LittleBigPlanet 2: Difference between revisions

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|publisher = {{vgregion|Sony Computer Entertainment Europe}}
|publisher = {{vgregion|Sony Computer Entertainment Europe}}
|series    = LittleBigPlanet
|series    = LittleBigPlanet
|date      = {{vgregion|NA=January 18, 2011|EU=January 19, 2011|AU=January 20, 2011|JP=January 18, 2011}}{{vgregion}}
|date      = {{vgregion|NA=January 18, 2011|EU=January 19, 2011|AU=January 20, 2011|JP=January 18, 2011}}
|release  = PlayStation 3 Exclusive
|release  = PlayStation 3 exclusive
|genre    = Puzzle-platformer, sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = Single-player, Multiplayer, Sandbox
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98245, BCUS98249, BCAS20113, BCES00850, BCJS30058, NPEA00324, BCES00850/P, NPUA80662, BCJS70024, NPEA00437, BCES01694, NPEA00437 |ird=yes}}
|gameid    = {{gameid|id=BCUS98245, BCES00850, NPUA80662|ird=yes}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693|ird=yes}}
}}
}}
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3. It was originally scheduled for release in November 2010 but was delayed until January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
 
It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                      = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                      = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|resolution scale threshold      = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold      = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes =
|write color buffer               = <!-- On, Off -->
|write color buffer                 = Off
|write color buffer notes         =
|write color buffer notes           = Enable Force CPU blit emulation in debug tab
|use gpu texture scaling         = <!-- On, Off -->
|use gpu texture scaling           = On
|use gpu texture scaling notes   =
|use gpu texture scaling notes     = Must be disabled
|strict rendering mode            = <!-- On, Off -->
|strict rendering mode            = <!-- On, Off -->
|strict rendering mode notes      =
|strict rendering mode notes      =

Revision as of 14:22, 22 May 2018

LittleBigPlanet 2
Developer(s) Media Molecule
Series LittleBigPlanet
Release date(s) JP January 18, 2011
NA January 18, 2011
EU January 19, 2011
AU January 20, 2011
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98245 (IRD), BCES00850 (IRD), NPUA80662
Extras Edition
BCES01693 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

- Ambient occlusion is missing

- Dynamic lighting is missing

- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted

- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black

- Player and NPC heads bob left and right uncontrollably, to mitigate, press L3 to toggle hip movements (The hip movements don't show bobbing symptoms)

- Pod mimics the color of the player's chosen popit color and not its default texture

- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable

- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods

- PlayStation Move functions inaccessible due to no current implementations