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|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
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Revision as of 14:24, 22 May 2018
LittleBigPlanet 2 | |
---|---|
Developer(s) | Media Molecule |
Series | LittleBigPlanet |
Release date(s) | JP January 18, 2011 NA January 18, 2011 EU January 19, 2011 AU January 20, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Platform, Sandbox |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98245 (IRD), BCES00850 (IRD), NPUA80662 Extras Edition BCES01693 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
- Ambient occlusion is missing
- Dynamic lighting is missing
- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted
- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black
- Player and NPC heads bob left and right uncontrollably, to mitigate, press L3 to toggle hip movements (The hip movements don't show bobbing symptoms)
- Pod mimics the color of the player's chosen popit color and not its default texture
- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable
- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods
- PlayStation Move functions inaccessible due to no current implementations