Ridge Racer 7

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Ridge Racer 7
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Ridge Racer
Release date(s) JP November 11, 2006
NA November 17, 2006
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00009 (IRD), BLUS30001 (IRD), BCAS20001 (IRD), BLJS10001 (IRD), BCKS10001 (IRD), BLJS50001, BLJS50010
NPEA90011, NPUB90006
Internal resolution 1920x1080
Quick links Check Compatibility
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Ridge Racer 7 (Japanese: リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed. New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car. Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.


Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Shader quality High Required to fix reflections on some tracks affects Nvidia GPUs

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Lowers occurences of FIFO desync errors at the cost of performance.

Known Issues

This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 Final State

Cars crash in Attract Mode

  • Issue 9650: In the Attract Mode demo, the CPU-controlled cars don't follow the expected path and end up crashing into walls.

Special Notes

The game's speed is tied to 60 FPS so adjustments to the Vblank frequency will only increase the game's speed and not in-game FPS.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02 v0.0.31-16205 Yes No No No Not required Needs old GUI to be implemented.