Yakuza Kiwami | |
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Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP January 21, 2016 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLJM61313 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza Kiwami is a remake of Yakuza, the first game in the Yakuza series, originally released on the PlayStation 2. Similar to the plot of the original Yakuza, the game centers around yakuza lieutenant Kazuma Kiryu who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Like the original game, Yakuza Kiwami is an game with role-playing elements set in an open world environment and played from a third-person perspective. The player controls protagonist Kazuma Kiryu as he explores the streets of Kamurocho, a fictional district of Tokyo based on the real-life Kabukichō district. In addition to the main story, players will randomly encounter enemies on the street to battle, as well as meet people that will offer Kiryu side quests which can be completed for rewards.
Similar to the prequel Yakuza 0, Kiwami features four fighting styles that the player can switch between in combat: the balanced Brawler style, the slow and heavy Beast style, the weak but quick Rush style, and Kiryu's traditional Dragon style. Players will earn both money and experience points by defeating enemies or completing side quests. Experience points can be used to acquire upgrades for Kiryu such as new techniques or an extension to his health bar. Money can be spent to purchase equipment or healing items, or to play various minigames and side-activities such as gambling, karaoke, and the card battle game Mesuking. Completing certain objectives will also grant the player special Completion Point currency; this CP can be spent to receive additional bonuses, such as special items or character upgrades.
Kiwami introduces a new gameplay system called "Majima Everywhere", in which rival character Goro Majima will appear frequently to challenge Kiryu to a fight. Majima will appear randomly during exploration, as well as in predetermined challenges based on the player's progress in Majima Everywhere. Majima will also sometimes appear when playing a minigame (like darts or bowling) and will challenge Kiryu. Defeating Majima in different scenarios will increase the player's Majima Everywhere rank and unlock new abilities in Kiryu's Dragon style.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
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SPU block size | Mega |
Advanced configuration
Setting | Option | Notes |
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Accurate GETLLAR | On | Massively lowers the amount of random crashes |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
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Force CPU blit emulation | On | Improves FPS and allows for better resolution upscaling but breaks visuals during Heat Actions and few cutscenes |
Known Issues
There are no reported issues with this title.
Special Notes
Reducing log spam
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification. If you wish to report bugs or seek help for this game, you MUST remove this change before generating the log for this purpose. If you wish to restrict logging:
- Launch RPCS3
- Right-click on the game and press Configure
- When the Settings Menu opens, hit Save and close the emulator
- Navigate to
RPCS3\config\custom_configs\config_BLJM61313.yml
and open the file using a text editor - Scroll to the bottom of the file and replace the last line with the following:
Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}