Shift 2 Unleashed: Difference between revisions

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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes corrupted textures on the body of a custom colored car the player drives during a race.
|write color buffers notes            = Fixes corrupted textures on the body of a custom colored car the player drives during races.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|driver wake-up delay notes            = Improves stability.
|driver wake-up delay notes            = Improves stability.
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = Raises the game's FPS limit, can go higher. Causes the camera's speed in the Garage and Car Lot to increase.
|vblank rate notes                    = Raises the game's FPS limit. Can go higher. Causes the camera's speed in the Garage and Car Lot to increase.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 169: Line 169:
{{netplay
{{netplay
|gamever  = 1.00
|gamever  = 1.00
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires Custom server
|notes    = Requires custom server.
}}
}}

Revision as of 06:02, 22 February 2023

Shift 2 Unleashed
Shift 2 Unleashed.jpg
Developer(s) Slightly Mad Studios
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA March 29, 2011
EU March 31, 2011
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30580 (IRD), BLES01066 (IRD), NPEB00618, NPUB30539
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance with no visible side effects.
Resolution scale 100 Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative.
Write color buffers On Fixes corrupted textures on the body of a custom colored car the player drives during races.

Advanced configuration

Setting Option Notes
Driver wake-up delay 200 Improves stability.
Vblank rate 120 Raises the game's FPS limit. Can go higher. Causes the camera's speed in the Garage and Car Lot to increase.

Known Issues

The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected. This issue has been fixed, update the emulator to the latest version.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes No No No Requires custom server.