Shift 2 Unleashed: Difference between revisions

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{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =  
}}
}}

Latest revision as of 12:12, 10 March 2024

Shift 2 Unleashed
Shift 2 Unleashed.jpg
Developer(s) Slightly Mad Studios
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA March 29, 2011
EU March 31, 2011
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30580 (IRD), BLES01066 (IRD), NPEB00618, NPUB30539
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Shift 2: Unleashed (also known as Need for Speed: Shift 2 – Unleashed) is a simcade racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed Shift and expands on many aspects that were introduced in the original. Shift 2: Unleashed was released worldwide during March and April 2011.

Shift 2: Unleashed features over 145 cars from more than 37 manufacturers and over 36 different tracks, which players can compete in several types of races. Players can also compete online. The game also features three new main additions: an in-helmet camera, night-time racing and the Autolog feature introduced with Need for Speed Hot Pursuit.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance with no visible side effects.
Resolution scale 100 Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative.
Write color buffers On Fixes corrupted textures on the body of a custom colored car the player drives during races.

Advanced configuration

Setting Option Notes
Driver wake-up delay 200 Improves stability.
Vblank rate 120 Raises the game's FPS limit. Can go higher. Causes the camera's speed in the Garage and Car Lot to increase.

Known Issues

The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected. This issue has been fixed, update the emulator to the latest version.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available