LittleBigPlanet 2

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LittleBigPlanet 2
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA January 18, 2011
EU January 19, 2011
AU January 20, 2011
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98245 (IRD), BCES00850 (IRD), NPUA80662
Extras Edition
BCES01693 (IRD)
See also... Check Compatibility
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LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Configuration

Only options that deviate from the default configuration to ensure best performance is listed below. The full list of default options is available here.

Debug configuration

Setting Option Notes
Force CPU blit emulation On

Known Issues

- Ambient occlusion is missing

- Dynamic lighting is missing

- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted

- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black

- Player and NPC heads bob left and right uncontrollably, to mitigate, press L3 to toggle hip movements (The hip movements don't show bobbing symptoms)

- Pod mimics the color of the player's chosen popit color and not its default texture

- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable

- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods

- PlayStation Move functions inaccessible due to no current implementations