Help:Netplay

From RPCS3 Wiki

Netplay in RPCS3 was introduced by GalCiv, who developed RPCN, an open-source server that emulates the P2P match-making done on the PlayStation 3. RPCN can also be used to communicate with private servers for games that require a dedicated server for multi-player features. In this regard, games that require a custom server will not work unless a fan-made private server is created. This is outside the scope of the emulator, and will have to be developed by the community.

Supported titles

The PSN match-making feature in RPCS3 is in it's nascent stage and hence only 3 games are known to work at this time:

  • Bomberman ULTRA
  • Demon's Souls
  • Scott Pilgrim vs. the World: The Game

We have a dedicated channel to testing other games on our Discord server and also maintain a spreadsheet tracker of all games tested. Please join our efforts to test all PlayStation 3 titles!

Guide to use Netplay

There are a few steps to configure Netplay in RPCS3 which we will cover here.

Global configuration

First, configure the global settings as follows:

  1. Ensure you're using the latest version of RPCS3.
  2. Navigate to Configuration > RPCN.
  3. Ensure Host is set to np.rpcs3.net.
  4. Set NPID to the username of your choice.
  5. Click Set Password and type a custom password for your account. DO NOT FORGET THIS PASSWORD.
  6. Click Create Account and you will be prompted to enter your email address. Enter your email address and press Ok.
  7. If all goes well, you'll see a message that your account was created successfully.
  8. Check your email for a new email from RPCN with your token, copy and paste the token into the Token field in RPCN configuration and press Save.

Game-specific configuration

Next, configure the per-game configuration as follows:

  1. In the game list, right-click on the game you wish to play and press Create Custom Configuration.
  2. Navigate to the Network tab.
  3. Set Network Status to Connected.
  4. Set PSN Status to RPCN.
  5. Ensure DNS is set to 8.8.8.8, unless a different address is required for the game.
  6. For games that require custom servers, enter the relevant IP/Host Switches in the available text field. The list of games for which custom servers are available can be found here.

Community members also maintain a spreadsheet tracker of all upcoming custom servers and user-generated content archives.