Resonance of Fate: Difference between revisions

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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
The game freezes after the intro cutscene when you start a new game, making it unplayable without a custom configuration. A workaround has been found for this problem but the performance hit and graphics hit is large.
 
In CPU -> SPU Decoder, select "Interpreter (Dynamic)".  In Advanced - > Core, select "Delay each odd MFC Command".
 
You will be able to now start a new game but expect FPS to range from 5 to 20, instead of the butter smooth 60 FPS during the Menu and intro Cut Scene with no custom configuration.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 01:27, 20 December 2022

Resonance of Fate
ROF.jpg
Developer(s) tri-Ace
Publisher(s) Sega
Release date(s) JP January 28, 2010
NA March 16, 2010
EU March 26, 2010
AU March 18, 2010
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES00789 (IRD), BLJM60187 (IRD), BLUS30484 (IRD), NPEB01348
t.A.B. Demo
NPJB90223
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

The game freezes after the intro cutscene when you start a new game, making it unplayable without a custom configuration. A workaround has been found for this problem but the performance hit and graphics hit is large.

In CPU -> SPU Decoder, select "Interpreter (Dynamic)". In Advanced - > Core, select "Delay each odd MFC Command".

You will be able to now start a new game but expect FPS to range from 5 to 20, instead of the butter smooth 60 FPS during the Menu and intro Cut Scene with no custom configuration.

Special Notes