Metal Gear Solid V: Ground Zeroes

From RPCS3 Wiki
Metal Gear Solid V: Ground Zeroes
MGSVGZ.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) March 18, 2014
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s) BLES01971 (IRD), BLJM61135 (IRD), BLUS31369 (IRD), NPEB01889, NPUB31318, NPJB00396, NPHB00732, NPHB00658
Internal resolution 992x720
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Metal Gear Solid V: Ground Zeroes (メタルギアソリッドV グラウンド・ゼロズ Metaru Gia Soriddo Faibu: Guraundo Zerozu) is a canonical installment in the Metal Gear series. Developed by Kojima Productions and published by Konami, Ground Zeroes is the first game to run on the Fox Engine. Hideo Kojima wrote, directed, produced and designed the game. Ground Zeroes was officially announced on August 30, 2012.

Taking place soon after the events of Metal Gear Solid: Peace Walker, Ground Zeroes serves as a prologue to Metal Gear Solid V: The Phantom Pain, with Big Boss returning as the game's protagonist. Several characters and gameplay mechanics from Peace Walker have returned. While previous games were linear in nature, Ground Zeroes is the first to feature a more open gameplay structure, although such a structure was planned since Metal Gear Solid 3: Snake Eater.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance.
Shader quality Low Fixes flickering textures.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Improves stability.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version Connects? Create/Join lobbies? Match with others? Online features working? Notes
1.04 Yes No No No Requires custom server.