Silent Hill Downpour | |
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Developer(s) | Vatra Games |
Publisher(s) | Konami |
Series | Silent Hill |
Release date(s) | NA March 13, 2012 EU March 30, 2012 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Horror |
Mode(s) | Single-player |
GameID(s) | BLES01446 (IRD), BLUS30565 (IRD), BLJM60391 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Silent Hill: Downpour is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair.
Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 512 x 512 | Fixes visual issues such as main menu being red. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Disable vertex cache | On | Fixes flickering issue. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: SHD_unlockfps_notes: &SHD_unlockfps_notes "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." SHD_DOF_notes: &SHD_DOF_notes "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues." SHD_MLAA_notes: &SHD_MLAA_notes "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling." SHD_titles: &SHD_titles "Silent Hill Downpour": BLES01446: [ 01.01 ] BLUS30565: [ 01.01 ] PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF "Unlock FPS": Games: *SHD_titles Author: "illusion" Notes: *SHD_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x002a1250, 0x60000000 ] "Disable Low-Resolution Depth of Field": Games: *SHD_titles Author: "boma" Notes: *SHD_DOF_notes Patch Version: 1.0 Patch: - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0 "Disable MLAA & FXAA": Games: *SHD_titles Author: "boma" Notes: *SHD_MLAA_notes Patch Version: 1.0 Patch: - [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64 - [ byte, 0x00771674, 0x41 ] # beq - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF "Unlock FPS": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "illusion, FlexBy" Notes: *SHD_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x002a1020, 0x60000000 ] "Disable Low-Resolution Depth of Field": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "boma, FlexBy" Notes: *SHD_DOF_notes Patch Version: 1.0 Patch: - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0 "Disable MLAA & FXAA": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "boma, FlexBy" Notes: *SHD_MLAA_notes Patch Version: 1.0 Patch: - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64 - [ byte, 0x00771724, 0x41 ] # beq - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA