Afrika: Difference between revisions

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m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- Cubeb, XAudio2, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- Cubeb, FAudio, Disabled -->↵|audio out linux notes = ↵|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->↵|audio format notes = ↵|dump to file...)
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|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
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|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
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|vblank ntsc fixup                    = <!-- On, Off -->
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<!-- Recommended patches -->
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|recommended patch notes              =
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Revision as of 17:56, 23 July 2023

Afrika
Afrika.jpg
Developer(s) Rhino Studios
Publisher(s) JP Sony Computer Entertainment
NA Natsume
Release date(s) JP August 28, 2008
NA October 6, 2009
Release type PlayStation 3 exclusive
Genre(s) Life simulation
Mode(s) Single-player
GameID(s) BLUS30399 (IRD), BCJS30021, BCAS20050
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Afrika, known as Hakuna Matata in Hong Kong, South Korea, Taiwan and Southeast Asia, is a photography and safari simulation video game for the PlayStation 3. Developed by Rhino Studios and published by Natsume, the game was first announced in a promotional video during the Sony press conference at E3 2006. Afrika has been referred to as being similar to the Nintendo 64 title Pokémon Snap.

The player assumes the role of a photojournalist hired to take images of various animals in Africa, as the name indicates. Gameplay is mission-driven; players receive e-mails at the base camp instructing them to which animals they must photograph. Players may then travel by foot, car, or hot air balloon to the areas where the requested animals are found in order to photograph them. The in-game camera is controlled by the Sixaxis. Depending on the quality of the photograph taken, the player will earn in-game money. The money can then be spent on new supplies, such as an upgraded camera. Real-life photos and footage of the animals can be unlocked. When unlocked, the content is stored in the "Animal Library".


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes issue with animals not detected in photos

Known Issues

Animals not detected in photos

  • Issue 11735: In the game you take photos of animals and then those photos are ranked - when running on RPCS3 the animals in the photos are not recognized which prevents progressing past the first mission.


Special Notes