This page is intended to capture a list of games that use settings other than the default settings. Full list of configurations used by games (other than default) can be found here.
CPU configuration
Setting | Option | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
PPU decoder | Interpreter (precise) (0) | Interpreter (fast) (0) | LLVM Recompiler (0) | |||||||||
SPU decoder | Interpreter (precise) (0) | Interpreter (fast) (0) | ASMJIT Recompiler (0) | LLVM Recompiler (0) | ||||||||
Preferred SPU threads | Preferred SPU threads (0) | |||||||||||
Firmware settings | Automatically load required libraries (0) | Manually load selected libraries (0) | Load automatic and manual selection (0) | Load liblv2.sprx only (0) | ||||||||
Enable thread scheduler | On (0) | Off (0) | ||||||||||
Lower SPU thread priority | On (0) | Off (0) | ||||||||||
Enable SPU loop detection | On (0) | Off (0) | ||||||||||
SPU cache | On (0) | Off (0) | ||||||||||
Accurate xfloat | On (0) | Off (0) | ||||||||||
SPU block size | Safe (0) | Mega (0) | Giga (0) | |||||||||
TSX instructions | Enabled (0) | Disabled (0) | Forced (0) |
GPU configuration
- Renderer: OpenGL (0)
- Renderer: Vulkan (0)
- Framelimit: 30 (0)
- Framelimit: 60 (0)
- Framelimit: Auto (0)
- Anisotropic filter: Automatic (0)
- Default resolution: 1920x1080 (0)
- Resolution scale threshold (0)
- Write color buffers: On (0)
- Disable vertex cache: On (0)