Shift 2 Unleashed
|Shift 2 Unleashed|
|Developer(s)||Slightly Mad Studios|
|Series||Need for Speed|
|Release date(s)||NA March 29, 2011|
EU March 31, 2011
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
|SPU block size||Mega||Improves performance with no cost to stability.|
|ZCULL accuracy||Relaxed||Improves performance with no visible side effects.|
|Resolution scale||100||Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative.|
|Write color buffers||On||Fixes corrupted textures on the body of a custom colored car the player drives during a race.|
|Accurate RSX reservation access||On||Improves stability on systems without TSX.|
|Firmware libraries||Switch to LLE||libsysutil_np_trophy.sprx|
|Driver wake-up delay||200||Improves stability.|
|Vblank rate||120||Raises the game's FPS limit, can go higher. Causes the camera's speed in the Garage and Car Lot to increase.|
The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected.
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
|Game Version||Connects?||Create/Join lobbies?||Match with others?||Online features working?||Notes|
|1.00||Yes||No||No||No||Ticket Errors when trying to sign into Autolog. RPCS3.log|