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|genre = Action, Adventure, Stealth | |genre = Action, Adventure, Stealth | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES02102, BLUS31491, NPEB02140, NPUB31594|ird=Yes}} | |gameid = {{gameid|id=BLES02102, BLUS31491, BLJM61247, NPEB02140, NPUB31594|oid=NPJB00673, NPHB00731|ird=Yes}}<br>'''''Trailer'''''<br>{{gameid|id=NPEB02014|ird=NA}} | ||
}} | }} | ||
'''''Metal Gear Solid V: The Phantom Pain''''' (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the [[:Category:Metal Gear (Series)|Metal Gear series]]. It was developed by [[:Category:Kojima Productions (Developer)|Kojima Productions]] using their self-programmed Fox Engine and published by [[:Category:Konami (Publisher)|Konami]]. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. | '''''Metal Gear Solid V: The Phantom Pain''''' (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the [[:Category:Metal Gear (Series)|Metal Gear series]]. It was developed by [[:Category:Kojima Productions (Developer)|Kojima Productions]] using their self-programmed Fox Engine and published by [[:Category:Konami (Publisher)|Konami]]. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. |
Revision as of 15:54, 29 March 2023
Metal Gear Solid V: The Phantom Pain | |
---|---|
Developer(s) | Kojima Productions |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | September 1, 2015 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES02102 (IRD), BLUS31491 (IRD), BLJM61247 (IRD), NPEB02140, NPUB31594, NPJB00673, NPHB00731 Trailer NPEB02014 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.
Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Approximate | Improves performance. |
Write color buffers | On | Fixes bloom being too bright. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.11 | Yes | No | No | No | Requires custom server. |