Metal Gear Solid HD Collection
|Metal Gear Solid HD Collection|
|Developer(s)||Kojima Productions, Bluepoint Games|
|Release date(s)||NA November 8, 2011|
JP November 23, 2011
EU February 3, 2012
AU February 16, 2012
|Release type||Console exclusive|
|Genre(s)||Action, Adventure, Stealth|
|GameID(s)||Metal Gear Solid HD Collection|
Metal Gear Solid: Peace Walker - HD Edition
Metal Gear Solid 2: Sons of Liberty - HD Edition
Metal Gear Solid 3: Snake Eater - HD Edition
Metal Gear Solid HD Collection is a compilation of remastered ports of Metal Gear Solid: Peace Walker (outside Japan), Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater with the individual games all branded as HD Edition. The core play mechanics and story for all games remains unchanged with the HD Editions. For the remastering, all three games underwent graphics overhaul to allow them to support modern 720p resolution and 60FPS framerate on home consoles, and Trophy support.
Most of the additional features and content that were present in the Substance and Subsistence editions of the games have been ported to the HD Editions as well. These include the VR/Alternative Missions, Snake Tales and Casting Theater modes for Metal Gear Solid 2, plus the third-person camera view and Demo Theater for Metal Gear Solid 3. The original Metal Gear and Metal Gear 2: Solid Snake as they appeared in the Subsistence edition are also included, accessible from the main menu in Metal Gear Solid 3.
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
|SPU decoder||Recompiler (ASMJIT)||LLVM results in intermittent loading issues.|
|TSX instructions||Disabled||TSX Instructions Enabled may produce infinite load screens|
|Renderer||Vulkan||Recommended to get the best performance.|
|Audio buffer duration||50||Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3.|
|Read color buffers||On||Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders.|
- Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.