LittleBigPlanet 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|anisotropic filter notes = |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> " to "|anisotropic filter notes = |anti-aliasing...)
(add Precise ZCULL which fixes artifacting that occurs in some levels (especially user generated) https://youtu.be/M2asvZ8XMiA)
(85 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{vginfobox
{{vginfobox
|image    = [[File:{{#setmainimage:Lbp2Cover.jpg}}|300px]]
|developer = Media Molecule
|developer = Media Molecule
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 7: Line 8:
|genre    = Puzzle, Platform, Sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98245, BCES00850, NPUA80662|ird=yes}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693|ird=yes}}
|gameid    = {{gameid|id=BCUS98245, BCES00850, BCES01086, NPUA80662, NPEA00324|oid=BCJS30058|ird=Yes}}, {{gameid|id=BCAS20113|oid=BCKS10150|ird=No}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693, BCES01694|oid=NPEA00437|ird=yes}}<br>'''''Special Edition'''''<br>{{gameid|id=BCUS98372|ird=yes}}<br>'''''Collector's Edition'''''<br>{{gameid|oid=BCUS98249|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70127, NPEA90077, NPEA90098, NPUA70174|oid=NPHA80163|ird=NA}}<br>'''''Move Pack Demo'''''<br>{{gameid|id=NPUA70169|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA07128|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70117|oid=BCET70023, BCET70035|ird=No}}
|internal resolution = 1280x720
}}
}}


'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title [[LittleBigPlanet]] and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Precise<!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Fixes horizontal artifacting.
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = On <!-- On, Off -->
|silence all logs notes                = Improves performance.
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = On <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes      =
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = On<!-- On, Off -->
|use gpu texture scaling notes       =
|force cpu blit emulation notes       = Reduces performance but improves upscaling quality. Requires MLAA Patch, some visuals like electricity glow will be gone.
|accurate getllar                    = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|accurate getllar notes              =
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                 = <!-- On, Off -->
|accurate putlluc notes             =  
|hook static functions notes           =  
|hook static functions               = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes   =  
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
<!-- Enhancements -->
|sleep timers accuracy              = <!-- Host, Usleep, All -->
|sleep timers accuracy notes        =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                   =  
}}
}}


==Known Issues==
==Known Issues==
- Ambient occlusion is missing
Player character portraits don't render, making custom outfits lack preview images and the scoreboard lack your character beside it during multiplayer.


- Dynamic lighting is missing
==Special Notes==
{{netplay
|gamever        = 1.33
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]


- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  lbp2_133title: &lbp2_133title
    "LittleBigPlanet 2":
      BCES00850: [ 01.33 ]
      BCES01086: [ 01.33 ]
      BCES01345: [ 01.33 ]
      BCES01346: [ 01.33 ]
      BCES01693: [ 01.33 ]
      BCES01694: [ 01.33 ]
      BCUS98245: [ 01.33 ]
      BCUS98372: [ 01.33 ]
      BCAS20113: [ 01.33 ]
      BCAS20201: [ 01.33 ]
      BCJS30058: [ 01.33 ]
      NPEA00324: [ 01.33 ]
      NPEA00437: [ 01.33 ]
      NPUA80662: [ 01.33 ]
  lbp2_121title: &lbp2_121title
    "LittleBigPlanet 2":
      BCES00850: [ 01.21 ]
      BCES01693: [ 01.21 ]
      NPUA80662: [ 01.21 ]


- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black
  lbp2_ar_notes: &lbp2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  lbp2_ar_configurable_values: &lbp2_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25


- Player and NPC heads bob left and right uncontrollably, to mitigate, press L3 to toggle hip movements (The hip movements don't show bobbing symptoms)
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp2_custom_digest: &lbp2_custom_digest
    "CustomServerDigest"


- Pod mimics the color of the player's chosen popit color and not its default texture
  lbp2_server_url_beacon: &lbp2_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"


- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable
  lbp2_server_url_infinite: &lbp2_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"


- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods
  lbp2_server_url_lbr: &lbp2_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"


- PlayStation Move functions inaccessible due to no current implementations
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
  "Aspect Ratio":
    Games: *lbp2_133title
    Author: "slashiee"
    Notes: *lbp2_ar_notes
    Configurable Values: *lbp2_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00d9c8ec, "Aspect Ratio" ]
  "Create Mode Everywhere":
    Games: *lbp2_133title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00156f00, 0x38000001 ]
  "Beacon Custom Server":
    Games: *lbp2_133title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp2_133title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp2_133title
    Author: "jvyden (via Refresher)"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c51c08, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key
 
PPU-46682b51c3c5d570ba38c6a143480214aefc6217:
  "Create Mode Everywhere":
    Games: *lbp2_121title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0014c6c4, 0x38000001 ]
}}

Revision as of 22:48, 12 March 2024

LittleBigPlanet 2
Lbp2Cover.jpg
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA January 18, 2011
EU January 19, 2011
AU January 20, 2011
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98245 (IRD), BCES00850 (IRD), BCES01086 (IRD), NPUA80662, NPEA00324, BCJS30058 (IRD), BCAS20113, BCKS10150
Extras Edition
BCES01693 (IRD), BCES01694 (IRD), NPEA00437
Special Edition
BCUS98372 (IRD)
Collector's Edition
BCUS98249
Demo
NPUA70127, NPEA90077, NPEA90098, NPUA70174, NPHA80163
Move Pack Demo
NPUA70169
Kiosk Demo
NPUA07128
Beta
NPUA70117, BCET70023, BCET70035
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise Fixes horizontal artifacting.

Advanced configuration

Setting Option Notes
Silence all logs On Improves performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Reduces performance but improves upscaling quality. Requires MLAA Patch, some visuals like electricity glow will be gone.

Known Issues

Player character portraits don't render, making custom outfits lack preview images and the scoreboard lack your character beside it during multiplayer.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.33 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp2_133title: &lbp2_133title
    "LittleBigPlanet 2":
      BCES00850: [ 01.33 ]
      BCES01086: [ 01.33 ]
      BCES01345: [ 01.33 ]
      BCES01346: [ 01.33 ]
      BCES01693: [ 01.33 ]
      BCES01694: [ 01.33 ]
      BCUS98245: [ 01.33 ]
      BCUS98372: [ 01.33 ]
      BCAS20113: [ 01.33 ]
      BCAS20201: [ 01.33 ]
      BCJS30058: [ 01.33 ]
      NPEA00324: [ 01.33 ]
      NPEA00437: [ 01.33 ]
      NPUA80662: [ 01.33 ]
  lbp2_121title: &lbp2_121title
    "LittleBigPlanet 2":
      BCES00850: [ 01.21 ]
      BCES01693: [ 01.21 ]
      NPUA80662: [ 01.21 ]

  lbp2_ar_notes: &lbp2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  lbp2_ar_configurable_values: &lbp2_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp2_custom_digest: &lbp2_custom_digest
    "CustomServerDigest"

  lbp2_server_url_beacon: &lbp2_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp2_server_url_infinite: &lbp2_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp2_server_url_lbr: &lbp2_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"

PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
  "Aspect Ratio":
    Games: *lbp2_133title
    Author: "slashiee"
    Notes: *lbp2_ar_notes
    Configurable Values: *lbp2_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00d9c8ec, "Aspect Ratio" ]
  "Create Mode Everywhere":
    Games: *lbp2_133title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00156f00, 0x38000001 ]
  "Beacon Custom Server":
    Games: *lbp2_133title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp2_133title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp2_133title
    Author: "jvyden (via Refresher)"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c51c08, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key

PPU-46682b51c3c5d570ba38c6a143480214aefc6217:
  "Create Mode Everywhere":
    Games: *lbp2_121title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0014c6c4, 0x38000001 ]