JoJo's Bizarre Adventure: Eyes of Heaven: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:JojoEoHCover.jpg}}|300px]]
|developer = CyberConnect2
|developer = CyberConnect2
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
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|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BLJS10318|oid=NPJB00753|ird=No}}
|gameid    = {{gameid|id=BLJS10318|oid=NPJB00753|ird=Yes}}
|internal resolution =
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable async shader compiler notes   =  
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
|enable buffering                      = <!-- On, Off -->
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =  
|enable buffering notes                =  
|audio buffer duration                = 20 <!-- Value between 20ms to 250ms -->
|audio buffer duration                = 20<!-- Value between 20ms to 250ms -->
|audio buffer duration notes          = Use if you experience audio issues.
|audio buffer duration notes          = Use this if you experience audio issues.
|enable time stretching                = <!-- On, Off -->
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =  
|enable time stretching notes          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =  
|debug console mode notes              =  
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
{{netplay
|gamever        = 1.05
|rpcs3 version  = 0.0.30-16007
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  JoJoEoH_FPS: &JoJoEoH_FPS
    - [ bef32, 0x0236fef0, 0.5 ] # Match timer rate
    - [ bef32, 0x02370360, 0.5 ]
    - [ bef32, 0x023aed1c, 0.5 ]
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
  "60 FPS":
    Games:
      "JoJo's Bizarre Adventure: Eyes of Heaven":
        BLJS10318: [ 01.05 ]
    Author: "SutandoTsukai181" # User from our Discord server
    Notes: "This patch fixes issues when running the game at 60 FPS but you still need to set Vblank frequency to 120Hz in order to play at 60 FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed."
    Patch Version: 1.0
    Patch:
      - [ load, *JoJoEoH_FPS ]
}}

Latest revision as of 20:34, 26 March 2024

JoJo's Bizarre Adventure: Eyes of Heaven
JojoEoHCover.jpg
Developer(s) CyberConnect2
Publisher(s) Bandai Namco Games
Series JoJo's Bizarre Adventure
Release date(s) JP December 17, 2015
Release type PlayStation exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLJS10318 (IRD), NPJB00753
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

JoJo's Bizarre Adventure: Eyes of Heaven (Japanese: ジョジョの奇妙な冒険 アイズオブヘブン Hepburn: JoJo no Kimyō na Bōken Aizu Obu Hebun) is based on the JoJo's Bizarre Adventure manga series by Hirohiko Araki, Eyes of Heaven is the second game in the franchise to be developed by CyberConnect2, following 2013's JoJo's Bizarre Adventure: All-Star Battle. There is also a novel transposition of the game.

Eyes of Heaven is designed to be a 3D action brawler with tag-team elements set in large arenas based on locations in the JoJo's Bizarre Adventure manga. Players may pick a single character to control in a large environment, as well as a second character that may be controlled by either a CPU or second human player to fight the enemy team for a 2v2 battle. Certain match-ups contain special animations and dialogue between two characters, mostly between allies in the form of unique combination attacks such as the Dual Combos (Japanese: デュアルコンボ Hepburn: Dyuaru Konbo) and Dual Heat Attacks (Japanese: デュアルヒートアタック Hepburn: Dyuaru Hīto Attaku), though provide no discernible bonuses or advantages in battle. The playstyle is similar to that of other known CyberConnect2's Shonen Jump game series, Naruto: Ultimate Ninja series, such as the combo mechanisms and the air to air combos. The game allows for online play through the PlayStation Network system.

Like in All Star Battle, characters are categorized by Battle Styles which change how each character plays in the game, as well as their different strengths and weaknesses. For example, Vampires and the Mode-using Pillar Men heal from damage over time, except from Ripple-enhanced attacks and they can be immobilized by ultraviolet lamps as part of Rudol von Stroheim's "The Prime Example of Superior German Science" style. The Battle Styles "Ripple User", "Vampire", "Mode", "Stand User", and "Mounted" return from All Star Battle (with slightly different names), while Eyes of Heaven adds "Ogre Street" (Japanese: 食屍鬼街(オウガーストリート)Hepburn: Ōgā Sutorīto) and "The Prime Example of Superior German Science" (Japanese: ゲルマン民族の最高知能の結晶 Hepburn: Geruman Minzoku no Saikō Chinō no Kesshō, lit. The Greatest Crystallized Intelligence of the German People) to the game. Also new in Eyes of Heaven is that characters that were previously classified in All Star Battle as having one Battle Style but displayed abilities of another are now classified as having two Battle Styles. For example, Old Joseph Joestar is now classed as both a Ripple User and a Stand User, while in the previous game he was only classified as a Stand User who happened to have Ripple attacks as well.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio buffer duration 20 Use this if you experience audio issues.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 0.0.30-16007 Yes Yes Yes Yes Not required

Patches

Anchors:
  JoJoEoH_FPS: &JoJoEoH_FPS
    - [ bef32, 0x0236fef0, 0.5 ] # Match timer rate
    - [ bef32, 0x02370360, 0.5 ]
    - [ bef32, 0x023aed1c, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
  "60 FPS":
    Games:
      "JoJo's Bizarre Adventure: Eyes of Heaven":
        BLJS10318: [ 01.05 ]
    Author: "SutandoTsukai181" # User from our Discord server
    Notes: "This patch fixes issues when running the game at 60 FPS but you still need to set Vblank frequency to 120Hz in order to play at 60 FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed."
    Patch Version: 1.0
    Patch:
      - [ load, *JoJoEoH_FPS ]