Midnight Club: Los Angeles

From RPCS3 Wiki
Midnight Club: Los Angeles
MCLA.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Release date(s) NA October 20, 2008
EU/AU October 24, 2008
Release type Console exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00362 (IRD), BLUS30190 (IRD), BLJS10046 (IRD), BLJM60368
Complete Edition
BLES00652 (IRD), BLUS30442 (IRD), NPEB00546, NPUB30471, NPJB00503, NPHB00411
Internal resolution 960x720 or 960x704 in 1080p mode
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Midnight Club: Los Angeles was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.

With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Write color buffers On Fixes broken graphics in player's car and detached parts of it after crashing into any object.
Multithreaded RSX On May improve performance on some CPUs.
Asynchronous texture streaming On Improves performance depending on the GPU.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Slightly improves performance without any noticable issues.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 No No No No "IP Discovery" issue?

Patches

Anchors:
  mcla_deltatime_notes: &mcla_deltatime_notes
    "Run at any FPS with proper game speed. Increase VBlank for 30+ FPS."

  mclaPSN_100_title: &mclaPSN_100_title
    "Midnight Club: Los Angeles":
      NPEB00546: [ 01.00 ]
      NPUB30471: [ 01.00 ]

  mcladisc_106_title: &mcladisc_106_title
    "Midnight Club: Los Angeles":
      BLES00652: [ 01.06 ]
      BLUS30442: [ 01.06 ]
  mcla_ar_notes: &mcla_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
  mcla_ar_configurable_values: &mcla_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25

PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854:
  "Enable Deltatime":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5220, 0x60000000 ]
      - [ be32, 0x004c5240, 0x48000084 ]
      - [ be32, 0x004c3f0c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0050f9d8, 0x38600000 ]
  "Skip Intro":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b2410, 0x48000038 ]
  "Aspect Ratio":
    Games: *mclaPSN_100_title
    Author: "Virjoinga"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b410ac, "Aspect Ratio" ]

PPU-9d8f7464991444526c6f9ca001dc1eb061fe367b:
  "Enable Deltatime":
    Games: *mcladisc_106_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5fc0, 0x60000000 ]
      - [ be32, 0x004c5fe0, 0x48000084 ]
      - [ be32, 0x004c4cac, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mcladisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005109d0, 0x38600000 ]
  "Skip Intro":
    Games: *mcladisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b31b0, 0x48000038 ]