Dynasty Warriors: Gundam: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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Revision as of 12:39, 2 May 2023

Dynasty Warriors: Gundam
Developer(s) Omega Force
Publisher(s) Bandai Namco Games
Series Dynasty Warriors, Mobile Suit Gundam
Release date(s) JP March 1, 2007
NA August 28, 2007
EU November 9, 2007
Release type Console exclusive
Genre(s) Action, Role-playing, Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30058 (IRD), BLJM60018 (IRD), BLES00147 (IRD)
Demo
NPEB90030, NPUB90025
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dynasty Warriors: Gundam, originally released in Japan as Gundam Musou (ガンダム無双 Gandamu Musō), is a video game based on the Gundam anime series. Gameplay is derived from Koei's Dynasty Warriors and Samurai Warriors series. The "Official Mode" of the game is based primarily on the Universal Century timeline, with mecha from Mobile Suit Gundam, Mobile Suit Zeta Gundam, and Mobile Suit Gundam ZZ appearing in the game, as well as a few units from Mobile Suit Variations Mobile Suit Gundam 0080: War in the Pocket and Mobile Suit Gundam 0083: Stardust Memory appearing as non-playable ally and enemy units. The "Original Mode" of the game also features mecha from the non-UC series Mobile Fighter G Gundam, Mobile Suit Gundam Wing and Turn A Gundam. A newly designed non-SD Musha Gundam designed by Hajime Katoki is also included.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Broken Minimap

The minimap does not display things such as walls, gates, or the ground but does correctly display the player, allies, enemies, and fields. Once a field is captured, everything will be displayed correctly for the current and all future missions.

Special Notes

The game was able to progress from the loadable to the playable state by PR 4764.