LittleBigPlanet: Difference between revisions

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m (Text replacement - "|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> |anisotropic filter notes = " to "|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> |anisotropic filter notes = ")
(Known issues: Add issue 8000 and extra details regarding the demo)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:LBP.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Media Molecule
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = LittleBigPlanet
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=October 27, 2008}}{{vgregion|JP=October 30, 2008|EU=November 5, 2008|AU=November 7, 2008}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Puzzle, Platform, Sandbox
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES00141, BCUS98148, NPEA00241, NPUA80472|oid=BCAS20058, BCJS30018|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES00611, BCUS98208|oid=BCAS20078|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA00147, NPUA70045, NPJA90097, NPHA80067|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=BCUS70030|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70002|oid=BCET70011|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/LittleBigPlanet_(2008_video_game)
}}
}}


<!-- Give a brief description about the game -->
'''''LittleBigPlanet''''' revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.
 
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, [[LittleBigPlanet 2]] was released in 2011.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             = If not set to Auto some small lines may be visible in geometry.
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = On<!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             = Fixes horrible gas, smoke and fire.
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
|ppu llvm accurate vector nans notes  =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|silence all logs                     = On <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|silence all logs notes               = Improves performance.
|read depth buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read depth buffers notes           =  
|sleep timers accuracy notes           =  
|write depth buffers                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|write depth buffers notes           =  
|maximum spurs threads notes           =  
|read color buffers                 = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|read color buffers notes           =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|disable on-disk shader cache       = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes  =  
|read depth buffers notes             =  
|relaxed zcull sync                 = <!-- On, Off -->
|write depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
|write depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|read color buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|read color buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|disable on-disk shader cache         = <!-- On, Off -->
|vblank rate notes                   =  
|disable on-disk shader cache notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|disable native float16 support        = <!-- On, Off -->
|clocks scale notes                 =  
|disable native float16 support notes  =  
|relaxed zcull sync                   = <!-- On, Off -->
|relaxed zcull sync notes             =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Infinite Loading===
There are no reported issues with this title.
{{issue|8000}}: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Game saves===
Unlike other games, LBP stores saves in the Game Data Utility (<code>dev_hdd0/game</code>) instead of the Save Data Utility (<code>dev_hdd0/home/<ID>/savedata</code>). There is no known way of using encrypted saves.
 
As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (<code>dev_hdd0/home/<ID>/savedata</code>).
 
{{netplay
|gamever        = 1.30
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  lbp_130title: &lbp_130title
    "LittleBigPlanet":
      BCES00141: [ 01.30 ]
      BCES00611: [ 01.30 ]
      BCUS98148: [ 01.30 ]
      BCUS98208: [ 01.30 ]
      BCJS30018: [ 01.30 ]
      BCAS20058: [ 01.30 ]
      BCAS20078: [ 01.30 ]
      NPEA00241: [ 01.30 ]
      NPUA80472: [ 01.30 ]
      NPJA00052: [ 01.30 ]
 
  lbp_server_url_beacon: &lbp_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"
 
  lbp_server_url_infinite: &lbp_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"
 
  lbp_server_crash_bypass: &lbp_server_crash_bypass
    - [ byte, 0x0074b368, 0x00 ] # crash bypass in sceNpCommerce2 function, remove this once it's fixed in rpcs3
 
PPU-545c1abbf1c562d60fca7435401f020beab76b53:
  "Create Mode":
    Games: *lbp_130title
    Author: "Zhaxxy, Aphelion"
    Notes: "Enables create mode permanently in all levels until deactivated."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0001877c, 0x38e00001 ]
  "Beacon Custom Server":
    Games: *lbp_130title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url
      - [ load, *lbp_server_crash_bypass ]
  "Infinite Custom Server":
    Games: *lbp_130title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url
      - [ load, *lbp_server_crash_bypass ]
}}

Latest revision as of 18:25, 12 March 2024

LittleBigPlanet
LBP.jpg
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA October 27, 2008
JP October 30, 2008
EU November 5, 2008
AU November 7, 2008
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00141 (IRD), BCUS98148 (IRD), NPEA00241, NPUA80472, BCAS20058 (IRD), BCJS30018 (IRD)
Game of the Year Edition
BCES00611 (IRD), BCUS98208 (IRD), BCAS20078 (IRD)
Demo
NPEA00147, NPUA70045, NPJA90097, NPHA80067
Kiosk Demo
BCUS70030
Beta
BCET70002, BCET70011
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
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Wikipedia Page

LittleBigPlanet revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.

The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2 was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto If not set to Auto some small lines may be visible in geometry.
Write color buffers On Fixes horrible gas, smoke and fire.

Advanced configuration

Setting Option Notes
Silence all logs On Improves performance.

Known Issues

Infinite Loading

Issue 8000: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround.

Special Notes

Game saves

Unlike other games, LBP stores saves in the Game Data Utility (dev_hdd0/game) instead of the Save Data Utility (dev_hdd0/home/<ID>/savedata). There is no known way of using encrypted saves.

As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (dev_hdd0/home/<ID>/savedata).

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.30 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp_130title: &lbp_130title
    "LittleBigPlanet":
      BCES00141: [ 01.30 ]
      BCES00611: [ 01.30 ]
      BCUS98148: [ 01.30 ]
      BCUS98208: [ 01.30 ]
      BCJS30018: [ 01.30 ]
      BCAS20058: [ 01.30 ]
      BCAS20078: [ 01.30 ]
      NPEA00241: [ 01.30 ]
      NPUA80472: [ 01.30 ]
      NPJA00052: [ 01.30 ]

  lbp_server_url_beacon: &lbp_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp_server_url_infinite: &lbp_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp_server_crash_bypass: &lbp_server_crash_bypass
    - [ byte, 0x0074b368, 0x00 ] # crash bypass in sceNpCommerce2 function, remove this once it's fixed in rpcs3

PPU-545c1abbf1c562d60fca7435401f020beab76b53:
  "Create Mode":
    Games: *lbp_130title
    Author: "Zhaxxy, Aphelion"
    Notes: "Enables create mode permanently in all levels until deactivated."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0001877c, 0x38e00001 ]
  "Beacon Custom Server":
    Games: *lbp_130title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url
      - [ load, *lbp_server_crash_bypass ]
  "Infinite Custom Server":
    Games: *lbp_130title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url
      - [ load, *lbp_server_crash_bypass ]