Need for Speed The Run

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Revision as of 05:07, 30 July 2023 by Ordinary205 (talk | contribs) (This settings are required to fix most of the graphical bugs, stability and slightly improve performance. The reason why Ordered & Atomic is required, is simply to due easily triggable crashes when loading races, it may not fix the entire crashes but atle)
Need for Speed The Run
NFSTheRun.jpeg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 15, 2011
AU November 17, 2011
EU November 18, 2011
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01298 (IRD), BLUS30757 (IRD), NPEB00851, NPUB30664, BLJM60386, BLAS50337, NPJB00185, NPHB00454
Demo
NPUB90646
Internal resolution 1280x704
Quick links Check Compatibility
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance without any noticeable issues
Resolution scale 100 Upscaling the resolution causes vertex explosions
Write color buffers On Fixes broken visuals
Multithreaded RSX On Improves performance
Asynchronous texture streaming On Partically fixes the ghosting when write color buffers are enabled

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Slightly improves performance
RSX FIFO accuracy Ordered & Atomic Helps with stability
Driver wake-up delay 50 Required to improve stability, you can try using 100 or 200 if that’s helpful

Known Issues

Clocks scale that is lower than 100% are required to go ingame

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes No No No Requires custom server. LOG