Metal Gear Solid HD Collection | |
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Developer(s) | Kojima Productions |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | November 8th, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player |
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Collection of Metal Gear Solid 2 and Metal Gear Solid 3 ported by Bluepoint Games to Playstation 3, Xbox 360, and PS Vita.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
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SPU decoder | Recompiler (ASMJIT) | LLVM results in intermittent loading issues. |
TSX instructions | Disabled | TSX Instructions Enabled may produce infinite load screens |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Audio configuration
Setting | Option | Notes |
---|---|---|
Audio buffer duration | 50 | Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders. |
Known Issues
- Game still experiences issues with some transparent textures. Notably affects character's glasses, the surface of some water in the middle portion of Metal Gear Solid 2, and the glass in cockpits of helicopters and vehicles in both titles.
- Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.
Special Notes
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.