Help:Netplay: Difference between revisions

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# Ensure you're using the latest version of RPCS3.
# Ensure you're using the latest version of RPCS3.
# Navigate to <code>Configuration > RPCN</code>.
# Navigate to <code>Configuration > RPCN</code>.
# Ensure '''Host''' is set to <code>np.rpcs3.net</code>.
# Press '''Account''' from the RPCN window.
# Set '''NPID''' to the username of your choice.
# Ensure the '''Server''' dropdown is set to '''Official RPCN Server'''.
# Click '''Set Password''' and type a custom password for your account. '''DO NOT FORGET THIS PASSWORD.'''
# Press '''Create Account'''.
# Click '''Create Account''' and you will be prompted to enter your ''email address''. Enter your email address and press '''Ok'''.
# Set '''Username''' to the name of your choice, then press '''Ok'''.
# Enter your password into both fields and press '''Ok'''.
# Enter your email address into both fields and press '''Ok'''.
# A prompt will appear confirming your username and email address. Press '''Yes'''.
# If all goes well, you'll see a message that your account was created successfully.
# If all goes well, you'll see a message that your account was created successfully.
# Check your email for a new email from RPCN with your token, copy and paste the token into the '''Token''' field in ''RPCN configuration'' and press '''Save'''.
# A '''RPCN: Username''' window will appear.
# Check your email for a new email from RPCN with your token, copy and paste the token into the '''Token''' field and press '''OK'''.
# Press '''Test Account''' to confirm your account is working.


===Game-specific configuration===
===Game-specific configuration===

Revision as of 22:20, 19 November 2022

Netplay in RPCS3 was introduced by GalCiv, who developed RPCN, an open-source server that emulates the P2P match-making done on the PlayStation 3. RPCN can also be used to communicate with private servers for games that require a dedicated server for multi-player features. In this regard, games that require a custom server will not work unless a fan-made private server is created. This is outside the scope of the emulator, and will have to be developed by the community.

Supported titles

Please refer to our RPCN Compatibility List to see the list of games that have been tested and their current status of compatibility. We also have a dedicated channel to testing netplay capabilities in games on our Discord server. Please join our efforts to test all PlayStation 3 titles!

Guide to use Netplay

There are a few steps to configure Netplay in RPCS3 which we will cover here.

Global configuration

First, configure the global settings as follows:

  1. Ensure you're using the latest version of RPCS3.
  2. Navigate to Configuration > RPCN.
  3. Press Account from the RPCN window.
  4. Ensure the Server dropdown is set to Official RPCN Server.
  5. Press Create Account.
  6. Set Username to the name of your choice, then press Ok.
  7. Enter your password into both fields and press Ok.
  8. Enter your email address into both fields and press Ok.
  9. A prompt will appear confirming your username and email address. Press Yes.
  10. If all goes well, you'll see a message that your account was created successfully.
  11. A RPCN: Username window will appear.
  12. Check your email for a new email from RPCN with your token, copy and paste the token into the Token field and press OK.
  13. Press Test Account to confirm your account is working.

Game-specific configuration

Next, configure the per-game configuration as follows:

  1. In the game list, right-click on the game you wish to play and press Create Custom Configuration.
  2. Navigate to the Network tab.
  3. Set Network Status to Connected.
  4. Set PSN Status to RPCN.
  5. Ensure DNS is set to 8.8.8.8, unless a different address is required for the game.
  6. For games that require custom servers, enter the relevant IP/Host Switches in the available text field. The list of games for which custom servers are available can be found here.

Community members also maintain a spreadsheet tracker of all upcoming custom servers and user-generated content archives.