Ridge Racer 7

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Ridge Racer 7
Developer(s) Bandai Namco Games
Publisher(s) JP Bandai Namco Games
NA Bandai Namco Games
AU/EU Bandai Namco Games
Series Ridge Racer
Release date(s) JP November 11th 2006
NA November 17th 2006
AU March 23rd, 2007
EU March 23rd, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00009 (IRD), BLUS30001 (IRD), NPUB30457, BLJS10001 (IRD), BLJS50001 (IRD), BLJS50010 (IRD), BCAS20001 (IRD)
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Ridge Racer 7 (リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, developed and published by Bandai Namco Games and released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed.New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car.[2] Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.

Known Issues

This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 Final State

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
PPU decoder Recompiler (LLVM) Using Recompiler (LLVM) for PPU decoding is highly recommended as it suffers from very minor to no stability issues when firmware libraries are configured to load correctly and delivers significantly better performance.
SPU decoder Recompiler (LLVM) Using Recompiler (LLVM) for PPU decoding is highly recommended as it suffers from very minor to no stability issues when firmware libraries are configured to load correctly and delivers significantly better performance.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On lowers risk of FIFO desync errors
Driver wake-up delay 1ms seems to be the perfect timeout value for stability and performance, as anything over it causes frequent FIFO Desync errors within 2 minutes of booting up the game, rendering it almost unplayable.