Tales of Graces f

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Tales of Graces f
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP December 2, 2010
NA March 13, 2012
EU August 31, 2012
Release type Console exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLES01617 (IRD), BLUS30903 (IRD), NPUB31133, NPEB01288
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Tales of Graces f is the twelfth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place in a world known as Ephinea and follows Asbel Lhant. During his childhood, Asbel befriends an amnesiac girl and witnesses her death. Seven years later, he is reunited with the girl who retains her amnesia.

The game consists primarily of two major areas: the field map and a battle screen. The field map is a realistically scaled 3D environment traversed by foot. On the field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and full voice acting. Skits concern anything from character development to side details. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.

Tales of Graces f received positive reception in Japan. The PlayStation 3 version sold 200,000 copies during its week of release. The game was adapted into four manga collections, a novel series, and eight drama CDs. The English localization of Tales of Graces f received praise for the gameplay with mixed reviews for its presentation.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Framelimit 60 Required to automatically change the FPS cap while ingame.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. The workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab.