Resistance 2

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Resistance 2
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) JP November 13, 2008
NA November 4, 2008
EU November 28, 2008
AU November 27, 2008
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20055 (IRD), BCES00226 (IRD), BCUS98120 (IRD)
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Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3.[1] The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.

The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.


No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Known Issues

Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Fast.

Special Notes


  60 FPS:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: Whatcookie
    Patch Version: 1.0
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  60 FPS:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: Whatcookie, illusion
    Patch Version: 1.0
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)