Resonance of Fate

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Revision as of 08:35, 25 April 2023 by HerrHulaHoop (talk | contribs) (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
Resonance of Fate
ROF.jpg
Developer(s) tri-Ace
Publisher(s) Sega
Release date(s) JP January 28, 2010
NA March 16, 2010
EU March 26, 2010
AU March 18, 2010
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES00789 (IRD), BLJM60187 (IRD), BLUS30484 (IRD), NPEB01348
t.A.B. Demo
NPJB90223
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

The game freezes after the intro cutscene when you start a new game, making it unplayable without a custom configuration. A workaround has been found for this problem but the performance hit and graphics hit is large.

In CPU -> SPU Decoder, select "Interpreter (Dynamic)". In Advanced - > Core, select "Delay each odd MFC Command".

You will be able to now start a new game but expect FPS to range from 5 to 20, instead of the butter smooth 60 FPS during the Menu and intro Cut Scene with no custom configuration.

Special Notes