Metal Gear Solid V: The Phantom Pain: Difference between revisions

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m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
 
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|accurate llvm dfma                    = <!-- On, Off -->
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|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
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|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
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|ppu llvm accurate vector nans notes  =  
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|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
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|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
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|vblank rate notes                    =  
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|clocks scale notes                    =  
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|force gpu texture scaling notes       =  
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|recommended patch notes              =
}}
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.11
|gamever       = 1.11
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
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}}
}}

Latest revision as of 20:39, 9 March 2024

Metal Gear Solid V: The Phantom Pain
MGSVTPP.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) September 1, 2015
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES02102 (IRD), BLUS31491 (IRD), BLJM61247 (IRD), NPEB02140, NPUB31594, BLAS50815, NPJB00673, NPHB00731
Trailer
NPEB02014
Internal resolution 992x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.

Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance.
Write color buffers On Fixes bloom being too bright.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.11 N/A No No No No Not available