LittleBigPlanet 2: Difference between revisions

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|genre    = Puzzle, Platform, Sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98245, BCES00850, NPUA80662, BCES01693|ird=yes}}'''''Extras Edition'''''{{gameid|id=BCES01693|ird=yes}}
|gameid    = {{gameid|id=BCUS98245, BCES00850, NPUA80662, BCES01693|ird=yes}}'''''Extras Edition'''''<br>{{gameid|id=BCES01693|ird=yes}}
}}
}}
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Revision as of 08:26, 22 May 2018

LittleBigPlanet 2
Developer(s) Media Molecule
Series LittleBigPlanet
Release date(s) JP January 18, 2011
NA January 18, 2011
EU January 19, 2011
AU January 20, 2011
Release type
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98245 (IRD), BCES00850 (IRD), NPUA80662, BCES01693 (IRD)Extras Edition
BCES01693 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page

LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

- Ambient occlusion is missing

- Dynamic lighting is missing

- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted

- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black

- Player and NPC heads bob left and right uncontrollably, not mitigate, press R3 to toggle hip movements (The hip movements don't show bobbing symptoms)

- Pod mimics the color of the player's chosen popit color and not its default texture

- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable

- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods

- PlayStation Move functions inaccessible due to no current implementations