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It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad. | It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad. | ||
==Configuration== | |||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | |||
<!-- CPU configuration --> | |||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |||
|ppu decoder notes = | |||
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) --> | |||
|spu decoder notes = | |||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |||
|preferred spu threads notes = | |||
|firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | |||
|firmware settings notes = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter --> | |||
|enable thread scheduler = <!-- On, Off --> | |||
|enable thread scheduler notes = | |||
|lower spu thread priority = <!-- On, Off --> | |||
|lower spu thread priority notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
|enable spu loop detection notes = | |||
|hook static function = <!-- On, Off --> | |||
|hook static function notes = | |||
<!-- GPU configuration --> | |||
|renderer = <!-- OpenGL, Vulkan --> | |||
|renderer notes = | |||
|graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. --> | |||
|graphics device notes = | |||
|aspect ratio = <!-- Auto, 4:3, 16:9 --> | |||
|aspect ratio notes = | |||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |||
|framelimit notes = | |||
|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | |||
|anisotropic filter notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |||
|default resolution notes = | |||
|resolution scale = <!-- Range between 50% to 800% --> | |||
|resolution scale notes = | |||
|resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | |||
|resolution scale threshold notes = | |||
|write color buffer = <!-- On, Off --> | |||
|write color buffer notes = | |||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
}} | |||
==Known Issues== | ==Known Issues== |
Revision as of 14:05, 22 May 2018
LittleBigPlanet 2 | |
---|---|
Developer(s) | Media Molecule |
Series | LittleBigPlanet |
Release date(s) | JP January 18, 2011 NA January 18, 2011 EU January 19, 2011 AU January 20, 2011 |
Release type | |
Genre(s) | Puzzle-platformer, sandbox |
Mode(s) | Single-player, Multiplayer, Sandbox |
GameID(s) | BCUS98245 (IRD), BCUS98249 (IRD), BCAS20113 (IRD), BCES00850 (IRD), BCJS30058 (IRD), NPEA00324, BCES00850/P (IRD), NPUA80662, BCJS70024 (IRD), NPEA00437, BCES01694 (IRD), NPEA00437 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3. It was originally scheduled for release in November 2010 but was delayed until January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.
It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
- Ambient occlusion is missing
- Dynamic lighting is missing
- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted
- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black
- Player and NPC heads bob left and right uncontrollably, not mitigate, press R3 to toggle hip movements (The hip movements don't show bobbing symptoms)
- Pod mimics the color of the player's chosen popit color and not its default texture
- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable
- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods
- PlayStation Move functions inaccessible due to no current implementations