Difference between revisions of "Resistance: Fall of Man"

From RPCS3 Wiki
m (Text replacement - "</pre>" to "}}")
(AA note fixed, with details added to the special notes section. Max resolution based on VRAM adjusted with new info.)
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
+
|developer = Insomniac Games
|publisher = {{vgregion|}}
+
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
+
|series    = Resistance
|date      = {{vgregion|}}
+
|date      = {{vgregion|JP=November 11, 2006|NA= November 14, 2006|EU=March 23, 2006|AU= March 31, 2006}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
+
|release  = PlayStation 3 exclusive
|genre    =  
+
|genre    = First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
+
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
+
|gameid    = {{gameid|id=BCAS20003, BCES00001, BCUS98107|ird=Yes }}
|wikipedia = <!-- delete if not applicable -->
+
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man
|vndb      = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
 
}}
 
}}
  
<!-- Give a brief description about the game -->
+
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.
 +
 
 +
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 39: Line 39:
 
|tsx instructions notes                =  
 
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
+
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
+
|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =  
 
|aspect ratio notes                    =  
Line 65: Line 65:
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
 +
|enable 3d                            = <!-- On, Off -->
 +
|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =  
 
|disable vertex cache notes            =  
Line 74: Line 76:
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
|audio out linux notes                =  
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
 +
|audio channels notes                  =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =  
 
|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =  
 
|volume notes                          =  
Line 110: Line 112:
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =  
 
|accurate rsx reservation access notes =  
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
|silence all logs notes                =  
Line 126: Line 130:
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
|disable on-disk shader cache notes    =  
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
|relaxed zcull sync notes              =  
 
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 
|driver wake-up delay notes            =  
 
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
+
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
+
|vblank rate notes                    = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS.
 
|clocks scale                          = <!-- Value between 10 to 1000 -->
 
|clocks scale                          = <!-- Value between 10 to 1000 -->
 
|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 +
|disable zcull occlusion queries      = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =  
 
|force cpu blit emulation notes        =  
Line 141: Line 149:
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
|hook static functions notes          =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
+
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will not cause crashes.
 +
 
 +
====Highest Recommended Resolution Based on Available VRAM====
 +
 
 +
4GB GPU = 125% Scaling
 +
 
 +
5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]'''''
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
+
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anit-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">
+
 
 +
{{patch
 +
|type    = PPU
 +
|version = 1.2
 +
|content =  
 
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
 
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
 
   Unlock FPS:
 
   Unlock FPS:

Revision as of 16:12, 22 October 2020

Resistance: Fall of Man
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) JP November 11, 2006
NA November 14, 2006
EU March 23, 2006
AU March 31, 2006
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20003 (IRD), BCES00001 (IRD), BCUS98107 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.

Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Advanced configuration

Setting Option Notes
Vblank rate 120 To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS.

Known Issues

Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will not cause crashes.

Highest Recommended Resolution Based on Available VRAM

4GB GPU = 125% Scaling

5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]

Special Notes

Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anit-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.

Patches

PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
  Unlock FPS:
    Games:
      "Resistance: Fall of Man":
        BCUS98107: [ All ]
        BCES00001: [ All ]
    Author: Whatcookie
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e5db0, 0x60000000 ]
      - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size

PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)
  Unlock FPS:
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ All ]
    Author: Whatcookie
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004188c4, 0x60000000 ]
      - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size