LEGO Dimensions

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LEGO Dimensions
Developer(s) TT Games
Publisher(s) Warner Bros. Interactive Entertainment
Release type Console exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) BLES02105 (IRD), BLUS31473 (IRD)
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Lego Dimensions is a Lego-themed action-adventure platform crossover video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, Wii U, Xbox One and Xbox 360. It follows the toys-to-life format, in that the player has Lego figures and a toy pad that can be played within the game itself where it features characters and environments from over 30 different franchises. The Starter Pack, containing the game, the USB toy pad, and three minifigures, was released in September 2015, while additional level packs and characters were released over the following two years. A third year of content was planned, but was cancelled in October 2017.

Lego Dimensions features the same style of gameplay as the previous Lego video games developed by Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, and attempt to reach the level's end. Characters are entered into the game by placing their respective minifigures onto a USB toy pad, with each character possessing unique abilities that can be used to solve puzzles or reach hidden areas. Using a character from a certain franchise will also unlock that franchise's Adventure World, an open-world area for players to explore and complete in-game objectives.


No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Network configuration

Setting Option Notes
Network Status Disconnected Prevents softlocking on the title screen
PSN Status Disconnected Prevents softlocking on the title screen

Known Issues

In adventure worlds or levels utilizing the cartoon shader (like The Simpsons), horizontal black lines appear all over the screen in most viewing angles.

Completely random crashes at any time, but mostly during shader compilation or when many objects are on-screen. If the game runs longer than 15 minutes without crashing, it will continue to run for hours without this problem.

Most of the adventure worlds turn invisible when using OpenGL, essentially making them unplayable.

Special Notes

This game requires either a real Toy Pad with character and vehicle tags (included in the starter pack) or the Toy Pad emulator.