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Ordinary205 (talk | contribs) (Adding configuration.) |
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = Improves performance. | ||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = On<!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = If you have a stronger GPU, this can give substantial performance boost. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = Helps with stability. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 14:01, 24 August 2023
Split/Second | |
---|---|
Developer(s) | Black Rock Studio |
Publisher(s) | Disney Interactive Studios |
Release date(s) | NA May 18, 2010 EU May 21, 2010 JP September 9, 2010 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30300 (IRD), BLES00781 (IRD), BLES00780 (IRD), NPUB30450, BLJM60251 (IRD) Demo NPUB90245, NPEB90236, NPUB90491 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Split/Second (released in Europe as Split/Second: Velocity) is an arcade racing video game. In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Keep this value on auto, otherwise graphical artifacts will appear. |
Multithreaded RSX | On | Improves performance. |
Asynchronous texture streaming | On | If you have a stronger GPU, this can give substantial performance boost. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Write depth buffers | On | Fixes broken explosion effects caused by Force CPU Blit. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Fixes checkerboard visuals, however, breaks explosion effects, and car liveries. |
Known Issues
Noise/Checkerboarding graphics
- Issue 6399: Large amounts of visual noise/checkerboarding corrupt the graphics in-game
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.04 | Yes | Yes | Yes | Yes | None [1] |