LittleBigPlanet Karting

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LittleBigPlanet Karting
LBPKarting.jpg
Developer(s) United Front Games, SCE San Diego Studio, Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 6, 2012
EU November 7, 2012
AU November 8, 2012
JP January 17, 2013
Release type PlayStation 3 exclusive
Genre(s) Kart racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98254 (IRD), BCES01422 (IRD), NPUA80848, NPEA00421, BCES01423 (IRD), BCUS99141, BCJS30085, BCAS20205
Demo
NPEA90117, NPUA70249, NPJA90244, NPHA80239
Beta
BCET70048
Quick links Check Compatibility
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Wikipedia Page

LittleBigPlanet Karting is a kart racing video game for the PlayStation 3, centered on user-generated content, as part of the LittleBigPlanet series. The game is developed by United Front Games and SCE San Diego Studio, who had previously developed the 2010 user-generated content kart racing game ModNation Racers for the PlayStation 3, in conjunction with series creators Media Molecule.

In the game, players race against each other in a go-kart across a variety of themed tracks, with the primary purpose to come in first place. Throughout the course of the race, players can pick up weapons that have special abilities such as projectiles, heat-seeking projectiles, EMPs, and grenades. The player can use these weapons to attack and slow down competitors. Weapons can be fired both forwards and backwards and can even cancel out seeker missiles when fired in reverse. Players can also pick up boost items such as Autopilot and Fast Forward. Karting includes LittleBigPlanet 2's grappling hook mechanic during races. Players are required to grapple across large expanses, climbing through the environment to progress and occasionally even finding elevated shortcuts. Players have the ability to reach out and slap somebody, stunning racers who get too close.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue.

GPU configuration

Setting Option Notes
Write color buffers On Required to fix black ingame graphics and broken geometry in races.

Known Issues

Lighting is too dark in some stages, can't be fixed with settings.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.2 Yes No No No Requires a custom server.