Ridge Racer 7
|Ridge Racer 7|
|Developer(s)||Bandai Namco Games|
|Publisher(s)||Bandai Namco Games|
|Release date(s)||JP November 11, 2006|
NA November 17, 2006
EU March 23, 2007
|Release type||PlayStation 3 exclusive|
|GameID(s)||, BCAS20001 , BLJS10001, BLJS50001, BLJS50010|
Ridge Racer 7 (Japanese: リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed. New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car. Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
|Accurate RSX reservation access||On||Lowers occurences of FIFO desync errors at the cost of performance.|
This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 Final State
The game's speed is tied to 60FPS so adjustments to the Vblank frequency will only increase the game's speed and not in-game FPS.