JoJo's Bizarre Adventure: Eyes of Heaven

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JoJo's Bizarre Adventure: Eyes of Heaven
Developer(s) CyberConnect2
Publisher(s) Bandai Namco Games
Series JoJo's Bizarre Adventure
Release date(s) JP December 17, 2015
Release type PlayStation exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLJS10318 (IRD), NPJB00753
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JoJo's Bizarre Adventure: Eyes of Heaven (Japanese: ジョジョの奇妙な冒険 アイズオブヘブン Hepburn: JoJo no Kimyō na Bōken Aizu Obu Hebun) is based on the JoJo's Bizarre Adventure manga series by Hirohiko Araki, Eyes of Heaven is the second game in the franchise to be developed by CyberConnect2, following 2013's JoJo's Bizarre Adventure: All-Star Battle. There is also a novel transposition of the game.

Eyes of Heaven is designed to be a 3D action brawler with tag-team elements set in large arenas based on locations in the JoJo's Bizarre Adventure manga. Players may pick a single character to control in a large environment, as well as a second character that may be controlled by either a CPU or second human player to fight the enemy team for a 2v2 battle. Certain match-ups contain special animations and dialogue between two characters, mostly between allies in the form of unique combination attacks such as the Dual Combos (Japanese: デュアルコンボ Hepburn: Dyuaru Konbo) and Dual Heat Attacks (Japanese: デュアルヒートアタック Hepburn: Dyuaru Hīto Attaku), though provide no discernible bonuses or advantages in battle. The playstyle is similar to that of other known CyberConnect2's Shonen Jump game series, Naruto: Ultimate Ninja series, such as the combo mechanisms and the air to air combos. The game allows for online play through the PlayStation Network system.

Like in All Star Battle, characters are categorized by Battle Styles which change how each character plays in the game, as well as their different strengths and weaknesses. For example, Vampires and the Mode-using Pillar Men heal from damage over time, except from Ripple-enhanced attacks and they can be immobilized by ultraviolet lamps as part of Rudol von Stroheim's "The Prime Example of Superior German Science" style. The Battle Styles "Ripple User", "Vampire", "Mode", "Stand User", and "Mounted" return from All Star Battle (with slightly different names), while Eyes of Heaven adds "Ogre Street" (Japanese: 食屍鬼街(オウガーストリート)Hepburn: Ōgā Sutorīto) and "The Prime Example of Superior German Science" (Japanese: ゲルマン民族の最高知能の結晶 Hepburn: Geruman Minzoku no Saikō Chinō no Kesshō, lit. The Greatest Crystallized Intelligence of the German People) to the game. Also new in Eyes of Heaven is that characters that were previously classified in All Star Battle as having one Battle Style but displayed abilities of another are now classified as having two Battle Styles. For example, Old Joseph Joestar is now classed as both a Ripple User and a Stand User, while in the previous game he was only classified as a Stand User who happened to have Ripple attacks as well.


Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio buffer duration 20 Use this if you experience audio issues.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 0.0.30-16007 Yes Yes Yes Yes Not required


    - [ bef32, 0x0236fef0, 0.5 ] # Match timer rate
    - [ bef32, 0x02370360, 0.5 ]
    - [ bef32, 0x023aed1c, 0.5 ]

  "60 FPS":
      "JoJo's Bizarre Adventure: Eyes of Heaven":
        BLJS10318: [ 01.05 ]
    Author: "SutandoTsukai181" # User from our Discord server
    Notes: "This patch fixes issues when running the game at 60 FPS but you still need to set Vblank frequency to 120Hz in order to play at 60 FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed."
    Patch Version: 1.0
      - [ load, *JoJoEoH_FPS ]