0x48AD546F ] - [ be32, 0x00B44BB4, 0x481E9D16 ] # ScriptInterpreter_Comm_PUTF_Hook - [ be32, 0x001E9D68, 0x48B44BBA ] # PutFloat - [ be32, 0xB44BB8, 0xFC400890 ] - [ be32, 0xB44BBC, 0x3C6000B6 ] - [ be32, 0xB44BC0, 0x3063397C ] - [ be32, 0xB44BC4, 0x48AD546F ] - [ be32, 0xB44BC8, 0x3C6000B9 ] - [ be32, 0xB44BCC, 0x30631820 ] - [ be32, 0xB44BD0, 0x48AD546F ] - [ be32, 0xB44BD4, 0x481E9D6E ] # ScriptInterpreter_Comm_PUTS_Hook - [ be32, 0x001E9D3C, 0x48B44BDA ] # PutString - [ be32, 0x00B44BD8, 0x7C641B78 ] - [ be32, 0x00B44BDC, 0x3C6000B6 ] - [ be32, 0x00B44BE0, 0x30633994 ] - [ be32, 0x00B44BE4, 0x48AD546F ] - [ be32, 0x00B44BE8, 0x3C6000B9 ] - [ be32, 0x00B44BEC, 0x30631820 ] - [ be32, 0x00B44BF0, 0x48AD546F ] - [ be32, 0x00B44BF4, 0x481E9D42 ] p5_d0d0d0_Author: &p5_d0d0d0_Author Lipsum p5_d0d0d0_Notes: &p5_d0d0d0_Notes "Replaces the red color in the pause menu. Yellow by default." p5_d0d0d0_PatVer: &p5_d0d0d0_PatVer 1.0 p5_d0d0d0: &p5_d0d0d0 - [ be32, 0x0045a6d8, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x0045a6dc, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x0049c938, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0049c93c, 0x60a52200 ] # ori param_3,param_3,0xd000 - [ be32, 0x0049c978, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0049c97c, 0x60a52200 ] # ori param_3,param_3,0xd000 - [ be32, 0x0049ca6c, 0x3f20ffff ] # lis r25,-0x2f30 - [ be32, 0x0049ca70, 0x63392200 ] # ori r25,r25,0xd000 - [ be32, 0x0049caac, 0x3f20ffff ] # lis r25,-0x2f30 - [ be32, 0x0049cab0, 0x63392200 ] # ori r25,r25,0xd000 - [ be32, 0x004a02a0, 0x3d20ffff ] # lis param_7,-0x2f30 - [ be32, 0x004a02c0, 0x61272200 ] # ori param_5,param_7,0xd000 - [ be32, 0x004a2fe0, 0x3f80ffff ] # lis r28,-0x2f30 - [ be32, 0x004a2fec, 0x639c2200 ] # ori r28,r28,0xd000 - [ be32, 0x004a2ff4, 0x3f80ffff ] # lis r28,-0x2f30 - [ be32, 0x004a3000, 0x639c2200 ] # ori r28,r28,0xd000 - [ be32, 0x004a4374, 0x3cc0ffff ] # lis param_4,-0x2f30 - [ be32, 0x004a437c, 0x60c62200 ] # ori param_4,param_4,0xd000 - [ be32, 0x004a4490, 0x3ce0ffff ] # lis param_5,-0x2f30 - [ be32, 0x004a4498, 0x60e72200 ] # ori param_5,param_5,0xd000 - [ be32, 0x004a4bd0, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004a4bdc, 0x607a2200 ] # ori r26,param_1,0xd000 - [ be32, 0x004a6304, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004a6308, 0x60632200 ] # ori param_1,param_1,0xd000 - [ be32, 0x004ac530, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004ac538, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004b3ad4, 0x3fc0ffff ] # lis r30,-0x2f30 - [ be32, 0x004b3ad8, 0x63de2200 ] # ori r30,r30,0xd000 - [ be32, 0x004c0f80, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c0f88, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004c1150, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c115c, 0x609d2200 ] # ori r29,param_2,0xd000 - [ be32, 0x004c1154, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x004c1160, 0x60a32200 ] # ori param_1,param_3,0xd000 - [ be32, 0x004c3c18, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c3c1c, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004c3c30, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004c3c38, 0x60632200 ] # ori param_1,param_1,0xd000 - [ be32, 0x004c5b34, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004c5b38, 0x606522ff ] # ori param_3,param_1,0xd0ff - [ be32, 0x004c5f0c, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c5f18, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x0052b1b0, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0052b1c4, 0x60a52200 ] # ori param_3,param_3,0xd000 p5_StopPartyPanel_Author: &p5_StopPartyPanel_Author DeathChaos p5_StopPartyPanel_Notes: &p5_StopPartyPanel_Notes "Prevents in combat HP/SP Bar UI from loading for testing purposes." p5_StopPartyPanel_PatVer: &p5_StopPartyPanel_PatVer 1.0 p5_StopPartyPanel: &p5_StopPartyPanel # Prevent party_panel from being loaded - [ be32, 0x28fc14, 0x60000000 ] - [ be32, 0x28fc1c, 0x60000000 ] - [ be32, 0x28fc20, 0x60000000 ] - [ be32, 0x28fc34, 0x60000000 ] - [ be32, 0x28fc40, 0x60000000 ] - [ be32, 0x28fc54, 0x60000000 ] p5_Title_US: &p5_Title_US "Persona 5": BLUS31604: [ All ] NPUB31848: [ All ] p5_Title_EU: &p5_Title_EU "Persona 5": BLES02247: [ All ] NPEB02436: [ All ] p5_Title_JP_100: &p5_Title_JP_100 "Persona 5": BLJM61346: [ 01.00 ] p5_Title_JP_103: &p5_Title_JP_103 "Persona 5": BLJM61346: [ 01.03 ] PPU-e72e715d646a94770d1902364bc66fe33b1b6606: Enable Mod Support: Games: *p5_Title_US Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_US Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_US Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_US Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_US Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_US Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_US Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_US Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_US Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_US Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_US Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_US Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_US Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_US Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_US Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_US Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_US Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_US Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-b8c34f774adb367761706a7f685d4f8d9d355426: Enable Mod Support: Games: *p5_Title_EU Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_EU Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_EU Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_EU Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_EU Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_EU Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_EU Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_EU Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_EU Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_EU Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_EU Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_EU Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_EU Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_EU Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_EU Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_EU Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_EU Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_EU Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-3b394da7912181d308bf08505009b3578521c756: Enable Mod Support: Games: *p5_Title_JP_100 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_JP_100 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_100 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_100 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_100 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_100 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_100 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_100 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_100 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_100 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_100 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_100 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_100 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_100 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_JP_100 Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_JP_100 Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_JP_100 Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_JP_100 Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc: Enable Mod Support: Games: *p5_Title_JP_103 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_JP_103 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_103 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_103 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_103 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_103 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_103 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_103 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_103 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_103 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_103 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_103 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_103 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_103 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_JP_103 Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_JP_103 Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_JP_103 Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_JP_103 Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] |
PPU | |
PlayStation: Home | 1.2 | PPU-cf8528c5a94d26438e19d8e4272b85cd1671088c: "Disable MLAA": Games: "PlayStation: Home": NPIA00010: [ 01.86 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x005c59f4, 0x38000000 ] |
PPU | |
Ratchet & Clank Future: A Crack in Time | 1.2 | PPU-301488b15ab0e31e7c5b284da437c5047eabd025: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.00 ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CB7EC, 0x409efff4 ] PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CBB2C, 0x409efff4 ] PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: Juhn & Snowy Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CB7EC, 0x409efff4 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: Juhn & Jonathan44062 Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CB1C4, 0x409efff4 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: Juhn & Jonathan44062 Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CBA64, 0x409efff4 ] |
Canary | |
Ratchet & Clank Future: A Crack in Time | 1.2 | PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: Unlock FPS: Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2500, 0.001 ] # max fps - [ bef32, 0x00ca4170, 0.001 ] # min gamespeed - [ bef32, 0x00c9438c, 0.001 ] # min gamespeed Infinite Ammo: Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00467ed0, 0xd03d0008 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: Unlock FPS: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00CA2448, 0.001 ] # max fps - [ bef32, 0x00CA40B8, 0.001 ] # min gamespeed - [ bef32, 0x00C942FC, 0.001 ] # min gamespeed Infinite Ammo: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: bungholio Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467A48 , 0xD03D0008 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: Unlock FPS: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00CA2398, 0.001 ] # max fps - [ bef32, 0x00CA4008, 0.001 ] # min gamespeed - [ bef32, 0x00C941FC, 0.001 ] # min gamespeed Infinite Ammo: Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467D90 , 0xD03D0008 ] PPU-13aad40a243857b2b18b8ab2fa0669220fcd644e: Infinite Ammo: Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: Bungholio Notes: Patch Version: 1.0 Patch: - [ be32, 0x004684bc, 0xd03d0008 ] Unlock FPS: Games: "Ratchet & Clank Future: A Crack in Time": NPEA00453: [ 01.20 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2378, 0.001 ] # max fps - [ bef32, 0x00ca3ff8, 0.001 ] # min gamespeed - [ bef32, 0x00c9420c, 0.001 ] # min gamespeed PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: Unlock FPS: Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2370, 0.001 ] # max fps - [ bef32, 0x00ca3fe0, 0.001 ] # min gamespeed - [ bef32, 0x00c9420c, 0.001 ] # min gamespeed |
PPU | |
Ratchet & Clank Future: Quest for Booty | 1.2 | PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: Freeze Fix: Games: "Ratchet & Clank Future: Quest for Booty": BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x3EB8B0, 0x409EFFF0 ] |
Canary | |
Ratchet & Clank Future: Quest for Booty | 1.2 | PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: Unlock FPS: Games: "Ratchet & Clank Future: Quest for Booty": BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x855048, 0.001 ] Infinite Ammo: Games: "Ratchet & Clank Future: Quest for Booty": BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034E658, 0xD03D0008 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: Unlock FPS: Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855040, 0.001 ] |
PPU | |
Ratchet & Clank Future: Tools of Destruction | 1.2 | PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465E5C, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470E4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D864, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD44, 0xD27C0004 ] Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x8AA558, 0.001 ] # max fps PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465C04, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470B4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D804, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD14, 0xD27C0004 ] Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x8AA558, 0.001 ] PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": NPEA00452: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0049a720, 0xd03d0008 ] Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": NPEA00452: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x008c68d0, 0.001 ] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x008c68e0, 0.001 ] |
PPU | |
Ratchet & Clank Future: Tools of Destruction | 1.2 | PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5056f0, 0x409efff0 ] PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPEA00452: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x539ee8, 0x409efff4 ] PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x505948, 0x409efff0 ] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x53a208, 0x409efff4 ] |
Canary | |
Ratchet & Clank: All 4 One | 1.2 | PPU-6b996df3949d05b2e6dc23b1dfdf9dd6d01d8c38: Unlock FPS: Games: "Ratchet & Clank: All 4 One": NPEA00356: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0031105a, 0x3A83 ] # level load (low bits) - [ be16, 0x00311066, 0x126F ] # level load (high bits) - [ bef64, 0x0072c140, 0.001 ] # init/level load PPU-5fd631b4c6903c20ef2dedae06469beb880935d3: Unlock FPS: Games: "Ratchet & Clank: All 4 One": NPEA00356: [ 01.03 ] NPUA80695: [ 01.03 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0031a186, 0x3A83 ] # level load (low bits) - [ be16, 0x0031a192, 0x126F ] # level load (high bits) - [ bef64, 0x00744dc0, 0.001 ] # init/level load PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931: Unlock FPS: Games: "Ratchet & Clank: All 4 One": NPUA80695: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0031105a, 0x3A83 ] # level load (low bits) - [ be16, 0x00311066, 0x126F ] # level load (high bits) - [ bef64, 0x0072c140, 0.001 ] # init/level load |
PPU | |
Ratchet & Clank: Into the Nexus | 1.2 | PPU-1155df736bedc95424c866d84a20766a4115774d: Unlock FPS: Games: "Ratchet & Clank: Into the Nexus": NPUA80908: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126F ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: Unlock FPS: Games: "Ratchet & Clank: Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032F002, 0x3A83 ] # level load (low bits) - [ be16, 0x0032F00E, 0x126F ] # level load (high bits) - [ bef64, 0x0069FDB8, 0.001 ] # init/level load PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14: Unlock FPS: Games: "Ratchet & Clank: Nexus": NPEA00457: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126F ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: Unlock FPS: Games: "Ratchet & Clank: Into the Nexus": BCUS99245: [ 01.01 ] NPUA80908: [ 01.01 ] "Ratchet & Clank: Nexus": BCES01908: [ 01.01 ] BCES01949: [ 01.01 ] NPEA00457: [ 01.01 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032ff02, 0x3A83 ] # level load (low bits) - [ be16, 0x0032ff0e, 0x126F ] # level load (high bits) - [ bef64, 0x006a1938, 0.001 ] # init/level load |
PPU | |
Ratchet & Clank: QForce | 1.2 | PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: Unlock FPS: Games: "Ratchet & Clank: Full Frontal Assault": NPUA80642: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x003252b2, 0x3A83 ] # level load (low bits) - [ be16, 0x003252be, 0x126F ] # level load (high bits) - [ bef64, 0x007943d8, 0.001 ] # init/level load PPU-e45e4660a1cc27abac589853f026680900bec54c: Unlock FPS: Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x00325362, 0x3A83 ] # level load (low bits) - [ be16, 0x0032536e, 0x126F ] # level load (high bits) - [ bef64, 0x007948d8, 0.001 ] # init/level load PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44: Unlock FPS: Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.04 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032b02e, 0x3A83 ] # level load (low bits) - [ be16, 0x0032b03a, 0x126F ] # level load (high bits) - [ bef64, 0x007a20b0, 0.001 ] # init/level load PPU-a6cf430925b076125e5349a62dc6d646cb342a30: Unlock FPS: Games: "Ratchet & Clank: Full Frontal Assault": BCUS98380: [ 01.05 ] NPUA80642: [ 01.05 ] "Ratchet & Clank: QForce": BCES01594: [ 01.05 ] NPEA00378: [ 01.05 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032bca6, 0x3A83 ] # level load (low bits) - [ be16, 0x0032bcb2, 0x126F ] # level load (high bits) - [ bef64, 0x007a53b0, 0.001 ] # init/level load |
PPU | |
Red Dead Redemption | 1.2 | PPU-8a18a0314cade28526874128b253acd98863b83d: 21:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR 32:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Victoria Notes: Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.2 Patch: - [ be32, 0x474F24, 0x40638E22 ] # 32.9 Aspect Ratio - [ be32, 0x954B8, 0x40638E22 ] # 32.9 HUD fix for 32.9 AR Disable Motion Blur: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x004CBB1B, 0 ] Unlock FPS: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Whatcookie Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate) Patch Version: 1.0 Patch: - [ be32, 0x0025ed14, 0x386003e8 ] # li r3, 3e8 Skip Intro: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ be32, 0x00457ff0, 0x480001a0 ] PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399: "21:9 Aspect Ratio + HUD fix": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "vStar925" Patch Version: 1.0 Group: Notes: Patch: - [ be32, 0x95F18, 0x4017B9AA ] # 21:9 - [ be32, 0x475234, 0x4017B9AA ] # 21:9 hud "Unlock FPS": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "Whatcookie, illusion" Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate) Patch Version: 1.0 Patch: - [ be32, 0x0025f98c, 0x386003e8 ] "Skip Intro": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ be32, 0x00458300, 0x480001a0 ] # b 0x004584a0 // intro "Disable Motion Blur": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ be32, 0x004cc078, 0x38600000 ] # li r3,0x0 // mb PPU-950f2a3e4ca3a76fbee60386f7e489fb39bb6710: "Skip Intro": Games: "Red Dead Redemption": BLES01294: [ 01.01 ] Author: "illusion" Patch Version: 1.0 Patch: - [ be32, 0x00427818, 0x480001a0 ] PPU-90a087f8c40920044c59fa402edf9e416cdd9187: Infinite Ammo: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x001DBB98, 0x60000000 ] Infinite Horse Energy: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00930E48, 0x60000000 ] Skip Intro: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00444de0, 0x480001a0 ] |
PPU | |
Resident Evil Code: Veronica X | 1.2 | PPU-5b1fe8f0b8eab817078b6db007de327653bc65dc: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-37f854495138eeb5afdc2db9d4cf6a2d4918beb6: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-b4b1ebe7a069782537a13d5bdbc15d6e900ceb25: # RESIDENT EVIL CODE: Veronica X (US) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPUB30467: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the US release. Patch Version: 1.0 Patch: - [ be32, 0x1AE25C, 0x38600000 ] PPU-df822d7d47de09c5672201db8cc633009037f54f: # RESIDENT EVIL CODE: Veronica X (EU) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPEB00553: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the EU release. Patch Version: 1.0 Patch: - [ be32, 0x1AFCCC, 0x38600000 ] |
PPU | |
Resident Evil Code: Veronica X | 1.2 | PPU-5b1fe8f0b8eab817078b6db007de327653bc65dc: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-37f854495138eeb5afdc2db9d4cf6a2d4918beb6: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-b4b1ebe7a069782537a13d5bdbc15d6e900ceb25: # RESIDENT EVIL CODE: Veronica X (US) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPUB30467: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the US release. Patch Version: 1.0 Patch: - [ be32, 0x1AE25C, 0x38600000 ] PPU-df822d7d47de09c5672201db8cc633009037f54f: # RESIDENT EVIL CODE: Veronica X (EU) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPEB00553: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the EU release. Patch Version: 1.0 Patch: - [ be32, 0x1AFCCC, 0x38600000 ] |
PPU | |
Resistance 2 | 1.2 | PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78: Unlock FPS: Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: Whatcookie Notes: Patch Version: 1.0 Patch: - [ be32, 0x00635d7c, 0x60000000 ] # nop - [ be32, 0x00635d88, 0x60000000 ] # nop - [ bef32, 0x00d529d8, 0.0001 ] - [ bef32, 0x00d69eb8, 0.0001 ] Extended FOV: Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00de67e4, 0.7 ] PPU-ee7a0a8f83814fd2570ac65e744951cf59264491: Unlock FPS: Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: Whatcookie, illusion Patch Version: 1.0 Patch: - [ be16, 0x0065066c, 0x4800 ] - [ bef32, 0x00D62F34, 0.0001 ] - [ bef32, 0x00D7A498, 0.0001 ] Extended FOV: Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00df765c, 0.7 ] PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN Unlock FPS: Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: Whatcookie, illusion Patch Version: 1.0 Patch: - [ be32, 0x0064816c, 0x60000000 ] # nop - [ be32, 0x00648178, 0x60000000 ] # nop - [ bef32, 0x00d62ee4, 0.0001 ] - [ bef32, 0x00d7a450, 0.0001 ] Extended FOV: Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00DF78EC, 0.7 ] |
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Resistance 3 | 1.2 | Anchors: R3FPSnotes: &R3FPSnotes "Maximum framerate with the patch is directly proportionate to Vblank frequency. More than 60 Vblank is not recommended since framerates above 75 can cause issues with left analog-stick input detection that are caused by inherent limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction." R3FPS_v100: &R3FPS_v100 - [ be32, 0x007EEAC8, 0xC0228DCC ] - [ be32, 0x00F02AD4, 0x38D1B717 ] - [ be32, 0x00736C44, 0x60000000 ] R3FPS_v105: &R3FPS_v105 - [ be32, 0x00817D48, 0xC0228DD4 ] - [ be32, 0x00F330FC, 0x38D1B717 ] - [ be32, 0x0075FA54, 0x60000000 ] PPU-2701cf372814d59f26e771dc9394323d4f799682: Unlock FPS: Games: "Resistance 3": BCES01118: [ 01.00 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v100 ] Extended FOV: Games: "Resistance 3": BCES01118: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F0608C, 0.7 ] PPU-cd72aa19da7e24a00802932d06460034c7d94fc6: Unlock FPS: Games: "Resistance 3": BCES01118: [ 01.05 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v105 ] Extended FOV: Games: "Resistance 3": BCES01118: [ 01.05 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F3668C, 0.7 ] PPU-502feb2351d2b637a2704d5a50cb44bc1b781532: Unlock FPS: Games: "Resistance 3": BCUS98176: [ 01.00 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v100 ] Extended FOV: Games: "Resistance 3": BCUS98176: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F0608C, 0.7 ] PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789: Unlock FPS: Games: "Resistance 3": BCUS98176: [ 01.05 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v105 ] Extended FOV: Games: "Resistance 3": BCUS98176: [ 01.05 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F3668C, 0.7 ] |
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Resistance: Fall of Man | 1.2 | Anchors: r1fpsnotes: &r1fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene." PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self Unlock FPS: Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: Whatcookie Notes: *r1fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size Extended FOV: Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x06b6390, 0.7 ] PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self Unlock FPS: Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: Whatcookie, illusion Notes: *r1fpsnotes Patch Version: 1.0 Patch: - [ be16, 0x00418898, 0x4800 ] - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size "Bug Fix: Return to EBOOT.BIN on Quit": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: illusion Notes: "Avoid recompiling unused PPU modules." Patch Version: 1.0 Patch: - [ byte, 0x000334d7, 0x2c ] Extended FOV: Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x007B0494, 0.7 ] |
PPU | |
Sengoku Basara 4 | 1.2 | PPU-533d9f764374a5174b4e3c2834e742c4184d7211: Unlock FPS: Games: "Sengoku Basara 4: Sumeragi": BLJM61248: [ 01.02 ] Author: Whatcookie Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings. Patch Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop |
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Shadows of the Damned | 1.2 | Anchors: SHADOWS_FPSnotes: &SHADOWS_FPSnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS." SHADOWS_FPS: &SHADOWS_FPS - [ be32, 0x009E0CE4, 0x60000000 ] # nop - [ be32, 0x009E0D64, 0x60000000 ] # nop SHADOWS_PPXnotes: &SHADOWS_PPXnotes "Removes post-processing render pass from SceneRenderer. This patch will disable all post-processing effects, including motion blur, DoF, FXAA, image grain, vignette, color grading, and also provides a moderate performance boost." SHADOWS_PPX: &SHADOWS_PPX - [ be32, 0x007DF6A0, 0x38A00000 ] # li r5 0 - [ be32, 0x007DFFD4, 0x38A00001 ] # li r5 1 - [ be32, 0x007E014C, 0x38A00000 ] # li r5 0 - [ be32, 0x007E75AC, 0x60000000 ] # nop PPU-888f4088d305a6add6f83728bdf917c8245fb72c: Unlock FPS: Games: "Shadows of the Damned": BLUS30653: [ All ] Author: Whatcookie Notes: *SHADOWS_FPSnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_FPS ] Disable Image Grain and other Post-Processing: Games: "Shadows of the Damned": BLUS30653: [ All ] Author: boma Notes: *SHADOWS_PPXnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_PPX ] PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a: Unlock FPS: Games: "Shadows of the Damned": BLES01276: [ All ] Author: Whatcookie, Dante3732 Notes: *SHADOWS_FPSnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_FPS ] Disable Image Grain and other Post-Processing: Games: "Shadows of the Damned": BLES01276: [ All ] Author: boma Notes: *SHADOWS_PPXnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_PPX ] |
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Silent Hill Downpour | 1.2 | PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF Unlock FPS: Games: "Silent Hill Downpour": BLES01446: [ 01.01 ] BLUS30565: [ 01.01 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x002A1250, 0x60000000 ] |
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Silent Hill: Homecoming | 1.2 | PPU-da67f750c395556c1fce35ec62639eb95ca44a2d: "60 FPS": Games: "Silent Hill: Homecoming": BLES00460: [ 01.00 ] Author: "illusion" Patch: - [ be32, 0x0005a6bc, 0x38000001 ] "No Film Grain": Games: "Silent Hill: Homecoming": BLES00460: [ 01.00 ] Author: "illusion" Patch: - [ be32, 0x00a4220c, 0x38600001 ] |
PPU | |
Siren Blood Curse | 1.2 | PPU-e8d5bbb306b85186133e090b79a5c0fd5d11ccfb: # siren cursed 60 FPS: Games: "Siren Blood Curse": NPEA00095: [ 01.00 ] Author: Esppiral, illusion Notes: May break above 60FPS, accelerates the turns of the character by 2 times, speeds up the game by 2 times in splitscreen. Patch Version: 1.0 Patch: - [ be32, 0x00022D90, 0x60000000 ] #startup - [ be32, 0x00022980, 0x60000000 ] #splitscreen |
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Skate | 1.2 | PPU-aa2202f2dd8cf47ef78a0ef4c1294892f1054b28: 21:9 Aspect Ratio: Games: "Skate": BLES00124: [ 01.00 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched. Patch Version: 1.0 Patch: - [ be32, 0x010A34D4, 0x4002F1BD ] Disable Motion Blur: Games: "Skate": BLES00124: [ 01.00 ] Author: tuukkas Notes: Patch Version: 1.0 Patch: - [ be32, 0x010A3774, 0 ] |
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Skate 2 | 1.2 | PPU-c5d2fd31933f88313956774b84346d242979eba6: 21:9 Aspect Ratio: Games: "Skate 2": BLUS30253: [ 01.02 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x01311760, 0x4002F1BD ] Disable Fisheye: Games: "Skate 2": BLUS30253: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569: 21:9 Aspect Ratio: Games: "Skate 2": BLES00461: [ 01.02 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x01311760, 0x4002F1BD ] Disable Fisheye: Games: "Skate 2": BLES00461: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) |
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Skate 3 | 1.2 | PPU-376469bd27d45a617b6d086894c07e4a00f86fde: 21:9 Aspect Ratio: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched. Patch Version: 1.0 Patch: - [ be32, 0x01840638, 0x4002F1BD ] 60 FPS: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: illusion Notes: Force 60 FPS in all modes. Patch Version: 1.0 Patch: - [ be32, 0x00947138, 0x38A00000 ] Moon Gravity: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: Aphelion Notes: Being airborne for too long will cause you to respawn. Patch Version: 1.0 Patch: - [ bef32, 0x0184FFB4, -60 ] - [ bef32, 0x0194FE64, -60 ] - [ bef32, 0x01857678, 120 ] - [ bef32, 0x01858198, 120 ] No Fall Damage: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: Aphelion Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed. Patch Version: 1.0 Patch: - [ be32, 0x00D69588, 0xC80B13FC ] |
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Skylanders: SWAP Force | 1.2 | PPU-3c5e08635d6768c273395b9c19e099b25050927b: Unlock FPS: Games: "Skylanders: SWAP Force": BLUS31076: [ 01.01 ] Author: Fro Zen Notes: "Unlocks FPS without additional settings.\nAs a safety measure, set framelimit to 60." Patch Version: Patch: - [ byte, 0x520c17, 0 ] |
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