InFamous | |
---|---|
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Series | InFamous |
Release date(s) | NA May 26, 2009 EU May 29, 2009 AU June 4, 2009 JP November 5, 2009 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES00220 (IRD), BCES00591 (IRD), BCES00609 (IRD), BCUS98119 (IRD), BCAS20074 (IRD), BCJS30037 (IRD), NPEA00252, NPEA00257, NPUA80480, NPHA80103 Demo NPEA90043, NPUA70046, NPHA80068, NPJA90111 Early Taste BCET00010 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Accurate | Fixes disappearing enemies and game crashing when a giant conduit is killed. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance, especially in Historic District. |
Resolution scale threshold | 256x256 | Reduces visual artifacts on areas with bloom when using resolution scaling |
Multithreaded RSX | On | Improves performance a little. |
Asynchronous texture streaming | On | Can improve performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Slightly improves performance without any noticeable issues. |
Known Issues
Broken visual effects - Issue 11149
Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.
Special Notes
Mesh Trimming
- Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.
Patches
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ All ] BCES00591: [ All ] BCES00609: [ All ] inFam1_configurable_values: &Infam1_configurable_values "FOV": Type: double_enum Value: &defaultfov 1065353216 Allowed Values: "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32 "Decreased FOV (1.2)": 1067030938 "Slightly decreased FOV (1.1)": 1066192077 "Default FOV(1)": *defaultfov "Slightly increased FOV (0.9)": 1063675494 "Increased FOV (0.8)": 1061997773 "Heavily increased FOV (0.6)": 1058642330 inFam1_unst_light_notes: &Infam1_unst_light_notes "Increases FPS by around 50% in certain parts by disabling some shadows and lighting. May cause glitches with some other effects." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "All powers unlocked": Games: *Infam1_PSNalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6448, 0x60000000 ] - [ byte, 0x002d6457, 0x7f ] "(Experimental) Unstable Lighting": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00254b7c, 0x60000000 ] - [ be32, 0x00258d20, 0x60000000 ] "(Experimental) Disable speed limit": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: "Forces the game to always play at full speed regardless of the FPS.\nIncreasing clocks scale allows to speed up the game. \nMight break physics, needs proper testing" Patch Version: 1.0 Patch: - [ be32, 0x00079578, 0x60000000 ] "Disable refraction/shifting effect": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: "Disables broken shifting/refracting effect. I hope it won't break anything" Patch Version: 1.0 Patch: - [ be32, 0x00787330, 0x00000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." Patch Version: 1.0 Patch: - [ be32, 0x0022065C, 0x60000000 ] "(Experimental) Disable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." Patch Version: 1.0 Patch: - [ be32, 0x00193B5C, 0x60000000 ] "Change FOV": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps" Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x00785F04, "FOV" ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "All powers unlocked": Games: *Infam1_EUdiscalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d59d8, 0x60000000 ] - [ byte, 0x002d59e7, 0x7f ] "(Experimental) Unstable Lighting": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f6c, 0x60000000 ] - [ be32, 0x00258110, 0x60000000 ] "(Experimental) Disable speed limit": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: "Forces the game to always play at a 100% speed. Increasing clocks scale allows to speed up the game. Might break physics, needs proper testing" Patch Version: 1.0 Patch: - [ be32, 0x00078b28, 0x60000000 ] "Disable refraction/shifting effect": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: "Disables broken shifting/refracting effect. I hope it won't break anything" Patch Version: 1.0 Patch: - [ be32, 0x00786910, 0x00000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." Patch Version: 1.0 Patch: - [ be32, 0x0021fa64, 0x60000000 ] "(Experimental) Disable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: "Disables Visual Effects. Gives just a tiny bit more fps than the 'Unstable VFX' patch. Use only as the last resort." Patch Version: 1.0 Patch: - [ be32, 0x00192f54, 0x60000000 ] "Change FOV": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps" Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007854dc, "FOV" ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "All powers unlocked": Games: "inFamous": BCUS98119: [ All ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d5948, 0x60000000 ] - [ byte, 0x002d5957, 0x7f ] "(Experimental) Unstable Lighting": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x0025410c, 0x60000000 ] - [ be32, 0x002582b0, 0x60000000 ] "(Experimental) Disable speed limit": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: "Forces the game to always play at full speed regardless of the FPS.\nIncreasing clocks scale allows to speed up the game. \nMight break physics, needs proper testing" Patch Version: 1.0 Patch: - [ be32, 0x00078b08, 0x60000000 ] "Disable refraction/shifting effect": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: "Disables broken shifting/refracting effect. I hope it won't break anything" Patch Version: 1.0 Patch: - [ be32, 0x007868c0, 0x00000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." Patch Version: 1.0 Patch: - [ be32, 0x0021fbec, 0x60000000 ] "(Experimental) Disable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." Patch Version: 1.0 Patch: - [ be32, 0x001930ec, 0x60000000 ] "Change FOV": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: "Field Of View.\nLower FOV = Less things to render = slightly higher fps" Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x00785494, "FOV" ]