Ordinary205 (talk | contribs) ((https://github.com/RPCS3/rpcs3/issues/8387#issuecomment-1701131628) Added a known issue.) |
Ordinary205 (talk | contribs) (This was proven fix, from this tracker. https://github.com/RPCS3/rpcs3/pull/14647 and https://github.com/RPCS3/rpcs3/issues/14511) |
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|multithreaded rsx = On<!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = Improves performance. | |multithreaded rsx notes = Improves performance. | ||
|asynchronous texture streaming = | |asynchronous texture streaming = Off<!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = Required if not using read color buffers. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
Line 139: | Line 139: | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes missing ground and lighting. | ||
|handle rsx memory tiling = On<!-- On, Off --> | |||
|handle rsx memory tiling notes = Partially fixes broken visuals. | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = |
Revision as of 15:32, 20 October 2023
Need for Speed The Run | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA November 15, 2011 AU November 17, 2011 EU November 18, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01298 (IRD), BLUS30757 (IRD), NPEB00851, NPUB30664, BLJM60386, BLAS50337, NPJB00185, NPHB00454 Demo NPUB90646 |
Internal resolution | 1280x704 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: The Run is a 2011 racing video game and the eighteenth title in the Need for Speed series. Published by Electronic Arts, it was released on November 15, 2011, with EA Black Box developing versions for PlayStation 3, Windows, Xbox 360, while Firebrand Games developed versions for the 3DS, and Wii. An iOS version was planned to be developed by EA Mobile, but it was eventually cancelled. The game focuses on point-to-point races involving overtaking opponents, defeating rivals, time attacks, and evading the efforts of both police and criminal gang members to stop them.
Unlike previous entries in the series, The Run features an extensive collection of races set against real-life locations, including the cities of New York, Chicago, Las Vegas, and San Francisco, and features a wide variety of real-life cars to drive in. The game's career mode sees players assume the role of street racer taking part in a large-scale race from San Francisco to New York and seeking to win it against various odds. While the game received extensive marketing and heavy promotion from its developers, it received mixed reviews from critics following its release.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Approximate | Using Relaxed XFloat makes the audio loudly broken. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance without any noticeable issues. |
Resolution scale | 100 | Upscaling the resolution causes vertex explosions. |
Write color buffers | On | Fixes broken visuals. Significant stability loss. |
Multithreaded RSX | On | Improves performance. |
Asynchronous texture streaming | Off | Required if not using read color buffers. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Slightly improves performance. |
Read color buffers | On | Fixes missing ground and lighting. |
Handle RSX memory tiling | On | Partially fixes broken visuals. |
RSX FIFO accuracy | Ordered & Atomic | Helps with stability. |
Driver wake-up delay | 200 | Required to improve stability. |
Known Issues
The game will freeze during the HDD Icon screen, and to solve this issue, is by increasing the VBlank Frequency above 1200Hz. However lowering the clocks scale might be mandatory when playing the game with write color buffers.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | No | No | No | Requires custom server. LOG |