InFamous

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Revision as of 06:37, 17 August 2024 by Hasster (talk | contribs) (fix for EU descriptions)
InFamous
InFamousART.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series InFamous
Release date(s) NA May 26, 2009
EU May 29, 2009
AU June 4, 2009
JP November 5, 2009
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BCES00220 (IRD), BCES00591 (IRD), BCES00609 (IRD), BCUS98119 (IRD), BCAS20074 (IRD), BCJS30037 (IRD), NPEA00252, NPEA00257, NPUA80480, NPHA80103
Demo
NPEA90043, NPUA70046, NPHA80068, NPJA90111
Early Taste
BCET00010 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Accurate Fixes disappearing enemies and game crashing when a giant conduit is killed.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance, especially in Historic District.
Resolution scale threshold 256x256 Reduces visual artifacts on areas with bloom when using resolution scaling
Multithreaded RSX On Improves performance a little.
Asynchronous texture streaming On Can improve performance depending on the GPU.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Atomic Helps with stability.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Slightly improves performance without any noticeable issues.

Known Issues

Broken visual effects - Issue 11149

Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.

Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.

Special Notes

Mesh Trimming

  • Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.

Patches

Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]

  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ All ]
      BCES00591: [ All ]
      BCES00609: [ All ]
      
  inFam1_configurable_values: &Infam1_configurable_values
    "FOV":
      Type: double_enum
      Value: &defaultfov 1065353216
      Allowed Values:
         "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32
         "Decreased FOV (1.2)": 1067030938
         "Slightly decreased FOV (1.1)": 1066192077
         "Default FOV(1)": *defaultfov
         "Slightly increased FOV (0.9)": 1063675494
         "Increased FOV (0.8)": 1061997773
         "Heavily increased FOV (0.6)": 1058642330

  inFam1_unst_light_notes: &Infam1_unst_light_notes
    "Increases FPS by around 50% in certain parts by disabling some shadows and lighting. May cause glitches with some other effects."

PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "All powers unlocked":
    Games: *Infam1_PSNalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6448, 0x60000000 ]
      - [ byte, 0x002d6457, 0x7f ]
  "(Experimental) Unstable Lighting":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00254b7c, 0x60000000 ]
      - [ be32, 0x00258d20, 0x60000000 ]
  "(Experimental) Disable speed limit":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: "Forces the game to always play at full speed regardless of the FPS.\nIncreasing clocks scale allows to speed up the game.\nMight break physics, needs proper testing"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00079578, 0x60000000 ]
  "Disable refraction/shifting effect":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: "Disables broken shifting/refracting effect. I hope it won't break anything"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00787330, 0x00000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0022065C, 0x60000000 ]
  "(Experimental) Disable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00193B5C, 0x60000000 ]
  "Change FOV":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps"
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00785F04, "FOV" ]

PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "All powers unlocked":
    Games: *Infam1_EUdiscalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d59d8, 0x60000000 ]
      - [ byte, 0x002d59e7, 0x7f ]
  "(Experimental) Unstable Lighting":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f6c, 0x60000000 ]
      - [ be32, 0x00258110, 0x60000000 ]
  "(Experimental) Disable speed limit":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: "Forces the game to always play at full speed regardless of the FPS.\nIncreasing clocks scale allows to speed up the game.\nMight break physics, needs proper testing"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00078b28, 0x60000000 ]
  "Disable refraction/shifting effect":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: "Disables broken shifting/refracting effect. I hope it won't break anything"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786910, 0x00000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa64, 0x60000000 ]
  "(Experimental) Disable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192f54, 0x60000000 ]
  "Change FOV":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps"
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007854dc, "FOV" ]


PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "All powers unlocked":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d5948, 0x60000000 ]
      - [ byte, 0x002d5957, 0x7f ]
  "(Experimental) Unstable Lighting":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x0025410c, 0x60000000 ]
      - [ be32, 0x002582b0, 0x60000000 ]
  "(Experimental) Disable speed limit":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: "Forces the game to always play at full speed regardless of the FPS.\nIncreasing clocks scale allows to speed up the game.\nMight break physics, needs proper testing"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00078b08, 0x60000000 ]
  "Disable refraction/shifting effect":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: "Disables broken shifting/refracting effect. I hope it won't break anything"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007868c0, 0x00000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fbec, 0x60000000 ]
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001930ec, 0x60000000 ]
  "Change FOV":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps"
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00785494, "FOV" ]